Author Topic: Magica (Development)  (Read 4796 times)

0 Members and 1 Guest are viewing this topic.

Offline reidrac

  • Supporter
  • 464 Plus
  • *
  • Posts: 434
  • Country: gb
  • Trying to gamedev!
    • index.php?action=treasury
    • usebox.net
  • Liked: 669
Re: Magica (Development)
« Reply #20 on: 13:26, 02 October 16 »
Testing in-game tune!

[youtube]https://www.youtube.com/watch?v=wIqwHRovonQ[/youtube]

It is quite expensive, almost like a new enemy; and still... will be repetitive I guess.

Not completely sure I like it yet, may tweak it later.
Released The Return of Traxtor, Golden Tail and Magica for the CPC.

Offline ||C|-|E||

  • Administrator
  • 6128 Plus
  • *****
  • Posts: 1.694
  • Country: gb
    • Mundo CPC
  • Liked: 926
Re: Magica (Development)
« Reply #21 on: 13:59, 02 October 16 »
I really like it! and the peek at the new level too!  :D

Offline reidrac

  • Supporter
  • 464 Plus
  • *
  • Posts: 434
  • Country: gb
  • Trying to gamedev!
    • index.php?action=treasury
    • usebox.net
  • Liked: 669
Re: Magica (Development)
« Reply #22 on: 14:04, 02 October 16 »
I really like it! and the peek at the new level too!  :D

Thanks! This tune is really difficult because I'm not specially good with up-beat. I tried to not make it too repetitive, but being in-game means I can't really compress it so it can't be too long.

Currently is around 800 bytes; and I still need menu, game over and stage complete (probably); but these can be compressed so there's a chance they use less space than the in-game music :)
Released The Return of Traxtor, Golden Tail and Magica for the CPC.

Offline reidrac

  • Supporter
  • 464 Plus
  • *
  • Posts: 434
  • Country: gb
  • Trying to gamedev!
    • index.php?action=treasury
    • usebox.net
  • Liked: 669
Re: Magica (Development)
« Reply #23 on: 23:17, 08 October 16 »
Quick update!

I've been testing the game in the real hardware and runs beautifully, better than in the emulator. I don't know why, but I suspect that the way I run the emulators is not ideal (windows apps with WINE in Linux).

I tried it with the CRT, and it really makes a difference (I mostly use an LCD screen and I keep my colour CRT on storage). Some things look unexpectedly different, but in a good way. I like it!

I've progressed a bit this week, and now my TODO list is shorter: menu music, probably two more enemies, and level design. Also I'd like to add power ups, but by the looks of it I don't think I'll have space for them :(

On top of that I need a loading screen and an intro; but those are in another list of things to do because I have plenty of memory for them.

Two weeks plus 3 days until the deadline!
Released The Return of Traxtor, Golden Tail and Magica for the CPC.

Offline ||C|-|E||

  • Administrator
  • 6128 Plus
  • *****
  • Posts: 1.694
  • Country: gb
    • Mundo CPC
  • Liked: 926
Re: Magica (Development)
« Reply #24 on: 00:01, 09 October 16 »
Great! If you like to send it to me to be tried in a 464 Plus upgraded to a 6128 Plus with the original CRT, just tell me  :)

Offline reidrac

  • Supporter
  • 464 Plus
  • *
  • Posts: 434
  • Country: gb
  • Trying to gamedev!
    • index.php?action=treasury
    • usebox.net
  • Liked: 669
Re: Magica (Development)
« Reply #25 on: 00:11, 09 October 16 »
Great! If you like to send it to me to be tried in a 464 Plus upgraded to a 6128 Plus with the original CRT, just tell me  :)

Thanks, but I can't make the game public until the end of the competition.

After that it is possible I make a revision before the public release. If that's the case, I may get beta testers. I take note of your offer!
Released The Return of Traxtor, Golden Tail and Magica for the CPC.

Offline ||C|-|E||

  • Administrator
  • 6128 Plus
  • *****
  • Posts: 1.694
  • Country: gb
    • Mundo CPC
  • Liked: 926
Re: Magica (Development)
« Reply #26 on: 01:58, 09 October 16 »
Sure!  :) I did not read the rules of this year´s contest and I was assuming that external testing was allowed if the game is not released to the general public  :)

Offline Arnaud

  • Supporter
  • CPC6128
  • *
  • Posts: 283
  • Country: fr
  • Liked: 174
Re: Magica (Development)
« Reply #27 on: 08:26, 09 October 16 »
Two weeks plus 3 days until the deadline!

Good luck for the last days of hard work and for other competitors.

Offline reidrac

  • Supporter
  • 464 Plus
  • *
  • Posts: 434
  • Country: gb
  • Trying to gamedev!
    • index.php?action=treasury
    • usebox.net
  • Liked: 669
Re: Magica (Development)
« Reply #28 on: 09:54, 09 October 16 »
Sure!  :) I did not read the rules of this year´s contest and I was assuming that external testing was allowed if the game is not released to the general public  :)

The rules aren't perfect; it is unclear what is allowed and what not and the organisation didn't clarify things to be honest (and they could, easily). I still have doubts if it is worth submitting the game or no just because of this.

You asked for a beta publicly but some other people may keep it secret; and then the rules are unfair because the entries that had external testing have an advantage over the ones that didn't have that.

Some people really believe that sharing screenshots and videos could disqualify an entry, and that's a weird interpretation of the rules; but there you are.

Hopefully the organisation will listen to the feedback and next year the rules are crystal clear, otherwise this may be my last entry.
« Last Edit: 11:24, 09 October 16 by reidrac »
Released The Return of Traxtor, Golden Tail and Magica for the CPC.

Offline Sykobee (Briggsy)

  • 6128 Plus
  • ******
  • Posts: 605
  • Country: gb
  • Liked: 187
Re: Magica (Development)
« Reply #29 on: 17:37, 09 October 16 »
Looks great :-)


I think the issue with the in-game tune is that it's a little loud compared to the effects?


I like that some enemies are tougher to stun, or can go through walls...


Look forward to seeing the new enemies and their special ability. Apart from that, the only thing I could think of is a BONUS collection thing like BB.