Recent Posts

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41
Games / Re: Vespertino - new game from BG Games
« Last post by pelrun on 17:51, 25 May 19 »
I've just finished cleaning up Gozeur/Paradox's rupture tutorial, you can find it here: https://github.com/pelrun/cpc-demo-tutorials/blob/master/Paradox/paradox-rupture.md


Absolutely no warranty given for the accuracy of the text; OCR and a french spell checker helped get it close but I can't speak a word of that language (wait, I lied. merde.), so it probably put some very wrong accents in places.


The Logon System articles from Amstrad Cent Pour Cent are also in that repository, but they aren't fully edited yet. Some listings work, some are hopelessly broken.
42
Hardware related / Re: 6128 drive not spinning on some disks
« Last post by Colday on 16:59, 25 May 19 »
Me again.


Ok, I'm back with my CPC6128 after a few weeks away.


@Bryce, this definitely isn't the issue you suggest and is exactly as @VincentGR mentions.


When you slightly push the eject button the disc becomes readable, with the CPC case open, what this is doing is slightly lifting the carrier mechanism which in turn is slightly lifting the pressure mechanism that sits on top of the disk (holding the magnetic surface against the read head).


Any thoughts/suggestions?


Video here:  https://cdn.discordapp.com/attachments/561947509140881449/581845459946045472/video.mov



43
Allgemein / Re: CPC podcast deutsch - 1. Teil
« Last post by logiker on 14:24, 25 May 19 »
Ach, wie die Zeit vergeht.
Mittlerweile gibt es die Seite nicht mehr. :-(
Aber zum Glück hat sich hauptsächlich die URL geändert:
http://bildschirmsprung.net/?page_id=1212
Ein zweiter Teil ist wohl nie gefolgt, oder?
44
Amstrad CPC hardware / Re: ROMBO Redux Deluxe - New ROMboard
« Last post by 260Z on 13:59, 25 May 19 »
PM sent  :)
45
Technical Support / Re: 6128 40025 rom
« Last post by Series2rst on 11:13, 25 May 19 »
Many thanks to tjohnson for helping me with this :D
46
It's time for some seriously oddball action with Monty Python's Flying Circus. I still remember vividly the day I first discovered this game and I've had a soft spot for it ever since. :)



http://www.youtube.com/watch?v=wo_6fweCgJo
47
Games / Re: AGD ZX Spectrum Ports
« Last post by VincentGR on 21:33, 24 May 19 »
New version of AEON, fixed some long distances that couldn't pass due resolution.
48
The 8 lights correspond to the bits you send to port &FBEE. So it's a little BASIC program (on CPC, not on my laptop here) which sends values 1, 2, 4, 8, 16, 32, 64, 128 and then 64, 32, 12, 8, 4, 2 and then starts again. Between sending the values you put FRAME:FRAME:FRAME and that's it. :)
Can you put me program basic here ? , thx  :o
49
The 8 lights correspond to the bits you send to port &FBEE. So it's a little BASIC program (on CPC, not on my laptop here) which sends values 1, 2, 4, 8, 16, 32, 64, 128 and then 64, 32, 12, 8, 4, 2 and then starts again. Between sending the values you put FRAME:FRAME:FRAME and that's it. :)
50
Regarding that, I'm open to colaboration with artists, so I make a call for artists who want to collaborate in the project.
I will be proud to help. Here, two mock-ups... ;) 
(the emboss effect can be improved if tiles are redraw... Here, just some work over your picture)
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