Difference between revisions of "Direct Disk to Cartridge Port"

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(Undo revision 68111 by Arnoldemu (talk))
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== Disk Vs Cartridge ==
 
== Disk Vs Cartridge ==
  
Sometimes such games had some features removed because the 128KB only cartridge had less capacity compared to a 3" disk (178K with standard DATA format with later disc games used around 210K on each disc, compared to 128KB used for most cartridge games) and in addition there was no way to store game state (i.e. the cartridge contained an EPROM and the ACID protection chip only, no EEPROM or RAM).  It is worth noting that 256KB and 512KB (max capacity) can be used with cartridges but most used 128KB ROMs.
+
Sometimes such games had some features removed because the most common size of  [[Cartridge|cartridge]]  used was  only 128KB which had less capacity compared to a 3" disk (178K with standard DATA format - the usable storage size. Later disc games had around 210KB of usable storage on each disc. Compare this to 128KB used for most cartridge games) and in addition there was no way to store game state (i.e. the cartridge contained an EPROM and the ACID protection chip only, no EEPROM or RAM).  It is worth noting that 256KB and 512KB (max capacity) can be used with cartridges but most used 128KB ROMs.
  
 
== Consequences ==
 
== Consequences ==
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== Examples of Direct Disk to Cartridge Ports ==
 
== Examples of Direct Disk to Cartridge Ports ==
 
These games are identical in look to the CPC versions with no use of Plus features:
 
  
 
*[[Batman (Cartridge)]]
 
*[[Batman (Cartridge)]]
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These could have benefited from using the Plus 4096 colour palette as a minimum.
 
These could have benefited from using the Plus 4096 colour palette as a minimum.
 +
 +
Please visit their respective pages to read more about these games.
  
 
== Examples of Almost Direct Disk to Cartridge Ports ==
 
== Examples of Almost Direct Disk to Cartridge Ports ==
  
Some other cartridge games looked almost the same as the CPC version, but did use some Plus features. Some examples:
+
Some other cartridge games looked similar to the CPC version, but did have some enhancements. Some examples:
  
*[[Crazy Cars 2 (Cartridge)]]
+
*[[Crazy Cars 2 ( Cartridge )]]
  
*[[Fire and Forget 2 (Cartridge)]]
+
*[[Fire and Forget 2 ( Cartridge )]]
  
*[[Klax (Cartridge)]]
+
*[[Operation Thunderbolt ( Cartridge )]]
+
*[[Tintin On the Moon (Cartridge)]]
+
  
*[[Operation Thunderbolt (Cartridge)]]
+
*[[Crazy Cars 2 ( Cartridge )]]
 +
 +
This was better than the direct ports.
  
*[[Wild Streets (Cartridge)]]
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Please visit their respective pages to read more about these games.
 
+
This was still better than the direct ports, because it could give a more "16bit version look".
+
 
+
== Examples of games developed using lots of Plus features ==
+
 
+
*[[Pang (Cartridge)]]
+
*[[Navy Seals (Cartridge)]]
+
*[[Plotting (Cartridge)]]
+
  
 
== Price comparison ==
 
== Price comparison ==
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== The present and future ==  
 
== The present and future ==  
  
It is nowadays a common feature to modify existing CPC games into "Almost Direct Disk to Cartridge Port", just by modifying the colours in game to use a better choice of colours from the [[Plus]]s bigger palette.
+
It is easy to make a "Direct Disk to Cartridge Port" by using the [[No$cart]] utility by [[Nocash]].
 +
 
 +
A number of unofficial cartridge games have been made this way and some have been even been sold in nice packaging and sold on Ebay (Iznogoud, Saboteur).
 +
 
 +
It is nowadays a common feature to modify existing CPC games to take advantage of some plus features, mostly the [[Plus]]'s bigger palette, but often these remain on disk.
 +
With [[No$cart]] these could be converted to cartridge and made into "Almost Direct Disk to Cartridge Port".
  
As most cartridges were the original games released from the GX4000 era, it was mostly applied to games. Now that the operation of the ACID protection chip is known, and the development of various homebrew cartridge hardware solutions may lead to Direct Disk to Cartridge Port applied to any kind of software or new cartridge games that make fuller use of Plus features.
+
Most cartridges were the original games released from the GX4000 era so these ideas were mostly applied to games. To apply this to utilities you would need to have drivers to access disc/tape for storage, or include the OS/firmware in your cartridge.  
  
 +
Now that the operation of the ACID protection chip is known, and the development of various home brew cartridge hardware solutions may lead to Direct Disk to Cartridge Port applied to any kind of software or new cartridge games that make fuller use of Plus features.
  
 
[[Category:Games]] [[Category:Cartridges| ]] [[Category:CPC Plus]] [[Category:CPC History]]
 
[[Category:Games]] [[Category:Cartridges| ]] [[Category:CPC Plus]] [[Category:CPC History]]

Revision as of 04:58, 16 May 2011

The practise of some GX4000 cartridge game developers was to put an almost unchanged game from the CPC into a cartridge for the Plus/GX4000.


Disk Vs Cartridge

Sometimes such games had some features removed because the most common size of cartridge used was only 128KB which had less capacity compared to a 3" disk (178K with standard DATA format - the usable storage size. Later disc games had around 210KB of usable storage on each disc. Compare this to 128KB used for most cartridge games) and in addition there was no way to store game state (i.e. the cartridge contained an EPROM and the ACID protection chip only, no EEPROM or RAM). It is worth noting that 256KB and 512KB (max capacity) can be used with cartridges but most used 128KB ROMs.

Consequences

Of course this practise didn't help the Plus range at all and was almost as shameful as the Speccy Port technique.

It was a cheap and fast way to quickly release games.

Another problem came from the fact that both the 464Plus and GX4000 (essentially a cut down 464Plus) had 64KB ram. As a result using the Plus features to the full was not so simple if the game was to run on these systems. If 128KB ram was the minimum then this would have allowed more flexibility for graphical data, sampled sound etc and would have easily enhanced a 64KB only game.


Almost Direct Disk to Cartridge Port

Most games with CPC and PLUS versions are "Almost Direct Disk to Cartridge Port", a "Direct Disk to Cartridge Port" with small modifications. The use of the extra Plus features varied a lot. Some didn't use much, others used more.

Examples of Direct Disk to Cartridge Ports

These could have benefited from using the Plus 4096 colour palette as a minimum.

Please visit their respective pages to read more about these games.

Examples of Almost Direct Disk to Cartridge Ports

Some other cartridge games looked similar to the CPC version, but did have some enhancements. Some examples:

This was better than the direct ports.

Please visit their respective pages to read more about these games.

Price comparison

Thankfully most of those games were known as good games on the CPC. The bet was that it would still be a good game on Plus.

Yet people were not interested in buying an expensive cartridge with no or few advantages when the CPC version could be bought for cheaper and played on the Plus.

UK prices: in 1990 when the Plus/GX4000 was released, cartridge games were sold at £29.95, while disc versions were normally £14.99 and tape version was £9.99. Blank discs were £2.50 each. (Source Amstrad Action October 1990)

French prices: in 1990 when the Plus/GX4000 was released, cartridge games were sold for 250Fr , 150Fr for disc and 100Fr for tape. Blank discs were 20Fr each. (Fr = French Francs, pre-Euro currency in France).


The present and future

It is easy to make a "Direct Disk to Cartridge Port" by using the No$cart utility by Nocash.

A number of unofficial cartridge games have been made this way and some have been even been sold in nice packaging and sold on Ebay (Iznogoud, Saboteur).

It is nowadays a common feature to modify existing CPC games to take advantage of some plus features, mostly the Plus's bigger palette, but often these remain on disk. With No$cart these could be converted to cartridge and made into "Almost Direct Disk to Cartridge Port".

Most cartridges were the original games released from the GX4000 era so these ideas were mostly applied to games. To apply this to utilities you would need to have drivers to access disc/tape for storage, or include the OS/firmware in your cartridge.

Now that the operation of the ACID protection chip is known, and the development of various home brew cartridge hardware solutions may lead to Direct Disk to Cartridge Port applied to any kind of software or new cartridge games that make fuller use of Plus features.