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First forced side-scrolling arcade game finally on Amstrad CPC 464 ... or not

Started by PuzCPC, 10:00, 16 September 18

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GOB

Quote from: Carnivius on 10:47, 08 November 18
Games like Stryker in the Crypts of Trogan have a lot of colour on screen even on a regular CPC.   The Plus gets the fancy smooth sky gradients but the CPC still often has 6 colours in the main gameplay area (also more in the status panel) with three colours used for general graphics and then the fourth is switched from sky colour to green grass (for outside) and grey grass (for underground).   Switchblade on regular CPC also does a lot of colour switching in the status panels so there's actually 16 different colours on screen (if only 4 used in the gameplay area).   For a scrolling action game, ThunderCats has extra colours for it's background image at top (which helps add more parallax as that part doesn't move with the scrolling) so has 8 colours on screen.
Not sure what Mode 1 game has the most colours in just the gameplay area though. Will have to look about unless someone knows of any that does 16 straight away. :P
Much easy on fix screen like in fugitif game: http://www.cpc-power.com/index.php?page=detail&num=931

PuzCPC


Short news.
Game is almost ready for final stage, witch is to add some music and sounds.
Now, I have a STARS and EXPLOSIONS on the stage.  :laugh:
Collision finali working!


And level editor also works very well. :)
I think, my next game will be a new Scramble clone with diferent graphics and enemys.
But first, I neet to finish this one.  :D

Skunkfish

Looks awesome, will the level editor be included in the release?
An expanding array of hardware available at www.cpcstore.co.uk (and issue 4 of CPC Fanzine!)

XeNoMoRPH

your amstrad news source in spanish language : https://auamstrad.es

PuzCPC


Skunkfish:  Sorry, no level editor in release. I did not think about it. :doh:
Levels are compiled with the rest of the code and it's too much to change.
Maybe, I release with the next game.  ;)

XeNoMoRPH:  Probably not.  I'm slow as hell.  :laugh:


Now I'm trying to insert some music on game.
Targhan send me some amazing stuff.


PuzCPC

PuzCPC


Hi,

I have one question for CPC gurus.
Is it possible to make a 28x25 char HW scrolling in the same position as in the Scramble game?


PuzCPC

PuzCPC


Hi,

Anybody ready to Scramble?  8)

Game are in the testing phase.


PuzCPC



tjohnson

Quote from: PuzCPC on 20:20, 24 February 19
Hi,

Anybody ready to Scramble?  8)

Game are in the testing phase.


PuzCPC


Exciting, looking forward to this.

TotO

Fantastic!  8)

Is-it an arcade "emulator" of the game?
Amazing about the map editor!  :o
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

XeNoMoRPH

your amstrad news source in spanish language : https://auamstrad.es

PuzCPC



TotO:
No emulation. Just programming, watching and playing Scramble on the MAME emulator. :)


XeNoMoRPH:
I hope that next week.  8)

ukmarkh

The Amstrad needs Gyrus, we have loads of Scramble clones... But yes, great effort [emoji1303]




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VincentGR

Quote from: ukmarkh on 10:56, 25 February 19
The Amstrad needs Gyrus, we have loads of Scramble clones... But yes, great effort




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Also Berzerk and River Raid  ;D

mahlemiut

Quote from: ukmarkh on 10:56, 25 February 19
The Amstrad needs Gyrus, we have loads of Scramble clones... But yes, great effort [emoji1303]
Do we also get a version of the PlayCity with 5 AYs and a DAC, just so we can have the arcade soundtrack, too?  :laugh:
- Barry Rodewald

PuzCPC


ukmarkh

Quote from: PuzCPC on 16:24, 26 February 19
Also need a proper Green Beret.  :laugh:



Is this some sort of sick joke, please don't get our hopes up  :P

PuzCPC

It's a joke ;) . But not sick. :P
I just want to show how it would look on the CPC if it was done by a real CPC master.
I have all the graphic converted from the arcade.
But unfortunately I do not have enough knowledge to make the whole game.
Maybe I'll have it once.
Just as I was forced to learn myself for the Scramble, which I always wanted on the CPC.:)
And I want the Green Beret more than Scramble from the first time I played it on the CPC.
What a disappointment was it for me. Before that, I played it on the zx spectrum.

ukmarkh

Quote from: PuzCPC on 04:21, 27 February 19
It's a joke ;) . But not sick. :P
I just want to show how it would look on the CPC if it was done by a real CPC master.
I have all the graphic converted from the arcade.
But unfortunately I do not have enough knowledge to make the whole game.
Maybe I'll have it once.
Just as I was forced to learn myself for the Scramble, which I always wanted on the CPC.:)
And I want the Green Beret more than Scramble from the first time I played it on the CPC.
What a disappointment was it for me. Before that, I played it on the zx spectrum.

There are many people who will try to defend it, but they're just kidding themselves, it's and will always be awful. In saying that, there's plenty of people in here that will help you or might even be working on a similar thing. Green Beret is possible on the CPC, unfortunately, once again we had lousy decision making for the CPC version.


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XeNoMoRPH

your amstrad news source in spanish language : https://auamstrad.es

PuzCPC


Hi,
Yes it's mockup. But I dream, that will also be a game one day. :)
I need to look at the Rhino Mario source.
If it is possible such a scroll that would be good for the Green Beret.
But do not expect anything. :)


PuzCPC

ukmarkh

Quote from: PuzCPC on 10:05, 01 March 19
Hi,
Yes it's mockup. But I dream, that will also be a game one day. :)
I need to look at the Rhino Mario source.
If it is possible such a scroll that would be good for the Green Beret.
But do not expect anything. :)


PuzCPC

Don't forget the Ghosts 'n Goblins recent project, I'm sure the code was released which shows exactly the scrolling Green Beret would need. It needs to be 128K minimum in order to fit in all the arcade bells and whistles. I would go for Plus only, but that would probably disappoint stock CPC'ers.




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PuzCPC


Hi,


I would ask something about the Scramble.
Which keys would be best for fire and bombs on the keyboard by default?
Of course, you can also change them in the menu if you want to.



Quote from: ukmarkh on 10:42, 01 March 19
Don't forget the Ghosts 'n Goblins recent project, I'm sure the code was released which shows exactly the scrolling Green Beret would need. It needs to be 128K minimum in order to fit in all the arcade bells and whistles. I would go for Plus only, but that would probably disappoint stock CPC'ers.




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I prefer to play it on a regular Amstrad CPC.
I've never been too excited about CPC +. At that time, Amiga was on the scene.


PuzCPC


VincentGR

Cursors and QAOP are not strangers for CPC users, although this game needs precision so I'll vote for cursors  ;D

PuzCPC


I agree cursors are better then qaop for 6128. What about 464, 664?
That's why I can not decide what's better.  :)
What are you suggesting for FIRE and BOMB?


PuzCPC

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