Difference between revisions of "Batman Forever"

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== Youtube ==
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'''Batman Forever''', often simplified to "the Batman demo", is an Amstrad CPC6128 demo released in 2011 at the [[Forever]] demoparty by the [[Batman Group]], a former Amiga demoscene group.
  
== Pictures ==
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This award-winning demo redefined the Amstrad CPC demoscene. Since its release in 2011, the Amstrad CPC demoscene is still awaiting for a "Batman killer". Many tried, few were close... yet Batman remains undefeated.
  
== Links ==
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Some demoscene aficionados would even comment that this is the best Atari ST demo ever... oh wait?!
  
[http://www.pouet.net/prod.php?which=56761 Batman Forever on pouet.net]
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It requires a disk drive and 128kb RAM.
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It was released at '''[[Forever|Forever 2011]]''' demoparty and somewhat helped the Amstrad CPC to (re-)gain some publicity in the global old-school demoscene since.
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== Credits ==
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[[Batman Group]] and friends.
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* [[Rhino]] : Code and Graphics
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* [[Factor6]] : Music
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* Yzi : Music
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* Mac : Graphics
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* Paulbrk : Graphics
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* [[DadMan]] : Graphics
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* [[Eldrik]] : Graphics
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* [[Arnoldemu]] : Code (Loader system)
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== Awards and Nominations==
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'''[[Forever|Forever 2011]]:'''
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* CPC demo : 1st Place
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'''Scene.org Awards 2011 :'''
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* best graphics : 3rd place
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* breakthrough performance : 3rd place
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* public choice : winner
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* best demo on an oldschool platform : Winner
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* best technical achievement : Winner
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== Gallery ==
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<gallery caption="Batman Forever">
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Image:batman_forever_screen_1.png|
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Image:batman_forever_screen_2.png|
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Image:batman_forever_screen_3.png|
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Image:batman_forever_screen_4.png|
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Image:batman_forever_screen_5.png|
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Image:batman_forever_screen_6.png|
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Image:batman_forever_screen_7.png|
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Image:batman_forever_screen_8.png|
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Image:batman_forever_screen_9.png|
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Image:batman_forever_screen_11.png|
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Image:batman_forever_screen_12.png|
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Image:batman_forever_screen_13.png|
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Image:batman_forever_screen_14.png|
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Image:batman_forever_screen_15.png|
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Image:batman_forever_screen_16.png|
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Image:batman_forever_screen_17.png|
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Image:batman_forever_screen_18.png|
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Image:batman_forever_screen_19.png|
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Image:batman_forever_screen_20.png|
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</gallery>
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== Mode R ==
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[[Image:batman_forever_screen_20.png|thumb|Mode R usage in the demo]]This demo uses [[Mode R]], a software video mode designed by Rhino using Mode 0. It uses horizontal interlacing, and can theoretically simulate up to 240 colors on screen at once.
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== Links ==
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*[http://www.pouet.net/prod.php?which=56761 Batman Forever on YouTube]
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*[http://www.pouet.net/prod.php?which=56761 Batman Forever on pouet.net]
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*[https://demozoo.org/productions/28174/ Page on Demozoo]
  
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[[Category:Demos]]
 
[[Category:Demos 2011]]
 
[[Category:Demos 2011]]
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[[Category:Video contents]]
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[[Category:Extended RAM Software]]

Latest revision as of 13:48, 14 January 2021

Batman Forever, often simplified to "the Batman demo", is an Amstrad CPC6128 demo released in 2011 at the Forever demoparty by the Batman Group, a former Amiga demoscene group.

This award-winning demo redefined the Amstrad CPC demoscene. Since its release in 2011, the Amstrad CPC demoscene is still awaiting for a "Batman killer". Many tried, few were close... yet Batman remains undefeated.

Some demoscene aficionados would even comment that this is the best Atari ST demo ever... oh wait?!

It requires a disk drive and 128kb RAM.

It was released at Forever 2011 demoparty and somewhat helped the Amstrad CPC to (re-)gain some publicity in the global old-school demoscene since.

Credits

Batman Group and friends.

  • Rhino : Code and Graphics
  • Factor6 : Music
  • Yzi : Music
  • Mac : Graphics
  • Paulbrk : Graphics
  • DadMan : Graphics
  • Eldrik : Graphics
  • Arnoldemu : Code (Loader system)

Awards and Nominations

Forever 2011:

  • CPC demo : 1st Place

Scene.org Awards 2011 :

  • best graphics : 3rd place
  • breakthrough performance : 3rd place
  • public choice : winner
  • best demo on an oldschool platform : Winner
  • best technical achievement : Winner

Gallery

Mode R

Mode R usage in the demo
This demo uses Mode R, a software video mode designed by Rhino using Mode 0. It uses horizontal interlacing, and can theoretically simulate up to 240 colors on screen at once.

Links