Author Topic: Minecraft port  (Read 7859 times)

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Offline litwr

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Re: Minecraft port
« Reply #25 on: 22:26, 30 October 15 »
I use Crafting - Minetest Wiki
It has wiki, multiplayer servers, Lua-scripting, a lot of mods, fine graphics and it is free.  ;D
It has also C-sources...

Offline seanb

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Re: Minecraft port
« Reply #26 on: 12:34, 31 October 15 »
Looking very good
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Offline ervin

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Re: Minecraft port
« Reply #27 on: 12:51, 31 October 15 »
This is looking great!
Keep it up!

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Offline Zoe Robinson

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Re: Minecraft port
« Reply #28 on: 15:05, 31 October 15 »
This is looking surprisingly good! I'm really impressed.


I do have one question though: why go for isometric 3D in place of first person? I'm probably missing the obvious point that it's a lot less processor-intensive or something, but I'm still curious.

Offline ||C|-|E||

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Re: Minecraft port
« Reply #29 on: 15:09, 31 October 15 »
It really looks very nice!!  :D

About the isometric 3D instead of first person, well, the author is the one that should answer this but, if this game works as the rest of isometric titles in the CPC, the reason is that the isometric view is actually not real 3D, but a collection of tiles in different heights. This is much more simple to calculate than a real 3D world and, besides, you do not have camera movements, etc.

Offline Neil79

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Re: Minecraft port
« Reply #30 on: 16:25, 31 October 15 »
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Offline Gryzor

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Re: Minecraft port
« Reply #31 on: 17:16, 10 November 15 »
This looks damn impressive. I would suggest adding a couple of frames to the brick generation as to smooth its appearance a bit, but maybe that's just me.

Offline TFM

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Re: Minecraft port
« Reply #32 on: 17:40, 10 November 15 »
Nah! Why waste time an memory? The result counts (= new brick visible).  :-*
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