Radio Power This is a multi-player game, with each player running a radio station in competition with other players' stations. After registering your station you then get the choice of show presenters to hire. Some are high priced, some are cheap, and the expensive ones are better audience "draws". The choice of presenters will affect how well your station will produce the type of show you want, since the presenters near the beginning of the alphabet are great for talk shows and news, but no good for music. Those in the middle are OK for all sorts of shows in an average way, with say 50 per cent music. But the ace DJs you need for a pop radio station are to be found near the end of the alphabet, and you need these for a high percentage of music on your programs. The percentage of music you are going to have on your station has to be entered and this is followed by the number of radio cars you want to run, to be used for covering local events and thus typifying your community spirit. Your station is funded by advertising, so you have to spend money on promotion, to get the populace listening and hence make advertising on your station desirable. The computer then displays the broadcast area for all the stations, spreading the call-sign of the stations over the map. Another annual review comes up and you get the chance to alter the composition of your station to get a greater edge. Play continues until someone conquers the airwaves over the South Coast, stations with no listeners dropping out of the game. 10 REM RADIO POWER 20 REM @ H. WALWYN 25 pu$=CHR$(163) 30 GOSUB 2640 40 MODE 1:BORDER 0:INK 0,0:INK 1,24:INK 2,20:INK 3,6 50 WINDOW #1,1,40,1,25:PAPER #1,0:CLS #1 60 WINDOW #0,5,36,1,25: PAPER #0,0:PEN # 0,1:CLS #0