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General Category => Technical Support - General => Topic started by: C64MidRezzie on 15:13, 04 November 18

Title: Tapdancer app loading problem
Post by: C64MidRezzie on 15:13, 04 November 18
I am using the tapdancer app and it successfully loads games the whole way through - for example all blocks found and loading pictures appear when they should etc...  However, the game never appears when tapdancer is finished loading.  I have adjusted the volume on my phone and found the sweet spot as most volumes crash at block 1 etc...  Any ideas greatly appreciated.


Thanks
Title: Re: Tapdancer app loading problem
Post by: VincentGR on 16:57, 04 November 18
Assuming you are talking about the Amstrad CPC, which model though.
Put your phone at flight mode and try again please.
Title: Re: Tapdancer app loading problem
Post by: C64MidRezzie on 22:36, 04 November 18
Hi - thanks for your reply - its an Amstrad 464 plus - I have it in flight mode all the time but it still doesn't show the game at the end of loading all the way through.
Title: Re: Tapdancer app loading problem
Post by: VincentGR on 23:40, 04 November 18
Are you using a cassette adapter?
Title: Re: Tapdancer app loading problem
Post by: C64MidRezzie on 02:08, 05 November 18
Yes - I'm using a cassette adapter - I know it works because I have used it successfully on my C64 using tapdancer.
Title: Re: Tapdancer app loading problem
Post by: VincentGR on 07:05, 05 November 18
Try this wav with bsplayer or your default player.
Title: Re: Tapdancer app loading problem
Post by: C64MidRezzie on 11:53, 05 November 18
Hi - thanks for that - I'll try it this evening and let you know if it works.
Title: Re: Tapdancer app loading problem
Post by: C64MidRezzie on 23:37, 05 November 18
Hi - that  file worked - it loaded via my Mac using iTunes - where did you get the wav file?  Are they available online - I'm new to Amstrad and could only locate cdt files - thanks
Title: Re: Tapdancer app loading problem
Post by: VincentGR on 23:41, 05 November 18
I made it with CDT2WAV, you should check it with your phone though.
Title: Re: Tapdancer app loading problem
Post by: C64MidRezzie on 00:57, 06 November 18
Okay - I'll give it a try with my phone tomorrow - thanks.
Title: Re: Tapdancer app loading problem
Post by: C64MidRezzie on 17:42, 08 November 18
Hi - I tried it with my phone - I installed VLC player on my i-phone and it played your file perfectly.  I still couldn't load other games on my phone.  I bought a different  cassette to CD adapter and it all works fine now - however I have to leave my 464 plus cassette door open in order for it to work. 


I have successfully recorded some games to tape but the fact it doesn't have a tape counter means I can't put loads of files on a 90 minute tape.  I tried copying to old c64 cassettes I had lying around but I had no success - the tape is probably too old - anyone know why it won't to record to old store bought computer tapes?  The tapes work perfectly in my C64 - does anyone have a solution?  Such a shame there is no tape counter on the 464 plus.
Title: Re: Tapdancer app loading problem
Post by: VincentGR on 18:31, 08 November 18
No tape counter really sucks.
Glad you made it with VLC though.
Tapdancer is a unique app and I use it from time to time on my android phone, never had an i so I don't really know.
Sometimes works but not all the time, the main issue I have with this is that it converts the images to wavs and fills my phone's memory.
I have better results making my own mp3s.


Tapes you can buy new, you can find new old stock or even really new as they are still produced.
Title: Re: Tapdancer app loading problem
Post by: C64MidRezzie on 20:35, 08 November 18
Thanks - any idea where I can buy new 15 or 30 minute tapes?


Thanks
Title: Re: Tapdancer app loading problem
Post by: VincentGR on 20:50, 08 November 18
Dunno a specific store but there are plenty on ebay.
Title: Re: Tapdancer app loading problem
Post by: pelrun on 01:52, 10 November 18
I've never had much luck with Tapdancer, and I'm no fan of skuomorphic UI. Looks cool, works poorly.

Anyway, because of that earlier this year I added basic TZX/CDT support to PlayUEF, which is a Beeb tape player webapp. I really should have mentioned it at the time, but I got distracted?

You can run it locally, but it also works from my github instance: https://pelrun.github.io/PlayUEF/PlayUEF.html (https://pelrun.github.io/PlayUEF/PlayUEF.html)

It'll work from your phone! It won't leave WAV's on your storage! It has a standard playback bar (seek to time positions!)

I have the main CDT blocks handled, but not *everything*, so let me know what images it chokes on and I'll have a look.

I actually wanted to have it automatically download CDTs from cpcwiki, but security settings stopped me. Poop.
Title: Re: Tapdancer app loading problem
Post by: VincentGR on 08:39, 10 November 18
You should start a new topic and we will start testing/reporting  ;D
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