Author Topic: iMPdraw v1.0f  (Read 22400 times)

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Offline Ast

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Re: iMPdraw v1.0f
« Reply #125 on: 20:43, 11 April 16 »
Here comes the lastest version of iMPdraw.

iMPdraw v1.2 :

;        ATTENTION *** LE TEST DE LA TAILLE RESTANT SUR
;        LA DISQUETTE EST BASE SUR UN DISK FORMATE EN DATA 178K
;        Working on a Cpc tool listening the
;        Great Turrican's song is fabulous !
;        Reorganisation of all memory used in the tool
;        to have a clever tool.                   
;        Corrected Paste window, Flip H&V windows
;        and Del Windows too
;        LoadScr32k now can display Demoniak ConvCpcImg's screens
;        and iMPdraw's 33k's screens too
;        Possibilities to save 0->99 windows
;        using the namefile " windowXX "
;        Corrected DisplayCat on Drive A/B fucking bug
;        due in user problem
;        Update 12.10.15 upto 27.10.15                   
;        LoadScr32K dans le menu FullScreen (CTRL+L)
;        Ajoute le 06.10.15
;        Selection drive avec touche Tab
;        sous CTRL+L (load)
;        Ajoute le 04.10.15
;        Routine Cat+Selection nom du fichier
----C#        iMPdraw Lite v1.132 -> v1.2C 

So, what's news ?

Now you can :
-load all ".scr" files from ConvCpcImg (Cpc old only for now!)
-save up to 100 ".win" files. Each files will be saved as : "window00.win" then "window01.win", etc... You could use them in your own prod.

Concerning Load ".scr", you have to do it in fullscreen mode (CTRL+L). Tab could be used to toggle drive a/b.

In fullscreen mode :
-v copy the window selected
-f flip your window vertically
-h flip your window horizontally

Many bugs are corrected and so on...

For those who want to give me money for my work : PayPal.Me
Thank you very much!

Feedback are welcome!


« Last Edit: 21:47, 12 April 16 by Ast »
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Offline Ast

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Re: iMPdraw v1.0f
« Reply #126 on: 14:18, 24 April 16 »
No feedback on cpcwiki ... What a shame !
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Offline TFM

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Re: iMPdraw v1.0f
« Reply #127 on: 18:08, 24 April 16 »
Well, that's like usual... very few will actually give feedback in these new days, but no feedback means no major issues.  :) :) :)


Great work (again!)  :) :) :)
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Offline AMSDOS

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Re: iMPdraw v1.0f
« Reply #128 on: 13:48, 26 April 16 »
All I can see a need for, is a page on the Wiki for this Application. Updates of your Application can still be posted here and simply be updated on a Wiki page when your satisfied with it. But the Wiki page can detail the features of the Application, Screenshots, Manual, Downloads, etc, so people can come along and use it. And yeah, if you have a look at the Serious Software page you'll find section 8 of the Contents has Graphical Software, the Wiki page you make for your program can go into that list of Graphical programs.
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Offline ||C|-|E||

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Re: iMPdraw v1.0f
« Reply #129 on: 14:11, 26 April 16 »
I was trying it yesterday, although not for long, and I really liked it a lot  :D Great piece of software!

Offline Ast

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Re: iMPdraw v1.0f
« Reply #130 on: 21:48, 28 April 16 »
Hello,

What do you need to make iMPdraw better ?

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Offline TFM

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Re: iMPdraw v1.0f
« Reply #131 on: 21:57, 28 April 16 »
Hello,

What do you need to make iMPdraw better ?


- A link to it in your signature?
- A ROM version?
- Compatibility with other software (in case there's a problem)
- Support of RAM disc?


I have to check the recent version again!  :)
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Offline Ast

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Re: iMPdraw v1.0f
« Reply #132 on: 19:00, 27 April 17 »

Hi,


I've decided to give you some tips to use iMPdraw's 33k.scr in your productions.
You've made a game, and you want to use your Fullscreen picture during the Loading... It's not a problem.


What you have to do is very simple...
These screens use memory between #170 & #7fff. During the Loading, you can't use this space (#170-#7fff).


The Loader must be like that


Code: [Select]
            org #100
            jr startloading

myscreen defm "screen.scr"


startloading         
         xor a ; mode 0
         call #bc0e
         call colors ; please do it in software using #bc32/#bc38
;
; Load The Screen
;
         ld hl,myscreen ; adr of the name to load
         ld de,#8000
         ld b,10 ; How many chars in the name ?
         call #bc77 ; Open the File
         ld hl,#170 ; Load Fullscreen Image in #170
         call #bc83 ; Load
         call #bc7a ; Close the File
;
; Patch iMPdraw's 33k.scr
;
        ld hl,#1ea
        ld (hl),#c9 ; Ret !
;
; Display Fullscreen Picture and do what you have to do
;
        call #1bd
;
.... Do Something here.
You can load what you want starting from #8000....


         
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Offline PaultheRoman

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Re: iMPdraw v1.0f
« Reply #133 on: 20:16, 02 September 19 »
It's been a while, so I'm not sure if @Ast is still working on it, but I tried using it on an emulator and it didn't work. Does this work with emulators or a specific emulator? Or non at all?

Offline Ast

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Re: iMPdraw v1.0f
« Reply #134 on: 20:24, 02 September 19 »
iMPraw v1 is discontinued because i'm working on iMPdraw v2.


But you could easily start it on Winape !


Discover it here.

https://www.youtube.com/watch?v=CnO6vfVvl_s&t=597s
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