Mindshadow

From CPCWiki - THE Amstrad CPC encyclopedia!
Revision as of 00:58, 23 June 2011 by Gryzor (Talk | contribs)

Jump to: navigation, search
Mindshadow
Loading Screen
Developer
Company
Publisher Activision
Musician
Release 1985
Platform(s) CPC, C64, ZX Spectrum
Genre Graphic Adventure
OS
Game Modes 1 Player
Controls Keyboard
Media disk Cassette
Language Language:english
Information


An early text adventure (with graphics on top) on the Amstrad.

Instructions

(taken from the Amiga version)

Mindshadow © 1985 Activision

Manual

                          MINDSHADOW
                 An Illustrated Text Adventure
                         Instructions
         Your great Mindshadow adventure starts when
         you find yourself - all alone - on a mysterious
         tropical island.  You have no idea how you got 
         there or where you came from.  You don't even
         know who you are!  And now, armed only with
         your reasoning power and imagination, you must
         escape from this place and get to the root of 
         this puzzle.
            So...courage!  And remember, your mind is the
            master of this mystery!


LOADING INSTRUCTIONS

Apple Macintosh

* Insert disk, label side up, slot in first.
* Turn computer on.

Amiga

  • Turn computer on
  • Insert Kickstart disk
  • When instructed to insert the Workbench disk, simply insert the

Mindshadow disk.

THE TASK AT HAND

As you wake up, you find yourself lying on the shore of a tropical island. Your main problem is that you seem to have lost your memory. As you explore your world, you must search for the clues that will give you answers to the questions: "Who are you?", "Where did you come from?", and "Who left you on the island?"

THE ILLUSTRATED TEXT ADVENTURE EXPLAINED

OVERVIEW

As the 'lost soul' you are the central character in a complex adventure that begins in the tropics. The computer shows you the world from the character's point.

In order to execute the above-stated tasks, you must explore your world and its many characters. Search for clues, examine everything, question everyone and be on guard for danger. Then, put it all together and figure out what's what and who's who. This will take a lot of thinking, some clever approaches, a good memory and a penchant for risk taking.

INTERACTING WITH THE COMPUTER

Let the computer be your eyes, ears, voice, hands and legs. Tell it what you want to do by using the keyboard or mouse to give it commands. Commands include verbs and nouns; for instance, TALK TO MAN or TAKE SHELL. The computer also understands more complex commands, like GIVE THE BOTTLE TO THE CAPTAIN

You can string commands together, too: TALK TO CLERK AND GO UP STAIRS. However, the computer will perform the commands separately, rather than simultaneously. So in this case, if talking to the clerk gets you "killed", you'll never get the chance to go up stairs.

Of course, the computer isn't as smart as you are. It might not understand all of your commands. Since your vocabulary is bigger, experiment with different words and ways of expressing what you want to do. If an important command is rejected, make several attempts to reword it.

The screen displays a list of verbs and nouns. These aren't all the words the computer can understand, but they suggest the sorts of words that you can use. They can be used in commands by pointing with the mouse.

MOVING FROM PLACE TO PLACE

To move from one location to another, tell the computer the direction you want to go - North, East, South or West. You can use the keyboard by simply typing N, E, S, or W, or you can point with the mouse to the desired direction on the screen "compass". Precise directions for moving are described later in "Using the Computer".

After you've memorized (or written down) the layout of the area, you may want to make several moves at once. In that case, type or point to a series of directions (ex: N.N.E.), when typing, be sure to put periods between letters.

USEFUL OBJECTS

As you move around, watch for objects that might eventually be useful. These could be mentioned in the text or may only appear on the screen in the visual. So be observant. We will describe how to TAKE or DROP an object later in "Using the Computer".

MAKING DANGEROUS MOVES

Although you have to do all the thinking in Mindshadow, the computer's memory can be very useful. Right before a risky move, give the QUICKSAVE command. Should you meet with your demise and, thus, end the game, simply give the QUICKLOAD command. The game will return to the screen that appeared just before your unfortunate move. Hence, you can pick up where you left off without having to replay the entire adventure. Details for this procedure are described later in "Command Shortcuts".

A NOTE: ...about your mouse. With the multitude of mouse designs presently available,it is difficult, if not impossible, to consider each design in this manual. Our references are based on the peripherals most commonly used. If your differs, you can make the "button correlation" with a quick test run of your mouse.

VITAL HINTS TO GET YOU STARTED

Here are some hints what will greatly increase your chances of success:

* Be curious! Be sure to EXAMINE or LOOK AT everything and everyone you
  see.
* GET and TAKE as many objects as you can carry.  There's no telling what
  you might need later on.
* Read the text carefully and study every detail in the visuals. Seemingly
  unimportant facts or objects may later enlighten your understanding in a
  crucial situation or analysis.
* Don't forget to look inside things like drawers, file cabinets, chests,
  pockets - even trash cans.
* Good text adventurers write everything down.  Descriptions, people,
  places, objects...for easy reference and ultimate solutions.
* A map is crucial.  Construct one as you go along - noting cliffs,
  buildings, quicksand and other landmarks in each screen.  This makes it
  easier to backtrack or to make multi-directional moves (i.e. N.N.E.).
* One of your best sources is the Condor.  He's a bird that's full of
  advice.  Type HELP CONDOR, and you may get the clue you need.  However,
  only three clues are give per game.
* Conversation is sometimes possible. For instance, if you  want some
  information approach a character and type TALK MAN or TALK WOMAN.
* To get clues about your identity, type THINK (with words that tell the
  computer what you want to think about).  As you stop and THINK from time
  to time, you may begin to regain your identity - with some help from the
  test.
* Take chances! Use your imagination, and try everything.  Enter a myriad
  of different commands to pull as much information as you can get out of
  the computer.  Dare to be clever!  If you frequently save (or QUICKSAVE)
  the game, you'll never have much to lose.
* Select the TUTORIAL display from the Main Menu before your first attempt
  at Mindshadow.  It contains many more examples of commands you can use.

Good Luck!

USING THE COMPUTER

The computer shows you where you are at every stage of your adventure. It will do your bidding so you can move and explore. You can use the keyboard exclusively throughout the game, or you can opt to use it in combination with a mouse in the following ways:

TO MOVE

You can move in any of the four primary directions using the on screen compass. Use the mouse to point to (N) to go north/forward, (E) to go east/right, (S) to go south/backward and (W) to go west/left.

If you prefer, you can simply type the direction with the keyboard (W) west and press RETURN.

If you want to make one long move over several directions, use the keyboard to type the abbreviations (i.e. N.N.E.S.E.). Remember to put a period after each letter. Then press RETURN.

NOTE: Arrow keys can also be used for directional moves (Amiga only).

TO GET (TAKE) OBJECTS

Any object that you have in you possession is displayed on screen in your "Inventory". As you progress, you will often encounter objects that you'll want to add to this inventory.

* If a desired object is visible on the screen, point to it using the

mouse and press the left button. If the object is available to be taken, it will appear in your inventory.

* If the object is not visible, or if you prefer in either case to use the

keyboard, simply type GET THE (fill in) and press RETURN.

* To get every eligible object in sight, type GET ALL and press RETURN.
* Objects successfully taken will appear on screen in your inventory.  For

an on screen list of your current inventory, type I and press RETURN.

TO DROP OBJECTS

When your inventory space is full, you won't be able to take any more objects unless you DROP at least one of them.

* Use the mouse to point to the unwanted object in your inventory and

press the left button.

* If you prefer to use the keyboard, type DROP THE (fill in) and press

RETURN.

  • To drop all the objects in your inventory, type DROP ALL and press

RETURN.

TO EXAMINE OBJECTS

By examining every person, place and thing, you will often observe valuable clues in the text responses.

* Use commands like LOOK AT or EXAMINE when referring to the object of

your curiosity.

* Again, you can type the commands entirely with the keyboard or use the

mouse to point to the objects, nouns and verbs on the screen display.

TO SAVE A GAME

If you wish to stop playing in the middle of a game, you can assign that game to a number and save it onto the disk. Then, at a later time, you can pick up right where you left off.

On the keyboard:

* Type SAVE GAME and press RETURN.
* Follow the on screen request for number assignment.

Using a mouse:

* Bring the arrow to the top left half of the screen.
* Press and hold the right mouse button to view the "pull down" menu.
* The marker to the left of the numbers indicates the last game saved.
* Point to the number you wish to assign to the new game.
* Release the button.

TO LOAD A GAME

Any game that is saved can be loaded back into the computer and onto the screen.

The procedures for loading a game are the same as for saving a game, described above. Just type LOAD GAME (instead of SAVE GAME) or, if you're using a mouse, point to the pull-down LOAD menu (instead of SAVE menu) as described above. You can save a maximum of 10 games.

COMMAND SHORTCUTS

QUICKSAVE/QUICKLOAD: Type QUICKSAVE before each risky move! It will enact an Informal saving of your current game, with no number assignment give. It is automatically erased when another game is Quicksaved. Should you meet with your demise and, thus, end the game, type Y to begin the game again; then type QUICKLOAD. This will load the game from Quicksave, and you can pick up right where you left off.

PRE-SET COMMANDS: Two columns of words appear on the right side of the screen. The first column contains verbs, the second contains nouns. To cut down your typing time, point to the desired word with a mouse and press the left button. The word will appear on the command line.

TO ERASE: Part of all of the command line, use the Backspace key.

FUNCTION KEYS: The Amiga has ten function keys which are additional shortcuts to typing in commands. Whenever a function key is pressed, the following words will appear on the command line:

KEY FUNCTION 1 SAVE GAME 2 LOAD GAME 3 REPEAT LAST COMMAND 4 HELP ME CONDOR 5 DROP (fill in) 6 GET ALL 7 QUICKSAVE 8 QUICKLOAD 9 TALK TO THE (fill in) 10 LOOK AT THE (fill in)

IF YOU REALLY GET STUMPED...

Don't be embarrassed about asking us for help. Would we ever leave you stranded? We've prepared a handbook of hints, things even the Condor wouldn't tell you. To get yours, send your name, address and $1.00 for shipping to the address below. Be sure to tell us which computer system you are using.

                          Consumer Relations
                           Activision, Inc.
                            P.O. Box 7287
                       Mountain View, CA   94039

Write "Mindshadow Hints" in the lower left hand corner of the envelope, for quicker processing.

--- Provided by THE SOUTHERN STAR for M.A.A.D. For more Amiga documents, visit www.lemonamiga.com

Other Materials