Quote from: pollito on 20:35, 23 March 24d_kef would it be possible for you to update the version of the CP/M disk images ZIP on the HDCPM wiki page to include this version of CPMDSK01.IMG, so my 464 bretheren will suffer no more?That's also been included.
Quote from: eto on Yesterday at 19:39Yep... but in the first version I wanted to make it working on as many monitors as possible. The most standard resolutions supported on everything are 640x480 and 800x600. First I wanted to use 640x480, but then I would not fit borders and would not allow for overscan. I guess that is quite a limitation, so next option is 800x600. Universally supported framerates for 800x600 (even by old monitors) are 56, 60, 72 and 75, so no 50hz. At some point I made a bug and I had 58 hz. It worked on my quite new Asus monitor, but was showing "not supported" on older tv. So I decided to stick to 60hz. If there will be a problem with tearing, I will try to switch to 50.Quote from: gregg on Yesterday at 19:29nput is 50fps, output is 60fps,Many VGA screens accept 50Hz input. It would be great to have that at least as an option.
Quote from: gregg on Yesterday at 19:29nput is 50fps, output is 60fps,Many VGA screens accept 50Hz input. It would be great to have that at least as an option.
Quote from: eto on Yesterday at 19:15OK. So first I need to have all timings ok, and I think scrolling will be nice test to check if I read input well.Quote from: gregg on Yesterday at 19:01What artifacts with scandoublers do you see in those games?I don't know how to describe it. They basically become unplayable as the scrolling will have some weird results. The screen is kind of shaking.
Quote from: gregg on Yesterday at 19:01What artifacts with scandoublers do you see in those games?I don't know how to describe it. They basically become unplayable as the scrolling will have some weird results. The screen is kind of shaking.
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