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#1
avatar_dodogildo
Other retro / Re: The architecture of every ...
Last post by dodogildo - Today at 09:26
It may be so that the articles are written using a bit of AI help. Then edited by human hands.
(There are many copyrighting tools: copy.ai etc..) That may be why the copy is somewhat tasteless and missing some information here and there.
#2
Can you also test Relentless? (sound)
#3
Quote from: Prodatron on Yesterday at 21:17
Quote from: andycadley on Yesterday at 19:17There's also a slight difference in LD A,R/LD A,I behaviour according to @arnoldemu

Quote from: McArti0 on Yesterday at 18:56But SymbOS working  :D

Thanks, yery good to know!

SymbOS is using LD A,I/LD I,A a lot, so this part seems to be 100% the same for both Z80 versions.
According  to that thread it's a bug on the NMOS version only where the P/V flag gets cleared if an interrupt occurs while processing one of those instructions. I imagine caring about that is such an incredibly niche situation that nothing would be affected unless specifically testing for it.
#4
:doh:  I changed the cable and it's working now  :-* thanks a lot for your fast help 🙇
#5
I will be making a hardware patch in an inelegant version, i.e. shorting D0-7 from high to low. If anyone knows whether the CMOS output can withstand such frequent treatment, please write something.
#6
Quote from: robcfg on Yesterday at 18:47Isn't the DDI-1 wired to supply 5v on the floppy cable?

Could that damage the CPC?
I read this also somewhere, not sure if it is correct but as I am only using with a CPC 6128, I disconnected the internal 5V supply just in case I initially got the cable upside down. Guess I can reconnect now it is working.

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#7
I read through the SMS one as well; I quite fancy doing a SMS game sometime. Looks like it would be a piece of cake, although all access to graphics RAM having to go through the VDP is a bit of a shame. No wonder all those games that tried to do software sprites on the tile layer (like you would expect from any good British coder) had a hard time. 

Looks like a nice site. It's all laid out and written very clearly.
#8
T
Games / Re: WIP Transversion
Last post by Typhon - Today at 00:04
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#9
T
Games / Re: WIP Transversion
Last post by Typhon - Today at 00:01
    Next steps:
  • add enemy bullets/collision detection
  • game over splash
  • music/sfx
  • extra graphical touches and effects
#10
avatar_GUNHED
Programming / Re: FutureOS corner
Last post by GUNHED - Yesterday at 22:54
There is now a Discord Group for FutureOS.  :)

Here is the invitation link:
https://discord.gg/2neHRwUr
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