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Games / Re: Nebulus by Hewson - End game bug?
« Last post by Shaun M. Neary on Today at 13:26 »
Also, this could be my mind playing tricks on me, but I thought I recalled seeing screenshots of the under water parts (between the towers) for the CPC version, but on my game those parts never existed as far as I know.

From what I understand, Nebulus was only released on the Spectrum, Commodore and Amstrad 8bits initially, although in the US, it got released on the NES and Atari 7800 as 'Tower Toppler' later. 16bits also got a release around the same time as the 8bits, but that's beyond the scope of the discussion.

Back to my point. Out of the 3 initial 8bit outings. Only the C64 had the bonus level. The Amstrad didn't see it (despite the fact that the loading screen derives from the bonus round!), and the Spectrum was never going to see it as the game came out before the 128k machines surfaced, and there's only so much you can do with 48k.
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Not sure why AA had a poor period with tapes. I do know they were a lot of hassle and on an understaffed magazine it may have been easier to go for deals with companies who were easy and cheap to deal.

Nail on the head here, to be honest.
After spending five years in media myself, I can honestly say there is very little money to be made in publications for writers, and even photographers. A lot of people in the last few years of AA were barely getting paid or weren't getting paid at all, they were mostly contributions from fans who didn't want to see the magazine die off.

See it's mostly advertising revenue that keeps magazines going, but after 1991, there was very little to advertise when it came to Amstrad, so from late 91, early 92 onwards, AA would have been a sinking ship with a lot of people taking turns trying to plug the hole. Staff turnaround would have increased because the a good chunk of writers went freelance to write about other fields, for publications that most likely paid. But a lot of passionate writing is actually a labour of love, and also a portfolio building experience.

Likewise with the software that came bundled. There was no way the likes of Ocean or US Gold etc were ever going to release any of their full games to a magazine on a tape, that's what playable demos were for. So magazines would go to the budget labels who already paid for the rights to publish (for buttons from student writers) and already made their money on the games, or games that weren't shifting and said "Here, duplicate that to your hearts content"

I'd say a LOT of strings were pulled, and even money lost to get Elite on the AA100 tape.
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15 minutes? I wish! Closer to 4 hours for a video like that.

I like you dude, but four hours on Rik The Roadie?!, clearly you have too much time on your hands.  :o
(and that's coming from someone who has spent a week working on vitual machines loading up DOS/Win 3.11 up to Windows 8.1!)
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I'm sure several readers of this forum will have first played Rik the Roadie on an Amstrad Action covertape (it was issue 97). The memory - and disappointment - of playing it still lingers with me. :( I'm torn between deciding whether Rik the Roadie or Spaghetti Western is the worst commercial game to feature on an AA covertape.



Spagettin Western. Didn't even load that one up! I nearly bought that originally as well. As I recall I changed my mind while in the queue and changed it for, I think, TT Racer. TT Racer had a crap cover as its was on some obscure label for re-release.


Not sure why AA had a poor period with tapes. I do know they were a lot of hassle and on an understaffed magazine it may have been easier to go for deals with companies who were easy and cheap to deal.
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... and yet you still had 15 minutes to devote to making a video... which is probably more time than you spent playing the actual game on it's release!  :laugh: :laugh: :laugh:


15 minutes? I wish! Closer to 4 hours for a video like that.
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For some reason I could never get this to load from the AA covertape, sounds like it was a blessing in disguise....
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First alpha of the soundtrakker for PC Arkos Tracker by Targhan (Arkos)
24 November 2017, 11:10 pm

First alpha of the soundtrakker for PC Arkos Tracker by Targhan (Arkos)

Source: Genesis8 Amstrad Page

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Interview of Jean-Paul Mari (Microids) in french
24 November 2017, 8:13 pm

Interview of Jean-Paul Mari (Microids) in french

Source: Genesis8 Amstrad Page

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Games / Re: The Voyage to Neptune - converted to CPC
« Last post by khaz on Today at 02:26 »
I'm not sure how to play this game, I just input random numbers.

I've got a syntax error in 880 after a few jumps.

Also, no disc image this time?



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I'm sure several readers of this forum will have first played Rik the Roadie on an Amstrad Action covertape (it was issue 97). The memory - and disappointment - of playing it still lingers with me. :( I'm torn between deciding whether Rik the Roadie or Spaghetti Western is the worst commercial game to feature on an AA covertape.

There was a period in 1993 when a lot of the stuff (both games and utilities) on the AA covertapes was rubbish (Syntax, anyone?).

My rating of 2/10 on CPC Game Reviews seems rather generous nowadays. :laugh:
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