Hi,
I have been making a game over the past month using
CPC BASIC 3. I must say that it is an amazing tool for all of those people who never got past learning BASIC (like myself

).
Basically, you type your BASIC program into CPC BASIC 3, use the "RUN" command to compile it into machine code, use
ManageDsk to add it to a .DSK file and create a simple BASIC loader to load it all up. As I make changes, it literally takes me 30 seconds to compile, add and test with WinAPE. SIMPLE!!!
After learning from
@AMSDOS that it can be combined with other sprite drivers, I started experimenting with
ESD2 from Sean McManus. While not the most powerful sprite routine ever written, it is short and easy to understand with only a few CALL commands to achieve what you need.
Anyway, I have began coding a game I have called "Let's Go!" which is a clone of the mobile game
Relic Rush.
It features graphics in mode 0 (not my own but I can't remember where I got the tileset from) which are double pixelled vertically so that each pixel appears to be square. It gives the game a nice colourful, chunky retro feel. I actually like how they came out.
The gameplay is extremely simple being a one button game; press SPACEBAR (and eventually FIRE on a Joystick) to make your character stop (in order to avoid obstacles) and release to continue moving.
While not yet implemented I hope to make the following additions:
- Moving over an arrow will cause the player to jump, moving to a ladder will automatically climb etc until you reach a flag within the allowed time limit.
- Enemies will include falling and sliding blocks, enemies firing laser beams from their eyes and enemies hurling objects.
I have attached a .DSK file at the end of this post and will put any major updates here as I finish them. No doubt I will also run into heaps of problems and will probably have to ask for help from the experts

. Here's hoping I can get this finished

.
v1.0 - 12th July 2015 - Very early release. The player only moves left to right and has no reaction to any obstacles / ladders. Enemies do not move yet. SPACEBAR causes the player to stop. Working timer bar counts down and once reaches zero, the game is over and returns to the main menu.
v1.1 - 17th July 2015 - The player now jumps when passing over a "Jump arrow". Have attempted to add a sound effect but currently there is a delay.
v2.0 - 25th July 2015 - Player can now climb ladders. Block enemies now move. No player / enemy collision detection yet. Level completes when flag is reached and a tune is played. Removed jump sound effect.
v3.0 - 26th July 2015 - Collision detection added. Death sequence with sound effect added.
v4.0 - 26th September 2015 - First major release - All gameplay elements are present. 12 levels added. Ranking system added.