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  • ...en containing different conventional demo-technologies like balls, paralax-scrolling, multi-scrollers, splittraster-equalizer and so on.
    3 KB (456 words) - 03:34, 26 November 2007
  • Presentation consisted mainly of a simple, scrolling 80-column text display, but later issues included a raster effect which ena
    612 B (88 words) - 18:33, 23 March 2015
  • It uses the [[ASIC]] pixel scrolling facilities, easy splitscreens, hardware sprites, splitrasters and extended
    423 B (58 words) - 09:01, 19 January 2014
  • ...lling for the logo at the top, horizontal video delay for distortion and a scrolling text made with hardware sprites.
    645 B (92 words) - 17:27, 5 December 2017
  • ...Pagemaker Plus, which took the same principle but applied it to a 70-line scrolling MODE 2 page. When printed out, this made a good A5 layout.
    3 KB (469 words) - 06:02, 3 January 2007
  • A first try on [[Plus]] with hardware sprites for balls and scrolling text. The other effects are based upon refresh of X and Y registers of hard
    671 B (107 words) - 14:54, 5 December 2010
  • Drawing sprites on a hardware scrolling screen can often be slower, because of the way the CPC hardware "wraps" the
    2 KB (262 words) - 08:50, 30 October 2006
  • It uses hardware techniques (CRTC) like splitscreen (for scrolling texts and logo) and line-splitscreen to repeat a line (for the bars in the
    317 B (47 words) - 07:55, 6 September 2013
  • ...creen controls have been added, to allow split screen operation and smooth scrolling to be used. ...a separate memory area and be separately scrolled. However, note that soft scrolling (Section 2.5 below) acts on the whole screen.
    37 KB (6,271 words) - 08:30, 15 August 2015
  • ...is a British demo by [[ChaRleyTroniC]]. Enormously simple - just a MODE 1 scrolling message using the standard character set - it was nonetheless the first CRT
    370 B (57 words) - 11:27, 25 November 2007
  • ...emo coded by [[Odiesoft]] of [[HJT]]. It contains a very original software scrolling-text made of jumping sprites...
    306 B (42 words) - 17:29, 29 November 2007
  • ...e snakes effect is made with sprites displayed on a fast vertical hardware scrolling (8 lines).
    342 B (48 words) - 12:57, 28 November 2007
  • It is a classical Platform Game with horizontal and vertical scrolling. ...32KB mode overscan. Game uses rupture technique to split the screen into a scrolling section and a section with a panel.
    3 KB (433 words) - 13:14, 25 November 2015
  • [[Image:WACWE screenshot 4.jpg|thumb|300px|and a type-writter scrolling.]]
    999 B (142 words) - 03:32, 26 November 2007
  • The game features nice, colourful graphics and excellent sideways scrolling, although it is not possible to kill any of the monsters that appear on the
    816 B (119 words) - 08:47, 17 November 2010
  • sub 1 ;; increments for pixel scrolling: scroll_speed EQU 2 ;; increments for pixel scrolling:
    6 KB (939 words) - 03:54, 27 January 2009
  • ;; This example demonstrates hardware scrolling using the CRTC. ;; on the standard CPC hardware. If you want pixel scrolling using the hardware,
    6 KB (877 words) - 16:42, 13 March 2007
  • ;; display a message (so we can see how the screen is scrolling; by the movement
    5 KB (745 words) - 16:42, 13 March 2007
  • Yet the scrolling is quite decent, fluid and smooth.
    2 KB (352 words) - 04:49, 8 November 2011
  • While being a vertical scrolling shooter, you can also scroll aside the screen, this is of course quite heav
    3 KB (506 words) - 04:48, 8 November 2011
  • ...uses mode 0 and os known for it's nice colourful graphics. It has software scrolling.
    4 KB (575 words) - 07:16, 2 February 2019
  • ...creen controls have been added, to allow split screen operation and smooth scrolling to be used. ...control register (SSCR) has been added within the ASIC at 6804h, to allow scrolling of the screen by pixels rather than just by characters at present. It is cl
    52 KB (8,858 words) - 13:53, 18 August 2022
  • ...ured graphics with large sprites coupled with fast paced action and smooth scrolling.
    2 KB (227 words) - 09:27, 22 August 2011
  • ...lscreen langage menu but the main part contains more effects : an original scrolling text, 220 moving sinus dots and rasterized graphics.
    547 B (78 words) - 17:27, 4 October 2007
  • ...atures a lot of sweet pleasures such as digitalized sounds, smoot flawless scrolling, big sprites, lots of colours, a proper animated game intro and so on.
    2 KB (281 words) - 06:43, 6 June 2011
  • ...verscan screens (even in-game!!!), big sprites with smooth animation, good scrolling and four, rather long levels.
    2 KB (280 words) - 16:40, 6 June 2013
  • ...easibly large amount of colour on screen at once. Add to this near-perfect scrolling in eight directions as well as some absolutely massive sprites and you have
    1 KB (177 words) - 07:20, 22 August 2011
  • Image:xeo3 2.jpg|Ingame main screen - Hardware scrolling proof of concept
    963 B (144 words) - 13:13, 18 November 2008
  • *Hardware scrolling the screen vertically using the CRTC and CPC+ pixel hardware scroll *Hardware scrolling the screen horizontally using the CRTC and CPC+ pixel hardware scroll
    27 KB (4,091 words) - 06:59, 25 March 2023
  • ...ors. Beside the Overscan there is another hardware effect. Smooth hardware scrolling is used. You scroll through one screen horizontally in about one second.
    4 KB (573 words) - 09:45, 28 October 2023
  • *lack of smooth scrolling.
    5 KB (826 words) - 10:17, 12 May 2019
  • ...hardware sprites per scanline (enabling up to 112 sprites per PAL screen), scrolling capabilities, and two bitmap graphics modes. The standard text mode feature **Smooth scrolling, raster interrupts
    25 KB (3,918 words) - 17:54, 22 February 2018
  • ...similar way, but a special multicolour mode, hardware sprites and hardware scrolling were used to avoid attribute clash.
    16 KB (2,529 words) - 05:54, 4 May 2015
  • ...ware scrolling very difficult, so only as of the MSX2+ and later is smooth scrolling available.
    2 KB (335 words) - 19:50, 6 June 2023
  • *Amstrad has hardware scrolling, Spectrum does not. ...ectrum had less resources taken by Video RAM, so could handle animation or scrolling more easily. It is also a misconception to believe the screen was downsized
    55 KB (9,240 words) - 14:41, 13 December 2023
  • *Soft scrolling (in complement with register 12&13 of the CRTC)
    4 KB (616 words) - 09:20, 13 August 2023
  • Yet colourful games with few scrolling requirements, reflection games such as [[Klax (cartridge)|KLAX]]... were pe
    19 KB (2,883 words) - 09:46, 20 September 2023
  • ...bars scroll. Ultimately, this can be used to form letters and a horizontal scrolling message.
    3 KB (514 words) - 10:13, 3 January 2012
  • Vertical scrolling shooters often get a vertical HUD, Horizontal Shooters a Horizontal HUD. The presence of scrolling also impose HUD technics.
    4 KB (633 words) - 18:49, 13 October 2018
  • * CRTC hardware scrolling is used. (standard CPC hardware scroll).
    4 KB (633 words) - 13:03, 20 October 2014
  • * [[Star Sabre]] (2007) ‒ an impressive horizontally scrolling [[Shoot them Up|shoot-'em-up]] that was rated 88% in issue 51 of [[Retro Ga ...nter]] (2011) ‒ a horizontally scrolling shoot-'em-up featuring parallax scrolling that was rated 90% in issue 89 of ''Retro Gamer'' and was also awarded a Re
    2 KB (279 words) - 14:22, 14 April 2020
  • Basically it was a vertical non-scrolling shooter with pre-defined enemies patterns. ==Scrolling or not==
    3 KB (471 words) - 10:15, 3 January 2012
  • * the first is a horizontally scrolling shoot-em-up; * the second is a vertically scrolling platform game;
    6 KB (828 words) - 05:22, 30 July 2014
  • *Scrolling is a bit cascaded.
    7 KB (1,106 words) - 14:16, 30 March 2020
  • * Plus hardware scrolling is not used.
    5 KB (922 words) - 06:06, 5 December 2023
  • TLL shows impressive how scrolling can look like on the CPC. The graphics are drawn faithfully.
    2 KB (223 words) - 08:19, 13 November 2013
  • BB69 TXT_GET_WINDOW out: H=x1, L=y1, D=x2, E=y2, cy=0=hardware scrolling
    18 KB (3,399 words) - 12:40, 19 December 2010
  • BB69 TXT_GET_WINDOW out: H=x1, L=y1, D=x2, E=y2, cy=0=hardware scrolling
    2 KB (426 words) - 12:41, 19 December 2010
  • Sweet music, colourfull full-screened graphics with multi scrolling texts displaying awesome speed while outstanding picture appeared...
    2 KB (388 words) - 22:50, 16 December 2010
  • *'''Hardwired scrolling :''' let's say this can also be used to ease horizontal scrolling provided the kind of game actually need it.
    21 KB (3,368 words) - 04:41, 21 November 2023
  • car games often display some kind of horizon, with the road scrolling from it. ==Non scrolling race games==
    830 B (135 words) - 10:24, 3 January 2012
  • This is mostly a Player vs many enemies configurations, often involving scrolling through levels and levels Boss, and saving a sexy girl before she gets rape
    2 KB (252 words) - 10:25, 3 January 2012
  • This is a Mode0 game with a side scrolling. Graphics are not bad and playability is not bad, yet a few elements were a
    3 KB (504 words) - 15:54, 22 February 2015
  • The game is mentioned fairly often for its smooth and pixel-perfect vertical scrolling, which is done in hardware using the [[CRTC]]. It is also notable in using
    3 KB (498 words) - 04:54, 26 December 2016
  • ...ompleted. The game matches the BBC screen size and uses Amstrad's hardware scrolling and double buffering. My version could load the BBC data files directly if
    2 KB (321 words) - 13:24, 10 March 2018
  • ...remarked that "the graphics are bright and colourful with smooth four way scrolling", "sound effects are of average quality and the title tune is just about to ...t 20%. Among their comments are that "the graphics are pretty awful", "the scrolling is flickery", "the music on the title screen is prehistoric and the in-game
    3 KB (500 words) - 15:24, 25 December 2010
  • The Scrolling is quite smooth, the engine manages quite a good amount of sprites, and the
    2 KB (226 words) - 08:47, 2 May 2011
  • HWROLL .ASM 2K (hardware scrolling) HWROLL .BAS 1K (hw scrolling BASIC demo)
    3 KB (455 words) - 11:21, 13 January 2015
  • Soft-scrolling 61
    4 KB (465 words) - 09:39, 1 April 2015
  • * Video-RAM - Grafik - Scrolling
    1 KB (145 words) - 09:08, 5 January 2019
  • ...ages held by terrorists in an embassy. There are three game stages: a side-scrolling section to get the snipers into position, then the snipers shooting through
    1 KB (226 words) - 08:48, 17 October 2013
  • ...red one of the better arcade conversions for the CPC, with fairly smoothly scrolling graphics and memorable sound effects. Some of the effects, such as opening
    2 KB (263 words) - 12:46, 22 March 2024
  • * CAVES AND LEVELS: There are 16 CAVES, each comprising of several scrolling screens, numbered A to P. Each CAVE, has 5 Difficulty Levels. To select a d
    10 KB (1,666 words) - 15:56, 23 August 2023
  • ...splayed on the upper duck shoot. Select the objects you want to pick up by scrolling the menu and pressing the fire button.
    14 KB (2,592 words) - 15:57, 22 February 2015
  • File:YourComputer861000078.jpg|Oct 1986, Scrolling Demo File:YourComputer861000079.jpg|Oct 1986, Scrolling Demo
    11 KB (1,275 words) - 18:47, 22 March 2017
  • ...program was a byproduct when [[TFM]] was doing experiments with different scrolling types of 64 KB V-RAM.
    544 B (87 words) - 17:55, 22 December 2013
  • ...u can also access all memory mapped I/O (hardware sprites, DMA-sound, soft scrolling etc.).
    1 KB (195 words) - 13:45, 21 September 2015
  • This game is a scrolling shoot-em-up, quite a bit different from the previous games by Stephen Curti
    3 KB (439 words) - 18:24, 16 October 2013
  • ...ction of this issue contains a feature on vertical and horizontal hardware scrolling, which includes several example type-ins.
    1 KB (203 words) - 16:58, 24 August 2012
  • * Scrolling Message (Mark Bonsher) Image:AmstradActionType-Ins_020_ScrollingMessage.png|<center>Scrolling Message</center>
    2 KB (330 words) - 16:57, 24 August 2012
  • * Scrolling the screen (literally) (David Hall) - scrolls the screen from left to right ...ue (#23), which fixed two problems. One of these prevented the screen from scrolling and made the game unplayable, and the other caused the program to <tt>GOTO<
    5 KB (620 words) - 17:42, 24 August 2012
  • ...ng and kicking his way around the screen." The game also featured parallax scrolling, but Rob stated that "if this slows the game down it will be dropped for th
    3 KB (481 words) - 07:37, 6 December 2011
  • *'''ACPC_logon_system.dsk''': text scrolling lag. This demo will be used for horizontal ink calibration (when I’ll buy ...nding part (one just after Lemmings part), a double VSYNC problem (a small scrolling text instead of... a lot of things), music OK during this ending.
    122 KB (19,425 words) - 19:58, 6 June 2023
  • '''''Sub Hunter''''' is an side-scrolling shooter released for the Amstrad CPC by retro gaming label [[Psytronik Soft ...' is particularly notable for its smooth, colourful graphics with parallax scrolling backgrounds, which were previously thought to be more or less impossible on
    2 KB (248 words) - 09:19, 31 October 2013
  • Main feature is 360-degrees smooth scrolling.
    239 B (35 words) - 07:17, 2 October 2011
  • Like the SCART, register 3 scrolling can be used (use values 5/6 for hsync length - any lower and the picture lo
    5 KB (856 words) - 09:37, 26 February 2018
  • * Full 360 degree pixel precise scrolling (usage of mouse encouraged) * the first game with 360 degree pixel precise scrolling
    3 KB (437 words) - 13:46, 6 March 2022
  • * ''Thrust'' scroll (Patrick Connolly) - a scrolling effect similar to that used to display the loading screen in Firebird's ''[
    3 KB (385 words) - 09:39, 15 June 2014
  • |Type:|| Scrolling shoot 'em up A horizontal scrolling shoot 'em up in which you need to blast your way through 6 increasingly dif
    2 KB (330 words) - 00:07, 15 January 2013
  • === Scrolling === ==== Software Scrolling ====
    13 KB (1,985 words) - 13:06, 30 January 2024
  • * Uses hardware scrolling
    3 KB (509 words) - 16:43, 16 August 2020
  • ...l if you wished to have a sound track accompanying your program.Horizontal scrolling can be achieved with OUT 256,I where I is the character position relative t
    3 KB (590 words) - 10:56, 19 July 2020
  • ...also very good, since Mister Plus implemented the demo in overscan, with a scrolling in mode 0, a writer in mode 2 using plenty of rasters inside. ...o move a knight that was moving through a medieval set (all using hardware scrolling). Also, parts reached interesting level. I particularly enjoyed the one cal
    13 KB (2,238 words) - 21:08, 12 December 2017
  • * The game doesn't use hardware scrolling and uses a reduced screen and heavily uses the invisible areas of both scre
    5 KB (843 words) - 04:52, 18 February 2019
  • ...race programmed by Thomas Michael Schmidt. It provides smooth 1 pixel soft scrolling in all directions. There are versions for Amsdos and FutureOS.
    337 B (45 words) - 16:23, 23 November 2013
  • ...programming using R5 of the CRTC and Rupture demo technique pixel-by-pixel scrolling in the vertical direction can be achieved. Using R3 of the CRTC 1 byte at a * Both the C64 and Plus have pixel-by-pixel hardware scrolling both in the horizontal and vertical.
    7 KB (1,158 words) - 12:39, 9 August 2020
  • ...art) features an overscan screen with multiple splits showcasting hardware scrolling, animated split rasters, a hand-writing writer, tubular rasters and a big h
    555 B (94 words) - 06:14, 26 August 2014
  • |Genre = [[:Category:Shoot-em-Up|Shoot-Em-Up (H. Scrolling)]]
    6 KB (921 words) - 03:38, 10 August 2014
  • *09/12/22: '''Hyperdrive''', a new vertical scrolling SHMUP [https://www.usebox.net/jjm/hyperdrive/ has been released]
    4 KB (483 words) - 03:24, 2 April 2023
  • ...n/off, Pause button = Quit)<br/>This evolved version offers an accelerated scrolling (836 milliseconds against 1589 milliseconds)<br/>Phantomz standard version
    196 KB (30,566 words) - 17:43, 20 March 2024
  • ...aphics and sound (DMA), colour palette of 4096, hardware sprites, hardware scrolling, and used 128 Ko to 512 Ko carts.
    122 KB (19,169 words) - 18:29, 4 December 2021
  • - Big GFX distorsion with scrolling and vector ballz ...th multi-layers offset mapping technic, combined with rasters and hardware scrolling
    3 KB (413 words) - 07:10, 11 April 2018
  • ...in four colours and either 640x256 or 640x200 in two colours — hardware scrolling was limited to 8-pixel vertical steps or 8-column horizontal steps, slow me
    2 KB (339 words) - 06:38, 11 March 2018
  • ...e Sprite Driver, the game would eventually crash. I also tried alternative Scrolling Methods, though nothing seemed to be as Fast as SCR HW ROLL. Fortunately a ;; -fast- scrolling.
    11 KB (1,894 words) - 00:55, 26 May 2018
  • ...AMSDOS version to allow individual sections of the display to be split or scrolling. Amstrad's implementation of CPM is assumed and that printing goes to the f
    7 KB (1,244 words) - 08:23, 19 January 2024
  • * Scrolling Scenery (Andrew Wyatt) Image:Scenery37.gif|<center>Scrolling Scenery</center>
    1 KB (180 words) - 08:24, 4 August 2020

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