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  • It uses the [[ASIC]] pixel scrolling facilities, easy splitscreens, hardware sprites, splitrasters and extended
    423 B (58 words) - 09:01, 19 January 2014
  • ...lling for the logo at the top, horizontal video delay for distortion and a scrolling text made with hardware sprites.
    645 B (92 words) - 17:27, 5 December 2017
  • ...Pagemaker Plus, which took the same principle but applied it to a 70-line scrolling MODE 2 page. When printed out, this made a good A5 layout.
    3 KB (469 words) - 06:02, 3 January 2007
  • A first try on [[Plus]] with hardware sprites for balls and scrolling text. The other effects are based upon refresh of X and Y registers of hard
    671 B (107 words) - 14:54, 5 December 2010
  • Drawing sprites on a hardware scrolling screen can often be slower, because of the way the CPC hardware "wraps" the
    2 KB (262 words) - 08:50, 30 October 2006
  • It uses hardware techniques (CRTC) like splitscreen (for scrolling texts and logo) and line-splitscreen to repeat a line (for the bars in the
    317 B (47 words) - 07:55, 6 September 2013
  • ...creen controls have been added, to allow split screen operation and smooth scrolling to be used. ...a separate memory area and be separately scrolled. However, note that soft scrolling (Section 2.5 below) acts on the whole screen.
    37 KB (6,271 words) - 08:30, 15 August 2015
  • ...is a British demo by [[ChaRleyTroniC]]. Enormously simple - just a MODE 1 scrolling message using the standard character set - it was nonetheless the first CRT
    370 B (57 words) - 11:27, 25 November 2007
  • ...emo coded by [[Odiesoft]] of [[HJT]]. It contains a very original software scrolling-text made of jumping sprites...
    306 B (42 words) - 17:29, 29 November 2007
  • ...e snakes effect is made with sprites displayed on a fast vertical hardware scrolling (8 lines).
    342 B (48 words) - 12:57, 28 November 2007
  • It is a classical Platform Game with horizontal and vertical scrolling. ...32KB mode overscan. Game uses rupture technique to split the screen into a scrolling section and a section with a panel.
    3 KB (433 words) - 13:14, 25 November 2015
  • [[Image:WACWE screenshot 4.jpg|thumb|300px|and a type-writter scrolling.]]
    999 B (142 words) - 03:32, 26 November 2007
  • The game features nice, colourful graphics and excellent sideways scrolling, although it is not possible to kill any of the monsters that appear on the
    816 B (119 words) - 08:47, 17 November 2010
  • sub 1 ;; increments for pixel scrolling: scroll_speed EQU 2 ;; increments for pixel scrolling:
    6 KB (939 words) - 03:54, 27 January 2009
  • ;; This example demonstrates hardware scrolling using the CRTC. ;; on the standard CPC hardware. If you want pixel scrolling using the hardware,
    6 KB (877 words) - 16:42, 13 March 2007
  • ;; display a message (so we can see how the screen is scrolling; by the movement
    5 KB (745 words) - 16:42, 13 March 2007
  • Yet the scrolling is quite decent, fluid and smooth.
    2 KB (352 words) - 04:49, 8 November 2011
  • While being a vertical scrolling shooter, you can also scroll aside the screen, this is of course quite heav
    3 KB (506 words) - 04:48, 8 November 2011
  • ...uses mode 0 and os known for it's nice colourful graphics. It has software scrolling.
    4 KB (575 words) - 07:16, 2 February 2019
  • ...creen controls have been added, to allow split screen operation and smooth scrolling to be used. ...control register (SSCR) has been added within the ASIC at 6804h, to allow scrolling of the screen by pixels rather than just by characters at present. It is cl
    52 KB (8,844 words) - 13:19, 18 July 2020

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