Author Topic: The Dawn of Kernel (Development)  (Read 5599 times)

0 Members and 1 Guest are viewing this topic.

Offline ukmarkh

  • 6128 Plus
  • ******
  • Posts: 1.315
  • Country: england
    • Classic Replay
  • Liked: 260
Re: The Dawn of Kernel (Development)
« Reply #100 on: 01:52, 28 June 18 »
Great work, I'm really excited about playing this game, what a great time to be a CPC'er

Offline reidrac

  • Supporter
  • 6128 Plus
  • *
  • Posts: 579
  • Country: gb
  • Trying to gamedev!
    • index.php?action=treasury
    • usebox.net
  • Liked: 952
Re: The Dawn of Kernel (Development)
« Reply #101 on: 16:35, 01 July 18 »
The web for the game is up: https://www.usebox.net/jjm/dawn-of-kernel/

It is "the manual" I guess; although the physical edition will have more about the frame story etc.
Released The Return of Traxtor, Golden Tail and Magica for the CPC.

Offline ukmarkh

  • 6128 Plus
  • ******
  • Posts: 1.315
  • Country: england
    • Classic Replay
  • Liked: 260
Re: The Dawn of Kernel (Development)
« Reply #102 on: 04:40, 02 July 18 »
Hi,


Would it be possible to provide a .CPR download as well so people can run it through their C4CPC?


I work away a lot and take my GX4000 with me...


Thx

Offline reidrac

  • Supporter
  • 6128 Plus
  • *
  • Posts: 579
  • Country: gb
  • Trying to gamedev!
    • index.php?action=treasury
    • usebox.net
  • Liked: 952
Re: The Dawn of Kernel (Development)
« Reply #103 on: 08:34, 02 July 18 »
Hi,


Would it be possible to provide a .CPR download as well so people can run it through their C4CPC?


I work away a lot and take my GX4000 with me...


Thx

When I released Magica I tried to make a Gx4000 specific version, but it wasn't trivial. I don't think I'll have time to make it.

In theory I always try that is mostly GX4000 "compatible"; 64K only and you can start and play the game fully pressing fire and without a keyboard. I even support the two buttons of the GX4000 controller.

I can give it a go with nocart and see if it works; but I can't promise anything at this point!

EDIT: I gave a go to nocart and seems to work, so I may do it; but I would appreciate help testing it once released.
« Last Edit: 08:50, 02 July 18 by reidrac »
Released The Return of Traxtor, Golden Tail and Magica for the CPC.

Offline ukmarkh

  • 6128 Plus
  • ******
  • Posts: 1.315
  • Country: england
    • Classic Replay
  • Liked: 260
Re: The Dawn of Kernel (Development)
« Reply #104 on: 18:44, 02 July 18 »
Hi,


Would it be possible to provide a .CPR download as well so people can run it through their C4CPC?


I work away a lot and take my GX4000 with me...


Thx


More than happy to help test...

Offline reidrac

  • Supporter
  • 6128 Plus
  • *
  • Posts: 579
  • Country: gb
  • Trying to gamedev!
    • index.php?action=treasury
    • usebox.net
  • Liked: 952
Re: The Dawn of Kernel (Development)
« Reply #105 on: 01:41, 04 July 18 »
Quick update

The BETA 1 is out with some testers!

I'm quite happy with the result, although "in game" music still needs finishing and, if there's space left, probably add a tune for the end of game.

Actually, the end of game looks a bit basic at the moment, so I want to revisit that too.

So this is looking good!

Offline Axelay

  • 6128 Plus
  • ******
  • Posts: 533
  • Country: au
  • Liked: 334
Re: The Dawn of Kernel (Development)
« Reply #106 on: 17:17, 04 July 18 »
One thing I'm curious about after reading 'the manual' is that you mention supporting the second fire button on joystick for changing the secondary weapon.


Obviously I'm not familiar with the game, but in general terms I tend to think having secondary weapon fire would be the more intuitive function to put on there?  Since that's something I would imagine you'd want the precision of a single button press, especially with limited ammo.  Changing secondary weapon sounds more like the sort of thing you could get away with being a more awkward button sequence or combination without adverse impact?

Offline reidrac

  • Supporter
  • 6128 Plus
  • *
  • Posts: 579
  • Country: gb
  • Trying to gamedev!
    • index.php?action=treasury
    • usebox.net
  • Liked: 952
Re: The Dawn of Kernel (Development)
« Reply #107 on: 20:22, 04 July 18 »
One thing I'm curious about after reading 'the manual' is that you mention supporting the second fire button on joystick for changing the secondary weapon.


Obviously I'm not familiar with the game, but in general terms I tend to think having secondary weapon fire would be the more intuitive function to put on there?  Since that's something I would imagine you'd want the precision of a single button press, especially with limited ammo.  Changing secondary weapon sounds more like the sort of thing you could get away with being a more awkward button sequence or combination without adverse impact?

It was a compromise. For me the most awkward move is down - down to change weapon. Given that down is not used for movement and only the beam pads, firing the secondary weapon with fire + down is easy. So button 2 to change weapon removes the awkwardness of the control.

Also the controls with keyboard are the same, although I could add more keys. This can be controversial, but after lots of thinking this is what I decided. It may need a bit to get used to, but IMHO it works fine.
« Last Edit: 20:39, 04 July 18 by reidrac »
Released The Return of Traxtor, Golden Tail and Magica for the CPC.