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  • ...oth double buffering (by switching between say #4000 and #C000) and coarse scrolling (#C002, #C004 ... #C7FE). ...TB</i> (<i>Mission Genocide</i>). It does pixel accurate vertical hardware scrolling. This is achieved by a combination of modifying the above screen base regis
    5 KB (794 words) - 05:05, 25 May 2014
  • ...h the content was exactly the same, the code was improved by boasting 50Hz scrolling rather than 25Hz.
    3 KB (407 words) - 19:10, 23 March 2015
  • ...ardware sprites. Splitting the display into two separate windows and pixel scrolling both became full supported hardware features although both were possible on
    14 KB (2,043 words) - 12:28, 16 June 2020
  • *[[Programming:Hardware scrolling|Hardware Scrolling]] by [[User:Executioner|Executioner]] *[[Programming:Hardware scrolling 2|Hardware Scrolling 2]]
    11 KB (1,666 words) - 07:49, 25 December 2018
  • #REDIRECT [[Programming:Hardware scrolling]]
    44 B (4 words) - 22:57, 13 July 2006
  • * Parallax scrolling
    2 KB (290 words) - 15:35, 14 April 2020
  • ...r instant program loading, DMA for the [[AY]] soundchip, enhanced hardware scrolling, programmable interrupts, 16 hardware zoomable sprites (not vectorized) wit
    12 KB (1,906 words) - 00:38, 23 September 2017
  • ...u can also access all memory mapped I/O (hardware sprites, DMA-sound, soft scrolling etc.). *[[Burnin Wheels]] (Soft scrolling car racing game)
    26 KB (4,179 words) - 16:07, 23 September 2020
  • *Beside the Overscan there is another hardware effect. Smooth hardware scrolling is used. You scroll through one screen horizontally or vertically.
    2 KB (319 words) - 13:35, 10 October 2012
  • ...djust||xxx00000||0||Measured in scanlines, can be used for smooth vertical scrolling on CPC. ...|00000000||0||Allows you to offset the start of screen memory for hardware scrolling, and if using memory from address &0000 with the firmware.
    17 KB (2,483 words) - 21:35, 28 December 2018
  • ...ferent resolutions (although with the same pixel density) and smooth pixel scrolling.
    13 KB (2,113 words) - 15:57, 1 May 2019
  • 4. Scrolling the Screen
    1 KB (166 words) - 13:24, 15 December 2010
  • 6.6.4 Scrolling 6.6.5 Scrolling von Bildschirmteilen
    4 KB (358 words) - 07:13, 5 January 2019
  • ...ine collection) on the left side. You then can put articles like 'Hardware scrolling' in this categories... --[[User:Octoate|Octoate]] 15:14, 3 July 2006 (CDT)
    16 KB (2,705 words) - 22:07, 16 December 2010
  • ...good user interface, this forced the use of software rather than hardware scrolling, making the interface unusable for terminal emulation at any speed above 24
    7 KB (1,146 words) - 07:43, 11 April 2019
  • SCROLL Scroll the layout (if scrolling on) SCROLL OFF Turn automatic scrolling off
    12 KB (1,753 words) - 11:51, 25 August 2019
  • ...for the greatest number of balls animated on a background, with music and scrolling text, all at 50 frames per second. The new record is 42 balls. Congratulati
    561 B (88 words) - 19:16, 11 September 2006
  • * Game uses rupture technique to split the screen into a scrolling area and a static status panel area * Game uses CRTC R5 for smoother vertical scrolling
    3 KB (495 words) - 23:34, 5 May 2018
  • ...en containing different conventional demo-technologies like balls, paralax-scrolling, multi-scrollers, splittraster-equalizer and so on.
    3 KB (456 words) - 03:34, 26 November 2007
  • Presentation consisted mainly of a simple, scrolling 80-column text display, but later issues included a raster effect which ena
    612 B (88 words) - 18:33, 23 March 2015

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