Author Topic: The Dawn of Kernel (Development)  (Read 754 times)

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Offline reidrac

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The Dawn of Kernel (Development)
« on: 13:43, 02 January 18 »
I've started another project: The Dawn of Kernel

I had that idea of making a shooter for the CPC, so I started looking at hardware scroll and few tricks and I didn't get too far. Oh, well; far enough to conclude that it is a bit fiddly (it doesn't quite work in all emulators).

Then I thought: do I really need scroll for this? My new engine may be alright, with few tweaks because a shooter and a platformer have different requirements.

So I started this game, that shouldn't take me too long to finish; in theory.

The usual bits:
  • Targeting the 464 (64K), single load
  • Mode 0
  • Custom code based on my "mini-buffers" tile/sprite engine, with some help of CPCRSLIB for the controls and few annoying bits
  • Updating at 25 FPS (I usually go for ~16.6)
  • I plan to use Arkos 2 for audio

Two differences compared to my previous games: 25 FPS (is going to be challenging for sure), and Arkos 2 (I've briefly looked at the code and it should be OK to integrate in my codebase but I'm still not sure re: effects).

The gameplay will be inspired a bit by Cybernoid, Starquake, Jet Paco, and few other ideas that I hope will play well together. I mean, it looks quite Cybernoid already, but it'll be more than that (more exploration and less frantic shooter).

Some updates I've been sharing on twitter (@reidrac ; you know where you can find me):





I may be spreading myself too thin, but we'll see.

Kitsune's Curse is still going, but it kind of requires more inspiration because the story and all. I have another project in background, but I'm still not sure it makes any sense; and also a collaboration with @Carnivius that I pushed a bit to the end of the queue because I'd like to get the Arkos 2 thing under control.

Busy year ahead. I didn't release any CPC games on 2017, but I did a lot of engine work that should pay off in 2018 and beyond!

Watch this space.
« Last Edit: 14:48, 02 January 18 by reidrac »
Released The Return of Traxtor, Golden Tail and Magica for the CPC.

Offline mr_lou

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Re: The Dawn of Kernel (Development)
« Reply #1 on: 14:00, 02 January 18 »
Looks awesome!

Note: Videos can't be played here on the forum. You need to click the text to go to Twitter first. Then it plays.

Offline ervin

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Re: The Dawn of Kernel (Development)
« Reply #2 on: 14:45, 02 January 18 »
@reidrac - that's a lot of great stuff in that post!
I'm particularly interested in the collab with Carnivius.

My entry for the CPCRetroDev 2017 Competition http://www.cpcwiki.eu/forum/programming/my-cpcretrodev-2017-entry/
FAST line drawing in CPCtelera http://www.cpcwiki.eu/forum/programming/drawing-lines-with-cpctelera-sdcc/
RUNCPC My entry for the CPCRetroDev 2015 Competition http://www.pouet.net/prod.php?which=66566

Offline ||C|-|E||

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Re: The Dawn of Kernel (Development)
« Reply #3 on: 00:50, 03 January 18 »
Aaaah... reminds me Cybernoid!  :)

Online Skunkfish

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Re: The Dawn of Kernel (Development)
« Reply #4 on: 20:59, 03 January 18 »
Aaaah... reminds me Cybernoid!  :)

I hope I'll be better at this than Cybernoid, never got very far in that game!

Online Targhan

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Re: The Dawn of Kernel (Development)
« Reply #5 on: 03:22, 04 January 18 »
Great stuff, as always.
As for AT2 support, don't hesitate to ask me for more information, be aware the "generic" player hasn't been released yet. However, the Lightweight player has all you need, including sound effect support, and since your target is 64k, it is indeed a good choice.

Offline reidrac

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Re: The Dawn of Kernel (Development)
« Reply #6 on: 10:37, 04 January 18 »
Great stuff, as always.
As for AT2 support, don't hesitate to ask me for more information, be aware the "generic" player hasn't been released yet. However, the Lightweight player has all you need, including sound effect support, and since your target is 64k, it is indeed a good choice.

Thanks! I only had time to skim over it, but it looks like everything is there.

It's just matter of learning how to make the effects and see if I can include it all in my CLI pipeline to build the project; but is not a big deal if I have to prepare some bits by hand using the GUI.
Released The Return of Traxtor, Golden Tail and Magica for the CPC.

Offline reidrac

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Re: The Dawn of Kernel (Development)
« Reply #7 on: 10:41, 04 January 18 »
Aaaah... reminds me Cybernoid!  :)

Yes, I mention that in the first post!

I hope I'll be better at this than Cybernoid, never got very far in that game!

My experience with Cybernoid was on the speccy, when I tried it on the CPC a couple of years ago I found that the slow down when there's a lot of stuff going on kind of kills the fun for me.

Anyway, I hope it'll be better; I can see what works and what doesn't, so I'll try to not repeat the same mistakes.
Released The Return of Traxtor, Golden Tail and Magica for the CPC.

Offline seanb

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Re: The Dawn of Kernel (Development)
« Reply #8 on: 15:07, 04 January 18 »
Looks very good.


Like Cybernoid  ;D  which was a game I enjoyed even if I couldn't get very far in it.


Hope you are able to complete development.
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Offline ||C|-|E||

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Re: The Dawn of Kernel (Development)
« Reply #9 on: 22:20, 04 January 18 »
Yes, I mention that in the first post!

Heh, I was reading the forum during my lunch break and it seems that I missed that part!  :D

Regarding Cybernoid, I love both parts a lot, and I played them like crazy back in the days. Sadly, I must confess that I had to use cheats to finish them, they were just too difficult for me.  I always suspected that both parts use exactly the same engine with slightly different sprites. Has anybody checked this?  :)