Author Topic: The Dawn of Kernel (Development)  (Read 6442 times)

0 Members and 1 Guest are viewing this topic.

Offline robcfg

  • Supporter
  • 6128 Plus
  • *
  • Posts: 1.936
  • Country: se
  • 8-Bit Technomancer
    • index.php?action=treasury
  • Liked: 781
Re: The Dawn of Kernel (Development)
« Reply #75 on: 13:40, 26 March 18 »
The spaceship looks gorgeous and the lettering is also great!


I miss the face in the background though, it added a shroud of mystery to scene.

Online reidrac

  • Supporter
  • 6128 Plus
  • *
  • Posts: 588
  • Country: gb
  • Trying to gamedev!
    • index.php?action=treasury
    • usebox.net
  • Liked: 1037
Re: The Dawn of Kernel (Development)
« Reply #76 on: 13:53, 26 March 18 »
The spaceship looks gorgeous and the lettering is also great!


I miss the face in the background though, it added a shroud of mystery to scene.

We're using the face on the intro; it is an A.I. that plays a role in the plot (and in the game).
Released The Return of Traxtor, Golden Tail and Magica for the CPC.

Offline robcfg

  • Supporter
  • 6128 Plus
  • *
  • Posts: 1.936
  • Country: se
  • 8-Bit Technomancer
    • index.php?action=treasury
  • Liked: 781
Re: The Dawn of Kernel (Development)
« Reply #77 on: 14:57, 26 March 18 »
You just made me happy!  :D


The AI face looked really interesting and would be a shame not to have it in the game.


Keep up the good work!

Online reidrac

  • Supporter
  • 6128 Plus
  • *
  • Posts: 588
  • Country: gb
  • Trying to gamedev!
    • index.php?action=treasury
    • usebox.net
  • Liked: 1037
Re: The Dawn of Kernel (Development)
« Reply #78 on: 01:22, 28 March 18 »
Progress in the sound department!

I implemented a basic priority based queue so I can manage one channel for effects efficiently.

Basically a sound can be replaced only by a higher priority sound, otherwise it will play until it's finished. The order is a mix of importance and loudness (e.g. explosions take over firing bullets). I think the result is pretty good.

I implemented a simple "PLY_LW_IsSoundEffectOn" function to help me (checks if there's anything playing on a channel), and I can contribute it to Arkos 2 if there's interest (it is really simple, I bet Targhan can improve it easily).

Sample video, this time on YouTube:


https://www.youtube.com/watch?v=sPUWWXmFNfc

Also @Railslave keeps surprising me with genuinely amazing art for the loading screen. He's very talented and I'm very happy he's helping me with the project!

There's more work to do, but things are progressing nicely. It's great how the game feels with some effects added to it :)

Online reidrac

  • Supporter
  • 6128 Plus
  • *
  • Posts: 588
  • Country: gb
  • Trying to gamedev!
    • index.php?action=treasury
    • usebox.net
  • Liked: 1037
Re: The Dawn of Kernel (Development)
« Reply #79 on: 10:20, 30 March 18 »
The loading screen is ready!

 

* loading.gif
(3823.59 kB, 786x534 - viewed 217 times)


What do you think?

In my opinion, @Railslave has produced one of the finest loading screens in a CPC game. But I'm a bit biased because it's my game  ;D

Offline remax

  • 6128 Plus
  • ******
  • Posts: 1.015
  • Country: fr
  • Liked: 334
Re: The Dawn of Kernel (Development)
« Reply #80 on: 10:57, 30 March 18 »
Great, and it will render even better on a real monitor...

Online reidrac

  • Supporter
  • 6128 Plus
  • *
  • Posts: 588
  • Country: gb
  • Trying to gamedev!
    • index.php?action=treasury
    • usebox.net
  • Liked: 1037
Re: The Dawn of Kernel (Development)
« Reply #81 on: 00:56, 02 April 18 »
More music!

This is a video that shows the intro and the menu's music.

The intro is not really a spoiler, but if you don't want to know anything about the story; don't watch it!


https://www.youtube.com/watch?v=QbNUtvbspyY

(there's a glitch in the menu's music, I think that was the emulator)

I'm starting to love/hate Arkos 2 tracker, including the native "non-nativeness" of the interface and no C&P (for now). But all in all, it is amazing... so love is winning!

I'm trying to keep the music's memory footprint small, and for now seems to work; even if that means that the songs aren't too long. Other than that, I found playing at 25Hz a bit tricky to make some instruments sound like I want; but all manageable.

I'm back to the game engine; working on the music is really draining!
« Last Edit: 00:58, 02 April 18 by reidrac »
Released The Return of Traxtor, Golden Tail and Magica for the CPC.

Offline Vyper68

  • Supporter
  • CPC6128
  • *
  • Posts: 208
  • Country: gb
  • 8-Bit Forever! - You know it makes sense
    • index.php?action=treasury
  • Liked: 76
Re: The Dawn of Kernel (Development)
« Reply #82 on: 13:43, 02 April 18 »
Looking really good Reidrac cannot wait for it to be released. 👍👍👍
Paul Woakes - Genius & Programmer

Thank you for Mercenary Paul

Online reidrac

  • Supporter
  • 6128 Plus
  • *
  • Posts: 588
  • Country: gb
  • Trying to gamedev!
    • index.php?action=treasury
    • usebox.net
  • Liked: 1037
Re: The Dawn of Kernel (Development)
« Reply #83 on: 01:00, 21 April 18 »
Some time without updates, I moved house and I was with no Internet connection, but I'm back now!

Implementing enemies, working on optimizations (flip on the fly is now way faster!), and looks like I'm getting there and still over 14KB of free memory. Yay!

A short twitter clip (remember, recorded on an emulator and the frame rate is a bit too low):


https://twitter.com/reidrac/status/987450052955328513
« Last Edit: 01:03, 21 April 18 by reidrac »
Released The Return of Traxtor, Golden Tail and Magica for the CPC.

Offline jesusdelmas

  • CPC664
  • ***
  • Posts: 62
  • Country: es
  • Liked: 43
Re: The Dawn of Kernel (Development)
« Reply #84 on: 17:11, 21 April 18 »
Some time without updates, I moved house and I was with no Internet connection, but I'm back now!

Implementing enemies, working on optimizations (flip on the fly is now way faster!), and looks like I'm getting there and still over 14KB of free memory. Yay!

A short twitter clip (remember, recorded on an emulator and the frame rate is a bit too low):


https://twitter.com/reidrac/status/987450052955328513


Hi Raidrac, will your reach your 25fps target? it was a pretty hard target.

Online reidrac

  • Supporter
  • 6128 Plus
  • *
  • Posts: 588
  • Country: gb
  • Trying to gamedev!
    • index.php?action=treasury
    • usebox.net
  • Liked: 1037
Re: The Dawn of Kernel (Development)
« Reply #85 on: 18:25, 21 April 18 »

Hi Raidrac, will your reach your 25fps target? it was a pretty hard target.

So far I'm 25Hz, but is proving to be very hard with this low-mem engine.

I need to be smart desiging the screens and there will be some slowdown depending on how busy things get, but I'll try that it's minimal.

One thing I haven't tried is to play the BG music, only effects at this point and it may slow things down a bit.

This engine doesn't work great for this type of game, because a lot of sprites may not be tile aligned. Kitsune's Curse will be better!
« Last Edit: 18:30, 21 April 18 by reidrac »
Released The Return of Traxtor, Golden Tail and Magica for the CPC.

Offline XeNoMoRPH

  • CPC664
  • ***
  • Posts: 147
  • Country: es
  • Liked: 216
Re: The Dawn of Kernel (Development)
« Reply #86 on: 16:47, 04 May 18 »


A first look at the cover of @reidrac's "The Dawn of Kernel" for #amstrad #CPC

Offline ervin

  • Supporter
  • 6128 Plus
  • *
  • Posts: 1.158
  • Country: au
    • index.php?action=treasury
  • Liked: 797
Re: The Dawn of Kernel (Development)
« Reply #87 on: 17:34, 04 May 18 »
Outstanding!
Really great job.
My (cancelled) entry for the CPCRetroDev 2017 Competition http://www.cpcwiki.eu/forum/programming/my-cpcretrodev-2017-entry/
FAST line drawing in CPCtelera http://www.cpcwiki.eu/forum/programming/drawing-lines-with-cpctelera-sdcc/
RUNCPC My entry for the CPCRetroDev 2015 Competition http://www.cpc-power.com/index.php?page=detail&num=12494

Offline Skunkfish

  • Supporter
  • 464 Plus
  • *
  • Posts: 393
  • Country: gb
  • Editor of Colour Personal Computing
    • Colour Personal Computing - The CPC Fanzine
  • Liked: 280
Re: The Dawn of Kernel (Development)
« Reply #88 on: 17:51, 04 May 18 »
That's fantastic, who is the artist?

Online reidrac

  • Supporter
  • 6128 Plus
  • *
  • Posts: 588
  • Country: gb
  • Trying to gamedev!
    • index.php?action=treasury
    • usebox.net
  • Liked: 1037
Released The Return of Traxtor, Golden Tail and Magica for the CPC.

Online reidrac

  • Supporter
  • 6128 Plus
  • *
  • Posts: 588
  • Country: gb
  • Trying to gamedev!
    • index.php?action=treasury
    • usebox.net
  • Liked: 1037
Re: The Dawn of Kernel (Development)
« Reply #90 on: 20:46, 04 May 18 »
That's fantastic, who is the artist?

Ralph Niese, like in Golden Tail, Magica and Rescuing Orc.
« Last Edit: 20:51, 04 May 18 by reidrac »
Released The Return of Traxtor, Golden Tail and Magica for the CPC.

Online reidrac

  • Supporter
  • 6128 Plus
  • *
  • Posts: 588
  • Country: gb
  • Trying to gamedev!
    • index.php?action=treasury
    • usebox.net
  • Liked: 1037
Re: The Dawn of Kernel (Development)
« Reply #91 on: 09:35, 05 May 18 »
Last night I implemented the beam pads.


https://twitter.com/reidrac/status/992522605696610304

That was a very raw video, when the feature started to work, but it shows a couple of bugs I've fixed already (most notably the beam effect is broken, only the first beam shows the animation correctly :picard:).
Released The Return of Traxtor, Golden Tail and Magica for the CPC.

Online reidrac

  • Supporter
  • 6128 Plus
  • *
  • Posts: 588
  • Country: gb
  • Trying to gamedev!
    • index.php?action=treasury
    • usebox.net
  • Liked: 1037
Re: The Dawn of Kernel (Development)
« Reply #92 on: 12:19, 15 May 18 »

https://twitter.com/polyplay_xyz/status/996295923545313282

There are still things to do, remember you can wait until the release and buy if you like it or feel like supporting us. There always will be a free download.

If anything, the physical release will be a good one!  ;D

Offline ervin

  • Supporter
  • 6128 Plus
  • *
  • Posts: 1.158
  • Country: au
    • index.php?action=treasury
  • Liked: 797
Re: The Dawn of Kernel (Development)
« Reply #93 on: 13:10, 15 May 18 »

https://twitter.com/polyplay_xyz/status/996295923545313282

There are still things to do, remember you can wait until the release and buy if you like it or feel like supporting us. There always will be a free download.

If anything, the physical release will be a good one!  ;D


Really looking forward this!
Reidrac - I won't be able to play the physical release, as the disk drive is disconnected on my 6128.
However, I would really like to pay for a download copy - will this be an option? If not, is there somewhere you'd take a payment?
My (cancelled) entry for the CPCRetroDev 2017 Competition http://www.cpcwiki.eu/forum/programming/my-cpcretrodev-2017-entry/
FAST line drawing in CPCtelera http://www.cpcwiki.eu/forum/programming/drawing-lines-with-cpctelera-sdcc/
RUNCPC My entry for the CPCRetroDev 2015 Competition http://www.cpc-power.com/index.php?page=detail&num=12494

Online reidrac

  • Supporter
  • 6128 Plus
  • *
  • Posts: 588
  • Country: gb
  • Trying to gamedev!
    • index.php?action=treasury
    • usebox.net
  • Liked: 1037
Re: The Dawn of Kernel (Development)
« Reply #94 on: 13:32, 15 May 18 »

Really looking forward this!
Reidrac - I won't be able to play the physical release, as the disk drive is disconnected on my 6128.
However, I would really like to pay for a download copy - will this be an option? If not, is there somewhere you'd take a payment?

Thanks for your support.

I don't get any royalties from this, all goes to Poly Play so they can keep editing amazing games (some of them mine haha).

You can buy a poster if you want, that would help Poly Play. The free download will be free!
Released The Return of Traxtor, Golden Tail and Magica for the CPC.

Offline Carnivius

  • Supporter
  • 6128 Plus
  • *
  • Posts: 1.372
  • Country: gb
  • Mayhem Attack Squad
    • index.php?action=treasury
  • Liked: 927
Re: The Dawn of Kernel (Development)
« Reply #95 on: 17:08, 15 May 18 »
The free download will be free!

https://www.youtube.com/watch?v=hZ_6bLqIS0A


I'mma definitely wanting to buy the poster and the free dsk file. :)
Favorite CPC games: SwitchBlade, Stryker in the Crypts of Trogan, Turrican II, UN Squadron, Oh Mummy

Online reidrac

  • Supporter
  • 6128 Plus
  • *
  • Posts: 588
  • Country: gb
  • Trying to gamedev!
    • index.php?action=treasury
    • usebox.net
  • Liked: 1037
Re: The Dawn of Kernel (Development)
« Reply #96 on: 01:57, 19 May 18 »
Hello AI!

Today I implemented the text system for the AI, so I can use it to... well, things (like the story).


https://twitter.com/reidrac/status/997611711208329218

According to my plan, two more enemy types and I'm done with that part. So this is getting *hot* :)
Released The Return of Traxtor, Golden Tail and Magica for the CPC.

Online reidrac

  • Supporter
  • 6128 Plus
  • *
  • Posts: 588
  • Country: gb
  • Trying to gamedev!
    • index.php?action=treasury
    • usebox.net
  • Liked: 1037
Re: The Dawn of Kernel (Development)
« Reply #97 on: 00:47, 28 May 18 »
Update time!

I've just finished another enemy type: the digger.

Video follows, is more a preview than how it actually plays on the machine because capture and video encoding etc.


https://twitter.com/reidrac/status/1000852961411596293

With this I have 10 enemies/elements that can kill and can be used to design levels. I'm a bit over 10K of free memory, so this is getting close to an end.

There are still few things to do and I may need ALL those 10K so I think I'm putting on hold adding more enemy types until I know how much memory I need to finish the game.

Looking good, I've stopped worrying about performance at this point because keeping it a 25Hz there isn't much more I can do.

Online reidrac

  • Supporter
  • 6128 Plus
  • *
  • Posts: 588
  • Country: gb
  • Trying to gamedev!
    • index.php?action=treasury
    • usebox.net
  • Liked: 1037
Re: The Dawn of Kernel (Development)
« Reply #98 on: 16:57, 23 June 18 »
No updates for a while, but I'm currently working on the level design and doing some pre-beta testing before the actual beta testing (I like to play-test the screens as I put them together).

Things are looking OK-ish. The map uses more memory that I expected, probably because I've added text events so the AI can talk to the player and provide a bit of story. Not really a lot of it, but I think it looks nice.

Unfortunately that text uses space and the average size of a screen has gone up. Still, I have 14 screens left and the remarkable amount of 4353 bytes free.

After some numbers I think I'll have around 2.5K after the map is done; and I need to fit in that the in-play bg music, the final boss and something for the "end of game".

Good news is that I have already a couple of "hidden" bits as Easter egg, and most of the stuff for the boss is done, so "it should be fine (tm)".

I hope it'll be ready for testing in 1 or 2 weeks (probably before the music is finished), and from that to release should be 1 month tops; which is going to be tight for the physical release if Poly Play wants to make it during the GamesCom in Germany; but there will be free download possibly before that, but it depends a bit on Poly Play's opinion (they may want to do it simultaneously, hoping that it helps pre-orders perhaps).

So that's it. Finishing the game, less updates as we get to the end. All good!
« Last Edit: 17:00, 23 June 18 by reidrac »
Released The Return of Traxtor, Golden Tail and Magica for the CPC.

Offline Skunkfish

  • Supporter
  • 464 Plus
  • *
  • Posts: 393
  • Country: gb
  • Editor of Colour Personal Computing
    • Colour Personal Computing - The CPC Fanzine
  • Liked: 280
Re: The Dawn of Kernel (Development)
« Reply #99 on: 01:26, 26 June 18 »
Thanks for the update Juan, I'm really looking forward to playing this!