Last modified on 20 March 2012, at 07:19


Revision as of 07:19, 20 March 2012 by Ygdrazil (Talk | contribs)

Demo by Optimus with graphics by Voxfreax and music by Sice. It showcases a ray-casting engine resembling the Doom title; the user can actually navigate the generated labyrinth. Wolfenstrad was developed in SDCC C code and Z80 assembly.



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