No updates for a while, but I'm currently working on the level design and doing some pre-beta testing before the actual beta testing (I like to play-test the screens as I put them together).
Things are looking OK-ish. The map uses more memory that I expected, probably because I've added text events so the AI can talk to the player and provide a bit of story. Not really a lot of it, but I think it looks nice.
Unfortunately that text uses space and the average size of a screen has gone up. Still, I have 14 screens left and the remarkable amount of 4353 bytes free.
After some numbers I think I'll have around 2.5K after the map is done; and I need to fit in that the in-play bg music, the final boss and something for the "end of game".
Good news is that I have already a couple of "hidden" bits as Easter egg, and most of the stuff for the boss is done, so "it should be fine (tm)".
I hope it'll be ready for testing in 1 or 2 weeks (probably before the music is finished), and from that to release should be 1 month tops; which is going to be tight for the physical release if Poly Play wants to make it during the GamesCom in Germany; but there will be free download possibly before that, but it depends a bit on Poly Play's opinion (they may want to do it simultaneously, hoping that it helps pre-orders perhaps).
So that's it. Finishing the game, less updates as we get to the end. All good!