Alien The Alien ship passes overhead, razing the ground below with its power beam, and dropping swarms of deadly Veepods. Moving swiftly across your territory you fire your missiles as long as the power holds out. When a recharge is necessary, your base changes shape, and you must ride out the dangers undefended. As an added difficulty, you can choose to have an invisible Alien, indentifiable only when it fires, and providing minimal guidance for your missile positioning. 1 REM ALIEN. 2 REM PAUL STANLEY. 3 MODE 1:BORDER 0:INK 0,0:INK 1,24:INK 2 ,20:INK 3,6 4 HS=0 12 GOSUB 1000 15 GOSUB 2000 17 WINDOW #0,5,36,1,25 18 PAPER #0,0:PEN #0,1 19 CLS #0:FOR X=1 TO 300:NEXT 20 X=0:Y=1:Z=14:5=0:C=0 25 PEN 3:LOCATE 17,1:PRINT"HI—SCORE:";HS 30 GOSUB 71 35 IF RND>0.97 THEN GOSUB 200 40 IF RND<0.08 THEN GOSUB 78 60 IF C=3 THEN GOTO 305 61 Z=Z-2*(INKEY (1)=0 AND Z<26)+2*(INKEY (e)----o AND Z>0) 62 PEN 3: LOCATE Z+1,22:PRINT " ";CHRS( 233);" ":PEN 1 63 IF INKEY(9)=0 THEN GOSUB 100 68 PEN 2:LOCATE 3,1:PRINT"SCORE";S:PEN 1 70 GOTO 30 71 X=X+1:LOCATE X+1,Y+1:PRINT" ";G$ 72 IF X=29 THEN LOCATE X+1,Y+1:PRINT" ":X=0:Y=Y+1 73 IF Y=21 THEN Y=1:C=C+1 74 IF C=3 THEN 305 75 RETURN