The GSEd (Grafischer Spielfeld Editor, Graphic Playground/Matrix Editor) is an application for the creation of maps / playgrounds / matrixes for 2D and 3D games. It runs under FutureOS. It has the following ...
- Load screens to use them as source for graphic elements (GEs)
- Cut GEs (graphic elements) out of 17 KB or OCP screens (compressed). One GE has 16 * 16 Pixel (Mode 0) and is the basic element of the matrix of every game
- Create collections (GE sets) of up to 128 different GEs. One GE set is 16 KB in size and has the file extension .GEs
- Create maps of up to 8190 GEs per map. One matrix-file / map-file is 16 KB in size and has the extension .Fld
- Assign field-attributes to positions in the matrix of the map / playground / matrix. That's one of the main issues of GSEd
- Normal field, character can/can't run over it, different directions (coming/going) are possible.
- Foreground or background (character can move before or behind)
- Jump field (brings you to another level or position)
- Person field (there NPCs can appear)
- "Things" field (where things can be found)
- Rotation field (shows different types of animation). This fields are in constant movement, you can select the speed and the number of phases (2-9) of the animation
- Special field (very different features). This kind of fields make a game unique and must be specially adapted
Projects using GSEd
Download GSEd at http://www.FutureOS.de (download section)