Quote from: eto on 19:15, 22 April 24OK. So first I need to have all timings ok, and I think scrolling will be nice test to check if I read input well.Quote from: gregg on 19:01, 22 April 24What artifacts with scandoublers do you see in those games?I don't know how to describe it. They basically become unplayable as the scrolling will have some weird results. The screen is kind of shaking.
Quote from: gregg on 19:01, 22 April 24What artifacts with scandoublers do you see in those games?I don't know how to describe it. They basically become unplayable as the scrolling will have some weird results. The screen is kind of shaking.
Quote from: eto on 18:53, 22 April 24Idea is LM1881 is great. Thanks. I will do it with if I don't manage to handle it in code.Quote from: gregg on 16:01, 22 April 24I need to handle csync, that I am not yet 100% sure is doable in Pico.You can split sync with a LM1881. That might help.
I would prefer option 1. I have different CPC machine and connect them to different screens. An external solution would be more flexible here.
Option 2-4: Keep in mind that there are 2(3) variations of the GateArray. You would need 2 different PCBs to cover that. And the 40007 GateArray requires to have a heat sink installed. I'm not sure if there is still enough space and if the heat sink can still be mounted with another PCB in between.
Btw: did you do some tests with games and demos that use scrolling and/or overscan? Many scandoublers fail with scrolling. A good test is e.g. Ghosts'n Goblins (easy, many scan doublers work fine) or Super Edge Grinder and Relentless (haven't found a scan doubler yet that works fine). Overscan will reduce/remove the borders so you will get up to 288 lines with content and no more borders.
Quote from: gregg on 16:01, 22 April 24I need to handle csync, that I am not yet 100% sure is doable in Pico.You can split sync with a LM1881. That might help.
Quote from: McArti0 on 18:02, 22 April 24OK, but if I understand correctly it is some extreme case? How many existing software use 286 lines?Quote from: gregg on 16:01, 22 April 24First a quick question to McArti0 - which exactly 256 lines I should use?if you meet a malicious programmer's code, you will have to use 286 lines.
Quote from: cpcitor on 23:56, 20 April 24Absolutely, no practical problem. Like having a machine that behaves exactly like a CPC for all practical purposes, but doesn't have the same appearance. It would not be the real thing. "Oh you mean like a AZERTY CPC" Oh. Well... never mind.Quote from: chinnyhill10 on 15:11, 20 April 24It's not a huge problem. Stocks won't be running low any time soon. So many have been made in fact I doubt we'll see a shortage in our lifetimes.
I agree. This is not a practical problem. I would be tempted to compare this to (like: a smaller case of) having a machine that behaves exactly like a CPC for all practical purposes, but doesn't have the same appearance. It would not be the real thing. "Oh you mean like a Schneider CPC." Oh. Well... never mind.
Moreover, the Z80 in the real CPCs weren't made by Zilog anyway, right.
Quote from: gregg on 16:01, 22 April 24First a quick question to McArti0 - which exactly 256 lines I should use?if you meet a malicious programmer's code, you will have to use 286 lines.
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