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#1
Quote from: dodogildo on Today at 09:26It may be so that the articles are written using a bit of AI help. Then edited by human hands.
(There are many copyrighting tools: copy.ai etc..) That may be why the copy is somewhat tasteless and missing some information here and there.
It might also explain why some of the details seem off. Although language barriers and possibly a lack of deep technical knowledge could also account for that.
#2
avatar_dodogildo
Other retro / Re: The architecture of every ...
Last post by dodogildo - Today at 09:26
It may be so that the articles are written using a bit of AI help. Then edited by human hands.
(There are many copywriting tools: copy.ai etc..) That may be why the copy is somewhat tasteless and missing some information here and there.
#3
Can you also test Relentless? (sound)
#4
Quote from: Prodatron on Yesterday at 21:17
Quote from: andycadley on Yesterday at 19:17There's also a slight difference in LD A,R/LD A,I behaviour according to @arnoldemu

Quote from: McArti0 on Yesterday at 18:56But SymbOS working  :D

Thanks, yery good to know!

SymbOS is using LD A,I/LD I,A a lot, so this part seems to be 100% the same for both Z80 versions.
According  to that thread it's a bug on the NMOS version only where the P/V flag gets cleared if an interrupt occurs while processing one of those instructions. I imagine caring about that is such an incredibly niche situation that nothing would be affected unless specifically testing for it.
#5
:doh:  I changed the cable and it's working now  :-* thanks a lot for your fast help 🙇
#6
I will be making a hardware patch in an inelegant version, i.e. shorting D0-7 from high to low. If anyone knows whether the CMOS output can withstand such frequent treatment, please write something.
#7
Quote from: robcfg on Yesterday at 18:47Isn't the DDI-1 wired to supply 5v on the floppy cable?

Could that damage the CPC?
I read this also somewhere, not sure if it is correct but as I am only using with a CPC 6128, I disconnected the internal 5V supply just in case I initially got the cable upside down. Guess I can reconnect now it is working.

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#8
I read through the SMS one as well; I quite fancy doing a SMS game sometime. Looks like it would be a piece of cake, although all access to graphics RAM having to go through the VDP is a bit of a shame. No wonder all those games that tried to do software sprites on the tile layer (like you would expect from any good British coder) had a hard time. 

Looks like a nice site. It's all laid out and written very clearly.
#9
T
Games / Re: WIP Transversion
Last post by Typhon - Today at 00:04
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#10
T
Games / Re: WIP Transversion
Last post by Typhon - Today at 00:01
    Next steps:
  • add enemy bullets/collision detection
  • game over splash
  • music/sfx
  • extra graphical touches and effects
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