Author Topic: Mortal Kombat .sks max 8KB STarKos 1.2  (Read 1309 times)

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Offline freemac

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Mortal Kombat .sks max 8KB STarKos 1.2
« on: 20:50, 10 March 18 »
Previous step : http://www.cpcwiki.eu/forum/programming/mortal-kombat-scr-overscan-mode-0/msg155320/#msg155320
Binary : http://www.pouet.net/prod.php?which=75278

Hi,

I succeed in running a background sound, but used "Tom&Jerry - Sudoku - Theme 1.sks" from Arkos Tracker 2's  /songs/STarKos directory, I just used it about "performance test".

I have 8KB free for sound (grimware sks.player.asm is deployed at &2000-&2FFF, and sound (bin from SKS (using STarKos 1.2's "GS" command tool)) at &3000-&3FFF.

I tryed to convert a Mortal Kombat XM soundtrack to SKS, but doesn't found any way, have you got some tips ?

I found some xm by here :
http://milkytracker.titandemo.org/downloads/ (Zindozs sound tracker player)
https://modarchive.org/index.php?request=view_by_moduleid&query=154974 aceman_-_mortal_combat.xm
https://modarchive.org/index.php?request=view_by_moduleid&query=52132 mktheme.it

Offline ASiC

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Re: Mortal Kombat .sks max 8KB STarKos 1.2
« Reply #1 on: 21:26, 10 March 18 »
What about using 7th Reality's (zx demo) excellent MK remixes?



https://www.youtube.com/watch?v=e3Jqql1X6cU


I do have the chiptunes in .VTX format, if you fancy giving them a try.


Offline Targhan

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Re: Mortal Kombat .sks max 8KB STarKos 1.2
« Reply #2 on: 21:35, 10 March 18 »
There is no converter from XM to SKS! You *could* maybe convert the XM to MOD, then import it to Arkos Tracker 2, then replace the sample with FM sounds. But I never found a converter from XM to MOD.
And of course, you'd have to use Arkos Tracker 2 player (I'm the author of AT2 and STarkos), which I advise you to do :) .
« Last Edit: 01:19, 11 March 18 by Targhan »

Offline freemac

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Re: Mortal Kombat .sks max 8KB STarKos 1.2
« Reply #3 on: 22:05, 10 March 18 »
Hi Targhan (my hero - btw I loved the green climax by Sucres en Morceaux with our sound background !)

I found a xm to mod converter named "xm2med" on unix (med seems author name of mod), not tryed yet.

But how to export/convert to SKS/or BIN from Arkos Tracker 2, it's still in alpha version ? Got some beta things to make me test ? I read all the website doc, but misunderstood all this new export formats (.AKG,.AKY,.AKL,AKR : what can I do with all theses promisefull files format ?)
j'ai pas tout pigé ^^'
« Last Edit: 22:34, 10 March 18 by freemac »

Offline villain

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Re: Mortal Kombat .sks max 8KB STarKos 1.2
« Reply #4 on: 22:34, 10 March 18 »
.med is the file format of the OctaMED-tracker on Amigaaaaaahhh.

Offline freemac

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Re: Mortal Kombat .sks max 8KB STarKos 1.2
« Reply #5 on: 22:38, 10 March 18 »
« Last Edit: 00:15, 11 March 18 by freemac »

Offline freemac

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Re: Mortal Kombat .sks max 8KB STarKos 1.2
« Reply #6 on: 00:33, 11 March 18 »

https://www.youtube.com/watch?v=6JB2GtHeekc


Si je pouvais avoir un "Au nom de la paix".... ce serait top :)
« Last Edit: 01:05, 11 March 18 by freemac »

Offline freemac

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Offline Targhan

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Re: Mortal Kombat .sks max 8KB STarKos 1.2
« Reply #8 on: 01:28, 11 March 18 »
Hey, this conversion tool you use is really nice! So now you have some raw music in AT2.

If you want to play "FM" sounds (that is, the ones a CPC naturally produces), you have to replace all these samples with "normal" instruments. This must of course be done manually inside AT2. Delete the instruments one by one and create the matching FM instruments.

Once you have a CPC-sounding music, you can export it to AKG, AKY or Lightweight. Which one to choose? It depends on what you want to do! For a demo, use AKY (faster but more memory consuming). AKG is a balance between memory/speed. Lightweight takes less memory, but it also manages less effects, so your song may suffer from it.
8kb is enough for one song, depending of its length. If you have more than one, forget about the AKY I guess. But make some tests! Also, you can use Subsongs to share instruments between them, sparing memory.
« Last Edit: 01:30, 11 March 18 by Targhan »

Offline freemac

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Re: Mortal Kombat .sks max 8KB STarKos 1.2
« Reply #9 on: 01:35, 11 March 18 »
Let's see AKG then, I'm currently assembling a game based on vsync(), no more as done on currents demos ^^'
« Last Edit: 01:41, 11 March 18 by freemac »