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Pang (cartridge)

1,644 bytes added, 23:22, 14 July 2017
typo
[[File:Pang 1.png|384px|thumb|right]][[File:Pang 2.png|384px|thumb|right]]
 
A classic CAPCOM arcade game port from OCEAN.
 
Known as perhaps the best 8 bit port for this game (so say the Amstradists) and of course amongst the best the GX4000/PLUS have to offer..
 
It is quite faithful to the Arcade.
 
== Cover ==
Image:Pang-Back.jpg|Back Cover
Image:Pang-Front.jpg|Front Cover
 
</gallery>
 
== Cartridge ==
 
<gallery caption="Pang">
 
Image:Pang - cara B.jpg|Back Cartridge
Image:Pang - cara A.jpg|Front Cartridge
</gallery>
== Manual ==
 
You can download in PDF from CPCmania ( See the links ).
== Game ==
 
You can download in CPR for use in emulators and BIN from CPCmania ( See the links ).
 
No CPC (old) version of this game exists, but clones do exist.
 
[[Zap't'Balls]]
 
==Video==
 
Longplay by Novabug
{{#ev:youtube|Y5RcbyUX6_c|340}}
 
Quick Look by Novabug
{{#ev:youtube|o611HbDRJz8|340}}
 
Gameplay Run-through from xyphoe.
{{#ev:youtube|orIiTwUDOh0|340}}
{{#ev:youtube|arN0KALRCds|340}} {{#ev:youtube|4JmJoMbh4gU|340}} {{#ev:youtube|LvS3sWWT4to|340}} {{#ev:youtube|PVECvNaFKDs|340}}
Longplay from xyphoe too.
 
{{#ev:youtube|0bck_I-XZv4|340}}
 
== Implementation details and use of Plus hardware==
 
* Mode 0 is used for background and panel
* Plus palette is used for the nice colours in the background
* Plus sprites are used for the plane sprite (on the map), the bubbles/balls and the man
* Plus screen split is used for the panel at the bottom (split is set to line 199, so that the split occurs on line 200)
* Plus pixel by pixel hardware scroll is not used.
* Some sprites are software sprites (weapons, bird)
* Z80 Interrupt mode 2 is used (IVR auto-clear is active. All interrupt vectors point to the same function).
== Links ==
http://www.cpcmania.com/ ( on the games section : GX4000-Games/CPC+ GAMES )Games.htm
[[Category:Games]][[Category:Cartridges]][[Category:CPC Plus]][[Category:CPC Plus Games]][[Category:Video contents]]
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