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#22
Hello everyone,
So here I am going to try to be clear in my explanations.
I have a Schneider DDI-1 (external reader) with its Amsdos interface for my CPC 464. Everything works perfectly.
I would like to make a cable that directly connects my DDI-1 to my CPC 6128 (EDGE port).
Just by replacing the AMSDOS interface.
of course I would like to keep my internal 3" drive in A and the external one in B
I have the 34p cable, the 34p female connector and the EDGE connector.
The problem is that I don't know the exact pinout. I read a little bit of everything.
If anyone has a diagram that would be great.
Thanks for reading me.
Willow3411
#23
OUT (C),0 is used in all optimized AY routines, so yes, that makes sense with the corrupted sound.
#24
avatar_roudoudou
Programming / Re: bits 5 and 3 of F register...
Last post by roudoudou - Yesterday at 15:14

iterating or not with LDI or LDIR, you keep S, Z and C
then you set P when BC will be zeroed
about the non documented behaviour, it's something like this

(((databusValue+A) & 2)<<4) | ((databusValue+A) & FLAG_3_BIT);
#25
most of problems are due to (i guess) OUT (C),0 undocumented opcode which was fixed (or reassigned) in later versions
#26
Thanks for reporting!
Very interesting, I would like to hear about more testings.
I wonder if the issues with BG-stuff are undocumented instructions or timing.
(btw I really like your Basic hacks!)
#27
avatar_Fran123
Programming / Re: bits 5 and 3 of F register...
Last post by Fran123 - Yesterday at 12:57
Quote from: Prodatron on 21:06, 23 April 24Is there any reason why you should know about these undocumented bits in the F-register beside to develop a 100% correct Z80 emulator?
I never understood why this was necessary to know. Does it have any advantages for making code better/faster/shorter? Does anyone have an example for this? Or is this just for fun (which includes detecting, if a Z80 emu is cool or not).
I trying to emulate the z80, I'm not planning to make another RVM either
#28
avatar_ervin
Programming / Re: triple buffering
Last post by ervin - Yesterday at 10:44
Sounds like a good scheme.
Thanks!
#29
While most people remember his music, for me it will always be The Scout Steps Out and especially Radzone. I love that game. 
#30
A
Programming / Re: triple buffering
Last post by Anthony Flack - Yesterday at 09:58
If you want to do something along these lines, the memory arrangement I used:

Main code goes in bank 0.

Front/back buffers are in bank 2 and 3 at &8000 and &c000.

Clean buffer, compiled sprites, and any other code all swap in to bank 1 at &4000, so that you can copy from any of these banks into either screen buffer. 
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