Amstrad CPC 16KBs ROM Game Development Competition 2013

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Introduction

After seeing the success of this kind of competitions in other platforms, now it's time to bring them our machine. We are proud to announce the first Amstrad CPC 16KBs ROM Game Development Competition.

The reasons for the size limit are mainly for opening the compo to more participants. Small games are more probable to get finished than big games. We feel that the focus will be in the playability, originality and making fun games. And a nice feature of the size is that we can fill a gap in the CPC catalog, the lack of "rom games"; there is a lot of romboards these days (Megaflash, Symbiface, ...), but no games. We want to change this and hope, it will help to bring new CPC+ cartridges to the public soon.

The Rules

  • The competition deadline is 00:00 GMT on the 1st July of 2013.
  • All submitted games must be in working in all CPC models in a 16 KBs ROM format. Compression is allowed (and encouraged) but the final file size must not exceed 16 KBs (16.384 bytes).
  • You are free to choose your favourite language or game developing tool.
  • The games submitted do not necessarily need to be new, but must be your own work and not released previously. Games hacks will obviously not be accepted.
  • There is not a maximum number of single entries from a person or group.
  • The compo is open to all the CPC community.
  • You must add to your entry a text manual.
  • The applicant owns their work, so therefore submitted games will *ONLY* be released for sale at an agreed price if the coder expresses a desire to do so.
  • The games would be rated by public votes during the next two weeks after the deadline and the results will appear at 00:00 GMT on the 16th July of 2013.

These are the rules, we'll make a minor adjustments with your feedback to clarify them.

Prizes

Aside of the honor for being the winner in the competition, thanks to the CPCWiki and specially Gryzor with his generous donation, we can announce the first prizes for the winners.

2 Raspberry Pis, encased in an acrylic case, with custom MicroSD low-profile adapter

RaspberryPi.jpg

1 Gooseberry development board packing a nice A10 processor @1GHz with a Mali 400 GPU complete with all relevant cables and PSU.

Gooseberry.jpg

We remain open to donations or sponsorship for encouraging to the participants, feel free to make them. And not only for the winners, you can choose your own categories, for example, the best shooter or the best puzzle game; the game with the best graphics or music; the game using more ponies, ...

Registering Your Project

If you are interested in entering the competition, send us a message via email confirming that you'd like to take part and we will be in touch with more details.

Submitting A Game

You can send in your game via email and it *MUST* be received by us prior to the deadline.

Technical Resources

You can find all the necessary information for making a rom in the Section 10 of the firmware guide.

For technical discussion we have this thread in the forum, where you can ask for help and find nice tips (how to code your rom in c by Octoate).

Contact Info

You can reach the organization in real.mml [AT] gmail [DOT] com (SyX)

Good Luck and we hope it will be a big success!!!

Game Entries


The Dungeons Of Count Roland
Dungeons count roland wip.png










Author: Briggsy / Sykobee

Game Genre: RPG / Roguelike


Find Your Way
Unknow.png










Author: Cpcitor

Game Genre: Immersive


Cyber Huhn
Cyber Huhn 2.png












Author: TFM (code), MacDeath (gfx) and Tom & Jerry (sound)

Game Genre: Arcade


ASCrambleII
ASCrambleII.png











Author: TotO, SyX

Game Genre: Arcade


Every hole's a goal
Unknow.png










Author: arnoldemu

Game Genre: 3D Space


Relentless

Author: Axelay, rexbeng and T&J

Game Genre: Arcade


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