Quote from: djaybee on Today at 13:02Deep inside, I can't stop thinking about a closely related question: what situations would benefit from triple-buffering, i.e. what are the types of graphics where the performance gains of triple-buffering outweigh the memory costs?Fast gameplay 50fps with huge explosions . You need to copy 10kB to screen.
Quote from: Nich on 12:14, 14 April 24Quote from: iXien on 11:23, 14 April 24Hum, interesting. I play this one several times and never shown the problem. But I trust you. And nobody found the problem to poke it ? It would be not too late to fix this versionI've tried, but I couldn't find any way to fix the bug.
Quote from: luckpro on Today at 11:43ground seems big enough to me, you can improve readability with some columns or traffic signs maybe? Keep the speed!Quote from: cwpab on Yesterday at 09:57As a feedback, I'd say that it looks like you can't see s**t with the current camera and speed. Maybe the camera could be moved up a little or the speed reduced?Like you, several people have told me that there is little ground to be seen.
EDIT: I think it's the peculiar format of the video with margins. I suspect the movement would look normal in a normal video.
I'll try to improve that part.
The video is recorded using the RVM emulator although the quality is not very good (twitter limits...).
Thank you for feedback.
Quote from: cwpab on Yesterday at 09:57As a feedback, I'd say that it looks like you can't see s**t with the current camera and speed. Maybe the camera could be moved up a little or the speed reduced?Like you, several people have told me that there is little ground to be seen.
EDIT: I think it's the peculiar format of the video with margins. I suspect the movement would look normal in a normal video.
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