Difference between revisions of "CPC-Mousepack 2.0"

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[[Image:CPC mousepack 5.jpg|thumb|The mouse that came with the CPC mousepack]]
 
[[Image:CPC mousepack 5.jpg|thumb|The mouse that came with the CPC mousepack]]
  
A mouse for the Amstrad CPC. The CPC mousepack was manufactured by the German company [[Reisware]] and a similiar product to the more known one from the British company [[Advanced Memory Systems]] the [[AMX Mouse]].
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A mouse for the Amstrad CPC. The CPC mousepack was manufactured by the German company [[Reisware]].
 
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Mousepack came with software. But nothing else is known about this product. Please supply!
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== Technical ==
 
== Technical ==
  
Unknown how to access the mouse by software.
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The mouse/interface includes two buttons (0=pressed), and two signed 8bit motion counters (distance since last access: positive=up/left, negative=right/down). The buttons can be read via the normal BIOS keyboard scanning routines, the motion counters requires custom ASM code that reads & combines four 4bit fragments into two 8bit values (to be done once per frame).
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Joystick 1 Read (keyboard row 9):
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  Bit0-3  Motion Counter (4bit fragment) (requires four reads to get the two signed 8bit values)
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  Bit4    Left Mouse Button  (aka Joystick Fire 2) (0=Pressed)
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  Bit5    Right Mouse Button (aka Joystick Fire 1) (0=Pressed)
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  Bit6    Unknown/Unused    (aka Joystick Fire 3) (old CPC only, not CPC+)
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  Bit7    Keyboard DEL key
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Joystick 2 Read (keyboard row 6):
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  Bit0-7  Keyboard keys (dummy read from row 6 is done... to request/acknowledge something...?)
  
The Centaur screenshot (see below) claims that using the program with "any other mouse will cause malfunction" - if that's true, then it's apparently not [[AMX Mouse]] compatible.
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The exact mechanism that defines when the hardware does output the next 4bit fragment is unknown. The software does manipulate row 9 & row 6 signals, which does somehow request and/or acknowledge the fragments. Looking at the [[Media:CPC Mousepack 2.0 disassembly.txt|disassembled software]], the hardware seems to work like so (not confirmed):
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  switch from row0 to row9 --> invoke reading X counter (after 200 clks: MSB, after another 200 clks: LSB)
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  switch from row9 to row6 --> terminate X read
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  switch from row6 to row9 --> invoke reading Y counter (after 66 clks: MSB, after another 280 clks: LSB)
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  switch from row9 to row6 --> terminate Y read
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  switch from row6 to row0 --> terminate all
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Whereas, one of the "terminate" actions does apparently reset the motion counter(s) to zero. Instead of "row0" one could use any other non-joystick row (ie. anything else than row6,row9). The "invoke" actions do request the MSB, which is then automatically followed (without another request) by the LSB after some hundred clock cycles.
  
 
== Pictures ==
 
== Pictures ==
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* [[Media:CPC MousePack 2.0.zip]] - driver disk with sample tools
 
* [[Media:CPC MousePack 2.0.zip]] - driver disk with sample tools
  
[[Category:Hardware]] [[Category:Peripherals]]
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[[Category:Input Device]][[Category:Peripherals]]

Revision as of 13:10, 19 December 2010

The mouse that came with the CPC mousepack

A mouse for the Amstrad CPC. The CPC mousepack was manufactured by the German company Reisware.

Technical

The mouse/interface includes two buttons (0=pressed), and two signed 8bit motion counters (distance since last access: positive=up/left, negative=right/down). The buttons can be read via the normal BIOS keyboard scanning routines, the motion counters requires custom ASM code that reads & combines four 4bit fragments into two 8bit values (to be done once per frame).

Joystick 1 Read (keyboard row 9):
 Bit0-3  Motion Counter (4bit fragment) (requires four reads to get the two signed 8bit values)
 Bit4    Left Mouse Button  (aka Joystick Fire 2) (0=Pressed)
 Bit5    Right Mouse Button (aka Joystick Fire 1) (0=Pressed)
 Bit6    Unknown/Unused     (aka Joystick Fire 3) (old CPC only, not CPC+)
 Bit7    Keyboard DEL key
Joystick 2 Read (keyboard row 6):
 Bit0-7  Keyboard keys (dummy read from row 6 is done... to request/acknowledge something...?)

The exact mechanism that defines when the hardware does output the next 4bit fragment is unknown. The software does manipulate row 9 & row 6 signals, which does somehow request and/or acknowledge the fragments. Looking at the disassembled software, the hardware seems to work like so (not confirmed):

 switch from row0 to row9 --> invoke reading X counter (after 200 clks: MSB, after another 200 clks: LSB)
 switch from row9 to row6 --> terminate X read
 switch from row6 to row9 --> invoke reading Y counter (after 66 clks: MSB, after another 280 clks: LSB)
 switch from row9 to row6 --> terminate Y read
 switch from row6 to row0 --> terminate all

Whereas, one of the "terminate" actions does apparently reset the motion counter(s) to zero. Instead of "row0" one could use any other non-joystick row (ie. anything else than row6,row9). The "invoke" actions do request the MSB, which is then automatically followed (without another request) by the LSB after some hundred clock cycles.

Pictures

Screenshots

Aliases

The "Mousepack" mouse is sometimes referred to under different names (the names seem to be mainly coming from the software/copyright text on the floppy disks):

 Gerdes Mouse (Gerdes).
 Centaure mouse (Centaur graphics program, included on one of the disks).
 ASS Reis-Mouse (All System Software).
 Reisware-Mouse (Reisware)

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