Difference between revisions of "Mode 4 of CPCs (two bitplanes emulation)"

From CPCWiki - THE Amstrad CPC encyclopedia!
Jump to: navigation, search
m (Ghost'n'Goblins used a 4colour sprite technique, but not mode3)
 
Line 4: Line 4:
 
is a software technique to emulate two bitplanes on-screen at once. The main advantage is that you don't need to take care of the background while moving sprites around. Moreover, graphics need 50% less memory space. On the other hand, main disadvantage is that you can use half of available colours for each bitplane. Also known as 'Mode 3'.
 
is a software technique to emulate two bitplanes on-screen at once. The main advantage is that you don't need to take care of the background while moving sprites around. Moreover, graphics need 50% less memory space. On the other hand, main disadvantage is that you can use half of available colours for each bitplane. Also known as 'Mode 3'.
  
Used in games like: Ghosts'n' Goblins, [[Mission_Genocide|ZTB-Mission Genocide]] etc..
+
Used in games like: [[Mission_Genocide|ZTB-Mission Genocide]] etc..
  
  

Latest revision as of 12:49, 12 August 2012

Mode 4 screen (two bitplanes emulation)


is a software technique to emulate two bitplanes on-screen at once. The main advantage is that you don't need to take care of the background while moving sprites around. Moreover, graphics need 50% less memory space. On the other hand, main disadvantage is that you can use half of available colours for each bitplane. Also known as 'Mode 3'.

Used in games like: ZTB-Mission Genocide etc..