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  • ...oth double buffering (by switching between say #4000 and #C000) and coarse scrolling (#C002, #C004 ... #C7FE). ...TB</i> (<i>Mission Genocide</i>). It does pixel accurate vertical hardware scrolling. This is achieved by a combination of modifying the above screen base regis
    5 KB (794 words) - 05:05, 25 May 2014
  • ...h the content was exactly the same, the code was improved by boasting 50Hz scrolling rather than 25Hz.
    3 KB (407 words) - 19:10, 23 March 2015
  • ...ardware sprites. Splitting the display into two separate windows and pixel scrolling both became full supported hardware features although both were possible on
    14 KB (2,043 words) - 12:28, 16 June 2020
  • *[[Programming:Hardware scrolling|Hardware Scrolling]] by [[User:Executioner|Executioner]] *[[Programming:Hardware scrolling 2|Hardware Scrolling 2]]
    11 KB (1,666 words) - 07:49, 25 December 2018
  • #REDIRECT [[Programming:Hardware scrolling]]
    44 B (4 words) - 22:57, 13 July 2006
  • * Parallax scrolling
    2 KB (290 words) - 15:35, 14 April 2020
  • ...r instant program loading, DMA for the [[AY]] soundchip, enhanced hardware scrolling, programmable interrupts, 16 hardware zoomable sprites (not vectorized) wit
    12 KB (1,906 words) - 00:38, 23 September 2017
  • ...u can also access all memory mapped I/O (hardware sprites, DMA-sound, soft scrolling etc.). *[[Burnin Wheels]] (Soft scrolling car racing game)
    26 KB (4,183 words) - 13:42, 21 October 2020
  • *Beside the Overscan there is another hardware effect. Smooth hardware scrolling is used. You scroll through one screen horizontally or vertically.
    2 KB (319 words) - 13:35, 10 October 2012
  • ...djust||xxx00000||0||Measured in scanlines, can be used for smooth vertical scrolling on CPC. ...|00000000||0||Allows you to offset the start of screen memory for hardware scrolling, and if using memory from address &0000 with the firmware.
    17 KB (2,483 words) - 21:35, 28 December 2018
  • ...ferent resolutions (although with the same pixel density) and smooth pixel scrolling.
    13 KB (2,113 words) - 15:57, 1 May 2019
  • 4. Scrolling the Screen
    1 KB (166 words) - 13:24, 15 December 2010
  • 6.6.4 Scrolling 6.6.5 Scrolling von Bildschirmteilen
    4 KB (358 words) - 07:13, 5 January 2019
  • ...ine collection) on the left side. You then can put articles like 'Hardware scrolling' in this categories... --[[User:Octoate|Octoate]] 15:14, 3 July 2006 (CDT)
    16 KB (2,705 words) - 22:07, 16 December 2010
  • ...good user interface, this forced the use of software rather than hardware scrolling, making the interface unusable for terminal emulation at any speed above 24
    7 KB (1,146 words) - 07:43, 11 April 2019
  • SCROLL Scroll the layout (if scrolling on) SCROLL OFF Turn automatic scrolling off
    12 KB (1,753 words) - 11:51, 25 August 2019
  • ...for the greatest number of balls animated on a background, with music and scrolling text, all at 50 frames per second. The new record is 42 balls. Congratulati
    561 B (88 words) - 19:16, 11 September 2006
  • * Game uses rupture technique to split the screen into a scrolling area and a static status panel area * Game uses CRTC R5 for smoother vertical scrolling
    3 KB (495 words) - 23:34, 5 May 2018
  • ...en containing different conventional demo-technologies like balls, paralax-scrolling, multi-scrollers, splittraster-equalizer and so on.
    3 KB (456 words) - 03:34, 26 November 2007
  • Presentation consisted mainly of a simple, scrolling 80-column text display, but later issues included a raster effect which ena
    612 B (88 words) - 18:33, 23 March 2015
  • It uses the [[ASIC]] pixel scrolling facilities, easy splitscreens, hardware sprites, splitrasters and extended
    423 B (58 words) - 09:01, 19 January 2014
  • ...lling for the logo at the top, horizontal video delay for distortion and a scrolling text made with hardware sprites.
    645 B (92 words) - 17:27, 5 December 2017
  • ...Pagemaker Plus, which took the same principle but applied it to a 70-line scrolling MODE 2 page. When printed out, this made a good A5 layout.
    3 KB (469 words) - 06:02, 3 January 2007
  • A first try on [[Plus]] with hardware sprites for balls and scrolling text. The other effects are based upon refresh of X and Y registers of hard
    671 B (107 words) - 14:54, 5 December 2010
  • Drawing sprites on a hardware scrolling screen can often be slower, because of the way the CPC hardware "wraps" the
    2 KB (262 words) - 08:50, 30 October 2006
  • It uses hardware techniques (CRTC) like splitscreen (for scrolling texts and logo) and line-splitscreen to repeat a line (for the bars in the
    317 B (47 words) - 07:55, 6 September 2013
  • ...creen controls have been added, to allow split screen operation and smooth scrolling to be used. ...a separate memory area and be separately scrolled. However, note that soft scrolling (Section 2.5 below) acts on the whole screen.
    37 KB (6,271 words) - 08:30, 15 August 2015
  • ...is a British demo by [[ChaRleyTroniC]]. Enormously simple - just a MODE 1 scrolling message using the standard character set - it was nonetheless the first CRT
    370 B (57 words) - 11:27, 25 November 2007
  • ...emo coded by [[Odiesoft]] of [[HJT]]. It contains a very original software scrolling-text made of jumping sprites...
    306 B (42 words) - 17:29, 29 November 2007
  • ...e snakes effect is made with sprites displayed on a fast vertical hardware scrolling (8 lines).
    342 B (48 words) - 12:57, 28 November 2007
  • It is a classical Platform Game with horizontal and vertical scrolling. ...32KB mode overscan. Game uses rupture technique to split the screen into a scrolling section and a section with a panel.
    3 KB (433 words) - 13:14, 25 November 2015
  • [[Image:WACWE screenshot 4.jpg|thumb|300px|and a type-writter scrolling.]]
    999 B (142 words) - 03:32, 26 November 2007
  • The game features nice, colourful graphics and excellent sideways scrolling, although it is not possible to kill any of the monsters that appear on the
    816 B (119 words) - 08:47, 17 November 2010
  • sub 1 ;; increments for pixel scrolling: scroll_speed EQU 2 ;; increments for pixel scrolling:
    6 KB (939 words) - 03:54, 27 January 2009
  • ;; This example demonstrates hardware scrolling using the CRTC. ;; on the standard CPC hardware. If you want pixel scrolling using the hardware,
    6 KB (877 words) - 16:42, 13 March 2007
  • ;; display a message (so we can see how the screen is scrolling; by the movement
    5 KB (745 words) - 16:42, 13 March 2007
  • Yet the scrolling is quite decent, fluid and smooth.
    2 KB (352 words) - 04:49, 8 November 2011
  • While being a vertical scrolling shooter, you can also scroll aside the screen, this is of course quite heav
    3 KB (506 words) - 04:48, 8 November 2011
  • ...uses mode 0 and os known for it's nice colourful graphics. It has software scrolling.
    4 KB (575 words) - 07:16, 2 February 2019
  • ...creen controls have been added, to allow split screen operation and smooth scrolling to be used. ...control register (SSCR) has been added within the ASIC at 6804h, to allow scrolling of the screen by pixels rather than just by characters at present. It is cl
    52 KB (8,844 words) - 13:19, 18 July 2020
  • ...ured graphics with large sprites coupled with fast paced action and smooth scrolling.
    2 KB (227 words) - 09:27, 22 August 2011
  • ...lscreen langage menu but the main part contains more effects : an original scrolling text, 220 moving sinus dots and rasterized graphics.
    547 B (78 words) - 17:27, 4 October 2007
  • ...atures a lot of sweet pleasures such as digitalized sounds, smoot flawless scrolling, big sprites, lots of colours, a proper animated game intro and so on.
    2 KB (281 words) - 06:43, 6 June 2011
  • ...verscan screens (even in-game!!!), big sprites with smooth animation, good scrolling and four, rather long levels.
    2 KB (280 words) - 16:40, 6 June 2013
  • ...easibly large amount of colour on screen at once. Add to this near-perfect scrolling in eight directions as well as some absolutely massive sprites and you have
    1 KB (177 words) - 07:20, 22 August 2011
  • Image:xeo3 2.jpg|Ingame main screen - Hardware scrolling proof of concept
    963 B (144 words) - 13:13, 18 November 2008
  • *Hardware scrolling the screen vertically using the CRTC and CPC+ pixel hardware scroll *Hardware scrolling the screen horizontally using the CRTC and CPC+ pixel hardware scroll
    27 KB (4,091 words) - 14:32, 8 June 2017
  • ...ors. Beside the Overscan there is another hardware effect. Smooth hardware scrolling is used. You scroll through one screen horizontally in about one second.
    3 KB (574 words) - 17:58, 22 December 2013
  • *lack of smooth scrolling.
    5 KB (826 words) - 10:17, 12 May 2019
  • ...hardware sprites per scanline (enabling up to 112 sprites per PAL screen), scrolling capabilities, and two bitmap graphics modes. The standard text mode feature **Smooth scrolling, raster interrupts
    25 KB (3,918 words) - 17:54, 22 February 2018

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