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Author Topic: Minecraft port  (Read 7358 times)

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Offline lachlank

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Minecraft port
« on: 23:56, 25 June 15 »
A quick preview of a Minecraft-style game I'm working on for CPC, "AmsCraft". Only drawing the screen and player sprite at present. Written mainly in C using SDCC/CPCTelera but with assembler to draw blocks. Haven't figured out what the game will actually involve yet, open to suggestions...


Looking for someone who can contribute some music that sounds roughly like the familiar (if you have kids) Minecraft music. Last time I collaborated with "Mr Lou", not sure if he is still active but he created some brilliant music/sfx...

[youtube]https://www.youtube.com/watch?v=SE3OlTHm8Is[/youtube]

Offline TFM

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Re: Minecraft port
« Reply #1 on: 00:23, 26 June 15 »
Looks very nice. Eventually it will help *me* understanding what actually that Minecraft is.  :laugh:   :)
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Offline seanb

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Re: Minecraft port
« Reply #2 on: 00:34, 26 June 15 »
That definitely looks the part.
Impressive.

Maybe it'll help me understand what minecraft is too
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Offline Neil79

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Offline Joseman

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Re: Minecraft port
« Reply #4 on: 03:37, 26 June 15 »
impressive, amazing, astonishing  :o

Offline Morn

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Re: Minecraft port
« Reply #5 on: 13:53, 26 June 15 »
Needs more creepers!  :D

Looking for someone who can contribute some music that sounds roughly like the familiar (if you have kids) Minecraft music.
How offensive; some of us have Peter Pan syndrome.  ;)

That definitely looks the part.
Impressive.

Maybe it'll help me understand what minecraft is too
You could try Minetest to get a fairly decent free MC clone. Although it strongly depends on the subgame how similiar to MC MT is.
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Offline Carnivius

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Re: Minecraft port
« Reply #6 on: 14:56, 26 June 15 »
Not a fan of Minecraft at all (I find it a tedious and ugly experience) but I find this project interesting in how it's attempting to translate the game into an isometric style.


And it has a better excuse for looking blocky too.  :)
Favorite CPC games: SwitchBlade, Stryker in the Crypts of Trogan, Turrican II, UN Squadron, Oh Mummy

Offline Optimus

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Re: Minecraft port
« Reply #7 on: 15:50, 26 June 15 »
I am not into Minecraft, but this looks a nice adaptation already.

Offline Gryzor

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Re: Minecraft port
« Reply #8 on: 17:18, 26 June 15 »
I am not into Minecraft, but this looks a nice adaptation already.


Same here, this looks soooo Amstrad-y! :)

Offline TFM

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Re: Minecraft port
« Reply #9 on: 22:00, 26 June 15 »
How offensive; some of us have Peter Pan syndrome.  ;)
That means.... you can fly?  :laugh:
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Offline Nich

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Re: Minecraft port
« Reply #10 on: 22:20, 26 June 15 »
Looks very nice. Eventually it will help *me* understanding what actually that Minecraft is.  :laugh:   :)

I'm glad I'm not the only user on this forum who doesn't 'get' Minecraft at all!

Offline ronaldo

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Re: Minecraft port
« Reply #11 on: 22:31, 26 June 15 »
It looks incredibly nice, and much more taking into account how fast you have developed it. :D

Offline Morn

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Re: Minecraft port
« Reply #12 on: 23:09, 26 June 15 »
That means.... you can fly?  :laugh:
Not, but I can play Minecraft all day because I don't have kids.  :D


Of course, in this age of YouTube Let's Plays and Steam summer sales, there is really no excuse for not knowing the latest games, whether you have reproduced yet or not.


[/size]I'm glad I'm not the only user on this forum who doesn't 'get' Minecraft at all!

Open world gaming in a fully destructible enviroment. Think Gauntlet or Boulder Dash, combined with Atari Adventure or Legend of Zelda, except in 3-D and with on-line play and with infinitely extensible gameplay using mods. How can you not get that?


And MC definitely caters to the retro crowd too, e.g. you can play Lemmings or Pacman in MC:


[youtube]https://www.youtube.com/watch?v=Frui_0pbQ58[/youtube]
Primary computers: CPC 6128 (’87–’90)→Amiga 2000 (’90–’95)→Windows/Linux/FreeBSD PC (’95–’06)→MacBook (’06–'12)→Linux/Windows PC and MacBook ('12-)

Offline TFM

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Re: Minecraft port
« Reply #13 on: 23:19, 26 June 15 »
Ah! It's something like the PacMan Emulator of SyX! Got it!  :laugh:
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Offline Morn

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Re: Minecraft port
« Reply #14 on: 23:45, 26 June 15 »
Ah! It's something like the PacMan Emulator of SyX! Got it!  :laugh:
No, it doesn't use the Pacman ROM or any external programs such as MAME. This is not just rendering Pacman to a texture and putting it in a 3-D game (like Outrun in Shenmue 2) but a complete reimplementation of the game in Minecraft command block logic.


Everything you see including the screen is made from Minecraft blocks (with a little help from a custom texture pack). So the dots, ghosts, and Pacman are all blocks (or banners/carpets) that are moved around by the logic in the command blocks in the arcade machine. You can see the inner workings at 6:25 when he drops inside.


And players have built far more complex machines such as this working calculator. MC is like a mashup of Lego and Fischer Technik.  :)


[youtube]https://www.youtube.com/watch?v=wgJfVRhotlQ[/youtube]



Primary computers: CPC 6128 (’87–’90)→Amiga 2000 (’90–’95)→Windows/Linux/FreeBSD PC (’95–’06)→MacBook (’06–'12)→Linux/Windows PC and MacBook ('12-)

Offline cpc4eva

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Re: Minecraft port
« Reply #15 on: 01:35, 27 June 15 »
only thing i know about minecraft is that some guy at work also know as the professor meant derogatorily has a blog online about his worlds hes created and its a bore to listen to  the professor also thinks hes sheldon from the big bang theories tv show but thats not the point who cares what minecraft is or isnt.....

thanks to lachlank its now on CPC if only in short demo form and looks rather cpc cool !!!!!

Offline AMSDOS

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Re: Minecraft port
« Reply #16 on: 12:10, 27 June 15 »
So Minecraft is a redesign of Spindizzy & Sim-City?  :D
* Using some of the hardly used Amstrad compilers :D
* I use Firmware in my Assembly code :P
* Have interpreted some BASIC 1.1 programs for BASIC 1.0. :)

Online VincentGR

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Re: Minecraft port
« Reply #17 on: 12:35, 27 June 15 »
I hate minecraft but I will definitely honor this!
To blit, or not to blit?
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Offline Morn

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Re: Minecraft port
« Reply #18 on: 14:36, 27 June 15 »
So Minecraft is a redesign of Spindizzy & Sim-City?  :D
SpindizzyCraft  :D
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Offline ronaldo

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Re: Minecraft port
« Reply #19 on: 14:54, 27 June 15 »
For those who don't know what Minecraft is, I've made a simple gameplay video creating a new Mincraft world and starting to play. Minecraft is just an open world simulator where everything is modifiable. That's like a giant interactive Lego, but with blocks that have different behaviours and can be used for different purposes.

In the video I do this:
  • I create a new world
  • I start searching for some trees (the first interesting thing to do is getting some wood)
  • I create a crafting table and create some tools to work.
  • Then I look for some materials (Cobblestone and Granite) to build a small house
  • It is interesing to build a house at first to protect ourselves from nightly creatures (although in this video no creature appears)
  • Then I plant some seeds to grow plants that will be useful later on to have some food.
[youtube]https://www.youtube.com/watch?v=cuGB5efkels&feature=youtu.be[/youtube]

Offline Morn

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Re: Minecraft port
« Reply #20 on: 15:41, 27 June 15 »
Maybe one should add that Ronaldo's video shows Survival mode, while my videos are builds done in Creative mode (i.e. no need to gather resources or fight mobs).

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Offline Morn

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Re: Minecraft port
« Reply #21 on: 18:57, 03 July 15 »
As you can see, adding creepers would make this game 100% better. Perfect camouflage with the CPC colour palette too.  :D

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Offline MacDeath

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Re: Minecraft port
« Reply #22 on: 19:27, 03 July 15 »
Quote
Spindizzy & Sim-City
SpinCity or SimDizzy ?

Offline CraigsBar

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Re: Minecraft port
« Reply #23 on: 02:50, 04 July 15 »
SpinCity or SimDizzy ?
The latter sounds like a night on the singing syrup lol.

Offline lachlank

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Re: Minecraft port
« Reply #24 on: 10:11, 30 October 15 »
CPC Retro Dev got me inspired to do some more work on my Amscraft game. Have added a basic title screen and initial music, plus scrolling between screens. The world consists of 65,536 x 65,536 x 10 blocks, and the idea is that the world will be programatically generated with the user's modifications overlaid. Plenty of work to do yet.

Congrats to all those who submitted games for the retro dev comp, some of the screenshots looked amazing.
[youtube]https://youtu.be/tglUQtZhWxc[/youtube]