https://www.cpcwiki.eu/api.php?action=feedcontributions&user=RockRiver&feedformat=atomCPCWiki - THE Amstrad CPC encyclopedia! - User contributions [en]2024-03-29T07:06:33ZUser contributionsMediaWiki 1.25.1https://www.cpcwiki.eu/index.php?title=BonnyDOS&diff=97099BonnyDOS2017-01-29T05:45:00Z<p>RockRiver: </p>
<hr />
<div>[[Image:Bdos screenshot.JPG|thumb|300px|BonnyDOS after boot]] <br />
<br />
'''BonnyDOS''' is a system extension to [[AMSDOS|AMSDOS]] by [[Brueggi|Brueggi]] of [[Noob Inc.|Noob Inc.]] ([[Timo Brueggmann|Timo Brueggmann]]). This extension allows the use of a harddisc which is connected with the [[SYMBiFACE II|SYMBiFACE II]]. BonnyDOS uses its own filesystem called [[BFS16|BFS16]]. <br />
<br />
<br> <br />
<br />
== Features ==<br />
<br />
*Up to 20 Partitions <br />
*Partition-Size up to 2 GB <br />
*A kind of "ENV-Variables" <br />
*COMMAND-Directory (comparable with C:\DOS) <br />
*PATH-Variable <br />
*optional Autoboot (Basic+BINary files) <br />
*optional Functionkey-Definition <br />
*Protected Files and Directories<br />
*support FAT12 MS-DOS/MSX-DOS 720k disc on drive B<br />
<br />
<br> <br />
<br />
With an additional Tool, it is possible to read/write BFS16-Drives on PC. More Tools are available on the BonnyDOS System-Disk. <br />
<br />
== Commands ==<br />
<br />
BonnyDOS has approximatly 45 [[RSX|RSX]] commands, which can be used in AMSDOS. <br />
<pre>|0, |1, |LOGIN, |LOGOUT, |DCOPY, |COPYD, |FCAT, |FDEL, |FGET, |FPUT<br />
|COPY, |C, |AMS, |STANDBY, |FORMAT, |MD, |CD, |RD, |DEL, |ATTRIB<br />
|RE, |SORT, |FIND, |PART, |CATS, |HERR, |FGET, |FPUT, |FCAT, |FDEL<br />
|ECHO.ON, |ECHO.OFF, |RDIR, |GDIR, |SNA, |SETUP, |INFO, |PFREE,<br />
|PSIZE, |ADRV, |REBOOT, |FT.ON, |FT.OFF, |PAGE, |GETENV, |SET, |EXAMINE, |TYPE, |VERSION<br />
</pre> <br />
== Links ==<br />
<br />
[https://web.archive.org/web/20130502074946/http://brueggi.amiga-resistance.info/ BDOS and BDOS/286]<br />
<br />
== Manual ==<br />
<br />
* [[Media:BDOS_1.72.pdf|BonnyDOS User Manual (German)]] (pdf)<br />
* [[Media:BonnyDOS.pdf|BonnyDOS User Manual (Spanish)]] (pdf)<br />
* [[Media:Amstrad_CPC_BonnyDOS_User_Manual_English.pdf|BonnyDOS User Manual (English)]] (pdf)<br />
* [[Media:BDOS_ROM_1.72.zip|BonnyDOS ROMs]]<br />
* [[Media:BDOS_SystemDisks.zip|BonnyDOS System Disks]]<br />
<br />
[[Category:Disc Operating_System]] [[Category:Manual]]</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=ABBA_switch&diff=97098ABBA switch2017-01-29T05:42:52Z<p>RockRiver: </p>
<hr />
<div>=== ABBA Switch for Classic CPC ===<br />
<br />
[[Image:ABBA switch.jpg|600px]]<br />
<br />
<br />
----<br />
<br />
=== ABBA Switch for Plus CPC ===<br />
<br />
Because the pinouts are slightly different on the CPC6128 Plus, the description above cannot be used. I've chosen safe places to make the connects so that this modification can be safely carried out by those who may be worried about damaging their Plus due to a lack of soldering skills. To access the external DS1 signal, you can simply cut the pin at the rear of the 36 way connector. Pin 11 (the sixth pin from the left) should be cut roughly in the centre of the pin. The part of the pin still connected to the PCB is pin A and pin B is the other half which should be still connected to the actual socket.<br />
<br />
<br />
[[Image:ABBA_Ext_Cut.png|center|400px]]<br />
<br />
<br />
The internal drive select DS0 is pin 4, the fourth wire from the top (starting at the red wire). Carefully separate this wire from flat cable using a blade and cut this wire in the centre also. The wire on the PCB side is pin C and the wire connected to the drives connector is pin D.<br />
<br />
<br />
[[Image:ABBA_Int_Cut.png|center|400px]]<br />
<br />
<br />
The pins marked A and C are the signal sources and should be connected to the two inner pins of a DPDT toggle switch. The pins marked B and D should be connected to the outer pins of the switch which have been cross connected as shown below.<br />
<br />
<br />
[[Image:ABBA_X_Sw.PNG|center|400px]]<br />
<br />
<br />
When all connections have been made, mount the switch in the position of your choice. I chose to put the switch directly behind the internal drive, but the Plus has lots of other spare surfaces for switches, unlike the classic CPC.<br />
<br />
<br />
----<br />
<br />
=== Software supporting bigger disc formats on A ===<br />
Only few OS / DOS will support 80 Track DS formats (f.e. Vortex, RoDOS, etc...) on drive A.<br />
* [[Dobbertin]] [[D-DOS]] (not [[XD-DOS]])<br />
* [[FutureSoft]]'s [[FutureOS]]<br />
* [[Romantic Robot]]'s [[RODOS]]<br />
<br />
<br />
----<br />
<br />
=== Software supporting FAT12 MS-DOS/MSX-DOS 720k disc format on B ===<br />
* [[Noob Inc.]]'s [[BonnyDOS]]<br />
<br />
<br />
[[Category:DIY]]<br />
[[Category:FutureOS]]<br />
[[Category:Peripherals]]</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=CF2_Compact_Floppy_Disc&diff=97067CF2 Compact Floppy Disc2017-01-19T10:14:04Z<p>RockRiver: </p>
<hr />
<div>[[Category:DATA Storage]]<br />
The 3" discs for the [[Amstrad Disk Drive]] are called '''CF2''' (Compact Floppy Disc). CF2 discs were produced by [[AMSOFT]], MAXELL, [[Schneider]], Panasonic. In late eighties, cheaper Noname discs were also available (although these were rather unreliable).<br />
<br />
Capacity is 180 Kbytes per side (the discs can be flipped to access the other side, giving a total of 360 Kbytes per disc).<br />
<br />
Dimensions are 80x100x5mm. (more or less, depending the manufacturer)<br />
<br />
(This article, [[:File:Amstrad Computer User8504 072.jpg]], also mentions something called Hitachi HFD-2 discs.)<br />
<br />
In 1982 to 1983, there were some "microfloppy" formats competing to replace the 5¼″ floppy. However, in 1984 Apple choose the Sony 3½″ drives for their Macintosh computer. The Sony format became the de facto microfloppy standard but other formats, including the Hitachi 3″ and the 5¼″ still had plenty of life left in it. In 1987 IBM choose 3½″ in PS/2 PC architecture.<br />
<br />
Alan Sugar, sign a deal with the manufacturers of three-inch disk drives to sell him units at a fixed percentage beneath the lowest-priced 3.5-inch drive, he got the cheapest option going for generations of computers. In 1985 a CPC computer appeared with 3" floppy. Towards the end, it was rumoured, Hitachi had to keep a factory going just for Amstrad — it lost money on each drive, but not as much as if it had broken the contract—. 3" format saw its finest hour in the PCW range of CP/M word processors which sold by the million: its passing leaves the world with a legacy of documents.<br />
<br />
* CF2 Drive hardware makers: <br />
Hitachi, Matsushita, Maxell, Teac, Amstrad<br />
<br />
* Computers and Media Drives that use 3" CF2 standard:<br />
- AMDECK (AMDISK) [1982] : external drive for TRS-80 , IBM PC , Atari 400/800 , Apple II<br />
- YAMAHA MDR-1 [1983] : sequencer for professional organs. Pre-MIDI <br />
- National MyBrain 3000 [1983] : computer<br />
- Gavilan Laptop [1983]<br />
- Tatung Einstein [1984]<br />
- Oric Atmos external Disc Drive [1984]<br />
- Sega SF-7000 Disc Drive (for Sega SC-3000 computer) [1984]<br />
- Timex FDD / FDD-3000 drive ( for ZX Spectrum and Timex ) [1985]<br />
- Amstrad / Schneider CPC [1985]<br />
- Amstrad / Schneider PCW (8000 series) [1985]<br />
- Sinclair Spectrum +3 [1987]<br />
- Amstrad PCW 9000 series [1987]<br />
- Amstrad CPC+ [1990]<br />
<br />
PCW 8000 drive B or 9000 series drive A can handle the DD format (720k). Spectrum +3 bios can handle too if you add one of those PCW CF2-DD units (or 3,5" drive). Some CPC utils and ROMS would use PCW format (Knife) or PC DOS FAT12 720k format (BonnyDOS) (SymbOS).<br />
<br />
== 3 Inch Discs Comments from John King ==<br />
<br />
There is not much to be said about these 3 inch discs other than there is only one type but produced by a number of different manufacturers -- some good quality, many bad quality. I have identified what the years have shown me to be good quality, long lasting discs but beware do not judge the discs you might be offered by their paper labels as many cheap copies from suspect makers have appear in the market place, look at the discs themselves. <br />
<br />
'''The Good'''<br />
<br />
*[[Media:CF2DD Blue.jpg|Genuine Amsoft (Amstrad) 3" CF-2DD]]: This type of disc was originally supplied for the double head 720K drives at an enhanced price, then Amstrad admitted that these discs were no different to their other offering (see the first disc).<br />
<br />
'''The Bad'''<br />
<br />
*[[Media:BLANK5.JPG|Dixions Store supplied]]: Found to be unreliable and not to servive the rigours of time -- to be avoided at all costs!<br />
*Maker Unknown - [[Media:BLANK6.JPG|Blank6]] & [[Media:Blank11.jpg|Blank11]]: These discs are found to be unreliable and do not last the rigours of time -- to be avoided at all costs.<br />
*[[Media:Blank7.jpg|Copy (or poor quality) Amsoft]]: These discs normally come with an Amsoft label and I am lead to believe that they are cheap copies -- to be aviod at all costs. These discs tend to become corrupt and or fall to pieces.<br />
*[[Media:BLANK8.JPG|Wiz Disc]]: Origin of manufacture is unknown but a test of six discs from the same batch revealled that most would not format to 720K but were fine at 180K -- to be avioded at all costs.<br />
*[[Media:BLANK9.JPG|Diskxpress]]: Supplied by Diskxpress -- to be avioded at all costs.<br />
<br />
'''And the should know better'''<br />
<br />
*[[Media:Blank10.jpg|A look-a-like Maxell 3]]: Poor quality, jams in drive. Note no serial number on side 'B' unlike the Maxell disc it is trying to copy!<br />
<br />
<br />
My comments - Jonathanen: When John King has told me about CF-2DD discs for the first time after I've purchased one of them (with the [[Media:CF2DD Blue.jpg|Blue label]]) back in Friday 2nd April 2004 as a souvenir as well purchasing other Amstrad CPC / PCW stuff from him (I was his regular customer, always calling him to reserve the items for me to collect after I've checked out his web site and then I travel 2 - 3 hrs by train, checking / testing out the merchandise at his house when I got there, collect, paid him by cash and then make another 2 - 3 hrs back on my way home, I didn't care how far he lives or how heavy the items that I'm carrying on my way back, as long I got the items that I always wanted), I thought he was making it up, until when I got home and decided to tested out his own theory, it turns out that he is right along and it works perfectly. Then, I've tried the reverse order using any standard CF-2 discs as CF-2DD discs, and it turns out that I'm right as well, as it works perfectly - check out my [http://www.jonathanen.com/pages/Help/badsector.html "Re-using 3 Inch Floppy Discs with Bad Sectors"] link to see what I mean.<br />
<br />
== Pictures ==<br />
<gallery caption="Floppy Discs used by Amstrad CPC / PCW & +3 - The Good from John King"><br />
<br />
<gallery><br />
File:Cf2 amsoft box and disc.jpg|Amsoft<br />
File:CF2 Case.jpg|Amsoft CF2 in Jewel Case (Sealed)<br />
File:Cf2 maxell pack.jpg|Maxell (pack)<br />
File:Cf2 maxell.jpg|Maxell<br />
File:BLANK2.JPG|Tatung - Picture from John King<br />
File:CF2D.jpg|Maxell CF2-D for Amstrad PCW (Sealed)<br />
File:CF2DD Blue.jpg|Amsoft CF2DD for Amstrad PCW<br />
</gallery><br />
<br />
<gallery caption="The Good or The bad ???"><br />
<gallery><br />
File:CF2 Panasonic low.jpg|Panasonic<br />
File:Cf2 schneider system disc.jpg|Schneider<br />
File:Cf2 schneider box.jpg|Schneider<br />
</gallery><br />
<br />
<gallery caption="The Bad - from John King"><br />
<gallery><br />
File:CF2 Noname.jpg|Noname<br />
File:BLANK5.JPG|Dixions - Picture from John King<br />
File:BLANK6.JPG|Unknown - Picture from John King<br />
File:Blank7.jpg|Copy (or poor quality) Amsoft 3" - Picture from John King<br />
File:BLANK8.JPG|Wiz Disc - Picture from John King<br />
File:BLANK9.JPG|Diskxpress - Picture from John King<br />
File:Blank11.jpg|Unknown - Picture from John King<br />
<br />
</gallery><br />
<br />
<gallery caption="And the should know better - from John King"><br />
<gallery><br />
File:Blank10.jpg|A look-a-like Maxell 3" - Picture from John King<br />
</gallery></div>RockRiverhttps://www.cpcwiki.eu/index.php?title=CF2_Compact_Floppy_Disc&diff=97066CF2 Compact Floppy Disc2017-01-19T10:10:15Z<p>RockRiver: </p>
<hr />
<div>[[Category:DATA Storage]]<br />
The 3" discs for the [[Amstrad Disk Drive]] are called '''CF2''' (Compact Floppy Disc). CF2 discs were produced by [[AMSOFT]], MAXELL, [[Schneider]], Panasonic. In late eighties, cheaper Noname discs were also available (although these were rather unreliable).<br />
<br />
Capacity is 180 Kbytes per side (the discs can be flipped to access the other side, giving a total of 360 Kbytes per disc).<br />
<br />
Dimensions are 80x100x5mm. (more or less, depending the manufacturer)<br />
<br />
(This article, [[:File:Amstrad Computer User8504 072.jpg]], also mentions something called Hitachi HFD-2 discs.)<br />
<br />
In 1982 to 1983, there were some "microfloppy" formats competing to replace the 5¼″ floppy. However, in 1984 Apple choose the Sony 3½″ drives for their Macintosh computer. The Sony format became the de facto microfloppy standard but other formats, including the Hitachi 3″ and the 5¼″ still had plenty of life left in it. In 1987 IBM choose 3½″ in PS/2 PC architecture.<br />
<br />
Alan Sugar, sign a deal with the manufacturers of three-inch disk drives to sell him units at a fixed percentage beneath the lowest-priced 3.5-inch drive, he got the cheapest option going for generations of computers. In 1985 a CPC computer appeared with 3" floppy. Towards the end, it was rumoured, Hitachi had to keep a factory going just for Amstrad — it lost money on each drive, but not as much as if it had broken the contract. 3" format saw its finest hour in the PCW range of CP/M word processors which sold by the million: its passing leaves the world with a legacy of documents.<br />
<br />
* CF2 Drive hardware makers: <br />
Hitachi, Matsushita, Maxell, Teac, Amstrad<br />
<br />
* Computers and Media Drives that use 3" CF2 standard:<br />
- AMDECK (AMDISK) [1982] : external drive for TRS-80 , IBM PC , Atari 400/800 , Apple II<br />
- YAMAHA MDR-1 [1983] : sequencer for professional organs. Pre-MIDI <br />
- National MyBrain 3000 [1983] : computer<br />
- Gavilan Laptop [1983]<br />
- Tatung Einstein [1984]<br />
- Oric Atmos external Disc Drive [1984]<br />
- Sega SF-7000 Disc Drive (for Sega SC-3000 computer) [1984]<br />
- Timex FDD / FDD-3000 drive ( for ZX Spectrum and Timex ) [1985]<br />
- Amstrad / Schneider CPC [1985]<br />
- Amstrad / Schneider PCW (8000 series) [1985]<br />
- Sinclair Spectrum +3 [1987]<br />
- Amstrad PCW 9000 series [1987]<br />
- Amstrad CPC+ [1990]<br />
<br />
PCW 8000 drive B or 9000 series drive A can handle the DD format (720k). Spectrum +3 bios can handle too if you add one of those PCW CF2-DD units (or 3,5" drive). Some CPC utils and ROMS would use PCW format (Knife) or PC DOS FAT12 720k format (BonnyDOS) (SymbOS).<br />
<br />
== 3 Inch Discs Comments from John King ==<br />
<br />
There is not much to be said about these 3 inch discs other than there is only one type but produced by a number of different manufacturers -- some good quality, many bad quality. I have identified what the years have shown me to be good quality, long lasting discs but beware do not judge the discs you might be offered by their paper labels as many cheap copies from suspect makers have appear in the market place, look at the discs themselves. <br />
<br />
'''The Good'''<br />
<br />
*[[Media:CF2DD Blue.jpg|Genuine Amsoft (Amstrad) 3" CF-2DD]]: This type of disc was originally supplied for the double head 720K drives at an enhanced price, then Amstrad admitted that these discs were no different to their other offering (see the first disc).<br />
<br />
'''The Bad'''<br />
<br />
*[[Media:BLANK5.JPG|Dixions Store supplied]]: Found to be unreliable and not to servive the rigours of time -- to be avoided at all costs!<br />
*Maker Unknown - [[Media:BLANK6.JPG|Blank6]] & [[Media:Blank11.jpg|Blank11]]: These discs are found to be unreliable and do not last the rigours of time -- to be avoided at all costs.<br />
*[[Media:Blank7.jpg|Copy (or poor quality) Amsoft]]: These discs normally come with an Amsoft label and I am lead to believe that they are cheap copies -- to be aviod at all costs. These discs tend to become corrupt and or fall to pieces.<br />
*[[Media:BLANK8.JPG|Wiz Disc]]: Origin of manufacture is unknown but a test of six discs from the same batch revealled that most would not format to 720K but were fine at 180K -- to be avioded at all costs.<br />
*[[Media:BLANK9.JPG|Diskxpress]]: Supplied by Diskxpress -- to be avioded at all costs.<br />
<br />
'''And the should know better'''<br />
<br />
*[[Media:Blank10.jpg|A look-a-like Maxell 3]]: Poor quality, jams in drive. Note no serial number on side 'B' unlike the Maxell disc it is trying to copy!<br />
<br />
<br />
My comments - Jonathanen: When John King has told me about CF-2DD discs for the first time after I've purchased one of them (with the [[Media:CF2DD Blue.jpg|Blue label]]) back in Friday 2nd April 2004 as a souvenir as well purchasing other Amstrad CPC / PCW stuff from him (I was his regular customer, always calling him to reserve the items for me to collect after I've checked out his web site and then I travel 2 - 3 hrs by train, checking / testing out the merchandise at his house when I got there, collect, paid him by cash and then make another 2 - 3 hrs back on my way home, I didn't care how far he lives or how heavy the items that I'm carrying on my way back, as long I got the items that I always wanted), I thought he was making it up, until when I got home and decided to tested out his own theory, it turns out that he is right along and it works perfectly. Then, I've tried the reverse order using any standard CF-2 discs as CF-2DD discs, and it turns out that I'm right as well, as it works perfectly - check out my [http://www.jonathanen.com/pages/Help/badsector.html "Re-using 3 Inch Floppy Discs with Bad Sectors"] link to see what I mean.<br />
<br />
== Pictures ==<br />
<gallery caption="Floppy Discs used by Amstrad CPC / PCW & +3 - The Good from John King"><br />
<br />
<gallery><br />
File:Cf2 amsoft box and disc.jpg|Amsoft<br />
File:CF2 Case.jpg|Amsoft CF2 in Jewel Case (Sealed)<br />
File:Cf2 maxell pack.jpg|Maxell (pack)<br />
File:Cf2 maxell.jpg|Maxell<br />
File:BLANK2.JPG|Tatung - Picture from John King<br />
File:CF2D.jpg|Maxell CF2-D for Amstrad PCW (Sealed)<br />
File:CF2DD Blue.jpg|Amsoft CF2DD for Amstrad PCW<br />
</gallery><br />
<br />
<gallery caption="The Good or The bad ???"><br />
<gallery><br />
File:CF2 Panasonic low.jpg|Panasonic<br />
File:Cf2 schneider system disc.jpg|Schneider<br />
File:Cf2 schneider box.jpg|Schneider<br />
</gallery><br />
<br />
<gallery caption="The Bad - from John King"><br />
<gallery><br />
File:CF2 Noname.jpg|Noname<br />
File:BLANK5.JPG|Dixions - Picture from John King<br />
File:BLANK6.JPG|Unknown - Picture from John King<br />
File:Blank7.jpg|Copy (or poor quality) Amsoft 3" - Picture from John King<br />
File:BLANK8.JPG|Wiz Disc - Picture from John King<br />
File:BLANK9.JPG|Diskxpress - Picture from John King<br />
File:Blank11.jpg|Unknown - Picture from John King<br />
<br />
</gallery><br />
<br />
<gallery caption="And the should know better - from John King"><br />
<gallery><br />
File:Blank10.jpg|A look-a-like Maxell 3" - Picture from John King<br />
</gallery></div>RockRiverhttps://www.cpcwiki.eu/index.php?title=CF2_Compact_Floppy_Disc&diff=97065CF2 Compact Floppy Disc2017-01-19T10:05:15Z<p>RockRiver: </p>
<hr />
<div>[[Category:DATA Storage]]<br />
The 3" discs for the [[Amstrad Disk Drive]] are called '''CF2''' (Compact Floppy Disc). CF2 discs were produced by [[AMSOFT]], MAXELL, [[Schneider]], Panasonic. In late eighties, cheaper Noname discs were also available (although these were rather unreliable).<br />
<br />
Capacity is 180 Kbytes per side (the discs can be flipped to access the other side, giving a total of 360 Kbytes per disc).<br />
<br />
Dimensions are 80x100x5mm. (more or less, depending the manufacturer)<br />
<br />
(This article, [[:File:Amstrad Computer User8504 072.jpg]], also mentions something called Hitachi HFD-2 discs.)<br />
<br />
In 1982 to 1983, there were some "microfloppy" formats competing to replace the 5¼″ floppy. However, in 1984 Apple choose the Sony 3½″ drives for their Macintosh computer. The Sony format became the de facto microfloppy standard but other formats, including the Hitachi 3″ and the 5¼″ still had plenty of life left in it. In 1987 IBM choose 3½″ in PS/2 PC architecture.<br />
<br />
Alan Sugar, sign a deal with the manufacturers of three-inch disk drives to sell him units at a fixed percentage beneath the lowest-priced 3.5-inch drive, he got the cheapest option going for generations of computers. In 1985 a CPC computer appeared with 3" floppy. Towards the end, it was rumoured, Hitachi had to keep a factory going just for Amstrad — it lost money on each drive, but not as much as if it had broken the contract. 3" format saw its finest hour in the PCW range of CP/M word processors which sold by the million: its passing leaves the world with a legacy of documents.<br />
<br />
* CF2 Drive hardware makers: <br />
Hitachi, Matsushita, Maxell, Teac, Amstrad<br />
<br />
* Computers and Media Drives that use 3" CF2 standard:<br />
- AMDECK (AMDISK) [1982] : external drive for TRS-80 , IBM PC , Atari 400/800 , Apple II<br />
- YAMAHA MDR-1 [1983] : sequencer for professional organs. Pre-MIDI <br />
- National MyBrain 3000 [1983] : computer<br />
- Gavilan Laptop [1983]<br />
- Tatung Einstein [1984]<br />
- Oric Atmos external Disc Drive [1984]<br />
- Sega SF-7000 Disc Drive (for Sega SC-3000 computer) [1984]<br />
- Timex FDD / FDD-3000 drive ( for ZX Spectrum and Timex ) [1985]<br />
- Amstrad / Schneider CPC [1985]<br />
- Amstrad / Schneider PCW (8000 series) [1985]<br />
- Sinclair Spectrum +3 [1987]<br />
- Amstrad PCW 9000 series [1987]<br />
- Amstrad CPC+ [1990]<br />
<br />
PCW 8000 drive B or 9000 series drive A can handle the DD format (720k). Spectrum +3 bios can handle too if you add one of those PCW units (or 3,5" drive). Some CPC utils and ROMS would use PCW format (Knife) or PC DOS 720k format (BonnyDOS)<br />
<br />
== 3 Inch Discs Comments from John King ==<br />
<br />
There is not much to be said about these 3 inch discs other than there is only one type but produced by a number of different manufacturers -- some good quality, many bad quality. I have identified what the years have shown me to be good quality, long lasting discs but beware do not judge the discs you might be offered by their paper labels as many cheap copies from suspect makers have appear in the market place, look at the discs themselves. <br />
<br />
'''The Good'''<br />
<br />
*[[Media:CF2DD Blue.jpg|Genuine Amsoft (Amstrad) 3" CF-2DD]]: This type of disc was originally supplied for the double head 720K drives at an enhanced price, then Amstrad admitted that these discs were no different to their other offering (see the first disc).<br />
<br />
'''The Bad'''<br />
<br />
*[[Media:BLANK5.JPG|Dixions Store supplied]]: Found to be unreliable and not to servive the rigours of time -- to be avoided at all costs!<br />
*Maker Unknown - [[Media:BLANK6.JPG|Blank6]] & [[Media:Blank11.jpg|Blank11]]: These discs are found to be unreliable and do not last the rigours of time -- to be avoided at all costs.<br />
*[[Media:Blank7.jpg|Copy (or poor quality) Amsoft]]: These discs normally come with an Amsoft label and I am lead to believe that they are cheap copies -- to be aviod at all costs. These discs tend to become corrupt and or fall to pieces.<br />
*[[Media:BLANK8.JPG|Wiz Disc]]: Origin of manufacture is unknown but a test of six discs from the same batch revealled that most would not format to 720K but were fine at 180K -- to be avioded at all costs.<br />
*[[Media:BLANK9.JPG|Diskxpress]]: Supplied by Diskxpress -- to be avioded at all costs.<br />
<br />
'''And the should know better'''<br />
<br />
*[[Media:Blank10.jpg|A look-a-like Maxell 3]]: Poor quality, jams in drive. Note no serial number on side 'B' unlike the Maxell disc it is trying to copy!<br />
<br />
<br />
My comments - Jonathanen: When John King has told me about CF-2DD discs for the first time after I've purchased one of them (with the [[Media:CF2DD Blue.jpg|Blue label]]) back in Friday 2nd April 2004 as a souvenir as well purchasing other Amstrad CPC / PCW stuff from him (I was his regular customer, always calling him to reserve the items for me to collect after I've checked out his web site and then I travel 2 - 3 hrs by train, checking / testing out the merchandise at his house when I got there, collect, paid him by cash and then make another 2 - 3 hrs back on my way home, I didn't care how far he lives or how heavy the items that I'm carrying on my way back, as long I got the items that I always wanted), I thought he was making it up, until when I got home and decided to tested out his own theory, it turns out that he is right along and it works perfectly. Then, I've tried the reverse order using any standard CF-2 discs as CF-2DD discs, and it turns out that I'm right as well, as it works perfectly - check out my [http://www.jonathanen.com/pages/Help/badsector.html "Re-using 3 Inch Floppy Discs with Bad Sectors"] link to see what I mean.<br />
<br />
== Pictures ==<br />
<gallery caption="Floppy Discs used by Amstrad CPC / PCW & +3 - The Good from John King"><br />
<br />
<gallery><br />
File:Cf2 amsoft box and disc.jpg|Amsoft<br />
File:CF2 Case.jpg|Amsoft CF2 in Jewel Case (Sealed)<br />
File:Cf2 maxell pack.jpg|Maxell (pack)<br />
File:Cf2 maxell.jpg|Maxell<br />
File:BLANK2.JPG|Tatung - Picture from John King<br />
File:CF2D.jpg|Maxell CF2-D for Amstrad PCW (Sealed)<br />
File:CF2DD Blue.jpg|Amsoft CF2DD for Amstrad PCW<br />
</gallery><br />
<br />
<gallery caption="The Good or The bad ???"><br />
<gallery><br />
File:CF2 Panasonic low.jpg|Panasonic<br />
File:Cf2 schneider system disc.jpg|Schneider<br />
File:Cf2 schneider box.jpg|Schneider<br />
</gallery><br />
<br />
<gallery caption="The Bad - from John King"><br />
<gallery><br />
File:CF2 Noname.jpg|Noname<br />
File:BLANK5.JPG|Dixions - Picture from John King<br />
File:BLANK6.JPG|Unknown - Picture from John King<br />
File:Blank7.jpg|Copy (or poor quality) Amsoft 3" - Picture from John King<br />
File:BLANK8.JPG|Wiz Disc - Picture from John King<br />
File:BLANK9.JPG|Diskxpress - Picture from John King<br />
File:Blank11.jpg|Unknown - Picture from John King<br />
<br />
</gallery><br />
<br />
<gallery caption="And the should know better - from John King"><br />
<gallery><br />
File:Blank10.jpg|A look-a-like Maxell 3" - Picture from John King<br />
</gallery></div>RockRiverhttps://www.cpcwiki.eu/index.php?title=CF2_Compact_Floppy_Disc&diff=97052CF2 Compact Floppy Disc2017-01-15T08:24:01Z<p>RockRiver: </p>
<hr />
<div>[[Category:DATA Storage]]<br />
The 3" discs for the [[Amstrad Disk Drive]] are called '''CF2''' (Compact Floppy Disc). CF2 discs were produced by [[AMSOFT]], MAXELL, [[Schneider]], Panasonic. In late eighties, cheaper Noname discs were also available (although these were rather unreliable).<br />
<br />
Capacity is 180 Kbytes per side (the discs can be flipped to access the other side, giving a total of 360 Kbytes per disc).<br />
<br />
Dimensions are 80x100x5mm. (more or less, depending the manufacturer)<br />
<br />
(This article, [[:File:Amstrad Computer User8504 072.jpg]], also mentions something called Hitachi HFD-2 discs.)<br />
<br />
* CF2 Drive hardware makers: <br />
Hitachi, Matsushita, Maxell, Teac, Amstrad<br />
<br />
* Computers and Media Drives that use 3" CF2 standard:<br />
- AMDECK (AMDISK) [1982] : external drive for TRS-80 , IBM PC , Atari 400/800 , Apple II<br />
- YAMAHA MDR-1 [1983] : squencer for professional organs. Pre-MIDI <br />
- National MyBrain 3000 [1983] : computer<br />
- Gavilan Laptop [1983]<br />
- Tatung Einstein [1984]<br />
- Oric Atmos external Disc Drive [1984]<br />
- Sega SF-7000 Disc Drive (for Sega SC-3000 computer) [1984]<br />
- Timex FDD / FDD-3000 drive ( for ZX Spectrum and Timex ) [1985]<br />
- Amstrad / Schneider CPC [1985]<br />
- Amstrad / Schneider PCW [1985]<br />
- Sinclair Spectrum +3 [1987]<br />
- Amstrad CPC+ [1990]<br />
== 3 Inch Discs Comments from John King ==<br />
<br />
There is not much to be said about these 3 inch discs other than there is only one type but produced by a number of different manufacturers -- some good quality, many bad quality. I have identified what the years have shown me to be good quality, long lasting discs but beware do not judge the discs you might be offered by their paper labels as many cheap copies from suspect makers have appear in the market place, look at the discs themselves. <br />
<br />
'''The Good'''<br />
<br />
*[[Media:CF2DD Blue.jpg|Genuine Amsoft (Amstrad) 3" CF-2DD]]: This type of disc was originally supplied for the double head 720K drives at an enhanced price, then Amstrad admitted that these discs were no different to their other offering (see the first disc).<br />
<br />
'''The Bad'''<br />
<br />
*[[Media:BLANK5.JPG|Dixions Store supplied]]: Found to be unreliable and not to servive the rigours of time -- to be avoided at all costs!<br />
*Maker Unknown - [[Media:BLANK6.JPG|Blank6]] & [[Media:Blank11.jpg|Blank11]]: These discs are found to be unreliable and do not last the rigours of time -- to be avoided at all costs.<br />
*[[Media:Blank7.jpg|Copy (or poor quality) Amsoft]]: These discs normally come with an Amsoft label and I am lead to believe that they are cheap copies -- to be aviod at all costs. These discs tend to become corrupt and or fall to pieces.<br />
*[[Media:BLANK8.JPG|Wiz Disc]]: Origin of manufacture is unknown but a test of six discs from the same batch revealled that most would not format to 720K but were fine at 180K -- to be avioded at all costs.<br />
*[[Media:BLANK9.JPG|Diskxpress]]: Supplied by Diskxpress -- to be avioded at all costs.<br />
<br />
'''And the should know better'''<br />
<br />
*[[Media:Blank10.jpg|A look-a-like Maxell 3]]: Poor quality, jams in drive. Note no serial number on side 'B' unlike the Maxell disc it is trying to copy!<br />
<br />
<br />
My comments - Jonathanen: When John King has told me about CF-2DD discs for the first time after I've purchased one of them (with the [[Media:CF2DD Blue.jpg|Blue label]]) back in Friday 2nd April 2004 as a souvenir as well purchasing other Amstrad CPC / PCW stuff from him (I was his regular customer, always calling him to reserve the items for me to collect after I've checked out his web site and then I travel 2 - 3 hrs by train, checking / testing out the merchandise at his house when I got there, collect, paid him by cash and then make another 2 - 3 hrs back on my way home, I didn't care how far he lives or how heavy the items that I'm carrying on my way back, as long I got the items that I always wanted), I thought he was making it up, until when I got home and decided to tested out his own theory, it turns out that he is right along and it works perfectly. Then, I've tried the reverse order using any standard CF-2 discs as CF-2DD discs, and it turns out that I'm right as well, as it works perfectly - check out my [http://www.jonathanen.com/pages/Help/badsector.html "Re-using 3 Inch Floppy Discs with Bad Sectors"] link to see what I mean.<br />
<br />
== Pictures ==<br />
<gallery caption="Floppy Discs used by Amstrad CPC / PCW & +3 - The Good from John King"><br />
<br />
<gallery><br />
File:Cf2 amsoft box and disc.jpg|Amsoft<br />
File:CF2 Case.jpg|Amsoft CF2 in Jewel Case (Sealed)<br />
File:Cf2 maxell pack.jpg|Maxell (pack)<br />
File:Cf2 maxell.jpg|Maxell<br />
File:BLANK2.JPG|Tatung - Picture from John King<br />
File:CF2D.jpg|Maxell CF2-D for Amstrad PCW (Sealed)<br />
File:CF2DD Blue.jpg|Amsoft CF2DD for Amstrad PCW<br />
</gallery><br />
<br />
<gallery caption="The Good or The bad ???"><br />
<gallery><br />
File:CF2 Panasonic low.jpg|Panasonic<br />
File:Cf2 schneider system disc.jpg|Schneider<br />
File:Cf2 schneider box.jpg|Schneider<br />
</gallery><br />
<br />
<gallery caption="The Bad - from John King"><br />
<gallery><br />
File:CF2 Noname.jpg|Noname<br />
File:BLANK5.JPG|Dixions - Picture from John King<br />
File:BLANK6.JPG|Unknown - Picture from John King<br />
File:Blank7.jpg|Copy (or poor quality) Amsoft 3" - Picture from John King<br />
File:BLANK8.JPG|Wiz Disc - Picture from John King<br />
File:BLANK9.JPG|Diskxpress - Picture from John King<br />
File:Blank11.jpg|Unknown - Picture from John King<br />
<br />
</gallery><br />
<br />
<gallery caption="And the should know better - from John King"><br />
<gallery><br />
File:Blank10.jpg|A look-a-like Maxell 3" - Picture from John King<br />
</gallery></div>RockRiverhttps://www.cpcwiki.eu/index.php?title=AYC&diff=95712AYC2016-05-11T09:15:39Z<p>RockRiver: </p>
<hr />
<div>Generic Standard file in CPC music. Really is a de-compressed and re-compressed [[YM]] file.<br />
<br />
The "plain" YM format can not be played on CPC, because it uses LHA packing which is not unpackable in realtime. You need the AYC toolkit or YMcruncher to convert them to AYC, then you should be able to play them with various tools.<br />
<br />
You can extract (rip) CPC music (or from another 8-16bit system) with your emulator to YM file and convert to AYC file to use it on CPC.<br />
The author of this great idea is [[Madram]] from [[Overlanders]].<br />
<br />
<br />
<br />
== AYC players (inside CPC system) ==<br />
----<br />
- AYCplayer by OVL (MadRam & Beb = Overlanders) [Thanks to F-Key to preserve it]<br />
New font screen, a trick to pass the slow and weighty 16k screen...<br />
* [[Media:Aycplay.zip]] (zipped .DSK file)<br />
[[File:AYCplayer.PNG|275px|thumb|center|AYCplayer - CPC screen view]]<br />
<br />
----<br />
- Dual Module Player by Hermol<br />
<br />
http://www.cpc-power.com/index.php?page=detail&num=5251<br />
<br />
- TsP The Soundtrackker Player by TomEtJerry<br />
<br />
http://www.cpc-power.com/index.php?page=detail&num=5075<br />
<br />
<br />
<br />
<br />
<br />
== YM to AYC utils ==<br />
----<br />
- CPC amsdos --> YM2AY (Kit ayc) by MadRam<br />
<br />
<br />
<br />
- PCwin --> YMcruncher by F-key<br />
<br />
<br />
<br />
== AYC file format ==<br />
----<br />
An AYC file is basically just a particular YM file that has been compressed using a Lempel-Ziv like algorithm.<br /><br />
There are two main sections inside an AYC file:<br /><br />
* Header<br />
* Data<br />
<br />
=== Header ===<br />
<br />
The header contains info about the tune duration, the registers data offset in the file and the buffers sizes for decompression.<br />
{| class="wikitable"<br />
|-<br />
! Offset !! Size !! Description<br />
|-<br />
| #00 || 2 || Song duration (number of vertical refresh period)<br />
|-<br />
| #02 || 1 || Buffer size<sup>1</sup> for register 0<br />
|-<br />
| #03 || 2 || Crunched data offset<sup>2</sup> in the file for register 0<br />
|-<br />
| ...<br />
|-<br />
| 3*n + #02 || 1 || Buffer size<sup>1</sup> for register n<br />
|-<br />
| 3*n + #03 || 2 || Crunched data offset<sup>2</sup> in the file for register n<br />
|-<br />
| ...<br />
|-<br />
| #29 || 1 || Buffer size<sup>1</sup> for register 13<br />
|-<br />
| #2A || 2 || Crunched data offset<sup>2</sup> in the file for register 13<br />
|-<br />
| #2C || 6 || RESERVED (defaulted to #FFFFFFFFFFFF)<br />
|}<br />
<br />
1. Two sizes defined in the AYC file format, #01 = 256 bytes, #04 = 1024 bytes<br /><br />
2. Relative offsets, you must add n*3+4 to each value (where n is the register number), offset "#2E" for register 0 means that data starts at #2E + 0*3 + 4 = #32<br />
<br />
=== Data ===<br />
<br />
All registers data have the same format, which is a mix of Patterns and Flags.<br /><br />
A Pattern can be of two types :<br />
:* a Byte which can be directly send to the PSG<br />
:* a Previously played Pattern identified by an offset and a length in the deflated buffer<br />
Flags are included in the stream of Patterns to indicate the type of Pattern.<br />
<br />
To be finished as soon as possible (Fkey)<br />
<br />
=== Sample File ===<br />
<br />
The marvelous "Jim power 2.ym" has been converted to the AYC format and the following is what we get for the header.<br /><br />
Let's analyse this to understand how it works.<br />
<br />
[[File:JimPower_AYC_2.jpg]]<br />
<br />
===== Header =====<br />
* Song length in VBL is : #1CE5 ( ~ 2 minutes 27 seconds)<br />
* Register 0 buffer size is #100 bytes<br />
* Register 0 Offset is calculated as follow : #002E + 4 + (3 x 0)= #0032<br />
* Register 1 buffer syize is #100 bytes<br />
* Register 1 Offset is calculated as follow : #03B2 + 4 + (3 x 1) = #03B9<br />
* Register 2 buffer size is #100 bytes<br />
* Register 2 Offset is calculated as follow : #04DA + 4 + (3 x 2)<br />
* ...<br />
<br />
== ToDo ==<br />
----<br />
- There is only one PC command line util YMTOOL [ST-Sound<br />
Download] [http://leonard.oxg.free.fr/] to edit info inside YM files. It is needed a "windowed" version more easy and quick to use.<br />
<br />
- [[SymAmp]] don't read AYC files, sig! Any coder?<br />
<br />
[[Category:Music and sound]]</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=AYC&diff=95711AYC2016-05-11T08:23:45Z<p>RockRiver: </p>
<hr />
<div>Generic Standard file in CPC music. Really is a de-compressed and re-compressed [[YM]] file.<br />
<br />
The "plain" YM format can not be played on CPC, because it uses LHA packing which is not unpackable in realtime. You need the AYC toolkit or YMcruncher to convert them to AYC, then you should be able to play them with various tools.<br />
<br />
You can extract (rip) CPC music (or from another 8-16bit system) with your emulator to YM file and convert to AYC file to use it on CPC.<br />
The author of this great idea is [[Madram]] from [[Overlanders]].<br />
<br />
<br />
<br />
== AYC players (inside CPC system) ==<br />
----<br />
- AYCplayer by OVL (MadRam & Beb = Overlanders) [Thanks to F-Key to preserve it]<br />
New font screen, a trick to pass the slow and weighty 16k screen...<br />
* [[Media:Aycplay.zip]] (zipped .DSK file)<br />
[[File:AYCplayer.PNG|275px|thumb|center|AYCplayer - CPC screen view]]<br />
<br />
----<br />
- Dual Module Player by Hermol<br />
<br />
http://www.cpc-power.com/index.php?page=detail&num=5251<br />
<br />
- TsP The Soundtrackker Player by TomEtJerry<br />
<br />
http://www.cpc-power.com/index.php?page=detail&num=8051<br />
<br />
<br />
<br />
<br />
<br />
== YM to AYC utils ==<br />
----<br />
- CPC amsdos --> YM2AY (Kit ayc) by MadRam<br />
<br />
<br />
<br />
- PCwin --> YMcruncher by F-key<br />
<br />
<br />
<br />
== AYC file format ==<br />
----<br />
An AYC file is basically just a particular YM file that has been compressed using a Lempel-Ziv like algorithm.<br /><br />
There are two main sections inside an AYC file:<br /><br />
* Header<br />
* Data<br />
<br />
=== Header ===<br />
<br />
The header contains info about the tune duration, the registers data offset in the file and the buffers sizes for decompression.<br />
{| class="wikitable"<br />
|-<br />
! Offset !! Size !! Description<br />
|-<br />
| #00 || 2 || Song duration (number of vertical refresh period)<br />
|-<br />
| #02 || 1 || Buffer size<sup>1</sup> for register 0<br />
|-<br />
| #03 || 2 || Crunched data offset<sup>2</sup> in the file for register 0<br />
|-<br />
| ...<br />
|-<br />
| 3*n + #02 || 1 || Buffer size<sup>1</sup> for register n<br />
|-<br />
| 3*n + #03 || 2 || Crunched data offset<sup>2</sup> in the file for register n<br />
|-<br />
| ...<br />
|-<br />
| #29 || 1 || Buffer size<sup>1</sup> for register 13<br />
|-<br />
| #2A || 2 || Crunched data offset<sup>2</sup> in the file for register 13<br />
|-<br />
| #2C || 6 || RESERVED (defaulted to #FFFFFFFFFFFF)<br />
|}<br />
<br />
1. Two sizes defined in the AYC file format, #01 = 256 bytes, #04 = 1024 bytes<br /><br />
2. Relative offsets, you must add n*3+4 to each value (where n is the register number), offset "#2E" for register 0 means that data starts at #2E + 0*3 + 4 = #32<br />
<br />
=== Data ===<br />
<br />
All registers data have the same format, which is a mix of Patterns and Flags.<br /><br />
A Pattern can be of two types :<br />
:* a Byte which can be directly send to the PSG<br />
:* a Previously played Pattern identified by an offset and a length in the deflated buffer<br />
Flags are included in the stream of Patterns to indicate the type of Pattern.<br />
<br />
To be finished as soon as possible (Fkey)<br />
<br />
=== Sample File ===<br />
<br />
The marvelous "Jim power 2.ym" has been converted to the AYC format and the following is what we get for the header.<br /><br />
Let's analyse this to understand how it works.<br />
<br />
[[File:JimPower_AYC_2.jpg]]<br />
<br />
===== Header =====<br />
* Song length in VBL is : #1CE5 ( ~ 2 minutes 27 seconds)<br />
* Register 0 buffer size is #100 bytes<br />
* Register 0 Offset is calculated as follow : #002E + 4 + (3 x 0)= #0032<br />
* Register 1 buffer syize is #100 bytes<br />
* Register 1 Offset is calculated as follow : #03B2 + 4 + (3 x 1) = #03B9<br />
* Register 2 buffer size is #100 bytes<br />
* Register 2 Offset is calculated as follow : #04DA + 4 + (3 x 2)<br />
* ...<br />
<br />
== ToDo ==<br />
----<br />
- There is only one PC command line util YMTOOL [ST-Sound<br />
Download] [http://leonard.oxg.free.fr/] to edit info inside YM files. It is needed a "windowed" version more easy and quick to use.<br />
<br />
- [[SymAmp]] don't read AYC files, sig! Any coder?<br />
<br />
[[Category:Music and sound]]</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=AYC&diff=95710AYC2016-05-11T08:08:16Z<p>RockRiver: </p>
<hr />
<div>Generic Standard file in CPC music. Really is a de-compressed and re-compressed [[YM]] file.<br />
<br />
The "plain" YM format can not be played on CPC, because it uses LHA packing which is not unpackable in realtime. You need the AYC toolkit or YMcruncher to convert them to AYC, then you should be able to play them with various tools.<br />
<br />
You can extract (rip) CPC music (or from another 8-16bit system) with your emulator to YM file and convert to AYC file to use it on CPC.<br />
The author of this great idea is [[Madram]] from [[Overlanders]].<br />
<br />
<br />
<br />
== AYC players (inside CPC system) ==<br />
----<br />
- AYCplayer by OVL (MadRam & Beb = Overlanders) [Thanks to F-Key to preserve it]<br />
New font screen, a trick to pass the slow and weighty 16k screen...<br />
* [[Media:Aycplay.zip]] (zipped .DSK file)<br />
[[File:AYCplayer.PNG|275px|thumb|center|AYCplayer - CPC screen view]]<br />
<br />
----<br />
- Dual Module Player by Hermol<br />
<br />
http://www.cpc-power.com/index.php?page=detail&num=8742<br />
<br />
- TsP The Soundtrackker Player by TomEtJerry<br />
<br />
http://www.cpc-power.com/index.php?page=detail&num=5251<br />
<br />
<br />
<br />
<br />
<br />
== YM to AYC utils ==<br />
----<br />
- CPC amsdos --> YM2AY (Kit ayc) by MadRam<br />
<br />
<br />
<br />
- PCwin --> YMcruncher by F-key<br />
<br />
<br />
<br />
== AYC file format ==<br />
----<br />
An AYC file is basically just a particular YM file that has been compressed using a Lempel-Ziv like algorithm.<br /><br />
There are two main sections inside an AYC file:<br /><br />
* Header<br />
* Data<br />
<br />
=== Header ===<br />
<br />
The header contains info about the tune duration, the registers data offset in the file and the buffers sizes for decompression.<br />
{| class="wikitable"<br />
|-<br />
! Offset !! Size !! Description<br />
|-<br />
| #00 || 2 || Song duration (number of vertical refresh period)<br />
|-<br />
| #02 || 1 || Buffer size<sup>1</sup> for register 0<br />
|-<br />
| #03 || 2 || Crunched data offset<sup>2</sup> in the file for register 0<br />
|-<br />
| ...<br />
|-<br />
| 3*n + #02 || 1 || Buffer size<sup>1</sup> for register n<br />
|-<br />
| 3*n + #03 || 2 || Crunched data offset<sup>2</sup> in the file for register n<br />
|-<br />
| ...<br />
|-<br />
| #29 || 1 || Buffer size<sup>1</sup> for register 13<br />
|-<br />
| #2A || 2 || Crunched data offset<sup>2</sup> in the file for register 13<br />
|-<br />
| #2C || 6 || RESERVED (defaulted to #FFFFFFFFFFFF)<br />
|}<br />
<br />
1. Two sizes defined in the AYC file format, #01 = 256 bytes, #04 = 1024 bytes<br /><br />
2. Relative offsets, you must add n*3+4 to each value (where n is the register number), offset "#2E" for register 0 means that data starts at #2E + 0*3 + 4 = #32<br />
<br />
=== Data ===<br />
<br />
All registers data have the same format, which is a mix of Patterns and Flags.<br /><br />
A Pattern can be of two types :<br />
:* a Byte which can be directly send to the PSG<br />
:* a Previously played Pattern identified by an offset and a length in the deflated buffer<br />
Flags are included in the stream of Patterns to indicate the type of Pattern.<br />
<br />
To be finished as soon as possible (Fkey)<br />
<br />
=== Sample File ===<br />
<br />
The marvelous "Jim power 2.ym" has been converted to the AYC format and the following is what we get for the header.<br /><br />
Let's analyse this to understand how it works.<br />
<br />
[[File:JimPower_AYC_2.jpg]]<br />
<br />
===== Header =====<br />
* Song length in VBL is : #1CE5 ( ~ 2 minutes 27 seconds)<br />
* Register 0 buffer size is #100 bytes<br />
* Register 0 Offset is calculated as follow : #002E + 4 + (3 x 0)= #0032<br />
* Register 1 buffer syize is #100 bytes<br />
* Register 1 Offset is calculated as follow : #03B2 + 4 + (3 x 1) = #03B9<br />
* Register 2 buffer size is #100 bytes<br />
* Register 2 Offset is calculated as follow : #04DA + 4 + (3 x 2)<br />
* ...<br />
<br />
== ToDo ==<br />
----<br />
- There is only one PC command line util YMTOOL [ST-Sound<br />
Download] [http://leonard.oxg.free.fr/] to edit info inside YM files. It is needed a "windowed" version more easy and quick to use.<br />
<br />
- [[SymAmp]] don't read AYC files, sig! Any coder?<br />
<br />
[[Category:Music and sound]]</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=SID&diff=87183SID2013-04-23T00:49:33Z<p>RockRiver: /* C64 SID on Amstrad CPC, software or hardware ? || SID file & AY+ file */</p>
<hr />
<div>(Contains extracts from wikipedia's page)<br />
<br />
<br />
MOS Technology SID.<br />
<br />
The "overrated" sound chip used by the [[Commodore 64|C64]].<br />
<br />
It was indeed better than the [[AY]] used in many other computers of the era (Amstrad's too) because it could produce many different (3) wave signal while AY could only produce rectangular wave signals.<br />
<br />
"SID" refers to a SIDfile, *.SID, too. Now playable -with some less quality- on CPC with Geco's Player. [http://www.hvsc.c64.org/ SID Resource site.]<br />
<br />
==Features==<br />
<br />
* three separately programmable independent audio oscillators (8 octave range, approximately 16 - 4000 Hz)<br />
* four different waveforms per audio oscillator (sawtooth, triangle, pulse, noise)<br />
* one multi mode filter featuring low-pass, high-pass and band-pass outputs with 6 dB/oct (bandpass) or 12 dB/octave (lowpass/highpass) rolloff. The different filter-modes are sometimes combined to produce additional timbres, for instance a notch-reject filter.<br />
* three attack/decay/sustain/release (ADSR) volume controls, one for each audio oscillator.<br />
* three ring modulators.<br />
* oscillator sync for each audio oscillator.<br />
* two 8-bit A/D converters (typically used for game control paddles, but later also used for a mouse)<br />
* external audio input (for sound mixing with external signal sources)<br />
* random number/modulation generator<br />
<br />
==Technical details==<br />
<br />
6581 Pin configuration<br />
<br />
The SID is a mixed-signal integrated circuit, featuring both digital and analog circuitry. All control ports are digital, while the output ports are analog. The SID features three-voice synthesis, where each voice may use one of at least five different waveforms: square wave (with variable duty cycle), triangle wave, sawtooth wave, pseudo-random (but not white) noise, and certain complex/combined waveforms when multiple waveforms are selected simultaneously. A voice playing Triangle waveform may be ring-modulated with one of the other voices, where the triangle waveform's bits are inverted when the modulating voice's msb is set, producing a discontinuity and change of direction with the Triangle's ramp. Oscillators may also be hard-synced to each other, where the synced oscillator is reset whenever the syncing oscillator's msb raises.<br />
<br />
Each voice may be routed into a common, digitally controlled analog 12dB multistate filter, which is constructed with aid of external capacitors to the chip. The filter has lowpass, bandpass and highpass outputs, which can be individually selected for final output amplification via master volume register. Using a combined state of lowpass and highpass results in a notch (or inverted bandpass) output.[1] The programmer may vary the filter's cut-off frequency and resonance. An external audio-in port enables external audio to be passed through the filter.<br />
<br />
The ring modulation, filter, and programming techniques such as arpeggio (rapid cycling between 2 or more frequencies to make chord-like sounds) together produce the characteristic feel of SID music.<br />
<br />
Due to imperfect manufacturing technologies of the time and poor separation between the analog and digital parts of the chip, the 6581's output (before the amplifier stage) was always slightly biased from the zero level. By adjusting the amplifier's gain through the main 4-bit volume register, this bias could be modulated as PCM, resulting in a "virtual" fourth channel allowing 4-bit digital sample playback. The glitch was known and used from an early point on, first by Electronic Speech Systems to produce sampled speech in games such as Impossible Mission (1983, Epyx) and Ghostbusters (1984, Activision). The first instance of samples being used in actual musical compositions was by Martin Galway in Arkanoid (1987, Imagine), although he had copied the idea from an earlier drum synthesizer package called Digidrums. The amount of sampled sound possible to store on a fraction of 64 kilobytes was very limited. Also, it was hugely CPU intensive - one had to output the samples very fast (in comparison to the speed of the 6510 CPU).<br />
<br />
The better manufacturing technology in the 8580 used in the later revisions of Commodore 64C and the Commodore 128DCR caused the bias to almost entirely disappear, causing the digitized sound samples to become very quiet. Fortunately, the volume level could be mostly restored with either a hardware modification (biasing the audio-in pin), or more commonly a software trick involving using the Pulse waveform to intentionally recreate the required bias. The software trick generally renders one voice temporarily unusable, although clever musical compositions can make this problem less noticeable.<br />
<br />
At the X'2008 demo party, a completely new method of playing digitized samples was unveiled. The method allows for an unprecedented four (software-mixed) channels of 8-bit samples with optional filtering on top of all samples, as well as two ordinary SID sound channels. The method works by resetting the oscillator using the waveform generator test bit, quickly ramping up the new waveform with the Triangle waveform selected, and then disabling all waveforms, resulting in the DAC continuing to output the last value---which is the desired sample. This continues for as long as two scanlines, which is ample time for glitch-free, arbitrary sample output. It is however more CPU-intensive than the 4-bit volume register DAC trick described above. Because the filtering in a SID chip is applied after the waveform generators, samples produced this way can be filtered normally.<br />
<br />
The original manual for the SID mentions that if several waveforms are enabled at the same time, the result will be a binary AND between them. What happens in reality is that the input to the waveform DAC pins receive several waveforms at once. For instance, the Triangle waveform is made with a separate XOR circuit and a shift-to-left circuit. The top bit drives whether the XOR circuit inverts the accumulator value seen by the DAC. Thus, enabling triangle and sawtooth simultaneously causes adjacent accumulator bits in the DAC input to mix together. (The XOR circuit does not come to play because it is always disabled whenever the sawtooth waveform is selected.) The pulse waveform is built by joining all the DAC bits together via a long strip of polysilicon, connected to the pulse control logic that digitally compares current accumulator value to the pulse width value. Thus, selecting the pulse waveform together with any other waveform causes every bit on the DAC to partially mix together, and the loudness of the waveform is affected by the state of the pulse.<br />
<br />
The noise generator is implemented as an XOR shift register. When using noise waveform simultaneously with any other waveform, the pull-down via waveform selector tends to quickly reduce the XOR shift register to 0 for all bits that are connected to the output DAC. As the zeroes shift in the register when the noise is clocked, and no 1-bits are produced to replace them, a situation can arise where the XOR shift register becomes fully zeroed. Luckily, the situation can be remedied by using the waveform control test bit, which in that condition injects one 1-bit into the XOR shift register. Some musicians are also known to use noise's combined waveforms and test bit to construct unusual sounds.<br />
<br />
The 6581 and 8580 differ from each other in several ways. The original 6581 was manufactured using the older NMOS process, which used 12V DC to operate. The 8580 was made using the HMOS-II process, which required less power (9V DC), and therefore made the IC run cooler. The 8580 was thus far more durable than the 6581. Also, due to stabler waveform generators, the bit-mixing effects are less noticeable and thus the combined waveforms come close to matching the original SID specification (which stated that they will be combined as a binary AND). The filter is also very different between the two models, with the 6581 cutoff range being a relatively straight line on a log scale, while the cutoff range on the 8580 is a straight line on a linear scale, and is close to the designers' actual specifications. Additionally, a better separation between the analog and the digital circuits made the 8580's output less noisy and distorted. The noise in 6xxx-series systems can be reduced by disconnecting the audio-in pin.<br />
<br />
The consumer version of the 8580 was rebadged the 6582, even though the die on the chip is identical to a stock 8580 chip, including the '8580R5' mark. Creative Micro Designs used it in their SID Symphony expansion cartridge, and it was used in a few other places as well, including one PC sound-card.<br />
<br />
Despite its documented shortcomings, many SID musicians prefer the flawed 6581 chip over the corrected 8580 chip. The main reason for this is that the filter produces strong distortion that is sometimes used to produce simulation of instruments such as a distorted electric guitar. Also, the highpass component of the filter was mixed in 3 dB attenuated compared to the other outputs, making the sound more bassy. In addition to nonlinearities in filter, the D/A circuitry used in the waveform generators produces yet more additional distortion that made its sound richer in character.<br />
<br />
==What about the amstrad ?==<br />
<br />
The [[AY]] used in Amstrad wasn't that bad even compaired to the legendary SID.<br />
<br />
First, the Amstrad's AY were Stereo, while Atari ST's YM wasn't really...<br />
<br />
Also The plus Range included DMA channels features, yet a big bugged...<br />
<br />
This allowed a pseudo emulation of Sid sounds thanks to a clever programming and use of the Sample technics.<br />
<br />
But as Amstrad's 8 bit computers lacked of a good specific dedicated Ram system, and got their processor (Z80) still diminished by the large Video system... even the Hardwired sprites on Amstrad PLUS range were heavier for the CPU compared to C64 ones.<br />
<br />
this use needed a wise programming.<br />
<br />
Such "Sid emulation" came lately in Amstrad world, even after the commercial era.<br />
<br />
==C64 SID on Amstrad CPC, software or hardware ? || SID file & AY+ file ==<br />
(text from genesis8)<br /><br />
<br />
The Amstrad CPC use the General Instrument AY-3-8912 sound chip, providing 3 channels, each configurable to generate square waves, white noise or both. A small array of hardware volume envelopes are available. The C64 use the SID sound chip with also 3 channels, each configurable to generate 4 different waves forms : sawtooth, triangle, pulse, noise. It offers other features, much more than the AY-3-8912.<br /><br />
<br />
So is it possible to listen to SID music on an limited Amstrad CPC ? The answer is yes, and if you are lucky enough to read french [or use a translator], you will be able to read the article [http://quasar.cpcscene.com/doku.php?id=coding:sid "les SID-Voices"] on Quasar. So to resume, yes you can do it on a plain Amstrad CPC, but if you play 3 SID-Voices, you wont have enough CPU time to do something else. Otherwise on an Amstrad CPC+ using the DMA, you will be able to do something else than playing music. The Quasar article comes with the '''AY+''' source to play SID-Voices on a CPC+.<br /><br />
<br />
<br />
On a plain Amstrad CPC, you can use a program by Geco, a hungarian programmer. He usually works on the Elan Enterprise, he wrote a '''SID player''' for this computer, and ported it to the Amstrad CPC. [ Download this Amstrad CPC SID player (128 Kb only). [http://www.cpcwiki.eu/forum/demos/sid-player-on-cpc-128k/?action=dlattach;attach=3941 v1] [http://www.cpcwiki.eu/forum/demos/new-release-of-sid-player/?action=dlattach;attach=3952 v2] ] If you want to hear other SID files than the ones copied onto the disk, transfer them as ASCII files, without AmsDos header (easy to do with ManageDSK).<br />
<br /><br />
<br />
Some informations about this utility directly from the author (taken from chipmusic.org) : I created the player used 6510 emulation code of Simon Owen, and CPC header checking. The player spends a lot of time with 6510 code, this is the reason of speed changing on CPC, on Enterprise I met less speed changing, may be the cause of this on EP the processor is running at 4Mhz if the code is not in the video Memory. Yes, only some feature is emulated, frequency registers, envelopes in 50Hz, control registers (without wave formats), and volume register, if I remember well. And the noise emulation is also interesting on CPC, because when noise should apply then I give fix 0f value to noise channel, and drive the frequency with tone channel frequency (set reg 6 tone and noise enable on a channel), with this solution 3 different noises can appear on the AY. The player can play songs in 2 speeds, 50Hz, and 100Hz, does not matter of SID speed, ex if the speed of SID is 60Hz the player plays it on 50Hz.<br /><br />
<br />
<br />
Finally, you could play it with hardware too, with an extension. Read about it on [http://www.cpcwiki.eu/forum/amstrad-cpc-hardware/cpc-sid/ CPCWiki forum].<br />
<br />
[[Category:Non CPC Computers]][[Category:Music and sound|*]]</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=List_of_file_formats&diff=87182List of file formats2013-04-23T00:41:46Z<p>RockRiver: </p>
<hr />
<div>== CPC file extensions ==<br />
<br />
This list is a collection of file-extensions used on the Amstrad/Schneider CPC and CPC Plus computer range. It's not a collection of file-extensions used by PC systems for CPC related stuff. <br />
<br />
{| class="FCK__ShowTableBorders"<br />
|-<br />
| ''Extension'' <br />
| ''Explanations'' <br />
| ''Programs that use this extenstion''<br />
|-<br />
| $$$ <br />
| Temporary Amsdos file <br />
| [[Amsdos|amsdos]]<br />
|-<br />
| 128 <br />
| Soundtrakker 128KB music file <br />
| [[Soundtrakker|Soundtrakker]]<br />
|-<br />
| 64K <br />
| [[FutureOS]] Main-memory program <br />
| [[FutureOS|FutureOS]]<br />
|-<br />
| ACE <br />
| Packed Windows archive <br />
| [[ACE|ACE]]<br />
|-<br />
| ARC <br />
| CP/M, Xexor ARC File format <br />
| [[CP/M]], [[Format:Xexor ARC file format|Xexor ARC Format]]<br />
|-<br />
| ASC <br />
| ASCII text <br />
| <br />
|-<br />
| ASM <br />
| Assembler source code <br />
| ASM.COM<br />
|-<br />
| [[AYC]] <br />
| Derivate or converted YM music file <br />
| AYCplayers<br />
|-<br />
| BAK <br />
| Backup file <br />
| most CPC-DOS<br />
|-<br />
| BAS <br />
| Basic program <br />
| [[AMSDOS|AMSDOS]]<br />
|-<br />
| BAT <br />
| Batch-File <br />
| <br />
|-<br />
| BIN <br />
| binary file <br />
| [[AMSDOS|AMSDOS]]<br />
|-<br />
| CCP <br />
| Key definition for CP/M Plus <br />
| [[CP/M 3.0|CP/M 3.0]]<br />
|-<br />
| COM <br />
| Executable CP/M or [[SymbOS|SymbOS]]-SymShell program <br />
| [[CP/M|CP/M]], [[SymShell|SymShell]]<br />
|-<br />
| CUT <br />
| AMX Pagemaker Clipart <br />
| [[AMX Pagemaker|AMX Pagemaker]]<br />
|-<br />
| DD <br />
| Device driver for GSX (CP/M Plus) <br />
| [[CP/M 3.0|CP/M 3.0]]<br />
|-<br />
| DEU <br />
| DEU German text <br />
| <br />
|-<br />
| ENG <br />
| English text <br />
| <br />
|-<br />
| EXE <br />
| EXE Executable file, SymbOS <br />
| [[SymbOS|SymbOS]]<br />
|-<br />
| Fld <br />
| Map file of a game <br />
| [[GSED]]<br />
|-<br />
| FNT <br />
| Font of AMX Pagemaker <br />
| [[AMX Pagemaker|AMX Pagemaker]]<br />
|-<br />
| FRA <br />
| French text <br />
| <br />
|-<br />
| GEs <br />
| Set of Graphic-elements <br />
| [[GSED]]<br />
|-<br />
| H <br />
| C header <br />
| Small C i.e.<br />
|-<br />
| HED <br />
| Header/Icon definition for [[FutureOS]] <br />
| [[FutureOS|FutureOS]]<br />
|-<br />
| HGB <br />
| [[FutureOS]] Wallpaper / Background Picture <br />
| [[FutureOS|FutureOS]]<br />
|-<br />
| HLP <br />
| Help file <br />
| CP/M and others<br />
|-<br />
| INF <br />
| AMX Pagemaker site <br />
| [[AMX Pagemaker|AMX Pagemaker]]<br />
|-<br />
| INS <br />
| Soundtrakker Instrument file <br />
| [[Soundtrakker|Soundtrakker]]<br />
|-<br />
| MAC <br />
| Makroassembler source code <br />
| MAC.COM<br />
|-<br />
| MAX <br />
| Maxam Source Code <br />
| [[Maxam|Maxam]]<br />
|-<br />
| MDL <br />
| Digitracker Module <br />
| [[Digitracker|Digitracker]]<br />
|-<br />
| MOD <br />
| Crown Protracker Module or Amiga MO$D File <br />
| Crown Protracker<br />
|-<br />
| MP3 <br />
| MP3 Sound file <br />
| [[FuturePlayer|FuturePlayer]]<br />
|-<br />
| OBJ <br />
| Object Code <br />
| CP/M<br />
|-<br />
| OVL <br />
| Overlay parts of WordStar o.e. <br />
| CP/M<br />
|-<br />
| PA1 <br />
| AMX Pagemaker site (part 1) <br />
| [[AMX Pagemaker|AMX Pagemaker]]<br />
|-<br />
| PA2 <br />
| AMX Pagemaker site (part 2) <br />
| [[AMX Pagemaker|AMX Pagemaker]]<br />
|-<br />
| PA3 <br />
| AMX Pagemaker site (part 3) <br />
| [[AMX Pagemaker|AMX Pagemaker]]<br />
|-<br />
| PA4 <br />
| AMX Pagemaker site (part 4) <br />
| [[AMX Pagemaker|AMX Pagemaker]]<br />
|-<br />
| [[Format:Advanced OCP Art Studio File Formats|PAL]] <br />
| OCP Art Studio Palette <br />
| [[The OCP Art Studio|The OCP Art Studio]]<br />
|-<br />
| PAS <br />
| (Turbo-)Pascal source code <br />
| Turbo Pascal<br />
|-<br />
| PRV <br />
| AMX Pagemaker site (Preview) <br />
| AMX Pagemaker<br />
|-<br />
| PRL <br />
| page relocatable file <br />
| see also GSX<br />
|-<br />
| RAR <br />
| Packed Windows Archive <br />
| <br />
|-<br />
| ROM <br />
| Rom-File (16K) <br />
| diff. (Pseudo-)/(EP)ROM Manager<br />
|-<br />
| PT3 <br />
| Spectrum Protracker 3 Music <br />
| [[SymAmp|SymAmp]]<br />
|-<br />
| SAV <br />
| SymbOS screen saver <br />
| [[SymbOS|SymbOS]]<br />
|-<br />
| [[Format:Advanced OCP Art Studio File Formats|SCR]] <br />
| OCP Art Studio Screen <br />
| [[The OCP Art Studio|The OCP Art Studio]]<br />
|-<br />
| [[Format:SGX (SymbOS graphic files)|SGX]] <br />
| SymbOS graphic <br />
| [[SymbOS|SymbOS]]<br />
<br />
|-<br />
| SID <br />
| chiptune from C64 <br />
| Geco's SID player<br />
|-<br />
| SKM <br />
| compilated [[STarKos]] Module <br />
| [[SymAmp|SymAmp]]<br />
|-<br />
| Skr<br />
| Set of Scripts <br />
| GSEd<br />
|-<br />
| SKS <br />
| STarKos Module <br />
| [[STarKos|STarKos]]<br />
|-<br />
| SMC <br />
| Executable C Program for [[FutureOS]] <br />
| [[FutureOS|FutureOS]]<br />
|-<br />
| SND <br />
| Soundtrakker 64KB Music <br />
| [[Soundtrakker|Soundtrakker]]<br />
|-<br />
| Spr<br />
| Set of Sprites <br />
| [[FutureOS|FutureOS]]<br />
|-<br />
| ST2 <br />
| Compilated [[Soundtrakker|Soundtrakker]] 128 Module <br />
| [[SymAmp|SymAmp]]<br />
|-<br />
| SUB <br />
| Submit/Batch file (CP/M) <br />
| [[CP/M|CP/M]]<br />
|-<br />
| SYS <br />
| GSX file (CP/M) <br />
| [[CP/M|CP/M]]<br />
|-<br />
| TXT <br />
| ASCII text <br />
| <br />
|-<br />
| [[Format:VID (SymbOS video files)|VID]] <br />
| [[SymbOS|SymbOS]] video <br />
| [[SymPlay|SymPlay]]<br />
|-<br />
| [[Format:Advanced OCP Art Studio File Formats|WIN]] <br />
| OCP Art Studio Clip <br />
| [[The OCP Art Studio|The OCP Art Studio]]<br />
|-<br />
| WP <br />
| Key definition for WordStar <br />
| [[WordStar|WordStar]]<br />
|-<br />
| X16 <br />
| [[FutureOS]] Expansion RAM program <br />
| [[FutureOS|FutureOS]]<br />
|}<br />
<br />
== PC / Emulator related file formats ==<br />
<br />
{| class="FCK__ShowTableBorders"<br />
|-<br />
| ''Extension'' <br />
| ''Explanations'' <br />
| ''Programs that use this extenstion''<br />
|-<br />
| [[Format:CDT tape image file format|CDT]] <br />
| Tape image file format <br />
| [[Arnold]],[[CaPriCe]], [[JavaCPC]], [[WinCPC]], [[WinApe]]<br />
|-<br />
| [[Format:CPR CPC Plus cartridge file format|CPR]] <br />
| CPC Plus cartridge file format <br />
| [[Arnold]],[[WinApe]]<br />
|-<br />
| [[Format:DSC disk image file format|DSC]] <br />
| Disc image <br />
| DSK-CPC<br />
|-<br />
| [[Format:DSK disk image file format|DSK]] <br />
| Disc image <br />
| [[Arnold]],[[CaPriCe]], [[JavaCPC]], [[SymSnap]], [[WinCPC]], [[WinApe]],DSK-CPC<br />
|-<br />
| [[Format:SNA snapshot file format|SNA]] <br />
| Machine snapshot image file format <br />
| [[Arnold]],[[CaPriCe]], [[JavaCPC]], [[SymSnap]], [[WinCPC]], [[WinApe]]<br />
|-<br />
| [[Format:TAP tape image file format|TAP]] <br />
| Emulator tape image <br />
| [[Roland javascript emulator|Roland]]<br />
<br />
|-<br />
| YM <br />
| YM Music file <br />
| YM-Player and others<br />
|}<br />
<br />
[[Category:Definitions]]</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=List_of_file_formats&diff=87181List of file formats2013-04-23T00:36:26Z<p>RockRiver: /* CPC file extensions */</p>
<hr />
<div>== CPC file extensions ==<br />
<br />
This list is a collection of file-extensions used on the Amstrad/Schneider CPC and CPC Plus computer range. It's not a collection of file-extensions used by PC systems for CPC related stuff. <br />
<br />
{| class="FCK__ShowTableBorders"<br />
|-<br />
| ''Extension'' <br />
| ''Explanations'' <br />
| ''Programs that use this extenstion''<br />
|-<br />
| $$$ <br />
| Temporary Amsdos file <br />
| [[Amsdos|amsdos]]<br />
|-<br />
| 128 <br />
| Soundtrakker 128KB music file <br />
| [[Soundtrakker|Soundtrakker]]<br />
|-<br />
| 64K <br />
| [[FutureOS]] Main-memory program <br />
| [[FutureOS|FutureOS]]<br />
|-<br />
| ACE <br />
| Packed Windows archive <br />
| [[ACE|ACE]]<br />
|-<br />
| ARC <br />
| CP/M, Xexor ARC File format <br />
| [[CP/M]], [[Format:Xexor ARC file format|Xexor ARC Format]]<br />
|-<br />
| ASC <br />
| ASCII text <br />
| <br />
|-<br />
| ASM <br />
| Assembler source code <br />
| ASM.COM<br />
|-<br />
| [[AYC]] <br />
| Derivate or converted YM music file <br />
| AYCplayers<br />
|-<br />
| BAK <br />
| Backup file <br />
| most CPC-DOS<br />
|-<br />
| BAS <br />
| Basic program <br />
| [[AMSDOS|AMSDOS]]<br />
|-<br />
| BAT <br />
| Batch-File <br />
| <br />
|-<br />
| BIN <br />
| binary file <br />
| [[AMSDOS|AMSDOS]]<br />
|-<br />
| CCP <br />
| Key definition for CP/M Plus <br />
| [[CP/M 3.0|CP/M 3.0]]<br />
|-<br />
| COM <br />
| Executable CP/M or [[SymbOS|SymbOS]]-SymShell program <br />
| [[CP/M|CP/M]], [[SymShell|SymShell]]<br />
|-<br />
| CUT <br />
| AMX Pagemaker Clipart <br />
| [[AMX Pagemaker|AMX Pagemaker]]<br />
|-<br />
| DD <br />
| Device driver for GSX (CP/M Plus) <br />
| [[CP/M 3.0|CP/M 3.0]]<br />
|-<br />
| DEU <br />
| DEU German text <br />
| <br />
|-<br />
| ENG <br />
| English text <br />
| <br />
|-<br />
| EXE <br />
| EXE Executable file, SymbOS <br />
| [[SymbOS|SymbOS]]<br />
|-<br />
| Fld <br />
| Map file of a game <br />
| [[GSED]]<br />
|-<br />
| FNT <br />
| Font of AMX Pagemaker <br />
| [[AMX Pagemaker|AMX Pagemaker]]<br />
|-<br />
| FRA <br />
| French text <br />
| <br />
|-<br />
| GEs <br />
| Set of Graphic-elements <br />
| [[GSED]]<br />
|-<br />
| H <br />
| C header <br />
| Small C i.e.<br />
|-<br />
| HED <br />
| Header/Icon definition for [[FutureOS]] <br />
| [[FutureOS|FutureOS]]<br />
|-<br />
| HGB <br />
| [[FutureOS]] Wallpaper / Background Picture <br />
| [[FutureOS|FutureOS]]<br />
|-<br />
| HLP <br />
| Help file <br />
| CP/M and others<br />
|-<br />
| INF <br />
| AMX Pagemaker site <br />
| [[AMX Pagemaker|AMX Pagemaker]]<br />
|-<br />
| INS <br />
| Soundtrakker Instrument file <br />
| [[Soundtrakker|Soundtrakker]]<br />
|-<br />
| MAC <br />
| Makroassembler source code <br />
| MAC.COM<br />
|-<br />
| MAX <br />
| Maxam Source Code <br />
| [[Maxam|Maxam]]<br />
|-<br />
| MDL <br />
| Digitracker Module <br />
| [[Digitracker|Digitracker]]<br />
|-<br />
| MOD <br />
| Crown Protracker Module or Amiga MO$D File <br />
| Crown Protracker<br />
|-<br />
| MP3 <br />
| MP3 Sound file <br />
| [[FuturePlayer|FuturePlayer]]<br />
|-<br />
| OBJ <br />
| Object Code <br />
| CP/M<br />
|-<br />
| OVL <br />
| Overlay parts of WordStar o.e. <br />
| CP/M<br />
|-<br />
| PA1 <br />
| AMX Pagemaker site (part 1) <br />
| [[AMX Pagemaker|AMX Pagemaker]]<br />
|-<br />
| PA2 <br />
| AMX Pagemaker site (part 2) <br />
| [[AMX Pagemaker|AMX Pagemaker]]<br />
|-<br />
| PA3 <br />
| AMX Pagemaker site (part 3) <br />
| [[AMX Pagemaker|AMX Pagemaker]]<br />
|-<br />
| PA4 <br />
| AMX Pagemaker site (part 4) <br />
| [[AMX Pagemaker|AMX Pagemaker]]<br />
|-<br />
| [[Format:Advanced OCP Art Studio File Formats|PAL]] <br />
| OCP Art Studio Palette <br />
| [[The OCP Art Studio|The OCP Art Studio]]<br />
|-<br />
| PAS <br />
| (Turbo-)Pascal source code <br />
| Turbo Pascal<br />
|-<br />
| PRV <br />
| AMX Pagemaker site (Preview) <br />
| AMX Pagemaker<br />
|-<br />
| PRL <br />
| page relocatable file <br />
| see also GSX<br />
|-<br />
| RAR <br />
| Packed Windows Archive <br />
| <br />
|-<br />
| ROM <br />
| Rom-File (16K) <br />
| diff. (Pseudo-)/(EP)ROM Manager<br />
|-<br />
| PT3 <br />
| Spectrum Protracker 3 Music <br />
| [[SymAmp|SymAmp]]<br />
|-<br />
| SAV <br />
| SymbOS screen saver <br />
| [[SymbOS|SymbOS]]<br />
|-<br />
| [[Format:Advanced OCP Art Studio File Formats|SCR]] <br />
| OCP Art Studio Screen <br />
| [[The OCP Art Studio|The OCP Art Studio]]<br />
|-<br />
| [[Format:SGX (SymbOS graphic files)|SGX]] <br />
| SymbOS graphic <br />
| [[SymbOS|SymbOS]]<br />
<br />
|-<br />
| SID <br />
| chiptune from C64 <br />
| Geco's SID player<br />
|-<br />
| SKM <br />
| compilated [[STarKos]] Module <br />
| [[SymAmp|SymAmp]]<br />
|-<br />
| Skr<br />
| Set of Scripts <br />
| GSEd<br />
|-<br />
| SKS <br />
| STarKos Module <br />
| [[STarKos|STarKos]]<br />
|-<br />
| SMC <br />
| Executable C Program for [[FutureOS]] <br />
| [[FutureOS|FutureOS]]<br />
|-<br />
| SND <br />
| Soundtrakker 64KB Music <br />
| [[Soundtrakker|Soundtrakker]]<br />
|-<br />
| Spr<br />
| Set of Sprites <br />
| [[FutureOS|FutureOS]]<br />
|-<br />
| ST2 <br />
| Compilated [[Soundtrakker|Soundtrakker]] 128 Module <br />
| [[SymAmp|SymAmp]]<br />
|-<br />
| SUB <br />
| Submit/Batch file (CP/M) <br />
| [[CP/M|CP/M]]<br />
|-<br />
| SYS <br />
| GSX file (CP/M) <br />
| [[CP/M|CP/M]]<br />
|-<br />
| TXT <br />
| ASCII text <br />
| <br />
|-<br />
| [[Format:VID (SymbOS video files)|VID]] <br />
| [[SymbOS|SymbOS]] video <br />
| [[SymPlay|SymPlay]]<br />
|-<br />
| [[Format:Advanced OCP Art Studio File Formats|WIN]] <br />
| OCP Art Studio Clip <br />
| [[The OCP Art Studio|The OCP Art Studio]]<br />
|-<br />
| WP <br />
| Key definition for WordStar <br />
| [[WordStar|WordStar]]<br />
|-<br />
| X16 <br />
| [[FutureOS]] Expansion RAM program <br />
| [[FutureOS|FutureOS]]<br />
|-<br />
| YM <br />
| YM Music file <br />
| YM-Player and others<br />
|}<br />
<br />
== PC / Emulator related file formats ==<br />
<br />
{| class="FCK__ShowTableBorders"<br />
|-<br />
| ''Extension'' <br />
| ''Explanations'' <br />
| ''Programs that use this extenstion''<br />
|-<br />
| [[Format:CDT tape image file format|CDT]] <br />
| Tape image file format <br />
| [[Arnold]],[[CaPriCe]], [[JavaCPC]], [[WinCPC]], [[WinApe]]<br />
|-<br />
| [[Format:CPR CPC Plus cartridge file format|CPR]] <br />
| CPC Plus cartridge file format <br />
| [[Arnold]],[[WinApe]]<br />
|-<br />
| [[Format:DSC disk image file format|DSC]] <br />
| Disc image <br />
| DSK-CPC<br />
|-<br />
| [[Format:DSK disk image file format|DSK]] <br />
| Disc image <br />
| [[Arnold]],[[CaPriCe]], [[JavaCPC]], [[SymSnap]], [[WinCPC]], [[WinApe]],DSK-CPC<br />
|-<br />
| [[Format:SNA snapshot file format|SNA]] <br />
| Machine snapshot image file format <br />
| [[Arnold]],[[CaPriCe]], [[JavaCPC]], [[SymSnap]], [[WinCPC]], [[WinApe]]<br />
|-<br />
| [[Format:TAP tape image file format|TAP]] <br />
| Emulator tape image <br />
| [[Roland javascript emulator|Roland]]<br />
|}<br />
<br />
[[Category:Definitions]]</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=SID&diff=87180SID2013-04-23T00:24:22Z<p>RockRiver: </p>
<hr />
<div>(Contains extracts from wikipedia's page)<br />
<br />
<br />
MOS Technology SID.<br />
<br />
The "overrated" sound chip used by the [[Commodore 64|C64]].<br />
<br />
It was indeed better than the [[AY]] used in many other computers of the era (Amstrad's too) because it could produce many different (3) wave signal while AY could only produce rectangular wave signals.<br />
<br />
"SID" refers to a SIDfile, *.SID, too. Now playable -with some less quality- on CPC with Geco's Player. [http://www.hvsc.c64.org/ SID Resource site.]<br />
<br />
==Features==<br />
<br />
* three separately programmable independent audio oscillators (8 octave range, approximately 16 - 4000 Hz)<br />
* four different waveforms per audio oscillator (sawtooth, triangle, pulse, noise)<br />
* one multi mode filter featuring low-pass, high-pass and band-pass outputs with 6 dB/oct (bandpass) or 12 dB/octave (lowpass/highpass) rolloff. The different filter-modes are sometimes combined to produce additional timbres, for instance a notch-reject filter.<br />
* three attack/decay/sustain/release (ADSR) volume controls, one for each audio oscillator.<br />
* three ring modulators.<br />
* oscillator sync for each audio oscillator.<br />
* two 8-bit A/D converters (typically used for game control paddles, but later also used for a mouse)<br />
* external audio input (for sound mixing with external signal sources)<br />
* random number/modulation generator<br />
<br />
==Technical details==<br />
<br />
6581 Pin configuration<br />
<br />
The SID is a mixed-signal integrated circuit, featuring both digital and analog circuitry. All control ports are digital, while the output ports are analog. The SID features three-voice synthesis, where each voice may use one of at least five different waveforms: square wave (with variable duty cycle), triangle wave, sawtooth wave, pseudo-random (but not white) noise, and certain complex/combined waveforms when multiple waveforms are selected simultaneously. A voice playing Triangle waveform may be ring-modulated with one of the other voices, where the triangle waveform's bits are inverted when the modulating voice's msb is set, producing a discontinuity and change of direction with the Triangle's ramp. Oscillators may also be hard-synced to each other, where the synced oscillator is reset whenever the syncing oscillator's msb raises.<br />
<br />
Each voice may be routed into a common, digitally controlled analog 12dB multistate filter, which is constructed with aid of external capacitors to the chip. The filter has lowpass, bandpass and highpass outputs, which can be individually selected for final output amplification via master volume register. Using a combined state of lowpass and highpass results in a notch (or inverted bandpass) output.[1] The programmer may vary the filter's cut-off frequency and resonance. An external audio-in port enables external audio to be passed through the filter.<br />
<br />
The ring modulation, filter, and programming techniques such as arpeggio (rapid cycling between 2 or more frequencies to make chord-like sounds) together produce the characteristic feel of SID music.<br />
<br />
Due to imperfect manufacturing technologies of the time and poor separation between the analog and digital parts of the chip, the 6581's output (before the amplifier stage) was always slightly biased from the zero level. By adjusting the amplifier's gain through the main 4-bit volume register, this bias could be modulated as PCM, resulting in a "virtual" fourth channel allowing 4-bit digital sample playback. The glitch was known and used from an early point on, first by Electronic Speech Systems to produce sampled speech in games such as Impossible Mission (1983, Epyx) and Ghostbusters (1984, Activision). The first instance of samples being used in actual musical compositions was by Martin Galway in Arkanoid (1987, Imagine), although he had copied the idea from an earlier drum synthesizer package called Digidrums. The amount of sampled sound possible to store on a fraction of 64 kilobytes was very limited. Also, it was hugely CPU intensive - one had to output the samples very fast (in comparison to the speed of the 6510 CPU).<br />
<br />
The better manufacturing technology in the 8580 used in the later revisions of Commodore 64C and the Commodore 128DCR caused the bias to almost entirely disappear, causing the digitized sound samples to become very quiet. Fortunately, the volume level could be mostly restored with either a hardware modification (biasing the audio-in pin), or more commonly a software trick involving using the Pulse waveform to intentionally recreate the required bias. The software trick generally renders one voice temporarily unusable, although clever musical compositions can make this problem less noticeable.<br />
<br />
At the X'2008 demo party, a completely new method of playing digitized samples was unveiled. The method allows for an unprecedented four (software-mixed) channels of 8-bit samples with optional filtering on top of all samples, as well as two ordinary SID sound channels. The method works by resetting the oscillator using the waveform generator test bit, quickly ramping up the new waveform with the Triangle waveform selected, and then disabling all waveforms, resulting in the DAC continuing to output the last value---which is the desired sample. This continues for as long as two scanlines, which is ample time for glitch-free, arbitrary sample output. It is however more CPU-intensive than the 4-bit volume register DAC trick described above. Because the filtering in a SID chip is applied after the waveform generators, samples produced this way can be filtered normally.<br />
<br />
The original manual for the SID mentions that if several waveforms are enabled at the same time, the result will be a binary AND between them. What happens in reality is that the input to the waveform DAC pins receive several waveforms at once. For instance, the Triangle waveform is made with a separate XOR circuit and a shift-to-left circuit. The top bit drives whether the XOR circuit inverts the accumulator value seen by the DAC. Thus, enabling triangle and sawtooth simultaneously causes adjacent accumulator bits in the DAC input to mix together. (The XOR circuit does not come to play because it is always disabled whenever the sawtooth waveform is selected.) The pulse waveform is built by joining all the DAC bits together via a long strip of polysilicon, connected to the pulse control logic that digitally compares current accumulator value to the pulse width value. Thus, selecting the pulse waveform together with any other waveform causes every bit on the DAC to partially mix together, and the loudness of the waveform is affected by the state of the pulse.<br />
<br />
The noise generator is implemented as an XOR shift register. When using noise waveform simultaneously with any other waveform, the pull-down via waveform selector tends to quickly reduce the XOR shift register to 0 for all bits that are connected to the output DAC. As the zeroes shift in the register when the noise is clocked, and no 1-bits are produced to replace them, a situation can arise where the XOR shift register becomes fully zeroed. Luckily, the situation can be remedied by using the waveform control test bit, which in that condition injects one 1-bit into the XOR shift register. Some musicians are also known to use noise's combined waveforms and test bit to construct unusual sounds.<br />
<br />
The 6581 and 8580 differ from each other in several ways. The original 6581 was manufactured using the older NMOS process, which used 12V DC to operate. The 8580 was made using the HMOS-II process, which required less power (9V DC), and therefore made the IC run cooler. The 8580 was thus far more durable than the 6581. Also, due to stabler waveform generators, the bit-mixing effects are less noticeable and thus the combined waveforms come close to matching the original SID specification (which stated that they will be combined as a binary AND). The filter is also very different between the two models, with the 6581 cutoff range being a relatively straight line on a log scale, while the cutoff range on the 8580 is a straight line on a linear scale, and is close to the designers' actual specifications. Additionally, a better separation between the analog and the digital circuits made the 8580's output less noisy and distorted. The noise in 6xxx-series systems can be reduced by disconnecting the audio-in pin.<br />
<br />
The consumer version of the 8580 was rebadged the 6582, even though the die on the chip is identical to a stock 8580 chip, including the '8580R5' mark. Creative Micro Designs used it in their SID Symphony expansion cartridge, and it was used in a few other places as well, including one PC sound-card.<br />
<br />
Despite its documented shortcomings, many SID musicians prefer the flawed 6581 chip over the corrected 8580 chip. The main reason for this is that the filter produces strong distortion that is sometimes used to produce simulation of instruments such as a distorted electric guitar. Also, the highpass component of the filter was mixed in 3 dB attenuated compared to the other outputs, making the sound more bassy. In addition to nonlinearities in filter, the D/A circuitry used in the waveform generators produces yet more additional distortion that made its sound richer in character.<br />
<br />
==What about the amstrad ?==<br />
<br />
The [[AY]] used in Amstrad wasn't that bad even compaired to the legendary SID.<br />
<br />
First, the Amstrad's AY were Stereo, while Atari ST's YM wasn't really...<br />
<br />
Also The plus Range included DMA channels features, yet a big bugged...<br />
<br />
This allowed a pseudo emulation of Sid sounds thanks to a clever programming and use of the Sample technics.<br />
<br />
But as Amstrad's 8 bit computers lacked of a good specific dedicated Ram system, and got their processor (Z80) still diminished by the large Video system... even the Hardwired sprites on Amstrad PLUS range were heavier for the CPU compared to C64 ones.<br />
<br />
this use needed a wise programming.<br />
<br />
Such "Sid emulation" came lately in Amstrad world, even after the commercial era.<br />
<br />
==C64 SID on Amstrad CPC, software or hardware ? || SID file & AY+ file ==<br />
(text from genesis8)<br /><br />
<br />
The Amstrad CPC use the General Instrument AY-3-8912 sound chip, providing 3 channels, each configurable to generate square waves, white noise or both. A small array of hardware volume envelopes are available. The C64 use the SID sound chip with also 3 channels, each configurable to generate 4 different waves forms : sawtooth, triangle, pulse, noise. It offers other features, much more than the AY-3-8912.<br /><br />
<br />
So is it possible to listen to SID music on an limited Amstrad CPC ? The answer is yes, and if you are lucky enough to read french [or use a translator], you will be able to read the article [http://quasar.cpcscene.com/doku.php?id=coding:sid "les SID-Voices"] on Quasar. So to resume, yes you can do it on a plain Amstrad CPC, but if you play 3 SID-Voices, you wont have enough CPU time to do something else. Otherwise on an Amstrad CPC+ using the DMA, you will be able to do something else than playing music. The Quasar article comes with the '''AY+''' source to play SID-Voices on a CPC+.<br /><br />
<br />
<br />
On a plain Amstrad CPC, you can use a program by Geco, a hungarian programmer. He usually works on the Elan Enterprise, he wrote a '''SID player''' for this computer, and ported it to the Amstrad CPC. [ Download this Amstrad CPC SID player (128 Kb only). [http://www.cpcwiki.eu/forum/demos/sid-player-on-cpc-128k/?action=dlattach;attach=3941 v1] [http://www.cpcwiki.eu/forum/demos/new-release-of-sid-player/?action=dlattach;attach=3952 v2] ] <br /><br />
<br />
Some informations about this utility directly from the author (taken from chipmusic.org) : I created the player used 6510 emulation code of Simon Owen, and CPC header checking. The player spends a lot of time with 6510 code, this is the reason of speed changing on CPC, on Enterprise I met less speed changing, may be the cause of this on EP the processor is running at 4Mhz if the code is not in the video Memory. Yes, only some feature is emulated, frequency registers, envelopes in 50Hz, control registers (without wave formats), and volume register, if I remember well. And the noise emulation is also interesting on CPC, because when noise should apply then I give fix 0f value to noise channel, and drive the frequency with tone channel frequency (set reg 6 tone and noise enable on a channel), with this solution 3 different noises can appear on the AY. The player can play songs in 2 speeds, 50Hz, and 100Hz, does not matter of SID speed, ex if the speed of SID is 60Hz the player plays it on 50Hz.<br /><br />
<br />
<br />
Finally, you could play it with hardware too, with an extension. Read about it on [http://www.cpcwiki.eu/forum/amstrad-cpc-hardware/cpc-sid/ CPCWiki forum].<br />
<br />
[[Category:Non CPC Computers]][[Category:Music and sound|*]]</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=SID&diff=87179SID2013-04-23T00:19:14Z<p>RockRiver: </p>
<hr />
<div>(Contains extracts from wikipedia's page)<br />
<br />
<br />
MOS Technology SID.<br />
<br />
The "overrated" sound chip used by the [[Commodore 64|C64]].<br />
<br />
It was indeed better than the [[AY]] used in many other computers of the era (Amstrad's too) because it could produce many different (3) wave signal while AY could only produce rectangular wave signals.<br />
<br />
"SID" refers to a SIDfile, *.SID, too. Now playable -with some less quality- with CPC with Geco's Player. [http://www.hvsc.c64.org/ SID Resource site.]<br />
<br />
==Features==<br />
<br />
* three separately programmable independent audio oscillators (8 octave range, approximately 16 - 4000 Hz)<br />
* four different waveforms per audio oscillator (sawtooth, triangle, pulse, noise)<br />
* one multi mode filter featuring low-pass, high-pass and band-pass outputs with 6 dB/oct (bandpass) or 12 dB/octave (lowpass/highpass) rolloff. The different filter-modes are sometimes combined to produce additional timbres, for instance a notch-reject filter.<br />
* three attack/decay/sustain/release (ADSR) volume controls, one for each audio oscillator.<br />
* three ring modulators.<br />
* oscillator sync for each audio oscillator.<br />
* two 8-bit A/D converters (typically used for game control paddles, but later also used for a mouse)<br />
* external audio input (for sound mixing with external signal sources)<br />
* random number/modulation generator<br />
<br />
==Technical details==<br />
<br />
6581 Pin configuration<br />
<br />
The SID is a mixed-signal integrated circuit, featuring both digital and analog circuitry. All control ports are digital, while the output ports are analog. The SID features three-voice synthesis, where each voice may use one of at least five different waveforms: square wave (with variable duty cycle), triangle wave, sawtooth wave, pseudo-random (but not white) noise, and certain complex/combined waveforms when multiple waveforms are selected simultaneously. A voice playing Triangle waveform may be ring-modulated with one of the other voices, where the triangle waveform's bits are inverted when the modulating voice's msb is set, producing a discontinuity and change of direction with the Triangle's ramp. Oscillators may also be hard-synced to each other, where the synced oscillator is reset whenever the syncing oscillator's msb raises.<br />
<br />
Each voice may be routed into a common, digitally controlled analog 12dB multistate filter, which is constructed with aid of external capacitors to the chip. The filter has lowpass, bandpass and highpass outputs, which can be individually selected for final output amplification via master volume register. Using a combined state of lowpass and highpass results in a notch (or inverted bandpass) output.[1] The programmer may vary the filter's cut-off frequency and resonance. An external audio-in port enables external audio to be passed through the filter.<br />
<br />
The ring modulation, filter, and programming techniques such as arpeggio (rapid cycling between 2 or more frequencies to make chord-like sounds) together produce the characteristic feel of SID music.<br />
<br />
Due to imperfect manufacturing technologies of the time and poor separation between the analog and digital parts of the chip, the 6581's output (before the amplifier stage) was always slightly biased from the zero level. By adjusting the amplifier's gain through the main 4-bit volume register, this bias could be modulated as PCM, resulting in a "virtual" fourth channel allowing 4-bit digital sample playback. The glitch was known and used from an early point on, first by Electronic Speech Systems to produce sampled speech in games such as Impossible Mission (1983, Epyx) and Ghostbusters (1984, Activision). The first instance of samples being used in actual musical compositions was by Martin Galway in Arkanoid (1987, Imagine), although he had copied the idea from an earlier drum synthesizer package called Digidrums. The amount of sampled sound possible to store on a fraction of 64 kilobytes was very limited. Also, it was hugely CPU intensive - one had to output the samples very fast (in comparison to the speed of the 6510 CPU).<br />
<br />
The better manufacturing technology in the 8580 used in the later revisions of Commodore 64C and the Commodore 128DCR caused the bias to almost entirely disappear, causing the digitized sound samples to become very quiet. Fortunately, the volume level could be mostly restored with either a hardware modification (biasing the audio-in pin), or more commonly a software trick involving using the Pulse waveform to intentionally recreate the required bias. The software trick generally renders one voice temporarily unusable, although clever musical compositions can make this problem less noticeable.<br />
<br />
At the X'2008 demo party, a completely new method of playing digitized samples was unveiled. The method allows for an unprecedented four (software-mixed) channels of 8-bit samples with optional filtering on top of all samples, as well as two ordinary SID sound channels. The method works by resetting the oscillator using the waveform generator test bit, quickly ramping up the new waveform with the Triangle waveform selected, and then disabling all waveforms, resulting in the DAC continuing to output the last value---which is the desired sample. This continues for as long as two scanlines, which is ample time for glitch-free, arbitrary sample output. It is however more CPU-intensive than the 4-bit volume register DAC trick described above. Because the filtering in a SID chip is applied after the waveform generators, samples produced this way can be filtered normally.<br />
<br />
The original manual for the SID mentions that if several waveforms are enabled at the same time, the result will be a binary AND between them. What happens in reality is that the input to the waveform DAC pins receive several waveforms at once. For instance, the Triangle waveform is made with a separate XOR circuit and a shift-to-left circuit. The top bit drives whether the XOR circuit inverts the accumulator value seen by the DAC. Thus, enabling triangle and sawtooth simultaneously causes adjacent accumulator bits in the DAC input to mix together. (The XOR circuit does not come to play because it is always disabled whenever the sawtooth waveform is selected.) The pulse waveform is built by joining all the DAC bits together via a long strip of polysilicon, connected to the pulse control logic that digitally compares current accumulator value to the pulse width value. Thus, selecting the pulse waveform together with any other waveform causes every bit on the DAC to partially mix together, and the loudness of the waveform is affected by the state of the pulse.<br />
<br />
The noise generator is implemented as an XOR shift register. When using noise waveform simultaneously with any other waveform, the pull-down via waveform selector tends to quickly reduce the XOR shift register to 0 for all bits that are connected to the output DAC. As the zeroes shift in the register when the noise is clocked, and no 1-bits are produced to replace them, a situation can arise where the XOR shift register becomes fully zeroed. Luckily, the situation can be remedied by using the waveform control test bit, which in that condition injects one 1-bit into the XOR shift register. Some musicians are also known to use noise's combined waveforms and test bit to construct unusual sounds.<br />
<br />
The 6581 and 8580 differ from each other in several ways. The original 6581 was manufactured using the older NMOS process, which used 12V DC to operate. The 8580 was made using the HMOS-II process, which required less power (9V DC), and therefore made the IC run cooler. The 8580 was thus far more durable than the 6581. Also, due to stabler waveform generators, the bit-mixing effects are less noticeable and thus the combined waveforms come close to matching the original SID specification (which stated that they will be combined as a binary AND). The filter is also very different between the two models, with the 6581 cutoff range being a relatively straight line on a log scale, while the cutoff range on the 8580 is a straight line on a linear scale, and is close to the designers' actual specifications. Additionally, a better separation between the analog and the digital circuits made the 8580's output less noisy and distorted. The noise in 6xxx-series systems can be reduced by disconnecting the audio-in pin.<br />
<br />
The consumer version of the 8580 was rebadged the 6582, even though the die on the chip is identical to a stock 8580 chip, including the '8580R5' mark. Creative Micro Designs used it in their SID Symphony expansion cartridge, and it was used in a few other places as well, including one PC sound-card.<br />
<br />
Despite its documented shortcomings, many SID musicians prefer the flawed 6581 chip over the corrected 8580 chip. The main reason for this is that the filter produces strong distortion that is sometimes used to produce simulation of instruments such as a distorted electric guitar. Also, the highpass component of the filter was mixed in 3 dB attenuated compared to the other outputs, making the sound more bassy. In addition to nonlinearities in filter, the D/A circuitry used in the waveform generators produces yet more additional distortion that made its sound richer in character.<br />
<br />
==What about the amstrad ?==<br />
<br />
The [[AY]] used in Amstrad wasn't that bad even compaired to the legendary SID.<br />
<br />
First, the Amstrad's AY were Stereo, while Atari ST's YM wasn't really...<br />
<br />
Also The plus Range included DMA channels features, yet a big bugged...<br />
<br />
This allowed a pseudo emulation of Sid sounds thanks to a clever programming and use of the Sample technics.<br />
<br />
But as Amstrad's 8 bit computers lacked of a good specific dedicated Ram system, and got their processor (Z80) still diminished by the large Video system... even the Hardwired sprites on Amstrad PLUS range were heavier for the CPU compared to C64 ones.<br />
<br />
this use needed a wise programming.<br />
<br />
Such "Sid emulation" came lately in Amstrad world, even after the commercial era.<br />
<br />
==C64 SID on Amstrad CPC, software or hardware ? || SID file & AY+ file ==<br />
(text from genesis8)<br /><br />
<br />
The Amstrad CPC use the General Instrument AY-3-8912 sound chip, providing 3 channels, each configurable to generate square waves, white noise or both. A small array of hardware volume envelopes are available. The C64 use the SID sound chip with also 3 channels, each configurable to generate 4 different waves forms : sawtooth, triangle, pulse, noise. It offers other features, much more than the AY-3-8912.<br /><br />
<br />
So is it possible to listen to SID music on an limited Amstrad CPC ? The answer is yes, and if you are lucky enough to read french [or use a translator], you will be able to read the article [http://quasar.cpcscene.com/doku.php?id=coding:sid "les SID-Voices"] on Quasar. So to resume, yes you can do it on a plain Amstrad CPC, but if you play 3 SID-Voices, you wont have enough CPU time to do something else. Otherwise on an Amstrad CPC+ using the DMA, you will be able to do something else than playing music. The Quasar article comes with the '''AY+''' source to play SID-Voices on a CPC+.<br /><br />
<br />
<br />
On a plain Amstrad CPC, you can use a program by Geco, a hungarian programmer. He usually works on the Elan Enterprise, he wrote a '''SID player''' for this computer, and ported it to the Amstrad CPC. [ Download this Amstrad CPC SID player (128 Kb only). [http://www.cpcwiki.eu/forum/demos/sid-player-on-cpc-128k/?action=dlattach;attach=3941 v1] [http://www.cpcwiki.eu/forum/demos/new-release-of-sid-player/?action=dlattach;attach=3952 v2] ] <br /><br />
<br />
Some informations about this utility directly from the author (taken from chipmusic.org) : I created the player used 6510 emulation code of Simon Owen, and CPC header checking. The player spends a lot of time with 6510 code, this is the reason of speed changing on CPC, on Enterprise I met less speed changing, may be the cause of this on EP the processor is running at 4Mhz if the code is not in the video Memory. Yes, only some feature is emulated, frequency registers, envelopes in 50Hz, control registers (without wave formats), and volume register, if I remember well. And the noise emulation is also interesting on CPC, because when noise should apply then I give fix 0f value to noise channel, and drive the frequency with tone channel frequency (set reg 6 tone and noise enable on a channel), with this solution 3 different noises can appear on the AY. The player can play songs in 2 speeds, 50Hz, and 100Hz, does not matter of SID speed, ex if the speed of SID is 60Hz the player plays it on 50Hz.<br /><br />
<br />
<br />
Finally, you could play it with hardware too, with an extension. Read about it on [http://www.cpcwiki.eu/forum/amstrad-cpc-hardware/cpc-sid/ CPCWiki forum].<br />
<br />
[[Category:Non CPC Computers]][[Category:Music and sound|*]]</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=SID&diff=87178SID2013-04-23T00:04:01Z<p>RockRiver: </p>
<hr />
<div>(Contains extracts from wikipedia's page)<br />
<br />
<br />
MOS Technology SID.<br />
<br />
The "overrated" sound chip used by the [[Commodore 64|C64]].<br />
<br />
It was indeed better than the [[AY]] used in many other computers of the era (Amstrad's too) because it could produce many different (3) wave signal while AY could only produce rectangular wave signals.<br />
<br />
==Features==<br />
<br />
* three separately programmable independent audio oscillators (8 octave range, approximately 16 - 4000 Hz)<br />
* four different waveforms per audio oscillator (sawtooth, triangle, pulse, noise)<br />
* one multi mode filter featuring low-pass, high-pass and band-pass outputs with 6 dB/oct (bandpass) or 12 dB/octave (lowpass/highpass) rolloff. The different filter-modes are sometimes combined to produce additional timbres, for instance a notch-reject filter.<br />
* three attack/decay/sustain/release (ADSR) volume controls, one for each audio oscillator.<br />
* three ring modulators.<br />
* oscillator sync for each audio oscillator.<br />
* two 8-bit A/D converters (typically used for game control paddles, but later also used for a mouse)<br />
* external audio input (for sound mixing with external signal sources)<br />
* random number/modulation generator<br />
<br />
==Technical details==<br />
<br />
6581 Pin configuration<br />
<br />
The SID is a mixed-signal integrated circuit, featuring both digital and analog circuitry. All control ports are digital, while the output ports are analog. The SID features three-voice synthesis, where each voice may use one of at least five different waveforms: square wave (with variable duty cycle), triangle wave, sawtooth wave, pseudo-random (but not white) noise, and certain complex/combined waveforms when multiple waveforms are selected simultaneously. A voice playing Triangle waveform may be ring-modulated with one of the other voices, where the triangle waveform's bits are inverted when the modulating voice's msb is set, producing a discontinuity and change of direction with the Triangle's ramp. Oscillators may also be hard-synced to each other, where the synced oscillator is reset whenever the syncing oscillator's msb raises.<br />
<br />
Each voice may be routed into a common, digitally controlled analog 12dB multistate filter, which is constructed with aid of external capacitors to the chip. The filter has lowpass, bandpass and highpass outputs, which can be individually selected for final output amplification via master volume register. Using a combined state of lowpass and highpass results in a notch (or inverted bandpass) output.[1] The programmer may vary the filter's cut-off frequency and resonance. An external audio-in port enables external audio to be passed through the filter.<br />
<br />
The ring modulation, filter, and programming techniques such as arpeggio (rapid cycling between 2 or more frequencies to make chord-like sounds) together produce the characteristic feel of SID music.<br />
<br />
Due to imperfect manufacturing technologies of the time and poor separation between the analog and digital parts of the chip, the 6581's output (before the amplifier stage) was always slightly biased from the zero level. By adjusting the amplifier's gain through the main 4-bit volume register, this bias could be modulated as PCM, resulting in a "virtual" fourth channel allowing 4-bit digital sample playback. The glitch was known and used from an early point on, first by Electronic Speech Systems to produce sampled speech in games such as Impossible Mission (1983, Epyx) and Ghostbusters (1984, Activision). The first instance of samples being used in actual musical compositions was by Martin Galway in Arkanoid (1987, Imagine), although he had copied the idea from an earlier drum synthesizer package called Digidrums. The amount of sampled sound possible to store on a fraction of 64 kilobytes was very limited. Also, it was hugely CPU intensive - one had to output the samples very fast (in comparison to the speed of the 6510 CPU).<br />
<br />
The better manufacturing technology in the 8580 used in the later revisions of Commodore 64C and the Commodore 128DCR caused the bias to almost entirely disappear, causing the digitized sound samples to become very quiet. Fortunately, the volume level could be mostly restored with either a hardware modification (biasing the audio-in pin), or more commonly a software trick involving using the Pulse waveform to intentionally recreate the required bias. The software trick generally renders one voice temporarily unusable, although clever musical compositions can make this problem less noticeable.<br />
<br />
At the X'2008 demo party, a completely new method of playing digitized samples was unveiled. The method allows for an unprecedented four (software-mixed) channels of 8-bit samples with optional filtering on top of all samples, as well as two ordinary SID sound channels. The method works by resetting the oscillator using the waveform generator test bit, quickly ramping up the new waveform with the Triangle waveform selected, and then disabling all waveforms, resulting in the DAC continuing to output the last value---which is the desired sample. This continues for as long as two scanlines, which is ample time for glitch-free, arbitrary sample output. It is however more CPU-intensive than the 4-bit volume register DAC trick described above. Because the filtering in a SID chip is applied after the waveform generators, samples produced this way can be filtered normally.<br />
<br />
The original manual for the SID mentions that if several waveforms are enabled at the same time, the result will be a binary AND between them. What happens in reality is that the input to the waveform DAC pins receive several waveforms at once. For instance, the Triangle waveform is made with a separate XOR circuit and a shift-to-left circuit. The top bit drives whether the XOR circuit inverts the accumulator value seen by the DAC. Thus, enabling triangle and sawtooth simultaneously causes adjacent accumulator bits in the DAC input to mix together. (The XOR circuit does not come to play because it is always disabled whenever the sawtooth waveform is selected.) The pulse waveform is built by joining all the DAC bits together via a long strip of polysilicon, connected to the pulse control logic that digitally compares current accumulator value to the pulse width value. Thus, selecting the pulse waveform together with any other waveform causes every bit on the DAC to partially mix together, and the loudness of the waveform is affected by the state of the pulse.<br />
<br />
The noise generator is implemented as an XOR shift register. When using noise waveform simultaneously with any other waveform, the pull-down via waveform selector tends to quickly reduce the XOR shift register to 0 for all bits that are connected to the output DAC. As the zeroes shift in the register when the noise is clocked, and no 1-bits are produced to replace them, a situation can arise where the XOR shift register becomes fully zeroed. Luckily, the situation can be remedied by using the waveform control test bit, which in that condition injects one 1-bit into the XOR shift register. Some musicians are also known to use noise's combined waveforms and test bit to construct unusual sounds.<br />
<br />
The 6581 and 8580 differ from each other in several ways. The original 6581 was manufactured using the older NMOS process, which used 12V DC to operate. The 8580 was made using the HMOS-II process, which required less power (9V DC), and therefore made the IC run cooler. The 8580 was thus far more durable than the 6581. Also, due to stabler waveform generators, the bit-mixing effects are less noticeable and thus the combined waveforms come close to matching the original SID specification (which stated that they will be combined as a binary AND). The filter is also very different between the two models, with the 6581 cutoff range being a relatively straight line on a log scale, while the cutoff range on the 8580 is a straight line on a linear scale, and is close to the designers' actual specifications. Additionally, a better separation between the analog and the digital circuits made the 8580's output less noisy and distorted. The noise in 6xxx-series systems can be reduced by disconnecting the audio-in pin.<br />
<br />
The consumer version of the 8580 was rebadged the 6582, even though the die on the chip is identical to a stock 8580 chip, including the '8580R5' mark. Creative Micro Designs used it in their SID Symphony expansion cartridge, and it was used in a few other places as well, including one PC sound-card.<br />
<br />
Despite its documented shortcomings, many SID musicians prefer the flawed 6581 chip over the corrected 8580 chip. The main reason for this is that the filter produces strong distortion that is sometimes used to produce simulation of instruments such as a distorted electric guitar. Also, the highpass component of the filter was mixed in 3 dB attenuated compared to the other outputs, making the sound more bassy. In addition to nonlinearities in filter, the D/A circuitry used in the waveform generators produces yet more additional distortion that made its sound richer in character.<br />
<br />
==What about the amstrad ?==<br />
<br />
The [[AY]] used in Amstrad wasn't that bad even compaired to the legendary SID.<br />
<br />
First, the Amstrad's AY were Stereo, while Atari ST's YM wasn't really...<br />
<br />
Also The plus Range included DMA channels features, yet a big bugged...<br />
<br />
This allowed a pseudo emulation of Sid sounds thanks to a clever programming and use of the Sample technics.<br />
<br />
But as Amstrad's 8 bit computers lacked of a good specific dedicated Ram system, and got their processor (Z80) still diminished by the large Video system... even the Hardwired sprites on Amstrad PLUS range were heavier for the CPU compared to C64 ones.<br />
<br />
this use needed a wise programming.<br />
<br />
Such "Sid emulation" came lately in Amstrad world, even after the commercial era.<br />
<br />
==C64 SID on Amstrad CPC, software or hardware ? || SID file & AY+ file ==<br />
(text from genesis8)<br /><br />
<br />
The Amstrad CPC use the General Instrument AY-3-8912 sound chip, providing 3 channels, each configurable to generate square waves, white noise or both. A small array of hardware volume envelopes are available. The C64 use the SID sound chip with also 3 channels, each configurable to generate 4 different waves forms : sawtooth, triangle, pulse, noise. It offers other features, much more than the AY-3-8912.<br /><br />
<br />
So is it possible to listen to SID music on an limited Amstrad CPC ? The answer is yes, and if you are lucky enough to read french [or use a translator], you will be able to read the article [http://quasar.cpcscene.com/doku.php?id=coding:sid "les SID-Voices"] on Quasar. So to resume, yes you can do it on a plain Amstrad CPC, but if you play 3 SID-Voices, you wont have enough CPU time to do something else. Otherwise on an Amstrad CPC+ using the DMA, you will be able to do something else than playing music. The Quasar article comes with the '''AY+''' source to play SID-Voices on a CPC+.<br /><br />
<br />
<br />
On a plain Amstrad CPC, you can use a program by Geco, a hungarian programmer. He usually works on the Elan Enterprise, he wrote a '''SID player''' for this computer, and ported it to the Amstrad CPC. [ Download this Amstrad CPC SID player (128 Kb only). [http://www.cpcwiki.eu/forum/demos/sid-player-on-cpc-128k/?action=dlattach;attach=3941 v1] [http://www.cpcwiki.eu/forum/demos/new-release-of-sid-player/?action=dlattach;attach=3952 v2] ] <br /><br />
<br />
Some informations about this utility directly from the author (taken from chipmusic.org) : I created the player used 6510 emulation code of Simon Owen, and CPC header checking. The player spends a lot of time with 6510 code, this is the reason of speed changing on CPC, on Enterprise I met less speed changing, may be the cause of this on EP the processor is running at 4Mhz if the code is not in the video Memory. Yes, only some feature is emulated, frequency registers, envelopes in 50Hz, control registers (without wave formats), and volume register, if I remember well. And the noise emulation is also interesting on CPC, because when noise should apply then I give fix 0f value to noise channel, and drive the frequency with tone channel frequency (set reg 6 tone and noise enable on a channel), with this solution 3 different noises can appear on the AY. The player can play songs in 2 speeds, 50Hz, and 100Hz, does not matter of SID speed, ex if the speed of SID is 60Hz the player plays it on 50Hz.<br /><br />
<br />
<br />
Finally, you could play it with hardware too, with an extension. Read about it on [http://www.cpcwiki.eu/forum/amstrad-cpc-hardware/cpc-sid/ CPCWiki forum].<br />
<br />
[[Category:Non CPC Computers]][[Category:Music and sound|*]]</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=Arcade_Ports&diff=84723Arcade Ports2012-12-12T15:05:52Z<p>RockRiver: /* Taito / Technos */</p>
<hr />
<div>As is fitting for the golden age of arcade games, a large portion of the CPC range was made up of conversions of one classic coin-op or another. The major British based software houses of the time would bid for some of the biggest arcade games of the time and a number of key relationships between arcade game manufacturers and companies were established. <br />
<br />
The theory, of course, was that kids would develop a taste for these high spec games at their local arcade and consequently go home and pester mum and dad for either more money to play the game that little bit longer or demand a version that they could play at home - although a more expensive short term investment, buying the right arcade conversion could prove to be a better long term prospect for the prudent household! <br />
<br />
= Technical aspect =<br />
<br />
== Hardwares ==<br />
<br />
Arcade Cabinets and games were often a close combinaison between a game ROM and a Hardware especially designed around it and for it. <br />
<br />
While the main CPU were often quite common chips, the Video was generaly (if not always) based on a heavy use of Hardwired Sprites and Harwired Scrollings in a custom fashion. <br />
<br />
A good share of earlier 80's Arcade games were Z80 based. <br />
<br />
Example&nbsp;: <br />
<br />
*PacMan&nbsp;: it uses a single Z80 as CPU.<br />
<br />
*Namco 8-bit Galaxian arcade system board&nbsp;: also use a single Z80 CPU.<br />
<br />
As Arcade games were to become the more and more complex, the number of CPU also increased. <br />
<br />
*The Namco 8-bit Galaga per example used three Z80 CPU (as main CPU, Video Co-CPU and Sound co-CPU)<br />
<br />
*1942 (Capcom)&nbsp;: uses a Z80 as main CPU and a second Z80 to manage additionnal 2x AY8910 Sound processors.<br />
<br />
*Black Tiger (Black Dragon) (Capcom) uses a Z80 as main CPU and a second Z80 as sound-CPU to manage the YM2203 soundchip.<br />
<br />
'''As a result, the earlier Arcade Games/Systems are not especially more powerfull than an Amstrad CPC computer, but were Discrete Logic and Hardware based while a CPC is mostly Software based.''' <br />
<br />
Later Arcade system were more often fit with 16bit CPU (68000 is a common example) yet some were still equipped with Z80 as co-CPU. <br />
<br />
*Sega MegaDrive/Genesis is basically a downgraded arcade system, with a 68000 as main CPU and a Z80 as sound co-CPU. While the Z80 could mostly only used for sounds as a MegaDrive, it was also used to emulate Retro-Compatibility with SegaMaster System console (Z80 based system), provided the right cartridge adaptator.<br />
<br />
== Gameplay ==<br />
<br />
Arcade systems and games were mostly centered around Hardwired Sprites and scrolls. <br />
<br />
This make a good proportion of Shoot'hem Ups (vertical or horizontal), Platformers, Beat'hem Up/All. <br />
<br />
And quite always action oriented games. Adventure and text based games (or even point and click) were not well represented genres and mostly typically Computer Games. <br />
<br />
'''Custom Game controller''' could be used. <br />
<br />
*'''Trackballs'''&nbsp;: Marble Madness kind of games.<br />
<br />
*'''Circular Potentiometer&nbsp;:''' Arkanoid.<br />
<br />
*'''Steering Wheel&nbsp;:''' OutRun and quite all Car-Games<br />
<br />
*'''Joystick with in-built Circular Potentiometer&nbsp;:''' Forgotten Worlds or Midnight Resistance.<br />
<br />
== Execution of the ports ==<br />
<br />
Being '''ROM''' based, Arcade games could be far heavier than what a home computer's RAM could handle. While a good 8bit sytem with 128K RAM and fast Disk Drive multiloading (=CPC6128) would be good enough to get accurate ports, the popularity of 64K RAM + Tape configuration (=CPC464 or ZX Spectrum) made accurate ports far more difficult. <br />
<br />
It is quite well known that while many european ports weren't good/well done, some Japneses Cartridges ports done by the original manufacturer for the demanding Japanese market on Japanese computers would be considered great ports. Some '''MSX''' cartridge games had the honnor of such attention. <br />
<br />
Many Arcade Manufacturer saw in the port of their arcade Hits only a way to get some extra cash from the licenses and franchise. <br />
<br />
*Being mostly '''Japanese''', the Arcade Industry knew nothing about the European Home-Computer market and machines. <br />
<br />
*But '''American''' companies also knew nothing about the Amstrad CPC. <br />
<br />
Arcade manufacturers actually had few interest to have Home-Computer ports being as good as the Arcade original, as peoples would then no more pay for Arcade and only play at home. <br />
<br />
Also the success in Europe/Western World of software based machines such as Amstrad CPC, Atari ST, IBM compatibles (MS-DOS PC) or ZX spectrum would not ease the portage of such games. <br />
<br />
The Companies which bought the Licenses for the games often only wanted to use the Arcade's success as a good publicity to get fast selling games. They rarely tried to get actually good games but indeed fastly developped cheap games. <br />
<br />
*Sometimes the original Manufacturer would supply Codes, Datas and/or Arcade cabinet to the porting company... This may lead to a good port.<br />
<br />
*Other times the porting team would even have to go to the next arcade house and pay to play the original game to see how the game is (= no help from companies). Hence largely unaccurate ports ensues.<br />
<br />
*It is also to notice that on the Amstrad CPC a lot of great arcade hits had the honnor to be hastly [[Speccy Port|Speccy Ported]].<br />
<br />
= List by manufacturer =<br />
<br />
The following games were ported onto the CPC (or inspired a similar game '''[*]''', based in the original idea) and have been split into groupings based on their original arcade developer or manufacturer&nbsp;: <br />
<br />
== Alpha Denshi ==<br />
<br />
*Kyros --&gt; Desolator - Halls Of Kyros (US Gold - 1987)<br />
<br />
== Arcadia ==<br />
<br />
*Ninja Mission --&gt; Ninja (Mastertronic - 1987)<br />
*Xenon (Melbourne House - 1988)<br />
<br />
== Atari ==<br />
<br />
*[[720º]] ([[US Gold]] - 1988) <br />
*[[APB]] ([[Domark]] - 1989) <br />
*Asteroids '''[*]''' Space Eggs (Your Computer) '''[*]''' Amstroids (Your Computer)<br />
*Bad Lands (Domark - 1990) <br />
*Basketball --&gt; Basket Master '''[*]''' (Dinamic - 1987) <br />
*Batman &lt;-- Batman the movie (Ocean - 1989) * first on computer <br />
*Blasteroids (Image Works-Mirrorsoft - 1989) <br />
*Canyon Bomber --&gt; Blitz '''[*]''' (Sybex - 1984) / Bomber-Bombardero '''[*]''' (Amstrad Computer User/Amsoft - 1984)<br />
*Centipede --&gt; Killapede (Players - 1986) --> Caterpede (Your Computer)<br />
*Championship Sprint (Activision - 1988)<br />
*Choplifter --> Army Moves (Dinamic) --> Fire! --> Protector<br />
*Crystal Castles (U.S.Gold - 1986)<br />
*Cyberball (Domark - 1990)<br />
*Empire Strikes Back, The (Domark - 1988) <br />
*Escape from the Planet of the Robot Monsters (Domark - 1990)<br />
*Gauntlet (U.S.Gold - 1985) <br />
*Gauntlet II (US Gold - 1986)<br />
*[[Hard Drivin']] ([[Domark]] - 1989) <br />
*[[Hydra]] ([[Domark]] - 1991) <br />
*Indiana Jones and the Temple of Doom (US Gold - 1987)<br />
*[[Klax]]/[[Klax ( Cartridge )]] ([[Domark]] - 1990) <br />
*Marble Madness (Melbourne House - 1986)<br />
*Paperboy (Elite - 1986)<br />
*Peter Pack-Rat (Firebird - 1988)<br />
*[[Pit-Fighter]] ([[Domark]] - 1991) <br />
*Pong --&gt; TeleTenis (Rasidic/Amsoft - 1984) / Blip (Silverbird - 1988)<br />
*Pong Double --&gt; Bat n' Ball (Design Design - 1985)<br />
*[[Return of the Jedi]] ([[Domark]] - 1989) <br />
*Road Blasters (US Gold 1988)<br />
*Road Runner (US Gold - 1985) <br />
*[[Skull & Crossbones]] ([[Domark]] - 1989) <br />
*[[Star Wars]] ([[Domark]] - 1987) <br />
*S.T.U.N. Runner (Domark - 1991)<br />
*Super Breakout --&gt; BustOut/Rebotes '''[*]''' (A.C.U./Amsoft - 1984) // Crack-Up '''[*]''' (Atlantis - 1989)<br />
*Super Sprint (Activision - 1987)<br />
*[[Tempest]] ([[Activision|Electric Dreams]] - 1987) <br />
*Tetris (Mirrorsoft 1987) --> Tetris (Frederic) --> Tetris 2 --> Tetris 95 --> Tetrix --> Perestroika --> Perestroika 2 --> Power Tetris<br />
*[[Thunder Jaws]] ([[Domark]] - 1991) <br />
*[[Toobin']] ([[Domark]] - 1989) <br />
*[[Vindicators]] ([[Domark]] - 1989) <br />
*[[Xybots]] ([[Domark]] - 1989) <br />
*Vs. Atari RBI Baseball --&gt; Rbi Two Baseball (Tengen/Domark - 1991)<br />
<br />
== Bally Midway ==<br />
<br />
*Discs of Tron --&gt; Disc (Loriciels - 1990)<br />
*Rampage (Activision - 1987)<br />
*Spy Hunter (Choice/Sega/Amsoft - 1986)<br />
*Tapper (Choice/Sega/Amsoft - 1986) <br />
*Tron (Cycles Race) --> Blokker (Your Computer) --> Zona 0 --> Tron<br />
*Xenophobe (Micro Style - 1989)<br />
<br />
== Bally Sente ==<br />
<br />
*Trivial Pursuit --&gt; Trivial Pursuit Edition Genus '''[*]''' (Domark - 1986)<br />
<br />
== Capcom ==<br />
<br />
*[[1942]] ([[Elite]] - 1986) <br />
*[[1943]] ([[Probe]]/[[Go!]]/[[US Gold]]) - 1988) <br />
*Bionic Commando (Go! - 1988) <br />
*[[Black Tiger]] ([[Tiertex]] for [[US Gold]] - 1990) <br />
*[[Commando]] = Space Invasion ([[Elite Systems|Elite]] - 1986) <br />
*Dynasty Wars ([[Tiertex]] for US Gold - 1990)<br />
*Final Fight (US Gold - 1991)<br />
*Forgotten Worlds (US Gold - 1989)<br />
*[[Ghosts 'n' Goblins]] ([[Elite Systems|Elite]] - 1986) --> Deadly Evil<br />
*[[Ghouls 'n' Ghosts]] ([[US Gold]] - 1989) <br />
*GunSmoke --&gt; GunSmoke / Desperado (Topo - 1987) --> Outlaw <br />
*Last Duel ([[Tiertex]] for US Gold - 1989)<br />
*Led Storm (Go! - 1988)<br />
*Mercs (US Gold - 1991) <br />
*Side Arms (Probe/Go! - 1987)<br />
*Street Fighter ([[Tiertex]] for Go!/US Gold - 1988)<br />
*Street Fighter II "The World Warrior" --&gt; Street Warriors (Kasumba - 1995)<br />
*[[Strider]] ([[Tiertex]] for [[U.S. Gold]] - 1989) <br />
*Tiger Road (Probe/Go! - 1987)<br />
*Trojan --> Metropolis (Topo Soft) --> Street Gang<br />
*U.N. Squadron (US Gold - 1990)<br />
<br />
== Century ==<br />
<br />
*[[Hunchback]] ([[Ocean]]/[[Amsoft]] - 1984)<br />
<br />
== Cinematronics ==<br />
<br />
*Dragon's Lair (Software Projects - 1985)<br />
*Dragon's Lair 2 "Escape From Singe's Castle" (Software Projects - 1987)<br />
<br />
== Daehyun ==<br />
<br />
*Pipeline &lt;-- Pipeline/Oil Mania (DreamSoft/SoftIce - 1990) / SuperPipeline (II) (Taskset/Amsoft - 1985) * first on Computer<br />
<br />
== Data East ==<br />
<br />
*Breakthru (US Gold - 1986)<br />
*Boulder Dash (Mirrorsoft - 1984) --> Boldeur --> Diamants de la Peur (les) --> Lost caves --> Rockford --> Splatch!<br />
*Burger Time (Hebdogiciel - 1985)<br />
*[[Dragon Ninja]] ([[Ocean|Imagine]] - 1988) <br />
*Express Raider (US Gold - 1987) <br />
*Firetrap (Activision - 1987)<br />
*Karate Champ --&gt; The Way of the Exploding Fist '''[*]''' ( Melbourne House - 1985) / International Karate Plus - IK+ '''[*]''' (System 3 - 1988)<br />
*[[Karnov]] ([[Activision]] -1988) <br />
*Lemmings (Psygnosis - 1991) *first on Computer<br />
*Magical Drop / Chain Reaction (Mochilote/CpcMania - 2007)<br />
*Midnight Resistance (Ocean - 1990)<br />
*Real Ghostbusters (Activision - 1988)<br />
*RoboCop "The Future of Law Enforcement" --&gt; Robocop ( Ocean - 1989)<br />
*Shackled (US Gold - 1988)<br />
*Sly Spy _ Secret Agent (Ocean - 1990)<br />
*Two Crude --> After the war<br />
<br />
== Exidy / First Star ==<br />
<br />
*Boulder Dash (Mirrorsoft - 1984)<br />
*Crash --&gt; Auto-Choc (CPC magazine - 1987)<br />
<br />
== Gottlieb / Premier ==<br />
<br />
*Exterminator (Audiogenic - 1991)<br />
*Q*Bert --&gt; Er*Bert (Microbyte - 1984) --> Englebert --> Screwball<br />
<br />
== Irem ==<br />
<br />
*Battle Chopper --&gt; Mr Heli (Firebird - 1988)<br />
*[[Dragon Breed]] ([[Activision]] - 1989) <br />
*Kung-Fu Master (US Gold - 1986)<br />
*Moon Patrol --&gt; Moon Buggy (Anirog - 1985)<br />
*Ninja Spirit (Activision - 1990)<br />
*[[R-Type]] (Activision/Electric Dreams - 1987) --> R-Type (Easter Egg - 2012)<br />
*Vigilante (US Gold - 1989) --> Freddy Hardest in South Manhattan<br />
<br />
== Jaleco ==<br />
<br />
*Butasan ("Mr.Pig") --&gt; Psycho Pigs UXB (US Gold - 1988) *Jaleco licensed from NMK<br />
*Cisco Heat (Image Works - 1991)<br />
*P-47 _ The Phantom Fighter --&gt; P47 Thunderbolt (Firebird - 1989)<br />
*Rod-Land (Storm Software - 1991)<br />
*[[Saint Dragon]] ([[Storm Software]] - 1990)<br />
<br />
== Konami ==<br />
<br />
*Asterix &lt;-- [[Asterix and the Magic Cauldron]] ([[Melbourne House]] - 1987) *first at Computer<br />
*[[Combat School]] ([[Ocean]] -1987) --> Para Assault Curse<br />
*Frogger --&gt; [[Froggy]] ([[R & B Marketing]] - 1985) / Frogger ([[Executioner]] - 2007) [cpc+]<br />
*[[Green Beret]] ([[Ocean|Imagine]] - 1986) <br />
*[[Gryzor]] ([[Ocean]] - 1987)<br />
*Hyper Olympic=Track &amp; Field --&gt; [[Daley Thompson's Decathlon]] ([[Ocean]] - 1985) --> Daley Thompson's Olympic Challenge<br />
*[[Hyper Sports]] ([[Ocean|Imagine]] - 1985) <br />
*[[Jackal]] ([[Konami]] - 1987) <br />
*[[Jail Break]] ([[Konami]] - 1986)<br />
*Jungler --> Crazy Worm<br />
*Loco-Motion --&gt; [[Locomotion]] ([[Mastertronic]] - 1985) <br />
*[[Mikie]] ([[Ocean|Imagine]] - 1986) <br />
*[[Nemesis]] ([[Konami]] - 1987) <br />
*Nemesis 2 = [[Salamander]] ([[Imagine]] - 1988) <br />
*[[Ping-Pong]] ([[Ocean|Imagine]] - 1986) <br />
*Pooyan --&gt; [[Jungle Jane]] ([[Bug-Byte]] - 1986)<br />
*[[Shao Lin's Road]] ([[The Edge]] - 1986)<br />
*Sunset Riders --> Desperado 2 (Topo Soft)<br />
*Super Cobra --&gt; [[Killer Cobra]] ([[Mastertronic]] - 1987)<br />
*[[Teenage Mutant Hero Turtles (2) - The Coin Op]] ([[Probe]]/[[ImageWorks]]-[[Mirrorsoft]] - 1991)<br />
*[[Typhoon]] ([[Imagine]] - 1988)<br />
*Wec Le Mans 24 --&gt; Wec Le Mans (Imagine - 1988) / Burnin' Rubber (Ocean - 1990) [*.cpr]<br />
*[[Yie Ar Kung-Fu]] ([[Ocean|Imagine]] - 1985)<br />
<br />
== Leland ==<br />
<br />
*[[Ivan 'Ironman' Stewart's Super Off Road]] ([[Virgin Games]] - 1990) <br />
*[[John Elway's Quarterback]] ([[Virgin Games]] - 1990)<br />
<br />
== LiquidMedia / MegaNudge ==<br />
<br />
*3D Pong / Curveball / 3D Spinball &lt;-- Room Ten (CRL - 1986) *first on Computer to web/flash/iPhone<br />
<br />
== Mitchell ==<br />
<br />
*Pang (Ocean - 1990) [*.cpr] --> Zap t balls<br />
<br />
== Namco ==<br />
<br />
*[[Dragon Spirit]] ([[Consult software]] =[[Domark]] - 1989) <br />
*Metro Cross (Probe/US Gold - 1987)<br />
*Motos (Mastertronic - 1987)<br />
*[[Pac-Land]] ([[QuickSilva]] / [[Grandslam]] - 1989) <br />
*Pac-Man (T and T - 1986) --> Munch It --> Pac Ball 2 --> Pac Boy --> Pac-Man (J. Martin) --> Pac Man (T and T) --> Pac Girl --> Pac Man (Frederic Carbonero) --> Pac-Man -emulator- (TotO/Syx)<br />
*[[Pac-Mania]] ([[Grandslam]] - 1988) <br />
*Pole Position / Pole Position II --&gt; 3D Grand Prix '''[*]''' (Amsoft - 1985) / Nigel Mansell's Grand Prix '''[*]''' (Martech - 1988)<br />
*Rally X --> Atomic Driver --> Rock N Roller<br />
*Rolling Thunder (US Gold - 1987)<br />
*Soukoban / BoxyBoy --&gt; Soko-Ban (Ritter/Schick) / Balldozer (Erkens - 1991) / Soko Bam (CPC infos - 1993) / Small Games For Smart Minds (ESP - 2007)<br />
*Vs. Atari RBI Baseball --&gt; Rbi Two Baseball (Tengen/Domark - 1991)<br />
*Xevious (US Gold - 1986)<br />
<br />
== Nichibutsu ==<br />
<br />
*Galivan - Cosmo Police (Ocean - 1986)<br />
*Mag Max (Imagine - 1986)<br />
*Moon Cresta (Incentive - 1986)<br />
<br />
== Nintendo ==<br />
<br />
*[[Donkey Kong]] ([[Ocean]] - 1987) --> Killer Gorilla<br />
*Mario Bros (Choice/Ocean - 1987)<br />
*Punch-Out!! / Super Punch-Out!! --&gt; [[Frank Bruno's Boxing]] ([[Elite]] - 1985)<br />
*Space Firebird --&gt; Star Firebirds (Insight - 1986)<br />
*[[Addams Family, The]] ([[Ocean]] - 1992) *first at Computer, licensed later to Nintendo.<br />
<br />
== PopCap / Success ==<br />
<br />
*Bejeweled! / Zookeeper --&gt; BeTiled! (CEZ - 2009) *web/flash/console to CPC<br />
<br />
== Rock-Ola ==<br />
<br />
*Nibbler (Rainbow Arts - 1985)<br />
<br />
== Sega ==<br />
<br />
*[[Action Fighter]] ([[Firebird]] - 1989) <br />
*[[After Burner]] ([[Activision]] - 1988) <br />
*[[Alien Storm]] ([[US Gold]] - 1991) <br />
*[[Alien Syndrome]] ([[Ace]] - 1987) <br />
*[[Altered Beast]] (Activision - 1989) <br />
*Bank Panic --&gt; [[West Bank]] ([[Dinamic]] - 1985) <br />
*Bonanza Bros. (US Gold - 1991) <br />
*Buck Rogers --&gt; [[3D Fight]] ([[Loriciels]] - 1985)<br />
*Columns (CEZ / ESP - 2004) <br />
*Crack Down (US Gold - 1990)<br />
*Dynamite Düx (Activision - 1989)<br />
*Enduro Racer (Activision - 1987)<br />
*Eswat - Cyber Police (US Gold - 1990)<br />
*G-Loc - Air Battle --&gt; G-Loc R360 (U.S.Gold - 1991)<br />
*Galaxy Force (Activision - 1989)<br />
*[[Golden Axe]] ([[Virgin Games]] - 1988) <br />
*Head On / Head On 2 --&gt; Auto-Choc (CPC magazine - 1987)<br />
*Hot-Rod (Activision - 1989)<br />
*Line Of Fire (US Gold - 1990)<br />
*Moonwalker (US Gold - 1990)<br />
*Out Run (US Gold - 1987)<br />
*Passing Shot (Image Works - 1988)<br />
*Pengo --&gt; Troglo (Ace - 1986) / Mange Cailloux (Ubi - 1987) / Penggy (Chip - 1987)<br />
*Power Drift (Activision - 1989)<br />
*Quartet (Probe/Activision - 1987)<br />
*[[Scramble Spirits]] ([[Grandslam]] - 1990) --> Killer Cobra<br />
*SDI "Strategic Defence Initiative" (Activision - 1988)<br />
*Shadow Dancer [Shinobi II] (US Gold - 1991)<br />
*[[Shinobi]] ([[Virgin Games]] - 1989) <br />
*Sonic Boom --&gt; Silent Shadow (Topo - 1988)<br />
*[[Space Harrier]] ([[Elite Systems|Elite]] - 1986) <br />
*[[Space Harrier II]] ([[Grandslam]] - 1990) <br />
*Super Hang-On (Activision/Electric Dreams - 1986)<br />
*Super Monaco Gp (US Gold - 1991)<br />
*Super Wonderboy In Monster Land [Wonder Boy II ] (Activision - 1989)<br />
*Thunder Blade (US Gold - 1988)<br />
*Time Scanner (Activision - 1988) --> Score 3020<br />
*Turbo Outrun (US Gold - 1989)<br />
*Wonder Boy (Activision - 1987)<br />
*Zaxxon --&gt; Zaxx (Chip - 1986)<br />
<br />
== Seibu Kaihatsu ==<br />
<br />
*Empire City 1931 --&gt; Prohibition (Infogrames 1987)<br />
<br />
== Snk ==<br />
<br />
*Fighting Soccer (Activision - 1989)<br />
*Guerrilla War (Imagine - 1988) <br />
*Ikari Warriors (Elite - 1986)<br />
*Prehistoric Isle in 1930 (1989) --> Prehistoric Island (R.Ortega, for Dinamic? -not released-Demo-) [http://www.fasebonus.net/index.php?option=com_content&view=article&id=164:prehistoric-island-demo-exclusiva&catid=35:2010]<br />
*Psycho Soldier (Imagine - 1988)<br />
*T.A.N.K (Choice/Ocean - 1987)<br />
*Victory Road (Imagine - 1988)<br />
<br />
== Sun Electronics ==<br />
<br />
*Arabian --&gt; Tales Of The Arabian Nights (Interceptor - 1985)<br />
<br />
== Sunsoft ==<br />
<br />
*Vs Platoon &lt;-- Platoon (Ocean - 1987) *first at Computer<br />
<br />
== Tad ==<br />
<br />
*Cabal (Ocean - 1989)<br />
<br />
== Taito / Technos ==<br />
<br />
*[[Arkanoid]] ([[Ocean]] - 1987) <br />
*Arkanoid (2) - Revenge of DOH (Imagine - 1988)<br />
*[[Bubble Bobble]] ([[Firebird]] - 1987) --> Plumpy --> Bubble Bobble 4 CPC (CNG -2012)<br />
*Chase H.Q. (Ocean - 1989)<br />
*[[Continental Circus]] ([[Virgin Games]] - 1989) <br />
*Double Dragon (Virgin Games - 1988)<br />
*Double Dragon II (Virgin Games - 1989)<br />
*Double Dragon 3 "The Rosetta Stone" (Storm - 1991)<br />
*Elevator Action (Quicksilva - 1987)<br />
*Flying Shark (Firebird - 1987)<br />
*Great Gurianos (Elite Systems - 1987)<br />
*Legend Of Kage, The (Imagine - 1986)<br />
*NewZealand Story, The (Ocean - 1989)<br />
*[[The Ninja Warriors|Ninja Warriors]] ([[Virgin Games]] - 1989) <br />
*Operation Thunderbolt (Ocean - 1989) <br />
*Operation Wolf (Ocean - 1988)<br />
*Plotting (Ocean - 1990)<br />
*Puzznic (Ocean - 1990) <br />
*Rainbow Islands "The Story of Bubble Bobble 2" --&gt; Rainbow Islands (Ocean - 1989)<br />
*Rastan (Imagine - 1987)<br />
*Renegade (Imagine - 1987) --> Subway Vigilante<br />
*Slap Fight (Probe / Imagine - 1987)<br />
*Solar Warrior / Xain'd Sleena --&gt; Soldier Of Light (Animagic - 1989)<br />
*Space Gun (Ocean - 1992) [CPC+]<br />
*Space Invaders (Design Design - 1985)<br />
*Super Space Invaders '91 --&gt; Super Space Invaders (Domark - 1991)<br />
*Tiger Heli --> Havoc<br />
<br />
== Tatsumi ==<br />
<br />
*Buggy Boy (Elite - 1985)<br />
<br />
== Tecmo ==<br />
<br />
*[[Gemini Wing]] ([[Virgin Games]] - 1989) <br />
*[[Rygar]] ([[US Gold]] -1987) --> Vixen <br />
*Shadow Warriors (Ocean - 1990)<br />
*[[Silkworm]] ([[Virgin Games]] - 1989) --> Fire --> Zone<br />
*Solomon's Key (Probe/US Gold - 1987)<br />
*Star Force --> Light Force<br />
<br />
== Tehkan ==<br />
<br />
*[[Bomb Jack]] ([[Elite Systems|Elite]] - 1986) <br />
*[[Bomb Jack II]] ([[Elite Systems|Elite]] - 1987)<br />
<br />
== Titus ==<br />
<br />
*Fire &amp; Forget II (Titus - 1990)<br />
<br />
== Universal ==<br />
<br />
*Mr. Do! --&gt; Fruity Frank (Kuma - 1984)<br />
*Mr. Do's Wild Ride --&gt; Kong Strikes Back (Ocean - 1984)<br />
*Space Panic --&gt; [[Roland goes Digging]] ([[Gem]]/[[Amsoft]] - 1984)<br />
<br />
== Video System ==<br />
<br />
*Pipe Dream --&gt; Pipe Mania (Empire - 1990) --> Pipe Crazy<br />
<br />
== Williams ==<br />
<br />
*Defender --&gt; [[Defend or die]] ([[Alligata]]/[[Amsoft]] -1985) --> Gauntlet (Micropower) --> Guardian II<br />
*Joust (Quality - 1986)<br />
*Narc (Ocean - 1990) <br />
*Smash T.V. (Ocean - 1991)<br />
<br />
== Wood Place ==<br />
<br />
*Deep, The (US Gold - 1989) <br />
*Firetrap (Activision - 1987)<br />
<br />
= Play these at Arcade version =<br />
<br />
and compare with CPC version. <br />
<br />
<br />
*[[Media:CPCfolderMAMEini.zip]]'''&nbsp; _cpc.ini''' file for a CPC complete ''Favorites'' folder list of original Arcade games of these ports.<br />
<br />
<br />
Put in ''MAMEui32/Folders'' and play they. Then later go to your CPC system terminal (RetroWare or Emu) and tell us your preferences... Which version do you prefer?&nbsp;&nbsp;;-)<br />
<br />
<br />
238 aprox. MAMEd CPC games (''Pong'' &amp; ''Dragon's Lair'' not in MAME, see DICE &amp; DAPHNE)<br />
<br />
= Links=<br />
<br />
* [http://www.cpc-power.com/index.php?page=jeux&lenom=coin-op http://www.cpc-power.com/index.php?page=jeux&amp;lenom=coin-op]<br />
<br />
* [http://www.arcade-history.com/ http://www.arcade-history.com/]<br />
<br />
* [http://www.arcade-museum.com http://www.arcade-museum.com]<br />
<br />
* [http://www.tomheroes.com/Video%20Games%20FS/Arcade/arcadecon.htm http://www.tomheroes.com/Video%20Games%20FS/Arcade/arcadecon.htm]<br />
<br />
[[Category:Games| ]] [[Category:Arcade Port| ]] [[Category:Computer and video game companies| ]]</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=Arcade_Ports&diff=84722Arcade Ports2012-12-12T14:59:53Z<p>RockRiver: /* Irem */</p>
<hr />
<div>As is fitting for the golden age of arcade games, a large portion of the CPC range was made up of conversions of one classic coin-op or another. The major British based software houses of the time would bid for some of the biggest arcade games of the time and a number of key relationships between arcade game manufacturers and companies were established. <br />
<br />
The theory, of course, was that kids would develop a taste for these high spec games at their local arcade and consequently go home and pester mum and dad for either more money to play the game that little bit longer or demand a version that they could play at home - although a more expensive short term investment, buying the right arcade conversion could prove to be a better long term prospect for the prudent household! <br />
<br />
= Technical aspect =<br />
<br />
== Hardwares ==<br />
<br />
Arcade Cabinets and games were often a close combinaison between a game ROM and a Hardware especially designed around it and for it. <br />
<br />
While the main CPU were often quite common chips, the Video was generaly (if not always) based on a heavy use of Hardwired Sprites and Harwired Scrollings in a custom fashion. <br />
<br />
A good share of earlier 80's Arcade games were Z80 based. <br />
<br />
Example&nbsp;: <br />
<br />
*PacMan&nbsp;: it uses a single Z80 as CPU.<br />
<br />
*Namco 8-bit Galaxian arcade system board&nbsp;: also use a single Z80 CPU.<br />
<br />
As Arcade games were to become the more and more complex, the number of CPU also increased. <br />
<br />
*The Namco 8-bit Galaga per example used three Z80 CPU (as main CPU, Video Co-CPU and Sound co-CPU)<br />
<br />
*1942 (Capcom)&nbsp;: uses a Z80 as main CPU and a second Z80 to manage additionnal 2x AY8910 Sound processors.<br />
<br />
*Black Tiger (Black Dragon) (Capcom) uses a Z80 as main CPU and a second Z80 as sound-CPU to manage the YM2203 soundchip.<br />
<br />
'''As a result, the earlier Arcade Games/Systems are not especially more powerfull than an Amstrad CPC computer, but were Discrete Logic and Hardware based while a CPC is mostly Software based.''' <br />
<br />
Later Arcade system were more often fit with 16bit CPU (68000 is a common example) yet some were still equipped with Z80 as co-CPU. <br />
<br />
*Sega MegaDrive/Genesis is basically a downgraded arcade system, with a 68000 as main CPU and a Z80 as sound co-CPU. While the Z80 could mostly only used for sounds as a MegaDrive, it was also used to emulate Retro-Compatibility with SegaMaster System console (Z80 based system), provided the right cartridge adaptator.<br />
<br />
== Gameplay ==<br />
<br />
Arcade systems and games were mostly centered around Hardwired Sprites and scrolls. <br />
<br />
This make a good proportion of Shoot'hem Ups (vertical or horizontal), Platformers, Beat'hem Up/All. <br />
<br />
And quite always action oriented games. Adventure and text based games (or even point and click) were not well represented genres and mostly typically Computer Games. <br />
<br />
'''Custom Game controller''' could be used. <br />
<br />
*'''Trackballs'''&nbsp;: Marble Madness kind of games.<br />
<br />
*'''Circular Potentiometer&nbsp;:''' Arkanoid.<br />
<br />
*'''Steering Wheel&nbsp;:''' OutRun and quite all Car-Games<br />
<br />
*'''Joystick with in-built Circular Potentiometer&nbsp;:''' Forgotten Worlds or Midnight Resistance.<br />
<br />
== Execution of the ports ==<br />
<br />
Being '''ROM''' based, Arcade games could be far heavier than what a home computer's RAM could handle. While a good 8bit sytem with 128K RAM and fast Disk Drive multiloading (=CPC6128) would be good enough to get accurate ports, the popularity of 64K RAM + Tape configuration (=CPC464 or ZX Spectrum) made accurate ports far more difficult. <br />
<br />
It is quite well known that while many european ports weren't good/well done, some Japneses Cartridges ports done by the original manufacturer for the demanding Japanese market on Japanese computers would be considered great ports. Some '''MSX''' cartridge games had the honnor of such attention. <br />
<br />
Many Arcade Manufacturer saw in the port of their arcade Hits only a way to get some extra cash from the licenses and franchise. <br />
<br />
*Being mostly '''Japanese''', the Arcade Industry knew nothing about the European Home-Computer market and machines. <br />
<br />
*But '''American''' companies also knew nothing about the Amstrad CPC. <br />
<br />
Arcade manufacturers actually had few interest to have Home-Computer ports being as good as the Arcade original, as peoples would then no more pay for Arcade and only play at home. <br />
<br />
Also the success in Europe/Western World of software based machines such as Amstrad CPC, Atari ST, IBM compatibles (MS-DOS PC) or ZX spectrum would not ease the portage of such games. <br />
<br />
The Companies which bought the Licenses for the games often only wanted to use the Arcade's success as a good publicity to get fast selling games. They rarely tried to get actually good games but indeed fastly developped cheap games. <br />
<br />
*Sometimes the original Manufacturer would supply Codes, Datas and/or Arcade cabinet to the porting company... This may lead to a good port.<br />
<br />
*Other times the porting team would even have to go to the next arcade house and pay to play the original game to see how the game is (= no help from companies). Hence largely unaccurate ports ensues.<br />
<br />
*It is also to notice that on the Amstrad CPC a lot of great arcade hits had the honnor to be hastly [[Speccy Port|Speccy Ported]].<br />
<br />
= List by manufacturer =<br />
<br />
The following games were ported onto the CPC (or inspired a similar game '''[*]''', based in the original idea) and have been split into groupings based on their original arcade developer or manufacturer&nbsp;: <br />
<br />
== Alpha Denshi ==<br />
<br />
*Kyros --&gt; Desolator - Halls Of Kyros (US Gold - 1987)<br />
<br />
== Arcadia ==<br />
<br />
*Ninja Mission --&gt; Ninja (Mastertronic - 1987)<br />
*Xenon (Melbourne House - 1988)<br />
<br />
== Atari ==<br />
<br />
*[[720º]] ([[US Gold]] - 1988) <br />
*[[APB]] ([[Domark]] - 1989) <br />
*Asteroids '''[*]''' Space Eggs (Your Computer) '''[*]''' Amstroids (Your Computer)<br />
*Bad Lands (Domark - 1990) <br />
*Basketball --&gt; Basket Master '''[*]''' (Dinamic - 1987) <br />
*Batman &lt;-- Batman the movie (Ocean - 1989) * first on computer <br />
*Blasteroids (Image Works-Mirrorsoft - 1989) <br />
*Canyon Bomber --&gt; Blitz '''[*]''' (Sybex - 1984) / Bomber-Bombardero '''[*]''' (Amstrad Computer User/Amsoft - 1984)<br />
*Centipede --&gt; Killapede (Players - 1986) --> Caterpede (Your Computer)<br />
*Championship Sprint (Activision - 1988)<br />
*Choplifter --> Army Moves (Dinamic) --> Fire! --> Protector<br />
*Crystal Castles (U.S.Gold - 1986)<br />
*Cyberball (Domark - 1990)<br />
*Empire Strikes Back, The (Domark - 1988) <br />
*Escape from the Planet of the Robot Monsters (Domark - 1990)<br />
*Gauntlet (U.S.Gold - 1985) <br />
*Gauntlet II (US Gold - 1986)<br />
*[[Hard Drivin']] ([[Domark]] - 1989) <br />
*[[Hydra]] ([[Domark]] - 1991) <br />
*Indiana Jones and the Temple of Doom (US Gold - 1987)<br />
*[[Klax]]/[[Klax ( Cartridge )]] ([[Domark]] - 1990) <br />
*Marble Madness (Melbourne House - 1986)<br />
*Paperboy (Elite - 1986)<br />
*Peter Pack-Rat (Firebird - 1988)<br />
*[[Pit-Fighter]] ([[Domark]] - 1991) <br />
*Pong --&gt; TeleTenis (Rasidic/Amsoft - 1984) / Blip (Silverbird - 1988)<br />
*Pong Double --&gt; Bat n' Ball (Design Design - 1985)<br />
*[[Return of the Jedi]] ([[Domark]] - 1989) <br />
*Road Blasters (US Gold 1988)<br />
*Road Runner (US Gold - 1985) <br />
*[[Skull & Crossbones]] ([[Domark]] - 1989) <br />
*[[Star Wars]] ([[Domark]] - 1987) <br />
*S.T.U.N. Runner (Domark - 1991)<br />
*Super Breakout --&gt; BustOut/Rebotes '''[*]''' (A.C.U./Amsoft - 1984) // Crack-Up '''[*]''' (Atlantis - 1989)<br />
*Super Sprint (Activision - 1987)<br />
*[[Tempest]] ([[Activision|Electric Dreams]] - 1987) <br />
*Tetris (Mirrorsoft 1987) --> Tetris (Frederic) --> Tetris 2 --> Tetris 95 --> Tetrix --> Perestroika --> Perestroika 2 --> Power Tetris<br />
*[[Thunder Jaws]] ([[Domark]] - 1991) <br />
*[[Toobin']] ([[Domark]] - 1989) <br />
*[[Vindicators]] ([[Domark]] - 1989) <br />
*[[Xybots]] ([[Domark]] - 1989) <br />
*Vs. Atari RBI Baseball --&gt; Rbi Two Baseball (Tengen/Domark - 1991)<br />
<br />
== Bally Midway ==<br />
<br />
*Discs of Tron --&gt; Disc (Loriciels - 1990)<br />
*Rampage (Activision - 1987)<br />
*Spy Hunter (Choice/Sega/Amsoft - 1986)<br />
*Tapper (Choice/Sega/Amsoft - 1986) <br />
*Tron (Cycles Race) --> Blokker (Your Computer) --> Zona 0 --> Tron<br />
*Xenophobe (Micro Style - 1989)<br />
<br />
== Bally Sente ==<br />
<br />
*Trivial Pursuit --&gt; Trivial Pursuit Edition Genus '''[*]''' (Domark - 1986)<br />
<br />
== Capcom ==<br />
<br />
*[[1942]] ([[Elite]] - 1986) <br />
*[[1943]] ([[Probe]]/[[Go!]]/[[US Gold]]) - 1988) <br />
*Bionic Commando (Go! - 1988) <br />
*[[Black Tiger]] ([[Tiertex]] for [[US Gold]] - 1990) <br />
*[[Commando]] = Space Invasion ([[Elite Systems|Elite]] - 1986) <br />
*Dynasty Wars ([[Tiertex]] for US Gold - 1990)<br />
*Final Fight (US Gold - 1991)<br />
*Forgotten Worlds (US Gold - 1989)<br />
*[[Ghosts 'n' Goblins]] ([[Elite Systems|Elite]] - 1986) --> Deadly Evil<br />
*[[Ghouls 'n' Ghosts]] ([[US Gold]] - 1989) <br />
*GunSmoke --&gt; GunSmoke / Desperado (Topo - 1987) --> Outlaw <br />
*Last Duel ([[Tiertex]] for US Gold - 1989)<br />
*Led Storm (Go! - 1988)<br />
*Mercs (US Gold - 1991) <br />
*Side Arms (Probe/Go! - 1987)<br />
*Street Fighter ([[Tiertex]] for Go!/US Gold - 1988)<br />
*Street Fighter II "The World Warrior" --&gt; Street Warriors (Kasumba - 1995)<br />
*[[Strider]] ([[Tiertex]] for [[U.S. Gold]] - 1989) <br />
*Tiger Road (Probe/Go! - 1987)<br />
*Trojan --> Metropolis (Topo Soft) --> Street Gang<br />
*U.N. Squadron (US Gold - 1990)<br />
<br />
== Century ==<br />
<br />
*[[Hunchback]] ([[Ocean]]/[[Amsoft]] - 1984)<br />
<br />
== Cinematronics ==<br />
<br />
*Dragon's Lair (Software Projects - 1985)<br />
*Dragon's Lair 2 "Escape From Singe's Castle" (Software Projects - 1987)<br />
<br />
== Daehyun ==<br />
<br />
*Pipeline &lt;-- Pipeline/Oil Mania (DreamSoft/SoftIce - 1990) / SuperPipeline (II) (Taskset/Amsoft - 1985) * first on Computer<br />
<br />
== Data East ==<br />
<br />
*Breakthru (US Gold - 1986)<br />
*Boulder Dash (Mirrorsoft - 1984) --> Boldeur --> Diamants de la Peur (les) --> Lost caves --> Rockford --> Splatch!<br />
*Burger Time (Hebdogiciel - 1985)<br />
*[[Dragon Ninja]] ([[Ocean|Imagine]] - 1988) <br />
*Express Raider (US Gold - 1987) <br />
*Firetrap (Activision - 1987)<br />
*Karate Champ --&gt; The Way of the Exploding Fist '''[*]''' ( Melbourne House - 1985) / International Karate Plus - IK+ '''[*]''' (System 3 - 1988)<br />
*[[Karnov]] ([[Activision]] -1988) <br />
*Lemmings (Psygnosis - 1991) *first on Computer<br />
*Magical Drop / Chain Reaction (Mochilote/CpcMania - 2007)<br />
*Midnight Resistance (Ocean - 1990)<br />
*Real Ghostbusters (Activision - 1988)<br />
*RoboCop "The Future of Law Enforcement" --&gt; Robocop ( Ocean - 1989)<br />
*Shackled (US Gold - 1988)<br />
*Sly Spy _ Secret Agent (Ocean - 1990)<br />
*Two Crude --> After the war<br />
<br />
== Exidy / First Star ==<br />
<br />
*Boulder Dash (Mirrorsoft - 1984)<br />
*Crash --&gt; Auto-Choc (CPC magazine - 1987)<br />
<br />
== Gottlieb / Premier ==<br />
<br />
*Exterminator (Audiogenic - 1991)<br />
*Q*Bert --&gt; Er*Bert (Microbyte - 1984) --> Englebert --> Screwball<br />
<br />
== Irem ==<br />
<br />
*Battle Chopper --&gt; Mr Heli (Firebird - 1988)<br />
*[[Dragon Breed]] ([[Activision]] - 1989) <br />
*Kung-Fu Master (US Gold - 1986)<br />
*Moon Patrol --&gt; Moon Buggy (Anirog - 1985)<br />
*Ninja Spirit (Activision - 1990)<br />
*[[R-Type]] (Activision/Electric Dreams - 1987) --> R-Type (Easter Egg - 2012)<br />
*Vigilante (US Gold - 1989) --> Freddy Hardest in South Manhattan<br />
<br />
== Jaleco ==<br />
<br />
*Butasan ("Mr.Pig") --&gt; Psycho Pigs UXB (US Gold - 1988) *Jaleco licensed from NMK<br />
*Cisco Heat (Image Works - 1991)<br />
*P-47 _ The Phantom Fighter --&gt; P47 Thunderbolt (Firebird - 1989)<br />
*Rod-Land (Storm Software - 1991)<br />
*[[Saint Dragon]] ([[Storm Software]] - 1990)<br />
<br />
== Konami ==<br />
<br />
*Asterix &lt;-- [[Asterix and the Magic Cauldron]] ([[Melbourne House]] - 1987) *first at Computer<br />
*[[Combat School]] ([[Ocean]] -1987) --> Para Assault Curse<br />
*Frogger --&gt; [[Froggy]] ([[R & B Marketing]] - 1985) / Frogger ([[Executioner]] - 2007) [cpc+]<br />
*[[Green Beret]] ([[Ocean|Imagine]] - 1986) <br />
*[[Gryzor]] ([[Ocean]] - 1987)<br />
*Hyper Olympic=Track &amp; Field --&gt; [[Daley Thompson's Decathlon]] ([[Ocean]] - 1985) --> Daley Thompson's Olympic Challenge<br />
*[[Hyper Sports]] ([[Ocean|Imagine]] - 1985) <br />
*[[Jackal]] ([[Konami]] - 1987) <br />
*[[Jail Break]] ([[Konami]] - 1986)<br />
*Jungler --> Crazy Worm<br />
*Loco-Motion --&gt; [[Locomotion]] ([[Mastertronic]] - 1985) <br />
*[[Mikie]] ([[Ocean|Imagine]] - 1986) <br />
*[[Nemesis]] ([[Konami]] - 1987) <br />
*Nemesis 2 = [[Salamander]] ([[Imagine]] - 1988) <br />
*[[Ping-Pong]] ([[Ocean|Imagine]] - 1986) <br />
*Pooyan --&gt; [[Jungle Jane]] ([[Bug-Byte]] - 1986)<br />
*[[Shao Lin's Road]] ([[The Edge]] - 1986)<br />
*Sunset Riders --> Desperado 2 (Topo Soft)<br />
*Super Cobra --&gt; [[Killer Cobra]] ([[Mastertronic]] - 1987)<br />
*[[Teenage Mutant Hero Turtles (2) - The Coin Op]] ([[Probe]]/[[ImageWorks]]-[[Mirrorsoft]] - 1991)<br />
*[[Typhoon]] ([[Imagine]] - 1988)<br />
*Wec Le Mans 24 --&gt; Wec Le Mans (Imagine - 1988) / Burnin' Rubber (Ocean - 1990) [*.cpr]<br />
*[[Yie Ar Kung-Fu]] ([[Ocean|Imagine]] - 1985)<br />
<br />
== Leland ==<br />
<br />
*[[Ivan 'Ironman' Stewart's Super Off Road]] ([[Virgin Games]] - 1990) <br />
*[[John Elway's Quarterback]] ([[Virgin Games]] - 1990)<br />
<br />
== LiquidMedia / MegaNudge ==<br />
<br />
*3D Pong / Curveball / 3D Spinball &lt;-- Room Ten (CRL - 1986) *first on Computer to web/flash/iPhone<br />
<br />
== Mitchell ==<br />
<br />
*Pang (Ocean - 1990) [*.cpr] --> Zap t balls<br />
<br />
== Namco ==<br />
<br />
*[[Dragon Spirit]] ([[Consult software]] =[[Domark]] - 1989) <br />
*Metro Cross (Probe/US Gold - 1987)<br />
*Motos (Mastertronic - 1987)<br />
*[[Pac-Land]] ([[QuickSilva]] / [[Grandslam]] - 1989) <br />
*Pac-Man (T and T - 1986) --> Munch It --> Pac Ball 2 --> Pac Boy --> Pac-Man (J. Martin) --> Pac Man (T and T) --> Pac Girl --> Pac Man (Frederic Carbonero) --> Pac-Man -emulator- (TotO/Syx)<br />
*[[Pac-Mania]] ([[Grandslam]] - 1988) <br />
*Pole Position / Pole Position II --&gt; 3D Grand Prix '''[*]''' (Amsoft - 1985) / Nigel Mansell's Grand Prix '''[*]''' (Martech - 1988)<br />
*Rally X --> Atomic Driver --> Rock N Roller<br />
*Rolling Thunder (US Gold - 1987)<br />
*Soukoban / BoxyBoy --&gt; Soko-Ban (Ritter/Schick) / Balldozer (Erkens - 1991) / Soko Bam (CPC infos - 1993) / Small Games For Smart Minds (ESP - 2007)<br />
*Vs. Atari RBI Baseball --&gt; Rbi Two Baseball (Tengen/Domark - 1991)<br />
*Xevious (US Gold - 1986)<br />
<br />
== Nichibutsu ==<br />
<br />
*Galivan - Cosmo Police (Ocean - 1986)<br />
*Mag Max (Imagine - 1986)<br />
*Moon Cresta (Incentive - 1986)<br />
<br />
== Nintendo ==<br />
<br />
*[[Donkey Kong]] ([[Ocean]] - 1987) --> Killer Gorilla<br />
*Mario Bros (Choice/Ocean - 1987)<br />
*Punch-Out!! / Super Punch-Out!! --&gt; [[Frank Bruno's Boxing]] ([[Elite]] - 1985)<br />
*Space Firebird --&gt; Star Firebirds (Insight - 1986)<br />
*[[Addams Family, The]] ([[Ocean]] - 1992) *first at Computer, licensed later to Nintendo.<br />
<br />
== PopCap / Success ==<br />
<br />
*Bejeweled! / Zookeeper --&gt; BeTiled! (CEZ - 2009) *web/flash/console to CPC<br />
<br />
== Rock-Ola ==<br />
<br />
*Nibbler (Rainbow Arts - 1985)<br />
<br />
== Sega ==<br />
<br />
*[[Action Fighter]] ([[Firebird]] - 1989) <br />
*[[After Burner]] ([[Activision]] - 1988) <br />
*[[Alien Storm]] ([[US Gold]] - 1991) <br />
*[[Alien Syndrome]] ([[Ace]] - 1987) <br />
*[[Altered Beast]] (Activision - 1989) <br />
*Bank Panic --&gt; [[West Bank]] ([[Dinamic]] - 1985) <br />
*Bonanza Bros. (US Gold - 1991) <br />
*Buck Rogers --&gt; [[3D Fight]] ([[Loriciels]] - 1985)<br />
*Columns (CEZ / ESP - 2004) <br />
*Crack Down (US Gold - 1990)<br />
*Dynamite Düx (Activision - 1989)<br />
*Enduro Racer (Activision - 1987)<br />
*Eswat - Cyber Police (US Gold - 1990)<br />
*G-Loc - Air Battle --&gt; G-Loc R360 (U.S.Gold - 1991)<br />
*Galaxy Force (Activision - 1989)<br />
*[[Golden Axe]] ([[Virgin Games]] - 1988) <br />
*Head On / Head On 2 --&gt; Auto-Choc (CPC magazine - 1987)<br />
*Hot-Rod (Activision - 1989)<br />
*Line Of Fire (US Gold - 1990)<br />
*Moonwalker (US Gold - 1990)<br />
*Out Run (US Gold - 1987)<br />
*Passing Shot (Image Works - 1988)<br />
*Pengo --&gt; Troglo (Ace - 1986) / Mange Cailloux (Ubi - 1987) / Penggy (Chip - 1987)<br />
*Power Drift (Activision - 1989)<br />
*Quartet (Probe/Activision - 1987)<br />
*[[Scramble Spirits]] ([[Grandslam]] - 1990) --> Killer Cobra<br />
*SDI "Strategic Defence Initiative" (Activision - 1988)<br />
*Shadow Dancer [Shinobi II] (US Gold - 1991)<br />
*[[Shinobi]] ([[Virgin Games]] - 1989) <br />
*Sonic Boom --&gt; Silent Shadow (Topo - 1988)<br />
*[[Space Harrier]] ([[Elite Systems|Elite]] - 1986) <br />
*[[Space Harrier II]] ([[Grandslam]] - 1990) <br />
*Super Hang-On (Activision/Electric Dreams - 1986)<br />
*Super Monaco Gp (US Gold - 1991)<br />
*Super Wonderboy In Monster Land [Wonder Boy II ] (Activision - 1989)<br />
*Thunder Blade (US Gold - 1988)<br />
*Time Scanner (Activision - 1988) --> Score 3020<br />
*Turbo Outrun (US Gold - 1989)<br />
*Wonder Boy (Activision - 1987)<br />
*Zaxxon --&gt; Zaxx (Chip - 1986)<br />
<br />
== Seibu Kaihatsu ==<br />
<br />
*Empire City 1931 --&gt; Prohibition (Infogrames 1987)<br />
<br />
== Snk ==<br />
<br />
*Fighting Soccer (Activision - 1989)<br />
*Guerrilla War (Imagine - 1988) <br />
*Ikari Warriors (Elite - 1986)<br />
*Prehistoric Isle in 1930 (1989) --> Prehistoric Island (R.Ortega, for Dinamic? -not released-Demo-) [http://www.fasebonus.net/index.php?option=com_content&view=article&id=164:prehistoric-island-demo-exclusiva&catid=35:2010]<br />
*Psycho Soldier (Imagine - 1988)<br />
*T.A.N.K (Choice/Ocean - 1987)<br />
*Victory Road (Imagine - 1988)<br />
<br />
== Sun Electronics ==<br />
<br />
*Arabian --&gt; Tales Of The Arabian Nights (Interceptor - 1985)<br />
<br />
== Sunsoft ==<br />
<br />
*Vs Platoon &lt;-- Platoon (Ocean - 1987) *first at Computer<br />
<br />
== Tad ==<br />
<br />
*Cabal (Ocean - 1989)<br />
<br />
== Taito / Technos ==<br />
<br />
*[[Arkanoid]] ([[Ocean]] - 1987) <br />
*Arkanoid (2) - Revenge of DOH (Imagine - 1988)<br />
*[[Bubble Bobble]] ([[Firebird]] - 1987) --> Plumpy<br />
*Chase H.Q. (Ocean - 1989)<br />
*[[Continental Circus]] ([[Virgin Games]] - 1989) <br />
*Double Dragon (Virgin Games - 1988)<br />
*Double Dragon II (Virgin Games - 1989)<br />
*Double Dragon 3 "The Rosetta Stone" (Storm - 1991)<br />
*Elevator Action (Quicksilva - 1987)<br />
*Flying Shark (Firebird - 1987)<br />
*Great Gurianos (Elite Systems - 1987)<br />
*Legend Of Kage, The (Imagine - 1986)<br />
*NewZealand Story, The (Ocean - 1989)<br />
*[[The Ninja Warriors|Ninja Warriors]] ([[Virgin Games]] - 1989) <br />
*Operation Thunderbolt (Ocean - 1989) <br />
*Operation Wolf (Ocean - 1988)<br />
*Plotting (Ocean - 1990)<br />
*Puzznic (Ocean - 1990) <br />
*Rainbow Islands "The Story of Bubble Bobble 2" --&gt; Rainbow Islands (Ocean - 1989)<br />
*Rastan (Imagine - 1987)<br />
*Renegade (Imagine - 1987) --> Subway Vigilante<br />
*Slap Fight (Probe / Imagine - 1987)<br />
*Solar Warrior / Xain'd Sleena --&gt; Soldier Of Light (Animagic - 1989)<br />
*Space Gun (Ocean - 1992) [CPC+]<br />
*Space Invaders (Design Design - 1985)<br />
*Super Space Invaders '91 --&gt; Super Space Invaders (Domark - 1991)<br />
*Tiger Heli --> Havoc<br />
<br />
== Tatsumi ==<br />
<br />
*Buggy Boy (Elite - 1985)<br />
<br />
== Tecmo ==<br />
<br />
*[[Gemini Wing]] ([[Virgin Games]] - 1989) <br />
*[[Rygar]] ([[US Gold]] -1987) --> Vixen <br />
*Shadow Warriors (Ocean - 1990)<br />
*[[Silkworm]] ([[Virgin Games]] - 1989) --> Fire --> Zone<br />
*Solomon's Key (Probe/US Gold - 1987)<br />
*Star Force --> Light Force<br />
<br />
== Tehkan ==<br />
<br />
*[[Bomb Jack]] ([[Elite Systems|Elite]] - 1986) <br />
*[[Bomb Jack II]] ([[Elite Systems|Elite]] - 1987)<br />
<br />
== Titus ==<br />
<br />
*Fire &amp; Forget II (Titus - 1990)<br />
<br />
== Universal ==<br />
<br />
*Mr. Do! --&gt; Fruity Frank (Kuma - 1984)<br />
*Mr. Do's Wild Ride --&gt; Kong Strikes Back (Ocean - 1984)<br />
*Space Panic --&gt; [[Roland goes Digging]] ([[Gem]]/[[Amsoft]] - 1984)<br />
<br />
== Video System ==<br />
<br />
*Pipe Dream --&gt; Pipe Mania (Empire - 1990) --> Pipe Crazy<br />
<br />
== Williams ==<br />
<br />
*Defender --&gt; [[Defend or die]] ([[Alligata]]/[[Amsoft]] -1985) --> Gauntlet (Micropower) --> Guardian II<br />
*Joust (Quality - 1986)<br />
*Narc (Ocean - 1990) <br />
*Smash T.V. (Ocean - 1991)<br />
<br />
== Wood Place ==<br />
<br />
*Deep, The (US Gold - 1989) <br />
*Firetrap (Activision - 1987)<br />
<br />
= Play these at Arcade version =<br />
<br />
and compare with CPC version. <br />
<br />
<br />
*[[Media:CPCfolderMAMEini.zip]]'''&nbsp; _cpc.ini''' file for a CPC complete ''Favorites'' folder list of original Arcade games of these ports.<br />
<br />
<br />
Put in ''MAMEui32/Folders'' and play they. Then later go to your CPC system terminal (RetroWare or Emu) and tell us your preferences... Which version do you prefer?&nbsp;&nbsp;;-)<br />
<br />
<br />
238 aprox. MAMEd CPC games (''Pong'' &amp; ''Dragon's Lair'' not in MAME, see DICE &amp; DAPHNE)<br />
<br />
= Links=<br />
<br />
* [http://www.cpc-power.com/index.php?page=jeux&lenom=coin-op http://www.cpc-power.com/index.php?page=jeux&amp;lenom=coin-op]<br />
<br />
* [http://www.arcade-history.com/ http://www.arcade-history.com/]<br />
<br />
* [http://www.arcade-museum.com http://www.arcade-museum.com]<br />
<br />
* [http://www.tomheroes.com/Video%20Games%20FS/Arcade/arcadecon.htm http://www.tomheroes.com/Video%20Games%20FS/Arcade/arcadecon.htm]<br />
<br />
[[Category:Games| ]] [[Category:Arcade Port| ]] [[Category:Computer and video game companies| ]]</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=Arcade_Ports&diff=84721Arcade Ports2012-12-12T14:48:00Z<p>RockRiver: </p>
<hr />
<div>As is fitting for the golden age of arcade games, a large portion of the CPC range was made up of conversions of one classic coin-op or another. The major British based software houses of the time would bid for some of the biggest arcade games of the time and a number of key relationships between arcade game manufacturers and companies were established. <br />
<br />
The theory, of course, was that kids would develop a taste for these high spec games at their local arcade and consequently go home and pester mum and dad for either more money to play the game that little bit longer or demand a version that they could play at home - although a more expensive short term investment, buying the right arcade conversion could prove to be a better long term prospect for the prudent household! <br />
<br />
= Technical aspect =<br />
<br />
== Hardwares ==<br />
<br />
Arcade Cabinets and games were often a close combinaison between a game ROM and a Hardware especially designed around it and for it. <br />
<br />
While the main CPU were often quite common chips, the Video was generaly (if not always) based on a heavy use of Hardwired Sprites and Harwired Scrollings in a custom fashion. <br />
<br />
A good share of earlier 80's Arcade games were Z80 based. <br />
<br />
Example&nbsp;: <br />
<br />
*PacMan&nbsp;: it uses a single Z80 as CPU.<br />
<br />
*Namco 8-bit Galaxian arcade system board&nbsp;: also use a single Z80 CPU.<br />
<br />
As Arcade games were to become the more and more complex, the number of CPU also increased. <br />
<br />
*The Namco 8-bit Galaga per example used three Z80 CPU (as main CPU, Video Co-CPU and Sound co-CPU)<br />
<br />
*1942 (Capcom)&nbsp;: uses a Z80 as main CPU and a second Z80 to manage additionnal 2x AY8910 Sound processors.<br />
<br />
*Black Tiger (Black Dragon) (Capcom) uses a Z80 as main CPU and a second Z80 as sound-CPU to manage the YM2203 soundchip.<br />
<br />
'''As a result, the earlier Arcade Games/Systems are not especially more powerfull than an Amstrad CPC computer, but were Discrete Logic and Hardware based while a CPC is mostly Software based.''' <br />
<br />
Later Arcade system were more often fit with 16bit CPU (68000 is a common example) yet some were still equipped with Z80 as co-CPU. <br />
<br />
*Sega MegaDrive/Genesis is basically a downgraded arcade system, with a 68000 as main CPU and a Z80 as sound co-CPU. While the Z80 could mostly only used for sounds as a MegaDrive, it was also used to emulate Retro-Compatibility with SegaMaster System console (Z80 based system), provided the right cartridge adaptator.<br />
<br />
== Gameplay ==<br />
<br />
Arcade systems and games were mostly centered around Hardwired Sprites and scrolls. <br />
<br />
This make a good proportion of Shoot'hem Ups (vertical or horizontal), Platformers, Beat'hem Up/All. <br />
<br />
And quite always action oriented games. Adventure and text based games (or even point and click) were not well represented genres and mostly typically Computer Games. <br />
<br />
'''Custom Game controller''' could be used. <br />
<br />
*'''Trackballs'''&nbsp;: Marble Madness kind of games.<br />
<br />
*'''Circular Potentiometer&nbsp;:''' Arkanoid.<br />
<br />
*'''Steering Wheel&nbsp;:''' OutRun and quite all Car-Games<br />
<br />
*'''Joystick with in-built Circular Potentiometer&nbsp;:''' Forgotten Worlds or Midnight Resistance.<br />
<br />
== Execution of the ports ==<br />
<br />
Being '''ROM''' based, Arcade games could be far heavier than what a home computer's RAM could handle. While a good 8bit sytem with 128K RAM and fast Disk Drive multiloading (=CPC6128) would be good enough to get accurate ports, the popularity of 64K RAM + Tape configuration (=CPC464 or ZX Spectrum) made accurate ports far more difficult. <br />
<br />
It is quite well known that while many european ports weren't good/well done, some Japneses Cartridges ports done by the original manufacturer for the demanding Japanese market on Japanese computers would be considered great ports. Some '''MSX''' cartridge games had the honnor of such attention. <br />
<br />
Many Arcade Manufacturer saw in the port of their arcade Hits only a way to get some extra cash from the licenses and franchise. <br />
<br />
*Being mostly '''Japanese''', the Arcade Industry knew nothing about the European Home-Computer market and machines. <br />
<br />
*But '''American''' companies also knew nothing about the Amstrad CPC. <br />
<br />
Arcade manufacturers actually had few interest to have Home-Computer ports being as good as the Arcade original, as peoples would then no more pay for Arcade and only play at home. <br />
<br />
Also the success in Europe/Western World of software based machines such as Amstrad CPC, Atari ST, IBM compatibles (MS-DOS PC) or ZX spectrum would not ease the portage of such games. <br />
<br />
The Companies which bought the Licenses for the games often only wanted to use the Arcade's success as a good publicity to get fast selling games. They rarely tried to get actually good games but indeed fastly developped cheap games. <br />
<br />
*Sometimes the original Manufacturer would supply Codes, Datas and/or Arcade cabinet to the porting company... This may lead to a good port.<br />
<br />
*Other times the porting team would even have to go to the next arcade house and pay to play the original game to see how the game is (= no help from companies). Hence largely unaccurate ports ensues.<br />
<br />
*It is also to notice that on the Amstrad CPC a lot of great arcade hits had the honnor to be hastly [[Speccy Port|Speccy Ported]].<br />
<br />
= List by manufacturer =<br />
<br />
The following games were ported onto the CPC (or inspired a similar game '''[*]''', based in the original idea) and have been split into groupings based on their original arcade developer or manufacturer&nbsp;: <br />
<br />
== Alpha Denshi ==<br />
<br />
*Kyros --&gt; Desolator - Halls Of Kyros (US Gold - 1987)<br />
<br />
== Arcadia ==<br />
<br />
*Ninja Mission --&gt; Ninja (Mastertronic - 1987)<br />
*Xenon (Melbourne House - 1988)<br />
<br />
== Atari ==<br />
<br />
*[[720º]] ([[US Gold]] - 1988) <br />
*[[APB]] ([[Domark]] - 1989) <br />
*Asteroids '''[*]''' Space Eggs (Your Computer) '''[*]''' Amstroids (Your Computer)<br />
*Bad Lands (Domark - 1990) <br />
*Basketball --&gt; Basket Master '''[*]''' (Dinamic - 1987) <br />
*Batman &lt;-- Batman the movie (Ocean - 1989) * first on computer <br />
*Blasteroids (Image Works-Mirrorsoft - 1989) <br />
*Canyon Bomber --&gt; Blitz '''[*]''' (Sybex - 1984) / Bomber-Bombardero '''[*]''' (Amstrad Computer User/Amsoft - 1984)<br />
*Centipede --&gt; Killapede (Players - 1986) --> Caterpede (Your Computer)<br />
*Championship Sprint (Activision - 1988)<br />
*Choplifter --> Army Moves (Dinamic) --> Fire! --> Protector<br />
*Crystal Castles (U.S.Gold - 1986)<br />
*Cyberball (Domark - 1990)<br />
*Empire Strikes Back, The (Domark - 1988) <br />
*Escape from the Planet of the Robot Monsters (Domark - 1990)<br />
*Gauntlet (U.S.Gold - 1985) <br />
*Gauntlet II (US Gold - 1986)<br />
*[[Hard Drivin']] ([[Domark]] - 1989) <br />
*[[Hydra]] ([[Domark]] - 1991) <br />
*Indiana Jones and the Temple of Doom (US Gold - 1987)<br />
*[[Klax]]/[[Klax ( Cartridge )]] ([[Domark]] - 1990) <br />
*Marble Madness (Melbourne House - 1986)<br />
*Paperboy (Elite - 1986)<br />
*Peter Pack-Rat (Firebird - 1988)<br />
*[[Pit-Fighter]] ([[Domark]] - 1991) <br />
*Pong --&gt; TeleTenis (Rasidic/Amsoft - 1984) / Blip (Silverbird - 1988)<br />
*Pong Double --&gt; Bat n' Ball (Design Design - 1985)<br />
*[[Return of the Jedi]] ([[Domark]] - 1989) <br />
*Road Blasters (US Gold 1988)<br />
*Road Runner (US Gold - 1985) <br />
*[[Skull & Crossbones]] ([[Domark]] - 1989) <br />
*[[Star Wars]] ([[Domark]] - 1987) <br />
*S.T.U.N. Runner (Domark - 1991)<br />
*Super Breakout --&gt; BustOut/Rebotes '''[*]''' (A.C.U./Amsoft - 1984) // Crack-Up '''[*]''' (Atlantis - 1989)<br />
*Super Sprint (Activision - 1987)<br />
*[[Tempest]] ([[Activision|Electric Dreams]] - 1987) <br />
*Tetris (Mirrorsoft 1987) --> Tetris (Frederic) --> Tetris 2 --> Tetris 95 --> Tetrix --> Perestroika --> Perestroika 2 --> Power Tetris<br />
*[[Thunder Jaws]] ([[Domark]] - 1991) <br />
*[[Toobin']] ([[Domark]] - 1989) <br />
*[[Vindicators]] ([[Domark]] - 1989) <br />
*[[Xybots]] ([[Domark]] - 1989) <br />
*Vs. Atari RBI Baseball --&gt; Rbi Two Baseball (Tengen/Domark - 1991)<br />
<br />
== Bally Midway ==<br />
<br />
*Discs of Tron --&gt; Disc (Loriciels - 1990)<br />
*Rampage (Activision - 1987)<br />
*Spy Hunter (Choice/Sega/Amsoft - 1986)<br />
*Tapper (Choice/Sega/Amsoft - 1986) <br />
*Tron (Cycles Race) --> Blokker (Your Computer) --> Zona 0 --> Tron<br />
*Xenophobe (Micro Style - 1989)<br />
<br />
== Bally Sente ==<br />
<br />
*Trivial Pursuit --&gt; Trivial Pursuit Edition Genus '''[*]''' (Domark - 1986)<br />
<br />
== Capcom ==<br />
<br />
*[[1942]] ([[Elite]] - 1986) <br />
*[[1943]] ([[Probe]]/[[Go!]]/[[US Gold]]) - 1988) <br />
*Bionic Commando (Go! - 1988) <br />
*[[Black Tiger]] ([[Tiertex]] for [[US Gold]] - 1990) <br />
*[[Commando]] = Space Invasion ([[Elite Systems|Elite]] - 1986) <br />
*Dynasty Wars ([[Tiertex]] for US Gold - 1990)<br />
*Final Fight (US Gold - 1991)<br />
*Forgotten Worlds (US Gold - 1989)<br />
*[[Ghosts 'n' Goblins]] ([[Elite Systems|Elite]] - 1986) --> Deadly Evil<br />
*[[Ghouls 'n' Ghosts]] ([[US Gold]] - 1989) <br />
*GunSmoke --&gt; GunSmoke / Desperado (Topo - 1987) --> Outlaw <br />
*Last Duel ([[Tiertex]] for US Gold - 1989)<br />
*Led Storm (Go! - 1988)<br />
*Mercs (US Gold - 1991) <br />
*Side Arms (Probe/Go! - 1987)<br />
*Street Fighter ([[Tiertex]] for Go!/US Gold - 1988)<br />
*Street Fighter II "The World Warrior" --&gt; Street Warriors (Kasumba - 1995)<br />
*[[Strider]] ([[Tiertex]] for [[U.S. Gold]] - 1989) <br />
*Tiger Road (Probe/Go! - 1987)<br />
*Trojan --> Metropolis (Topo Soft) --> Street Gang<br />
*U.N. Squadron (US Gold - 1990)<br />
<br />
== Century ==<br />
<br />
*[[Hunchback]] ([[Ocean]]/[[Amsoft]] - 1984)<br />
<br />
== Cinematronics ==<br />
<br />
*Dragon's Lair (Software Projects - 1985)<br />
*Dragon's Lair 2 "Escape From Singe's Castle" (Software Projects - 1987)<br />
<br />
== Daehyun ==<br />
<br />
*Pipeline &lt;-- Pipeline/Oil Mania (DreamSoft/SoftIce - 1990) / SuperPipeline (II) (Taskset/Amsoft - 1985) * first on Computer<br />
<br />
== Data East ==<br />
<br />
*Breakthru (US Gold - 1986)<br />
*Boulder Dash (Mirrorsoft - 1984) --> Boldeur --> Diamants de la Peur (les) --> Lost caves --> Rockford --> Splatch!<br />
*Burger Time (Hebdogiciel - 1985)<br />
*[[Dragon Ninja]] ([[Ocean|Imagine]] - 1988) <br />
*Express Raider (US Gold - 1987) <br />
*Firetrap (Activision - 1987)<br />
*Karate Champ --&gt; The Way of the Exploding Fist '''[*]''' ( Melbourne House - 1985) / International Karate Plus - IK+ '''[*]''' (System 3 - 1988)<br />
*[[Karnov]] ([[Activision]] -1988) <br />
*Lemmings (Psygnosis - 1991) *first on Computer<br />
*Magical Drop / Chain Reaction (Mochilote/CpcMania - 2007)<br />
*Midnight Resistance (Ocean - 1990)<br />
*Real Ghostbusters (Activision - 1988)<br />
*RoboCop "The Future of Law Enforcement" --&gt; Robocop ( Ocean - 1989)<br />
*Shackled (US Gold - 1988)<br />
*Sly Spy _ Secret Agent (Ocean - 1990)<br />
*Two Crude --> After the war<br />
<br />
== Exidy / First Star ==<br />
<br />
*Boulder Dash (Mirrorsoft - 1984)<br />
*Crash --&gt; Auto-Choc (CPC magazine - 1987)<br />
<br />
== Gottlieb / Premier ==<br />
<br />
*Exterminator (Audiogenic - 1991)<br />
*Q*Bert --&gt; Er*Bert (Microbyte - 1984) --> Englebert --> Screwball<br />
<br />
== Irem ==<br />
<br />
*Battle Chopper --&gt; Mr Heli (Firebird - 1988)<br />
*[[Dragon Breed]] ([[Activision]] - 1989) <br />
*Kung-Fu Master (US Gold - 1986)<br />
*Moon Patrol --&gt; Moon Buggy (Anirog - 1985)<br />
*Ninja Spirit (Activision - 1990)<br />
*[[R-Type]] (Activision/Electric Dreams - 1987) <br />
*Vigilante (US Gold - 1989) --> Freddy Hardest in South Manhattan<br />
<br />
== Jaleco ==<br />
<br />
*Butasan ("Mr.Pig") --&gt; Psycho Pigs UXB (US Gold - 1988) *Jaleco licensed from NMK<br />
*Cisco Heat (Image Works - 1991)<br />
*P-47 _ The Phantom Fighter --&gt; P47 Thunderbolt (Firebird - 1989)<br />
*Rod-Land (Storm Software - 1991)<br />
*[[Saint Dragon]] ([[Storm Software]] - 1990)<br />
<br />
== Konami ==<br />
<br />
*Asterix &lt;-- [[Asterix and the Magic Cauldron]] ([[Melbourne House]] - 1987) *first at Computer<br />
*[[Combat School]] ([[Ocean]] -1987) --> Para Assault Curse<br />
*Frogger --&gt; [[Froggy]] ([[R & B Marketing]] - 1985) / Frogger ([[Executioner]] - 2007) [cpc+]<br />
*[[Green Beret]] ([[Ocean|Imagine]] - 1986) <br />
*[[Gryzor]] ([[Ocean]] - 1987)<br />
*Hyper Olympic=Track &amp; Field --&gt; [[Daley Thompson's Decathlon]] ([[Ocean]] - 1985) --> Daley Thompson's Olympic Challenge<br />
*[[Hyper Sports]] ([[Ocean|Imagine]] - 1985) <br />
*[[Jackal]] ([[Konami]] - 1987) <br />
*[[Jail Break]] ([[Konami]] - 1986)<br />
*Jungler --> Crazy Worm<br />
*Loco-Motion --&gt; [[Locomotion]] ([[Mastertronic]] - 1985) <br />
*[[Mikie]] ([[Ocean|Imagine]] - 1986) <br />
*[[Nemesis]] ([[Konami]] - 1987) <br />
*Nemesis 2 = [[Salamander]] ([[Imagine]] - 1988) <br />
*[[Ping-Pong]] ([[Ocean|Imagine]] - 1986) <br />
*Pooyan --&gt; [[Jungle Jane]] ([[Bug-Byte]] - 1986)<br />
*[[Shao Lin's Road]] ([[The Edge]] - 1986)<br />
*Sunset Riders --> Desperado 2 (Topo Soft)<br />
*Super Cobra --&gt; [[Killer Cobra]] ([[Mastertronic]] - 1987)<br />
*[[Teenage Mutant Hero Turtles (2) - The Coin Op]] ([[Probe]]/[[ImageWorks]]-[[Mirrorsoft]] - 1991)<br />
*[[Typhoon]] ([[Imagine]] - 1988)<br />
*Wec Le Mans 24 --&gt; Wec Le Mans (Imagine - 1988) / Burnin' Rubber (Ocean - 1990) [*.cpr]<br />
*[[Yie Ar Kung-Fu]] ([[Ocean|Imagine]] - 1985)<br />
<br />
== Leland ==<br />
<br />
*[[Ivan 'Ironman' Stewart's Super Off Road]] ([[Virgin Games]] - 1990) <br />
*[[John Elway's Quarterback]] ([[Virgin Games]] - 1990)<br />
<br />
== LiquidMedia / MegaNudge ==<br />
<br />
*3D Pong / Curveball / 3D Spinball &lt;-- Room Ten (CRL - 1986) *first on Computer to web/flash/iPhone<br />
<br />
== Mitchell ==<br />
<br />
*Pang (Ocean - 1990) [*.cpr] --> Zap t balls<br />
<br />
== Namco ==<br />
<br />
*[[Dragon Spirit]] ([[Consult software]] =[[Domark]] - 1989) <br />
*Metro Cross (Probe/US Gold - 1987)<br />
*Motos (Mastertronic - 1987)<br />
*[[Pac-Land]] ([[QuickSilva]] / [[Grandslam]] - 1989) <br />
*Pac-Man (T and T - 1986) --> Munch It --> Pac Ball 2 --> Pac Boy --> Pac-Man (J. Martin) --> Pac Man (T and T) --> Pac Girl --> Pac Man (Frederic Carbonero) --> Pac-Man -emulator- (TotO/Syx)<br />
*[[Pac-Mania]] ([[Grandslam]] - 1988) <br />
*Pole Position / Pole Position II --&gt; 3D Grand Prix '''[*]''' (Amsoft - 1985) / Nigel Mansell's Grand Prix '''[*]''' (Martech - 1988)<br />
*Rally X --> Atomic Driver --> Rock N Roller<br />
*Rolling Thunder (US Gold - 1987)<br />
*Soukoban / BoxyBoy --&gt; Soko-Ban (Ritter/Schick) / Balldozer (Erkens - 1991) / Soko Bam (CPC infos - 1993) / Small Games For Smart Minds (ESP - 2007)<br />
*Vs. Atari RBI Baseball --&gt; Rbi Two Baseball (Tengen/Domark - 1991)<br />
*Xevious (US Gold - 1986)<br />
<br />
== Nichibutsu ==<br />
<br />
*Galivan - Cosmo Police (Ocean - 1986)<br />
*Mag Max (Imagine - 1986)<br />
*Moon Cresta (Incentive - 1986)<br />
<br />
== Nintendo ==<br />
<br />
*[[Donkey Kong]] ([[Ocean]] - 1987) --> Killer Gorilla<br />
*Mario Bros (Choice/Ocean - 1987)<br />
*Punch-Out!! / Super Punch-Out!! --&gt; [[Frank Bruno's Boxing]] ([[Elite]] - 1985)<br />
*Space Firebird --&gt; Star Firebirds (Insight - 1986)<br />
*[[Addams Family, The]] ([[Ocean]] - 1992) *first at Computer, licensed later to Nintendo.<br />
<br />
== PopCap / Success ==<br />
<br />
*Bejeweled! / Zookeeper --&gt; BeTiled! (CEZ - 2009) *web/flash/console to CPC<br />
<br />
== Rock-Ola ==<br />
<br />
*Nibbler (Rainbow Arts - 1985)<br />
<br />
== Sega ==<br />
<br />
*[[Action Fighter]] ([[Firebird]] - 1989) <br />
*[[After Burner]] ([[Activision]] - 1988) <br />
*[[Alien Storm]] ([[US Gold]] - 1991) <br />
*[[Alien Syndrome]] ([[Ace]] - 1987) <br />
*[[Altered Beast]] (Activision - 1989) <br />
*Bank Panic --&gt; [[West Bank]] ([[Dinamic]] - 1985) <br />
*Bonanza Bros. (US Gold - 1991) <br />
*Buck Rogers --&gt; [[3D Fight]] ([[Loriciels]] - 1985)<br />
*Columns (CEZ / ESP - 2004) <br />
*Crack Down (US Gold - 1990)<br />
*Dynamite Düx (Activision - 1989)<br />
*Enduro Racer (Activision - 1987)<br />
*Eswat - Cyber Police (US Gold - 1990)<br />
*G-Loc - Air Battle --&gt; G-Loc R360 (U.S.Gold - 1991)<br />
*Galaxy Force (Activision - 1989)<br />
*[[Golden Axe]] ([[Virgin Games]] - 1988) <br />
*Head On / Head On 2 --&gt; Auto-Choc (CPC magazine - 1987)<br />
*Hot-Rod (Activision - 1989)<br />
*Line Of Fire (US Gold - 1990)<br />
*Moonwalker (US Gold - 1990)<br />
*Out Run (US Gold - 1987)<br />
*Passing Shot (Image Works - 1988)<br />
*Pengo --&gt; Troglo (Ace - 1986) / Mange Cailloux (Ubi - 1987) / Penggy (Chip - 1987)<br />
*Power Drift (Activision - 1989)<br />
*Quartet (Probe/Activision - 1987)<br />
*[[Scramble Spirits]] ([[Grandslam]] - 1990) --> Killer Cobra<br />
*SDI "Strategic Defence Initiative" (Activision - 1988)<br />
*Shadow Dancer [Shinobi II] (US Gold - 1991)<br />
*[[Shinobi]] ([[Virgin Games]] - 1989) <br />
*Sonic Boom --&gt; Silent Shadow (Topo - 1988)<br />
*[[Space Harrier]] ([[Elite Systems|Elite]] - 1986) <br />
*[[Space Harrier II]] ([[Grandslam]] - 1990) <br />
*Super Hang-On (Activision/Electric Dreams - 1986)<br />
*Super Monaco Gp (US Gold - 1991)<br />
*Super Wonderboy In Monster Land [Wonder Boy II ] (Activision - 1989)<br />
*Thunder Blade (US Gold - 1988)<br />
*Time Scanner (Activision - 1988) --> Score 3020<br />
*Turbo Outrun (US Gold - 1989)<br />
*Wonder Boy (Activision - 1987)<br />
*Zaxxon --&gt; Zaxx (Chip - 1986)<br />
<br />
== Seibu Kaihatsu ==<br />
<br />
*Empire City 1931 --&gt; Prohibition (Infogrames 1987)<br />
<br />
== Snk ==<br />
<br />
*Fighting Soccer (Activision - 1989)<br />
*Guerrilla War (Imagine - 1988) <br />
*Ikari Warriors (Elite - 1986)<br />
*Prehistoric Isle in 1930 (1989) --> Prehistoric Island (R.Ortega, for Dinamic? -not released-Demo-) [http://www.fasebonus.net/index.php?option=com_content&view=article&id=164:prehistoric-island-demo-exclusiva&catid=35:2010]<br />
*Psycho Soldier (Imagine - 1988)<br />
*T.A.N.K (Choice/Ocean - 1987)<br />
*Victory Road (Imagine - 1988)<br />
<br />
== Sun Electronics ==<br />
<br />
*Arabian --&gt; Tales Of The Arabian Nights (Interceptor - 1985)<br />
<br />
== Sunsoft ==<br />
<br />
*Vs Platoon &lt;-- Platoon (Ocean - 1987) *first at Computer<br />
<br />
== Tad ==<br />
<br />
*Cabal (Ocean - 1989)<br />
<br />
== Taito / Technos ==<br />
<br />
*[[Arkanoid]] ([[Ocean]] - 1987) <br />
*Arkanoid (2) - Revenge of DOH (Imagine - 1988)<br />
*[[Bubble Bobble]] ([[Firebird]] - 1987) --> Plumpy<br />
*Chase H.Q. (Ocean - 1989)<br />
*[[Continental Circus]] ([[Virgin Games]] - 1989) <br />
*Double Dragon (Virgin Games - 1988)<br />
*Double Dragon II (Virgin Games - 1989)<br />
*Double Dragon 3 "The Rosetta Stone" (Storm - 1991)<br />
*Elevator Action (Quicksilva - 1987)<br />
*Flying Shark (Firebird - 1987)<br />
*Great Gurianos (Elite Systems - 1987)<br />
*Legend Of Kage, The (Imagine - 1986)<br />
*NewZealand Story, The (Ocean - 1989)<br />
*[[The Ninja Warriors|Ninja Warriors]] ([[Virgin Games]] - 1989) <br />
*Operation Thunderbolt (Ocean - 1989) <br />
*Operation Wolf (Ocean - 1988)<br />
*Plotting (Ocean - 1990)<br />
*Puzznic (Ocean - 1990) <br />
*Rainbow Islands "The Story of Bubble Bobble 2" --&gt; Rainbow Islands (Ocean - 1989)<br />
*Rastan (Imagine - 1987)<br />
*Renegade (Imagine - 1987) --> Subway Vigilante<br />
*Slap Fight (Probe / Imagine - 1987)<br />
*Solar Warrior / Xain'd Sleena --&gt; Soldier Of Light (Animagic - 1989)<br />
*Space Gun (Ocean - 1992) [CPC+]<br />
*Space Invaders (Design Design - 1985)<br />
*Super Space Invaders '91 --&gt; Super Space Invaders (Domark - 1991)<br />
*Tiger Heli --> Havoc<br />
<br />
== Tatsumi ==<br />
<br />
*Buggy Boy (Elite - 1985)<br />
<br />
== Tecmo ==<br />
<br />
*[[Gemini Wing]] ([[Virgin Games]] - 1989) <br />
*[[Rygar]] ([[US Gold]] -1987) --> Vixen <br />
*Shadow Warriors (Ocean - 1990)<br />
*[[Silkworm]] ([[Virgin Games]] - 1989) --> Fire --> Zone<br />
*Solomon's Key (Probe/US Gold - 1987)<br />
*Star Force --> Light Force<br />
<br />
== Tehkan ==<br />
<br />
*[[Bomb Jack]] ([[Elite Systems|Elite]] - 1986) <br />
*[[Bomb Jack II]] ([[Elite Systems|Elite]] - 1987)<br />
<br />
== Titus ==<br />
<br />
*Fire &amp; Forget II (Titus - 1990)<br />
<br />
== Universal ==<br />
<br />
*Mr. Do! --&gt; Fruity Frank (Kuma - 1984)<br />
*Mr. Do's Wild Ride --&gt; Kong Strikes Back (Ocean - 1984)<br />
*Space Panic --&gt; [[Roland goes Digging]] ([[Gem]]/[[Amsoft]] - 1984)<br />
<br />
== Video System ==<br />
<br />
*Pipe Dream --&gt; Pipe Mania (Empire - 1990) --> Pipe Crazy<br />
<br />
== Williams ==<br />
<br />
*Defender --&gt; [[Defend or die]] ([[Alligata]]/[[Amsoft]] -1985) --> Gauntlet (Micropower) --> Guardian II<br />
*Joust (Quality - 1986)<br />
*Narc (Ocean - 1990) <br />
*Smash T.V. (Ocean - 1991)<br />
<br />
== Wood Place ==<br />
<br />
*Deep, The (US Gold - 1989) <br />
*Firetrap (Activision - 1987)<br />
<br />
= Play these at Arcade version =<br />
<br />
and compare with CPC version. <br />
<br />
<br />
*[[Media:CPCfolderMAMEini.zip]]'''&nbsp; _cpc.ini''' file for a CPC complete ''Favorites'' folder list of original Arcade games of these ports.<br />
<br />
<br />
Put in ''MAMEui32/Folders'' and play they. Then later go to your CPC system terminal (RetroWare or Emu) and tell us your preferences... Which version do you prefer?&nbsp;&nbsp;;-)<br />
<br />
<br />
238 aprox. MAMEd CPC games (''Pong'' &amp; ''Dragon's Lair'' not in MAME, see DICE &amp; DAPHNE)<br />
<br />
= Links=<br />
<br />
* [http://www.cpc-power.com/index.php?page=jeux&lenom=coin-op http://www.cpc-power.com/index.php?page=jeux&amp;lenom=coin-op]<br />
<br />
* [http://www.arcade-history.com/ http://www.arcade-history.com/]<br />
<br />
* [http://www.arcade-museum.com http://www.arcade-museum.com]<br />
<br />
* [http://www.tomheroes.com/Video%20Games%20FS/Arcade/arcadecon.htm http://www.tomheroes.com/Video%20Games%20FS/Arcade/arcadecon.htm]<br />
<br />
[[Category:Games| ]] [[Category:Arcade Port| ]] [[Category:Computer and video game companies| ]]</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=AYC&diff=84716AYC2012-12-12T12:21:55Z<p>RockRiver: </p>
<hr />
<div>Generic Standard file in CPC music. Really is a de-compressed and re-compressed [[YM]] file.<br />
<br />
The "plain" YM format can not be played on CPC, because it uses LHA packing which is not unpackable in realtime. You need the AYC toolkit or YMcruncher to convert them to AYC, then you should be able to play them with various tools.<br />
<br />
You can extract (rip) CPC music (or from another 8-16bit system) with your emulator to YM file and convert to AYC file to use it on CPC.<br />
The author of this great idea is [[Madram]] from [[Overlanders]].<br />
<br />
<br />
<br />
'''AYC players (inside CPC system)'''<br />
----<br />
- AYCplayer by OVL (MadRam & Beb = Overlanders) [Thanks to F-Key to preserve it]<br />
New font screen, a trick to pass the slow and weighty 16k screen...<br />
* [[Media:Aycplay.zip]] (zipped .DSK file)<br />
[[File:AYCplayer.PNG|275px|thumb|center|AYCplayer - CPC screen view]]<br />
<br />
----<br />
- Dual Module Player by Hermol<br />
<br />
- TsP The Soundtrackker Player by TomEtJerry<br />
<br />
<br />
<br />
<br />
<br />
<br />
'''YM to AYC utils'''<br />
----<br />
- CPC amsdos --> YM2AY (Kit ayc) by MadRam<br />
<br />
<br />
<br />
- PCwin --> YMcruncher by F-key<br />
<br />
<br />
<br />
'''ToDo'''<br />
----<br />
- There is only one PC command line util YMTOOL [ST-Sound<br />
Download] [http://leonard.oxg.free.fr/] to edit info inside YM files. It is needed a "windowed" version more easy and quick to use.<br />
<br />
- [[SymAmp]] don't read AYC files, sig! Any coder?<br />
<br />
[[Category:Music and sound]]</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=AYC&diff=84715AYC2012-12-12T12:13:11Z<p>RockRiver: </p>
<hr />
<div>Generic Standard file in CPC music. Really is a compressed [[YM]] file.<br />
<br />
The "plain" YM format can not be played on CPC, because it uses LHA packing which is not unpackable in realtime. You need the AYC toolkit or YMcruncher to convert them to AYC, then you should be able to play them with various tools.<br />
<br />
You can extract (rip) CPC music (or from another 8-16bit system) with your emulator to YM file and convert to AYC file to use it on CPC.<br />
The author of this great idea is [[Madram]] from [[Overlanders]].<br />
<br />
<br />
<br />
'''AYC players (inside CPC system)'''<br />
----<br />
- AYCplayer by OVL (MadRam & Beb = Overlanders) [Thanks to F-Key to preserve it]<br />
New font screen, a trick to pass the slow and weighty 16k screen...<br />
* [[Media:Aycplay.zip]] (zipped .DSK file)<br />
[[File:AYCplayer.PNG|275px|thumb|center|AYCplayer - CPC screen view]]<br />
<br />
----<br />
- Dual Module Player by Hermol<br />
<br />
- TsP The Soundtrackker Player by TomEtJerry<br />
<br />
<br />
<br />
<br />
<br />
<br />
'''YM to AYC utils'''<br />
----<br />
- CPC amsdos --> YM2AY (Kit ayc) by MadRam<br />
<br />
<br />
<br />
- PCwin --> YMcruncher by F-key<br />
<br />
<br />
<br />
'''ToDo'''<br />
----<br />
- There is only one PC command line util YMTOOL [ST-Sound<br />
Download] [http://leonard.oxg.free.fr/] to edit info inside YM files. It is needed a "windowed" version more easy and quick to use.<br />
<br />
- [[SymAmp]] don't read AYC files, sig! Any coder?<br />
<br />
[[Category:Music and sound]]</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=AYC&diff=72949AYC2012-01-31T13:59:12Z<p>RockRiver: </p>
<hr />
<div>Generic Standard file in CPC music. Really is a compressed [[YM]] file.<br />
You can extract (rip) CPC music (or from another 8-16bit system) with your emulator to YM file and convert to AYC file to use it on CPC.<br />
The author of this great idea is [[Madram]] from [[Overlanders]].<br />
<br />
<br />
<br />
'''AYC players (inside CPC system)'''<br />
----<br />
- AYCplayer by OVL (MadRam & Beb = Overlanders) [Thanks to F-Key to preserve it]<br />
New font screen, a trick to pass the slow and weighty 16k screen...<br />
* [[Media:Aycplay.zip]] (zipped .DSK file)<br />
[[File:AYCplayer.PNG|275px|thumb|center|AYCplayer - CPC screen view]]<br />
<br />
----<br />
- Dual Module Player by Hermol<br />
<br />
- TsP The Soundtrackker Player by TomEtJerry<br />
<br />
<br />
<br />
<br />
<br />
<br />
'''YM to AYC utils'''<br />
----<br />
- CPC amsdos --> YM2AY (Kit ayc) by MadRam<br />
<br />
<br />
<br />
- PCwin --> YMcruncher by F-key<br />
<br />
<br />
<br />
'''ToDo'''<br />
----<br />
- There is only one PC command line util YMTOOL [ST-Sound<br />
Download] [http://leonard.oxg.free.fr/] to edit info inside YM files. It is needed a "windowed" version more easy and quick to use.<br />
<br />
- [[SymAmp]] don't read AYC files, sig! Any coder?<br />
<br />
[[Category:Music and sound]]</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=Amsoft_SOFT_Numbers&diff=70965Amsoft SOFT Numbers2011-12-04T18:27:15Z<p>RockRiver: </p>
<hr />
<div>[[Category:CPC History]][[Category:Definitions]]<br />
SOFT Numbers used by [[AMSOFT]].<br />
<br />
{|{{Prettytable|width: 700px; font-size: 2em;}}<br />
|SOFT111 ||[[Teach Yourself Amstrad Basic - A Tutorial Guide - Part I]]<br />
|-<br />
|SOFT155 ||[[Pascal (HiSoft 4T)]]<br />
|-<br />
|SOFT156 ||[[Teach Yourself Amstrad Basic - A Tutorial Guide - Part II]]: More Basic<br />
|-<br />
|SOFT157 ||The Concise CPC464 BASIC Specification<br />
|-<br />
|SOFT158 ||[[Soft158: The Complete CPC 464 OS Firmware Specification|The Concise CPC464 Firmware Specification]]<br />
|-<br />
|SOFT158A ||[[Soft158A: DDI-1 Firmware - The Complete CPC 464 DOS ROM Specification]]<br />
|-<br />
|SOFT159 ||A guide to CP/M (2.2)<br />
|-<br />
|SOFT160 ||Guide to Logo<br />
|-<br />
|SOFT925 ||Introducing Pascal<br />
|-<br />
|SOFT968 ||[[Soft968: CPC 464/664/6128 Firmware]]<br />
|-<br />
|SOFT971 ||Guide to CP/M Plus<br />
|-<br />
|SOFT981M ||[[:File:Amstrad Computer User8507 006.jpg|Amstrad Computer User T-Shirt]]<br />
|-<br />
|(SOFT-5001)||[[ACU Issue 01 (Aug/Sep 1984)|CPC464 User, Issue 1, Aug/Sep 1984]] (c) Amstrad/Amsoft (would have been SOFT-5001, but didn't have a printed SOFT number)<br />
|-<br />
|(SOFT-5002)||[[ACU Issue 2, 1984|CPC464 User, Issue 2, Oct/Nov 1984]] (c) Amstrad/Amsoft (would have been SOFT-5002, but didn't have a printed SOFT number)<br />
|-<br />
|SOFT-5003 ||[[ACU Issue 1, 1985|Amstrad CPC464 User, Issue 3, Jan/Feb 1985]] (c) Amstrad/Amsoft<br />
|-<br />
|SOFT-5004 ||[[ACU Issue 3, 1985|Amstrad CPC464 User, Issue 4, March 1985]] (c) Amstrad/Amsoft<br />
|-<br />
|... ||...<br />
|-<br />
|SOFT-5014 ||[[ACU Issue 1, 1986|Amstrad Computer User, Issue 14, January 1986]] (c) Amstrad/Amsoft<br />
|-<br />
|SOFT-5015 ||[[ACU Issue 2, 1986|Amstrad Computer User, Issue 15, February 1986]] (c) Amstrad Computer User (no longer published by AMSOFT, but this issue still has an Amsoft-style SOFT number)<br />
|-<br />
|}<br />
<br />
Note: Further SOFT numbers (for games/utilities) are found on the [[AMSOFT]] page.</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=Amsoft_SOFT_Numbers&diff=70964Amsoft SOFT Numbers2011-12-04T18:19:56Z<p>RockRiver: </p>
<hr />
<div>[[Category:CPC History]][[Category:Definitions]]<br />
SOFT Numbers used by [[AMSOFT]].<br />
<br />
{|{{Prettytable|width: 700px; font-size: 2em;}}<br />
|SOFT111 ||[[Teach Yourself Amstrad Basic - A Tutorial Guide - Part I]]<br />
|-<br />
|SOFT156 ||[[Teach Yourself Amstrad Basic - A Tutorial Guide - Part II]]: More Basic<br />
|-<br />
|SOFT157 ||The Concise CPC464 BASIC Specification<br />
|-<br />
|SOFT158 ||[[Soft158: The Complete CPC 464 OS Firmware Specification|The Concise CPC464 Firmware Specification]]<br />
|-<br />
|SOFT158A ||[[Soft158A: DDI-1 Firmware - The Complete CPC 464 DOS ROM Specification]]<br />
|-<br />
|SOFT159 ||A guide to CP/M (2.2)<br />
|-<br />
|SOFT160 ||Guide to Logo<br />
|-<br />
|SOFT925 ||Introducing Pascal<br />
|-<br />
|SOFT968 ||[[Soft968: CPC 464/664/6128 Firmware]]<br />
|-<br />
|SOFT971 ||Guide to CP/M Plus<br />
|-<br />
|SOFT981M ||[[:File:Amstrad Computer User8507 006.jpg|Amstrad Computer User T-Shirt]]<br />
|-<br />
|(SOFT-5001)||[[ACU Issue 01 (Aug/Sep 1984)|CPC464 User, Issue 1, Aug/Sep 1984]] (c) Amstrad/Amsoft (would have been SOFT-5001, but didn't have a printed SOFT number)<br />
|-<br />
|(SOFT-5002)||[[ACU Issue 2, 1984|CPC464 User, Issue 2, Oct/Nov 1984]] (c) Amstrad/Amsoft (would have been SOFT-5002, but didn't have a printed SOFT number)<br />
|-<br />
|SOFT-5003 ||[[ACU Issue 1, 1985|Amstrad CPC464 User, Issue 3, Jan/Feb 1985]] (c) Amstrad/Amsoft<br />
|-<br />
|SOFT-5004 ||[[ACU Issue 3, 1985|Amstrad CPC464 User, Issue 4, March 1985]] (c) Amstrad/Amsoft<br />
|-<br />
|... ||...<br />
|-<br />
|SOFT-5014 ||[[ACU Issue 1, 1986|Amstrad Computer User, Issue 14, January 1986]] (c) Amstrad/Amsoft<br />
|-<br />
|SOFT-5015 ||[[ACU Issue 2, 1986|Amstrad Computer User, Issue 15, February 1986]] (c) Amstrad Computer User (no longer published by AMSOFT, but this issue still has an Amsoft-style SOFT number)<br />
|-<br />
|}<br />
<br />
Note: Further SOFT numbers (for games/utilities) are found on the [[AMSOFT]] page.</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=Arcade_Ports&diff=70713Arcade Ports2011-11-20T13:24:45Z<p>RockRiver: /* Snk */</p>
<hr />
<div>As is fitting for the golden age of arcade games, a large portion of the CPC range was made up of conversions of one classic coin-op or another. The major British based software houses of the time would bid for some of the biggest arcade games of the time and a number of key relationships between arcade game manufacturers and companies were established. <br />
<br />
The theory, of course, was that kids would develop a taste for these high spec games at their local arcade and consequently go home and pester mum and dad for either more money to play the game that little bit longer or demand a version that they could play at home - although a more expensive short term investment, buying the right arcade conversion could prove to be a better long term prospect for the prudent household! <br />
<br />
<br> <br />
<br />
<br> <br />
<br />
= Technical aspect <br> =<br />
<br />
== Hardwares ==<br />
<br />
Arcade Cabinets and games were often a close combinaison between a game ROM and a Hardware especially designed around it and for it. <br />
<br />
While the main CPU were often quite common chips, the Video was generaly (if not always) based on a heavy use of Hardwired Sprites and Harwired Scrollings in a custom fashion. <br />
<br />
A good share of earlier 80's Arcade games were Z80 based. <br />
<br />
Example&nbsp;: <br />
<br />
*PacMan&nbsp;: it uses a single Z80 as CPU.<br />
<br />
*Namco 8-bit Galaxian arcade system board&nbsp;: also use a single Z80 CPU.<br />
<br />
As Arcade games were to become the more and more complex, the number of CPU also increased. <br />
<br />
*The Namco 8-bit Galaga per example used three Z80 CPU (as main CPU, Video Co-CPU and Sound co-CPU)<br />
<br />
*1942 (Capcom)&nbsp;: uses a Z80 as main CPU and a second Z80 to manage additionnal 2x AY8910 Sound processors.<br />
<br />
*Black Tiger (Black Dragon) (Capcom) uses a Z80 as main CPU and a second Z80 as sound-CPU to manage the YM2203 soundchip.<br />
<br />
<br> '''As a result, the earlier Arcade Games/Systems are not especially more powerfull than an Amstrad CPC computer, but were Discrete Logic and Hardware based while a CPC is mostly Software based.''' <br />
<br />
<br> Later Arcade system were more often fit with 16bit CPU (68000 is a common example) yet some were still equipped with Z80 as co-CPU. <br />
<br />
*Sega MegaDrive/Genesis is basically a downgraded arcade system, with a 68000 as main CPU and a Z80 as sound co-CPU. While the Z80 could mostly only used for sounds as a MegaDrive, it was also used to emulate Retro-Compatibility with SegaMaster System console (Z80 based system), provided the right cartridge adaptator.<br />
<br />
<br> <br />
<br />
== Gameplay ==<br />
<br />
Arcade systems and games were mostly centered around Hardwired Sprites and scrolls. <br />
<br />
This make a good proportion of Shoot'hem Ups (vertical or horizontal), Platformers, Beat'hem Up/All. <br />
<br />
And quite always action oriented games. Adventure and text based games (or even point and click) were not well represented genres and mostly typically Computer Games. <br />
<br />
'''Custom Game controller''' could be used. <br />
<br />
*'''Trackballs'''&nbsp;: Marble Madness kind of games.<br />
<br />
*'''Circular Potentiometer&nbsp;:''' Arkanoid.<br />
<br />
*'''Steering Wheel&nbsp;:''' OutRun and quite all Car-Games<br />
<br />
*'''Joystick with in-built Circular Potentiometer&nbsp;:''' Forgotten Worlds or Midnight Resistance.<br />
<br />
<br> <br />
<br />
== Execution of the ports ==<br />
<br />
Being '''ROM''' based, Arcade games could be far heavier than what a home computer's RAM could handle. While a good 8bit sytem with 128K RAM and fast Disk Drive multiloading (=CPC6128) would be good enough to get accurate ports, the popularity of 64K RAM + Tape configuration (=CPC464 or ZX Spectrum) made accurate ports far more difficult. <br />
<br />
It is quite well known that while many european ports weren't good/well done, some Japneses Cartridges ports done by the original manufacturer for the demanding Japanese market on Japanese computers would be considered great ports. Some '''MSX''' cartridge games had the honnor of such attention. <br />
<br />
<br> Many Arcade Manufacturer saw in the port of their arcade Hits only a way to get some extra cash from the licenses and franchise. <br />
<br />
*Being mostly '''Japanese''', the Arcade Industry knew nothing about the European Home-Computer market and machines. <br />
<br />
*But '''American''' companies also knew nothing about the Amstrad CPC. <br />
<br />
Arcade manufacturers actually had few interest to have Home-Computer ports being as good as the Arcade original, as peoples would then no more pay for Arcade and only play at home. <br />
<br />
Also the success in Europe/Western World of software based machines such as Amstrad CPC, Atari ST, IBM compatibles (MS-DOS PC) or ZX spectrum would not ease the portage of such games. <br />
<br />
The Companies which bought the Licenses for the games often only wanted to use the Arcade's success as a good publicity to get fast selling games. They rarely tried to get actually good games but indeed fastly developped cheap games. <br />
<br />
*Sometimes the original Manufacturer would supply Codes, Datas and/or Arcade cabinet to the porting company... This may lead to a good port.<br />
<br />
*Other times the porting team would even have to go to the next arcade house and pay to play the original game to see how the game is (= no help from companies). Hence largely unaccurate ports ensues.<br />
<br />
*It is also to notice that on the Amstrad CPC a lot of great arcade hits had the honnor to be hastly [[Speccy Port|Speccy Ported]].<br />
<br />
<br> <br />
<br />
<br> <br />
<br />
<br><br />
<br />
= List by manufacturer<br> =<br />
<br />
The following games were ported onto the CPC (or inspired a similar game '''[*]''', based in the original idea) and have been split into groupings based on their original arcade developer or manufacturer&nbsp;: <br />
<br />
== Alpha Denshi<br> ==<br />
<br />
*Kyros --&gt; Desolator - Halls Of Kyros (US Gold - 1987)<br><br />
<br />
== Arcadia<br> ==<br />
<br />
*Ninja Mission --&gt; Ninja (Mastertronic - 1987)<br> <br />
*Xenon (Melbourne House - 1988)<br><br />
<br />
== Atari ==<br />
<br />
*[[720º]] ([[US Gold]] - 1988) <br />
*[[APB]] ([[Domark]] - 1989) <br />
*Asteroids '''[*]''' Space Eggs (Your Computer) '''[*]''' Amstroids (Your Computer)<br> <br />
*Bad Lands (Domark - 1990) <br />
*Basketball --&gt; Basket Master '''[*]''' (Dinamic - 1987) <br />
*Batman &lt;-- Batman the movie (Ocean - 1989) * first on computer <br />
*Blasteroids (Image Works-Mirrorsoft - 1989) <br />
*Canyon Bomber --&gt; Blitz '''[*]''' (Sybex - 1984) / Bomber-Bombardero '''[*]''' (Amstrad Computer User/Amsoft - 1984)<br> <br />
*Centipede --&gt; Killapede (Players - 1986) --> Caterpede (Your Computer)<br> <br />
*Championship Sprint (Activision - 1988)<br> <br />
*Choplifter --> Army Moves (Dinamic) --> Fire! --> Protector<br />
*Crystal Castles (U.S.Gold - 1986)<br> <br />
*Cyberball (Domark - 1990)<br> <br />
*Empire Strikes Back, The (Domark - 1988) <br />
*Escape from the Planet of the Robot Monsters (Domark - 1990) <br> <br />
*Gauntlet (U.S.Gold - 1985) <br />
*Gauntlet II (US Gold - 1986)<br><br />
*[[Hard Drivin']] ([[Domark]] - 1989) <br />
*[[Hydra]] ([[Domark]] - 1991) <br />
*Indiana Jones and the Temple of Doom (US Gold - 1987)<br> <br />
*[[Klax]]/[[Klax ( Cartridge )]] ([[Domark]] - 1990) <br />
*Marble Madness (Melbourne House - 1986)<br> <br />
*Paperboy (Elite - 1986)<br> <br />
*Peter Pack-Rat (Firebird - 1988)<br> <br />
*[[Pit-Fighter]] ([[Domark]] - 1991) <br />
*Pong --&gt; TeleTenis (Rasidic/Amsoft - 1984) / Blip (Silverbird - 1988)<br> <br />
*Pong Double --&gt; Bat n' Ball (Design Design - 1985)<br> <br />
*[[Return of the Jedi]] ([[Domark]] - 1989) <br />
*Road Blasters (US Gold 1988)<br> <br />
*Road Runner (US Gold - 1985)<br> <br />
*[[Skull & Crossbones]] ([[Domark]] - 1989) <br />
*[[Star Wars]] ([[Domark]] - 1987) <br />
*S.T.U.N. Runner (Domark - 1991)<br> <br />
*Super Breakout --&gt; BustOut/Rebotes '''[*]''' (A.C.U./Amsoft - 1984) // Crack-Up '''[*]''' (Atlantis - 1989)<br> <br />
*Super Sprint (Activision - 1987)<br> <br />
*[[Tempest]] ([[Activision|Electric Dreams]] - 1987) <br />
*Tetris (Mirrorsoft 1987) --> Tetris (Frederic) --> Tetris 2 --> Tetris 95 --> Tetrix --> Perestroika --> Perestroika 2 --> Power Tetris<br> <br />
*[[Thunder Jaws]] ([[Domark]] - 1991) <br />
*[[Toobin']] ([[Domark]] - 1989) <br />
*[[Vindicators]] ([[Domark]] - 1989) <br />
*[[Xybots]] ([[Domark]] - 1989) <br />
*Vs. Atari RBI Baseball --&gt; Rbi Two Baseball (Tengen/Domark - 1991)<br><br />
<br />
== Bally Midway<br> ==<br />
<br />
*Discs of Tron --&gt; Disc (Loriciels - 1990)<br> <br />
*Rampage (Activision - 1987)<br> <br />
*Spy Hunter (Choice/Sega/Amsoft - 1986)<br> <br />
*Tapper (Choice/Sega/Amsoft - 1986)<br> <br />
*Tron (Cycles Race) --> Blokker (Your Computer) --> Zona 0 --> Tron<br><br />
*Xenophobe (Micro Style - 1989)<br><br />
<br />
== Bally Sente<br> ==<br />
<br />
*Trivial Pursuit --&gt; Trivial Pursuit Edition Genus '''[*]''' (Domark - 1986)<br><br />
<br />
== Capcom ==<br />
<br />
*[[1942]] ([[Elite]] - 1986) <br />
*[[1943]] ([[Probe]]/[[Go!]]/[[US Gold]]) - 1988) <br />
*Bionic Commando (Go! - 1988) <br />
*[[Black Tiger]] ([[Tiertex]] for [[US Gold]] - 1990) <br />
*[[Commando]] = Space Invasion ([[Elite Systems|Elite]] - 1986) <br />
*Dynasty Wars ([[Tiertex]] for US Gold - 1990)<br> <br />
*Final Fight (US Gold - 1991)<br> <br />
*Forgotten Worlds (US Gold - 1989)<br> <br />
*[[Ghosts 'n' Goblins]] ([[Elite Systems|Elite]] - 1986) --> Deadly Evil <br><br />
*[[Ghouls 'n' Ghosts]] ([[US Gold]] - 1989) <br />
*GunSmoke --&gt; GunSmoke / Desperado (Topo - 1987) --> Outlaw<br> <br />
*Last Duel ([[Tiertex]] for US Gold - 1989)<br> <br />
*Led Storm (Go! - 1988)<br> <br />
*Mercs (US Gold - 1991)<br> <br />
*Side Arms (Probe/Go! - 1987)<br> <br />
*Street Fighter ([[Tiertex]] for Go!/US Gold - 1988)<br> <br />
*Street Fighter II "The World Warrior" --&gt; Street Warriors (Kasumba - 1995)<br> <br />
*[[Strider]] ([[Tiertex]] for [[U.S. Gold]] - 1989) <br />
*Tiger Road (Probe/Go! - 1987)<br> <br />
*Trojan --> Metropolis (Topo Soft) --> Street Gang<br> <br />
*U.N. Squadron (US Gold - 1990)<br><br />
<br />
== Century ==<br />
<br />
*[[Hunchback]] ([[Ocean]]/[[Amsoft]] - 1984)<br />
<br />
== Cinematronics<br> ==<br />
<br />
*Dragon's Lair (Software Projects - 1985)<br> <br />
*Dragon's Lair 2 "Escape From Singe's Castle" (Software Projects - 1987)<br><br />
<br />
== Daehyun<br> ==<br />
<br />
*Pipeline &lt;-- Pipeline/Oil Mania (DreamSoft/SoftIce - 1990) / SuperPipeline (II) (Taskset/Amsoft - 1985) * first on Computer<br><br />
<br />
== Data East ==<br />
<br />
*Breakthru (US Gold - 1986)<br> <br />
*Boulder Dash (Mirrorsoft - 1984) --> Boldeur --> Diamants de la Peur (les) --> Lost caves --> Rockford --> Splatch! <br><br />
*Burger Time (Hebdogiciel - 1985)<br> <br />
*[[Dragon Ninja]] ([[Ocean|Imagine]] - 1988) <br />
*Express Raider (US Gold - 1987)<br> <br />
*Firetrap (Activision - 1987)<br> <br />
*Karate Champ --&gt; The Way of the Exploding Fist '''[*]''' ( Melbourne House - 1985) / International Karate Plus - IK+ '''[*]''' (System 3 - 1988)<br> <br />
*[[Karnov]] ([[Activision]] -1988) <br />
*Lemmings (Psygnosis - 1991) *first on Computer<br> <br />
*Magical Drop / Chain Reaction (Mochilote/CpcMania - 2007)<br> <br />
*Midnight Resistance (Ocean - 1990)<br> <br />
*Real Ghostbusters (Activision - 1988)<br> <br />
*RoboCop "The Future of Law Enforcement" --&gt; Robocop ( Ocean - 1989)<br> <br />
*Shackled (US Gold - 1988)<br> <br />
*Sly Spy _ Secret Agent (Ocean - 1990)<br><br />
*Two Crude --> After the war<br />
<br />
== Exidy / First Star<br> ==<br />
<br />
*Boulder Dash (Mirrorsoft - 1984)<br> <br />
*Crash --&gt; Auto-Choc (CPC magazine - 1987)<br><br />
<br />
== Gottlieb / Premier ==<br />
<br />
*Exterminator (Audiogenic - 1991)<br> <br />
*Q*Bert --&gt; Er*Bert (Microbyte - 1984) --> Englebert --> Screwball<br />
<br />
== Irem ==<br />
<br />
*Battle Chopper --&gt; Mr Heli (Firebird - 1988)<br> <br />
*[[Dragon Breed]] ([[Activision]] - 1989) <br />
*Kung-Fu Master (US Gold - 1986)<br> <br />
*Moon Patrol --&gt; Moon Buggy (Anirog - 1985)<br> <br />
*Ninja Spirit (Activision - 1990)<br> <br />
*[[R-Type]] (Activision/Electric Dreams - 1987) <br />
*Vigilante (US Gold - 1989) --> Freddy Hardest in South Manhattan<br><br />
<br />
== Jaleco ==<br />
<br />
*Butasan ("Mr.Pig") --&gt; Psycho Pigs UXB (US Gold - 1988) *Jaleco licensed from NMK<br> <br />
*Cisco Heat (Image Works - 1991)<br> <br />
*P-47 _ The Phantom Fighter --&gt; P47 Thunderbolt (Firebird - 1989)<br> <br />
*Rod-Land (Storm Software - 1991)<br> <br />
*[[Saint Dragon]] ([[Storm Software]] - 1990)<br />
<br />
== Konami ==<br />
<br />
*Asterix &lt;-- [[Asterix and the Magic Cauldron]] ([[Melbourne House]] - 1987) *first at Computer<br> <br />
*[[Combat School]] ([[Ocean]] -1987) --> Para Assault Curse<br> <br />
*Frogger --&gt; [[Froggy]] ([[R & B Marketing]] - 1985) / Frogger ([[Executioner]] - 2007) [cpc+]<br />
*[[Green Beret]] ([[Ocean|Imagine]] - 1986) <br />
*[[Gryzor]] ([[Ocean]] - 1987)<br> <br />
*Hyper Olympic=Track &amp; Field --&gt; [[Daley Thompson's Decathlon]] ([[Ocean]] - 1985) --> Daley Thompson's Olympic Challenge<br> <br />
*[[Hyper Sports]] ([[Ocean|Imagine]] - 1985) <br />
*[[Jackal]] ([[Konami]] - 1987) <br />
*[[Jail Break]] ([[Konami]] - 1986)<br> <br />
*Jungler --> Crazy Worm <br><br />
*Loco-Motion --&gt; [[Locomotion]] ([[Mastertronic]] - 1985) <br />
*[[Mikie]] ([[Ocean|Imagine]] - 1986) <br />
*[[Nemesis]] ([[Konami]] - 1987) <br />
*Nemesis 2 = [[Salamander]] ([[Imagine]] - 1988) <br />
*[[Ping-Pong]] ([[Ocean|Imagine]] - 1986) <br />
*Pooyan --&gt; [[Jungle Jane]] ([[Bug-Byte]] - 1986)<br> <br />
*[[Shao Lin's Road]] ([[The Edge]] - 1986)<br> <br />
*Sunset Riders --> Desperado 2 (Topo Soft)<br><br />
*Super Cobra --&gt; [[Killer Cobra]] ([[Mastertronic]] - 1987)<br> <br />
*[[Teenage Mutant Hero Turtles (2) - The Coin Op]] ([[Probe]]/[[ImageWorks]]-[[Mirrorsoft]] - 1991)<br> <br />
*[[Typhoon]] ([[Imagine]] - 1988)<br> <br />
*Wec Le Mans 24 --&gt; Wec Le Mans (Imagine - 1988) / Burnin' Rubber (Ocean - 1990) [*.cpr]<br> <br />
*[[Yie Ar Kung-Fu]] ([[Ocean|Imagine]] - 1985)<br />
<br />
== Leland ==<br />
<br />
*[[Ivan 'Ironman' Stewart's Super Off Road]] ([[Virgin Games]] - 1990) <br />
*[[John Elway's Quarterback]] ([[Virgin Games]] - 1990)<br />
<br />
== LiquidMedia / MegaNudge<br> ==<br />
<br />
*3D Pong / Curveball / 3D Spinball &lt;-- Room Ten (CRL - 1986) *first on Computer to web/flash/iPhone<br><br />
<br />
== Mitchell<br> ==<br />
<br />
*Pang (Ocean - 1990) [*.cpr] --> Zap t balls<br><br />
<br />
== Namco ==<br />
<br />
*[[Dragon Spirit]] ([[Consult software]] =[[Domark]] - 1989) <br />
*Metro Cross (Probe/US Gold - 1987)<br> <br />
*Motos (Mastertronic - 1987)<br> <br />
*[[Pac-Land]] ([[QuickSilva]] / [[Grandslam]] - 1989) <br />
*Pac-Man (T and T - 1986) --> Munch It --> Pac Ball 2 --> Pac Boy --> Pac-Man (J. Martin) --> Pac Man (T and T) --> Pac Girl --> Pac Man (Frederic Carbonero)<br> <br />
*[[Pac-Mania]] ([[Grandslam]] - 1988) <br />
*Pole Position / Pole Position II --&gt; 3D Grand Prix '''[*]''' (Amsoft - 1985) / Nigel Mansell's Grand Prix '''[*]''' (Martech - 1988)<br><br />
*Rally X --> Atomic Driver --> Rock N Roller<br><br />
*Rolling Thunder (US Gold - 1987)<br> <br />
*Soukoban / BoxyBoy --&gt; Soko-Ban (Ritter/Schick) / Balldozer (Erkens - 1991) / Soko Bam (CPC infos - 1993) / Small Games For Smart Minds (ESP - 2007)<br> <br />
*Vs. Atari RBI Baseball --&gt; Rbi Two Baseball (Tengen/Domark - 1991)<br> <br />
*Xevious (US Gold - 1986)<br><br />
<br />
== Nichibutsu<br> ==<br />
<br />
*Galivan - Cosmo Police (Ocean - 1986)<br> <br />
*Mag Max (Imagine - 1986)<br> <br />
*Moon Cresta (Incentive - 1986)<br><br />
<br />
== Nintendo ==<br />
<br />
*[[Donkey Kong]] ([[Ocean]] - 1987) --> Killer Gorilla <br><br />
*Mario Bros (Choice/Ocean - 1987)<br> <br />
*Punch-Out!! / Super Punch-Out!! --&gt; [[Frank Bruno's Boxing]] ([[Elite]] - 1985)<br> <br />
*Space Firebird --&gt; Star Firebirds (Insight - 1986)<br> <br />
*[[Addams Family, The]] ([[Ocean]] - 1992) *first at Computer, licensed later to Nintendo.<br><br />
<br />
== PopCap / Success<br> ==<br />
<br />
*Bejeweled! / Zookeeper --&gt; BeTiled! (CEZ - 2009) *web/flash/console to CPC<br><br />
<br />
== Rock-Ola<br> ==<br />
<br />
*Nibbler (Rainbow Arts - 1985)<br><br />
<br />
== Sega ==<br />
<br />
*[[Action Fighter]] ([[Firebird]] - 1989) <br />
*[[After Burner]] ([[Activision]] - 1988) <br />
*[[Alien Storm]] ([[US Gold]] - 1991) <br />
*[[Alien Syndrome]] ([[Ace]] - 1987) <br />
*[[Altered Beast]] (Activision - 1989) <br />
*Bank Panic --&gt; [[West Bank]] ([[Dinamic]] - 1985) <br />
*Bonanza Bros. (US Gold - 1991) <br />
*Buck Rogers --&gt; [[3D Fight]] ([[Loriciels]] - 1985)<br> <br />
*Columns (CEZ / ESP - 2004) <br />
*Crack Down (US Gold - 1990)<br> <br />
*Dynamite Düx (Activision - 1989)<br> <br />
*Enduro Racer (Activision - 1987)<br> <br />
*Eswat - Cyber Police (US Gold - 1990)<br> <br />
*G-Loc - Air Battle --&gt; G-Loc R360 (U.S.Gold - 1991)<br> <br />
*Galaxy Force (Activision - 1989)<br> <br />
*[[Golden Axe]] ([[Virgin Games]] - 1988) <br />
*Head On / Head On 2 --&gt; Auto-Choc (CPC magazine - 1987)<br><br />
*Hot-Rod (Activision - 1989)<br> <br />
*Line Of Fire (US Gold - 1990)<br> <br />
*Moonwalker (US Gold - 1990)<br> <br />
*Out Run (US Gold - 1987)<br> <br />
*Passing Shot (Image Works - 1988)<br> <br />
*Pengo --&gt; Troglo (Ace - 1986) / Mange Cailloux (Ubi - 1987) / Penggy (Chip - 1987)<br> <br />
*Power Drift (Activision - 1989)<br> <br />
*Quartet (Probe/Activision - 1987)<br> <br />
*[[Scramble Spirits]] ([[Grandslam]] - 1990) --> Killer Cobra <br><br />
*SDI "Strategic Defence Initiative" (Activision - 1988)<br> <br />
*Shadow Dancer [Shinobi II] (US Gold - 1991)<br> <br />
*[[Shinobi]] ([[Virgin Games]] - 1989) <br />
*Sonic Boom --&gt; Silent Shadow (Topo - 1988)<br> <br />
*[[Space Harrier]] ([[Elite Systems|Elite]] - 1986) <br />
*[[Space Harrier II]] ([[Grandslam]] - 1990) <br />
*Super Hang-On (Activision/Electric Dreams - 1986)<br> <br />
*Super Monaco Gp (US Gold - 1991)<br> <br />
*Super Wonderboy In Monster Land [Wonder Boy II ] (Activision - 1989)<br> <br />
*Thunder Blade (US Gold - 1988)<br> <br />
*Time Scanner (Activision - 1988) --> Score 3020<br> <br />
*Turbo Outrun (US Gold - 1989)<br> <br />
*Wonder Boy (Activision - 1987)<br> <br />
*Zaxxon --&gt; Zaxx (Chip - 1986)<br><br />
<br />
== Seibu Kaihatsu<br> ==<br />
<br />
*Empire City 1931 --&gt; Prohibition (Infogrames 1987)<br><br />
<br />
== Snk<br> ==<br />
<br />
*Fighting Soccer (Activision - 1989)<br> <br />
*Guerrilla War (Imagine - 1988)<br> <br />
*Ikari Warriors (Elite - 1986)<br><br />
*Prehistoric Isle in 1930 (1989) --> Prehistoric Island (R.Ortega, for Dinamic? -not released-Demo-) [http://www.fasebonus.net/index.php?option=com_content&view=article&id=164:prehistoric-island-demo-exclusiva&catid=35:2010]<br />
*Psycho Soldier (Imagine - 1988)<br> <br />
*T.A.N.K (Choice/Ocean - 1987)<br> <br />
*Victory Road (Imagine - 1988)<br><br />
<br />
== Sun Electronics<br> ==<br />
<br />
*Arabian --&gt; Tales Of The Arabian Nights (Interceptor - 1985)<br><br />
<br />
== Sunsoft<br> ==<br />
<br />
*Vs Platoon &lt;-- Platoon (Ocean - 1987) *first at Computer<br><br />
<br />
== Tad ==<br />
<br />
*Cabal (Ocean - 1989)<br />
<br />
== Taito / Technos ==<br />
<br />
*[[Arkanoid]] ([[Ocean]] - 1987) <br />
*Arkanoid (2) - Revenge of DOH (Imagine - 1988)<br> <br />
*[[Bubble Bobble]] ([[Firebird]] - 1987) --> Plumpy<br />
*Chase H.Q. (Ocean - 1989)<br> <br />
*[[Continental Circus]] ([[Virgin Games]] - 1989) <br />
*Double Dragon (Virgin Games - 1988)<br> <br />
*Double Dragon II (Virgin Games - 1989)<br> <br />
*Double Dragon 3 "The Rosetta Stone" (Storm - 1991)<br> <br />
*Elevator Action (Quicksilva - 1987)<br> <br />
*Flying Shark (Firebird - 1987)<br> <br />
*Great Gurianos (Elite Systems - 1987)<br> <br />
*Legend Of Kage, The (Imagine - 1986)<br> <br />
*NewZealand Story, The (Ocean - 1989)<br> <br />
*[[The Ninja Warriors|Ninja Warriors]] ([[Virgin Games]] - 1989) <br />
*Operation Thunderbolt (Ocean - 1989)<br> <br />
*Operation Wolf (Ocean - 1988)<br> <br />
*Plotting (Ocean - 1990)<br> <br />
*Puzznic (Ocean - 1990)<br> <br />
*Rainbow Islands "The Story of Bubble Bobble 2" --&gt; Rainbow Islands (Ocean - 1989)<br> <br />
*Rastan (Imagine - 1987)<br> <br />
*Renegade (Imagine - 1987) --> Subway Vigilante <br> <br />
*Slap Fight (Probe / Imagine - 1987)<br> <br />
*Solar Warrior / Xain'd Sleena --&gt; Soldier Of Light (Animagic - 1989)<br> <br />
*Space Gun (Ocean - 1992) [CPC+]<br> <br />
*Space Invaders (Design Design - 1985)<br> <br />
*Super Space Invaders '91 --&gt; Super Space Invaders (Domark - 1991)<br><br />
*Tiger Heli --> Havoc<br />
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== Tatsumi<br> ==<br />
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*Buggy Boy (Elite - 1985)<br />
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== Tecmo ==<br />
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*[[Gemini Wing]] ([[Virgin Games]] - 1989) <br />
*[[Rygar]] ([[US Gold]] -1987) --> Vixen <br><br />
*Shadow Warriors (Ocean - 1990)<br> <br />
*[[Silkworm]] ([[Virgin Games]] - 1989) --> Fire --> Zone<br><br />
*Solomon's Key (Probe/US Gold - 1987)<br><br />
*Star Force --> Light Force<br><br />
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== Tehkan ==<br />
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*[[Bomb Jack]] ([[Elite Systems|Elite]] - 1986) <br />
*[[Bomb Jack II]] ([[Elite Systems|Elite]] - 1987)<br />
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== Titus<br> ==<br />
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*Fire &amp; Forget II (Titus - 1990)<br><br />
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== Universal<br> ==<br />
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*Mr. Do! --&gt; Fruity Frank (Kuma - 1984)<br> <br />
*Mr. Do's Wild Ride --&gt; Kong Strikes Back (Ocean - 1984)<br> <br />
*Space Panic --&gt; [[Roland goes Digging]] ([[Gem]]/[[Amsoft]] - 1984)<br />
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== Video System ==<br />
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*Pipe Dream --&gt; Pipe Mania (Empire - 1990) --> Pipe Crazy<br />
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== Williams<br> ==<br />
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*Defender --&gt; [[Defend or die]] ([[Alligata]]/[[Amsoft]] -1985) --> Gauntlet (Micropower) --> Guardian II <br><br />
*Joust (Quality - 1986)<br> <br />
*Narc (Ocean - 1990)<br> <br />
*Smash T.V. (Ocean - 1991)<br><br />
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== Wood Place<br> ==<br />
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*Deep, The (US Gold - 1989)<br> <br />
*Firetrap (Activision - 1987)<br><br />
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= Play these at Arcade version =<br />
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and compare with CPC version. <br />
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*[[Media:CPCfolderMAMEini.zip]]'''&nbsp; _cpc.ini''' file for a CPC complete ''Favorites'' folder list of original Arcade games of these ports.<br />
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Put in ''MAMEui32/Folders'' and play they. Then later go to your CPC system terminal (RetroWare or Emu) and tell us your preferences... Which version do you prefer?&nbsp;&nbsp;;-)<br> <br />
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238 aprox. MAMEd CPC games (''Pong'' &amp; ''Dragon's Lair'' not in MAME, see DICE &amp; DAPHNE)<br> <br />
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= Links<br> =<br />
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[http://www.cpc-power.com/index.php?page=jeux&lenom=coin-op http://www.cpc-power.com/index.php?page=jeux&amp;lenom=coin-op]<br> <br />
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[http://www.arcade-history.com/ http://www.arcade-history.com/]<br><br />
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[http://www.arcade-museum.com http://www.arcade-museum.com]<br><br />
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[http://www.tomheroes.com/Video%20Games%20FS/Arcade/arcadecon.htm http://www.tomheroes.com/Video%20Games%20FS/Arcade/arcadecon.htm]<br> <br />
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[[Category:Games|Games]] [[Category:Arcade_Port|Arcade_Port]] [[Category:Computer_and_video_game_companies|Computer_and_video_game_companies]]</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=Arcade_Ports&diff=70712Arcade Ports2011-11-20T13:23:35Z<p>RockRiver: /* Links */</p>
<hr />
<div>As is fitting for the golden age of arcade games, a large portion of the CPC range was made up of conversions of one classic coin-op or another. The major British based software houses of the time would bid for some of the biggest arcade games of the time and a number of key relationships between arcade game manufacturers and companies were established. <br />
<br />
The theory, of course, was that kids would develop a taste for these high spec games at their local arcade and consequently go home and pester mum and dad for either more money to play the game that little bit longer or demand a version that they could play at home - although a more expensive short term investment, buying the right arcade conversion could prove to be a better long term prospect for the prudent household! <br />
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= Technical aspect <br> =<br />
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== Hardwares ==<br />
<br />
Arcade Cabinets and games were often a close combinaison between a game ROM and a Hardware especially designed around it and for it. <br />
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While the main CPU were often quite common chips, the Video was generaly (if not always) based on a heavy use of Hardwired Sprites and Harwired Scrollings in a custom fashion. <br />
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A good share of earlier 80's Arcade games were Z80 based. <br />
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Example&nbsp;: <br />
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*PacMan&nbsp;: it uses a single Z80 as CPU.<br />
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*Namco 8-bit Galaxian arcade system board&nbsp;: also use a single Z80 CPU.<br />
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As Arcade games were to become the more and more complex, the number of CPU also increased. <br />
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*The Namco 8-bit Galaga per example used three Z80 CPU (as main CPU, Video Co-CPU and Sound co-CPU)<br />
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*1942 (Capcom)&nbsp;: uses a Z80 as main CPU and a second Z80 to manage additionnal 2x AY8910 Sound processors.<br />
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*Black Tiger (Black Dragon) (Capcom) uses a Z80 as main CPU and a second Z80 as sound-CPU to manage the YM2203 soundchip.<br />
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<br> '''As a result, the earlier Arcade Games/Systems are not especially more powerfull than an Amstrad CPC computer, but were Discrete Logic and Hardware based while a CPC is mostly Software based.''' <br />
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<br> Later Arcade system were more often fit with 16bit CPU (68000 is a common example) yet some were still equipped with Z80 as co-CPU. <br />
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*Sega MegaDrive/Genesis is basically a downgraded arcade system, with a 68000 as main CPU and a Z80 as sound co-CPU. While the Z80 could mostly only used for sounds as a MegaDrive, it was also used to emulate Retro-Compatibility with SegaMaster System console (Z80 based system), provided the right cartridge adaptator.<br />
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== Gameplay ==<br />
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Arcade systems and games were mostly centered around Hardwired Sprites and scrolls. <br />
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This make a good proportion of Shoot'hem Ups (vertical or horizontal), Platformers, Beat'hem Up/All. <br />
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And quite always action oriented games. Adventure and text based games (or even point and click) were not well represented genres and mostly typically Computer Games. <br />
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'''Custom Game controller''' could be used. <br />
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*'''Trackballs'''&nbsp;: Marble Madness kind of games.<br />
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*'''Circular Potentiometer&nbsp;:''' Arkanoid.<br />
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*'''Steering Wheel&nbsp;:''' OutRun and quite all Car-Games<br />
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*'''Joystick with in-built Circular Potentiometer&nbsp;:''' Forgotten Worlds or Midnight Resistance.<br />
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== Execution of the ports ==<br />
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Being '''ROM''' based, Arcade games could be far heavier than what a home computer's RAM could handle. While a good 8bit sytem with 128K RAM and fast Disk Drive multiloading (=CPC6128) would be good enough to get accurate ports, the popularity of 64K RAM + Tape configuration (=CPC464 or ZX Spectrum) made accurate ports far more difficult. <br />
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It is quite well known that while many european ports weren't good/well done, some Japneses Cartridges ports done by the original manufacturer for the demanding Japanese market on Japanese computers would be considered great ports. Some '''MSX''' cartridge games had the honnor of such attention. <br />
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<br> Many Arcade Manufacturer saw in the port of their arcade Hits only a way to get some extra cash from the licenses and franchise. <br />
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*Being mostly '''Japanese''', the Arcade Industry knew nothing about the European Home-Computer market and machines. <br />
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*But '''American''' companies also knew nothing about the Amstrad CPC. <br />
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Arcade manufacturers actually had few interest to have Home-Computer ports being as good as the Arcade original, as peoples would then no more pay for Arcade and only play at home. <br />
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Also the success in Europe/Western World of software based machines such as Amstrad CPC, Atari ST, IBM compatibles (MS-DOS PC) or ZX spectrum would not ease the portage of such games. <br />
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The Companies which bought the Licenses for the games often only wanted to use the Arcade's success as a good publicity to get fast selling games. They rarely tried to get actually good games but indeed fastly developped cheap games. <br />
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*Sometimes the original Manufacturer would supply Codes, Datas and/or Arcade cabinet to the porting company... This may lead to a good port.<br />
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*Other times the porting team would even have to go to the next arcade house and pay to play the original game to see how the game is (= no help from companies). Hence largely unaccurate ports ensues.<br />
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*It is also to notice that on the Amstrad CPC a lot of great arcade hits had the honnor to be hastly [[Speccy Port|Speccy Ported]].<br />
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= List by manufacturer<br> =<br />
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The following games were ported onto the CPC (or inspired a similar game '''[*]''', based in the original idea) and have been split into groupings based on their original arcade developer or manufacturer&nbsp;: <br />
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== Alpha Denshi<br> ==<br />
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*Kyros --&gt; Desolator - Halls Of Kyros (US Gold - 1987)<br><br />
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== Arcadia<br> ==<br />
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*Ninja Mission --&gt; Ninja (Mastertronic - 1987)<br> <br />
*Xenon (Melbourne House - 1988)<br><br />
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== Atari ==<br />
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*[[720º]] ([[US Gold]] - 1988) <br />
*[[APB]] ([[Domark]] - 1989) <br />
*Asteroids '''[*]''' Space Eggs (Your Computer) '''[*]''' Amstroids (Your Computer)<br> <br />
*Bad Lands (Domark - 1990) <br />
*Basketball --&gt; Basket Master '''[*]''' (Dinamic - 1987) <br />
*Batman &lt;-- Batman the movie (Ocean - 1989) * first on computer <br />
*Blasteroids (Image Works-Mirrorsoft - 1989) <br />
*Canyon Bomber --&gt; Blitz '''[*]''' (Sybex - 1984) / Bomber-Bombardero '''[*]''' (Amstrad Computer User/Amsoft - 1984)<br> <br />
*Centipede --&gt; Killapede (Players - 1986) --> Caterpede (Your Computer)<br> <br />
*Championship Sprint (Activision - 1988)<br> <br />
*Choplifter --> Army Moves (Dinamic) --> Fire! --> Protector<br />
*Crystal Castles (U.S.Gold - 1986)<br> <br />
*Cyberball (Domark - 1990)<br> <br />
*Empire Strikes Back, The (Domark - 1988) <br />
*Escape from the Planet of the Robot Monsters (Domark - 1990) <br> <br />
*Gauntlet (U.S.Gold - 1985) <br />
*Gauntlet II (US Gold - 1986)<br><br />
*[[Hard Drivin']] ([[Domark]] - 1989) <br />
*[[Hydra]] ([[Domark]] - 1991) <br />
*Indiana Jones and the Temple of Doom (US Gold - 1987)<br> <br />
*[[Klax]]/[[Klax ( Cartridge )]] ([[Domark]] - 1990) <br />
*Marble Madness (Melbourne House - 1986)<br> <br />
*Paperboy (Elite - 1986)<br> <br />
*Peter Pack-Rat (Firebird - 1988)<br> <br />
*[[Pit-Fighter]] ([[Domark]] - 1991) <br />
*Pong --&gt; TeleTenis (Rasidic/Amsoft - 1984) / Blip (Silverbird - 1988)<br> <br />
*Pong Double --&gt; Bat n' Ball (Design Design - 1985)<br> <br />
*[[Return of the Jedi]] ([[Domark]] - 1989) <br />
*Road Blasters (US Gold 1988)<br> <br />
*Road Runner (US Gold - 1985)<br> <br />
*[[Skull & Crossbones]] ([[Domark]] - 1989) <br />
*[[Star Wars]] ([[Domark]] - 1987) <br />
*S.T.U.N. Runner (Domark - 1991)<br> <br />
*Super Breakout --&gt; BustOut/Rebotes '''[*]''' (A.C.U./Amsoft - 1984) // Crack-Up '''[*]''' (Atlantis - 1989)<br> <br />
*Super Sprint (Activision - 1987)<br> <br />
*[[Tempest]] ([[Activision|Electric Dreams]] - 1987) <br />
*Tetris (Mirrorsoft 1987) --> Tetris (Frederic) --> Tetris 2 --> Tetris 95 --> Tetrix --> Perestroika --> Perestroika 2 --> Power Tetris<br> <br />
*[[Thunder Jaws]] ([[Domark]] - 1991) <br />
*[[Toobin']] ([[Domark]] - 1989) <br />
*[[Vindicators]] ([[Domark]] - 1989) <br />
*[[Xybots]] ([[Domark]] - 1989) <br />
*Vs. Atari RBI Baseball --&gt; Rbi Two Baseball (Tengen/Domark - 1991)<br><br />
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== Bally Midway<br> ==<br />
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*Discs of Tron --&gt; Disc (Loriciels - 1990)<br> <br />
*Rampage (Activision - 1987)<br> <br />
*Spy Hunter (Choice/Sega/Amsoft - 1986)<br> <br />
*Tapper (Choice/Sega/Amsoft - 1986)<br> <br />
*Tron (Cycles Race) --> Blokker (Your Computer) --> Zona 0 --> Tron<br><br />
*Xenophobe (Micro Style - 1989)<br><br />
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== Bally Sente<br> ==<br />
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*Trivial Pursuit --&gt; Trivial Pursuit Edition Genus '''[*]''' (Domark - 1986)<br><br />
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== Capcom ==<br />
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*[[1942]] ([[Elite]] - 1986) <br />
*[[1943]] ([[Probe]]/[[Go!]]/[[US Gold]]) - 1988) <br />
*Bionic Commando (Go! - 1988) <br />
*[[Black Tiger]] ([[Tiertex]] for [[US Gold]] - 1990) <br />
*[[Commando]] = Space Invasion ([[Elite Systems|Elite]] - 1986) <br />
*Dynasty Wars ([[Tiertex]] for US Gold - 1990)<br> <br />
*Final Fight (US Gold - 1991)<br> <br />
*Forgotten Worlds (US Gold - 1989)<br> <br />
*[[Ghosts 'n' Goblins]] ([[Elite Systems|Elite]] - 1986) --> Deadly Evil <br><br />
*[[Ghouls 'n' Ghosts]] ([[US Gold]] - 1989) <br />
*GunSmoke --&gt; GunSmoke / Desperado (Topo - 1987) --> Outlaw<br> <br />
*Last Duel ([[Tiertex]] for US Gold - 1989)<br> <br />
*Led Storm (Go! - 1988)<br> <br />
*Mercs (US Gold - 1991)<br> <br />
*Side Arms (Probe/Go! - 1987)<br> <br />
*Street Fighter ([[Tiertex]] for Go!/US Gold - 1988)<br> <br />
*Street Fighter II "The World Warrior" --&gt; Street Warriors (Kasumba - 1995)<br> <br />
*[[Strider]] ([[Tiertex]] for [[U.S. Gold]] - 1989) <br />
*Tiger Road (Probe/Go! - 1987)<br> <br />
*Trojan --> Metropolis (Topo Soft) --> Street Gang<br> <br />
*U.N. Squadron (US Gold - 1990)<br><br />
<br />
== Century ==<br />
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*[[Hunchback]] ([[Ocean]]/[[Amsoft]] - 1984)<br />
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== Cinematronics<br> ==<br />
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*Dragon's Lair (Software Projects - 1985)<br> <br />
*Dragon's Lair 2 "Escape From Singe's Castle" (Software Projects - 1987)<br><br />
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== Daehyun<br> ==<br />
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*Pipeline &lt;-- Pipeline/Oil Mania (DreamSoft/SoftIce - 1990) / SuperPipeline (II) (Taskset/Amsoft - 1985) * first on Computer<br><br />
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== Data East ==<br />
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*Breakthru (US Gold - 1986)<br> <br />
*Boulder Dash (Mirrorsoft - 1984) --> Boldeur --> Diamants de la Peur (les) --> Lost caves --> Rockford --> Splatch! <br><br />
*Burger Time (Hebdogiciel - 1985)<br> <br />
*[[Dragon Ninja]] ([[Ocean|Imagine]] - 1988) <br />
*Express Raider (US Gold - 1987)<br> <br />
*Firetrap (Activision - 1987)<br> <br />
*Karate Champ --&gt; The Way of the Exploding Fist '''[*]''' ( Melbourne House - 1985) / International Karate Plus - IK+ '''[*]''' (System 3 - 1988)<br> <br />
*[[Karnov]] ([[Activision]] -1988) <br />
*Lemmings (Psygnosis - 1991) *first on Computer<br> <br />
*Magical Drop / Chain Reaction (Mochilote/CpcMania - 2007)<br> <br />
*Midnight Resistance (Ocean - 1990)<br> <br />
*Real Ghostbusters (Activision - 1988)<br> <br />
*RoboCop "The Future of Law Enforcement" --&gt; Robocop ( Ocean - 1989)<br> <br />
*Shackled (US Gold - 1988)<br> <br />
*Sly Spy _ Secret Agent (Ocean - 1990)<br><br />
*Two Crude --> After the war<br />
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== Exidy / First Star<br> ==<br />
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*Boulder Dash (Mirrorsoft - 1984)<br> <br />
*Crash --&gt; Auto-Choc (CPC magazine - 1987)<br><br />
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== Gottlieb / Premier ==<br />
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*Exterminator (Audiogenic - 1991)<br> <br />
*Q*Bert --&gt; Er*Bert (Microbyte - 1984) --> Englebert --> Screwball<br />
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== Irem ==<br />
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*Battle Chopper --&gt; Mr Heli (Firebird - 1988)<br> <br />
*[[Dragon Breed]] ([[Activision]] - 1989) <br />
*Kung-Fu Master (US Gold - 1986)<br> <br />
*Moon Patrol --&gt; Moon Buggy (Anirog - 1985)<br> <br />
*Ninja Spirit (Activision - 1990)<br> <br />
*[[R-Type]] (Activision/Electric Dreams - 1987) <br />
*Vigilante (US Gold - 1989) --> Freddy Hardest in South Manhattan<br><br />
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== Jaleco ==<br />
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*Butasan ("Mr.Pig") --&gt; Psycho Pigs UXB (US Gold - 1988) *Jaleco licensed from NMK<br> <br />
*Cisco Heat (Image Works - 1991)<br> <br />
*P-47 _ The Phantom Fighter --&gt; P47 Thunderbolt (Firebird - 1989)<br> <br />
*Rod-Land (Storm Software - 1991)<br> <br />
*[[Saint Dragon]] ([[Storm Software]] - 1990)<br />
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== Konami ==<br />
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*Asterix &lt;-- [[Asterix and the Magic Cauldron]] ([[Melbourne House]] - 1987) *first at Computer<br> <br />
*[[Combat School]] ([[Ocean]] -1987) --> Para Assault Curse<br> <br />
*Frogger --&gt; [[Froggy]] ([[R & B Marketing]] - 1985) / Frogger ([[Executioner]] - 2007) [cpc+]<br />
*[[Green Beret]] ([[Ocean|Imagine]] - 1986) <br />
*[[Gryzor]] ([[Ocean]] - 1987)<br> <br />
*Hyper Olympic=Track &amp; Field --&gt; [[Daley Thompson's Decathlon]] ([[Ocean]] - 1985) --> Daley Thompson's Olympic Challenge<br> <br />
*[[Hyper Sports]] ([[Ocean|Imagine]] - 1985) <br />
*[[Jackal]] ([[Konami]] - 1987) <br />
*[[Jail Break]] ([[Konami]] - 1986)<br> <br />
*Jungler --> Crazy Worm <br><br />
*Loco-Motion --&gt; [[Locomotion]] ([[Mastertronic]] - 1985) <br />
*[[Mikie]] ([[Ocean|Imagine]] - 1986) <br />
*[[Nemesis]] ([[Konami]] - 1987) <br />
*Nemesis 2 = [[Salamander]] ([[Imagine]] - 1988) <br />
*[[Ping-Pong]] ([[Ocean|Imagine]] - 1986) <br />
*Pooyan --&gt; [[Jungle Jane]] ([[Bug-Byte]] - 1986)<br> <br />
*[[Shao Lin's Road]] ([[The Edge]] - 1986)<br> <br />
*Sunset Riders --> Desperado 2 (Topo Soft)<br><br />
*Super Cobra --&gt; [[Killer Cobra]] ([[Mastertronic]] - 1987)<br> <br />
*[[Teenage Mutant Hero Turtles (2) - The Coin Op]] ([[Probe]]/[[ImageWorks]]-[[Mirrorsoft]] - 1991)<br> <br />
*[[Typhoon]] ([[Imagine]] - 1988)<br> <br />
*Wec Le Mans 24 --&gt; Wec Le Mans (Imagine - 1988) / Burnin' Rubber (Ocean - 1990) [*.cpr]<br> <br />
*[[Yie Ar Kung-Fu]] ([[Ocean|Imagine]] - 1985)<br />
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== Leland ==<br />
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*[[Ivan 'Ironman' Stewart's Super Off Road]] ([[Virgin Games]] - 1990) <br />
*[[John Elway's Quarterback]] ([[Virgin Games]] - 1990)<br />
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== LiquidMedia / MegaNudge<br> ==<br />
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*3D Pong / Curveball / 3D Spinball &lt;-- Room Ten (CRL - 1986) *first on Computer to web/flash/iPhone<br><br />
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== Mitchell<br> ==<br />
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*Pang (Ocean - 1990) [*.cpr] --> Zap t balls<br><br />
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== Namco ==<br />
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*[[Dragon Spirit]] ([[Consult software]] =[[Domark]] - 1989) <br />
*Metro Cross (Probe/US Gold - 1987)<br> <br />
*Motos (Mastertronic - 1987)<br> <br />
*[[Pac-Land]] ([[QuickSilva]] / [[Grandslam]] - 1989) <br />
*Pac-Man (T and T - 1986) --> Munch It --> Pac Ball 2 --> Pac Boy --> Pac-Man (J. Martin) --> Pac Man (T and T) --> Pac Girl --> Pac Man (Frederic Carbonero)<br> <br />
*[[Pac-Mania]] ([[Grandslam]] - 1988) <br />
*Pole Position / Pole Position II --&gt; 3D Grand Prix '''[*]''' (Amsoft - 1985) / Nigel Mansell's Grand Prix '''[*]''' (Martech - 1988)<br><br />
*Rally X --> Atomic Driver --> Rock N Roller<br><br />
*Rolling Thunder (US Gold - 1987)<br> <br />
*Soukoban / BoxyBoy --&gt; Soko-Ban (Ritter/Schick) / Balldozer (Erkens - 1991) / Soko Bam (CPC infos - 1993) / Small Games For Smart Minds (ESP - 2007)<br> <br />
*Vs. Atari RBI Baseball --&gt; Rbi Two Baseball (Tengen/Domark - 1991)<br> <br />
*Xevious (US Gold - 1986)<br><br />
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== Nichibutsu<br> ==<br />
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*Galivan - Cosmo Police (Ocean - 1986)<br> <br />
*Mag Max (Imagine - 1986)<br> <br />
*Moon Cresta (Incentive - 1986)<br><br />
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== Nintendo ==<br />
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*[[Donkey Kong]] ([[Ocean]] - 1987) --> Killer Gorilla <br><br />
*Mario Bros (Choice/Ocean - 1987)<br> <br />
*Punch-Out!! / Super Punch-Out!! --&gt; [[Frank Bruno's Boxing]] ([[Elite]] - 1985)<br> <br />
*Space Firebird --&gt; Star Firebirds (Insight - 1986)<br> <br />
*[[Addams Family, The]] ([[Ocean]] - 1992) *first at Computer, licensed later to Nintendo.<br><br />
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== PopCap / Success<br> ==<br />
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*Bejeweled! / Zookeeper --&gt; BeTiled! (CEZ - 2009) *web/flash/console to CPC<br><br />
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== Rock-Ola<br> ==<br />
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*Nibbler (Rainbow Arts - 1985)<br><br />
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== Sega ==<br />
<br />
*[[Action Fighter]] ([[Firebird]] - 1989) <br />
*[[After Burner]] ([[Activision]] - 1988) <br />
*[[Alien Storm]] ([[US Gold]] - 1991) <br />
*[[Alien Syndrome]] ([[Ace]] - 1987) <br />
*[[Altered Beast]] (Activision - 1989) <br />
*Bank Panic --&gt; [[West Bank]] ([[Dinamic]] - 1985) <br />
*Bonanza Bros. (US Gold - 1991) <br />
*Buck Rogers --&gt; [[3D Fight]] ([[Loriciels]] - 1985)<br> <br />
*Columns (CEZ / ESP - 2004) <br />
*Crack Down (US Gold - 1990)<br> <br />
*Dynamite Düx (Activision - 1989)<br> <br />
*Enduro Racer (Activision - 1987)<br> <br />
*Eswat - Cyber Police (US Gold - 1990)<br> <br />
*G-Loc - Air Battle --&gt; G-Loc R360 (U.S.Gold - 1991)<br> <br />
*Galaxy Force (Activision - 1989)<br> <br />
*[[Golden Axe]] ([[Virgin Games]] - 1988) <br />
*Head On / Head On 2 --&gt; Auto-Choc (CPC magazine - 1987)<br><br />
*Hot-Rod (Activision - 1989)<br> <br />
*Line Of Fire (US Gold - 1990)<br> <br />
*Moonwalker (US Gold - 1990)<br> <br />
*Out Run (US Gold - 1987)<br> <br />
*Passing Shot (Image Works - 1988)<br> <br />
*Pengo --&gt; Troglo (Ace - 1986) / Mange Cailloux (Ubi - 1987) / Penggy (Chip - 1987)<br> <br />
*Power Drift (Activision - 1989)<br> <br />
*Quartet (Probe/Activision - 1987)<br> <br />
*[[Scramble Spirits]] ([[Grandslam]] - 1990) --> Killer Cobra <br><br />
*SDI "Strategic Defence Initiative" (Activision - 1988)<br> <br />
*Shadow Dancer [Shinobi II] (US Gold - 1991)<br> <br />
*[[Shinobi]] ([[Virgin Games]] - 1989) <br />
*Sonic Boom --&gt; Silent Shadow (Topo - 1988)<br> <br />
*[[Space Harrier]] ([[Elite Systems|Elite]] - 1986) <br />
*[[Space Harrier II]] ([[Grandslam]] - 1990) <br />
*Super Hang-On (Activision/Electric Dreams - 1986)<br> <br />
*Super Monaco Gp (US Gold - 1991)<br> <br />
*Super Wonderboy In Monster Land [Wonder Boy II ] (Activision - 1989)<br> <br />
*Thunder Blade (US Gold - 1988)<br> <br />
*Time Scanner (Activision - 1988) --> Score 3020<br> <br />
*Turbo Outrun (US Gold - 1989)<br> <br />
*Wonder Boy (Activision - 1987)<br> <br />
*Zaxxon --&gt; Zaxx (Chip - 1986)<br><br />
<br />
== Seibu Kaihatsu<br> ==<br />
<br />
*Empire City 1931 --&gt; Prohibition (Infogrames 1987)<br><br />
<br />
== Snk<br> ==<br />
<br />
*Fighting Soccer (Activision - 1989)<br> <br />
*Guerrilla War (Imagine - 1988)<br> <br />
*Ikari Warriors (Elite - 1986)<br><br />
*Prehistoric Isle in 1930 (1989) --> Prehistoric Island (R.Ortega/Dinamic -not released-Demo-) [http://www.fasebonus.net/index.php?option=com_content&view=article&id=164:prehistoric-island-demo-exclusiva&catid=35:2010]<br />
*Psycho Soldier (Imagine - 1988)<br> <br />
*T.A.N.K (Choice/Ocean - 1987)<br> <br />
*Victory Road (Imagine - 1988)<br><br />
<br />
== Sun Electronics<br> ==<br />
<br />
*Arabian --&gt; Tales Of The Arabian Nights (Interceptor - 1985)<br><br />
<br />
== Sunsoft<br> ==<br />
<br />
*Vs Platoon &lt;-- Platoon (Ocean - 1987) *first at Computer<br><br />
<br />
== Tad ==<br />
<br />
*Cabal (Ocean - 1989)<br />
<br />
== Taito / Technos ==<br />
<br />
*[[Arkanoid]] ([[Ocean]] - 1987) <br />
*Arkanoid (2) - Revenge of DOH (Imagine - 1988)<br> <br />
*[[Bubble Bobble]] ([[Firebird]] - 1987) --> Plumpy<br />
*Chase H.Q. (Ocean - 1989)<br> <br />
*[[Continental Circus]] ([[Virgin Games]] - 1989) <br />
*Double Dragon (Virgin Games - 1988)<br> <br />
*Double Dragon II (Virgin Games - 1989)<br> <br />
*Double Dragon 3 "The Rosetta Stone" (Storm - 1991)<br> <br />
*Elevator Action (Quicksilva - 1987)<br> <br />
*Flying Shark (Firebird - 1987)<br> <br />
*Great Gurianos (Elite Systems - 1987)<br> <br />
*Legend Of Kage, The (Imagine - 1986)<br> <br />
*NewZealand Story, The (Ocean - 1989)<br> <br />
*[[The Ninja Warriors|Ninja Warriors]] ([[Virgin Games]] - 1989) <br />
*Operation Thunderbolt (Ocean - 1989)<br> <br />
*Operation Wolf (Ocean - 1988)<br> <br />
*Plotting (Ocean - 1990)<br> <br />
*Puzznic (Ocean - 1990)<br> <br />
*Rainbow Islands "The Story of Bubble Bobble 2" --&gt; Rainbow Islands (Ocean - 1989)<br> <br />
*Rastan (Imagine - 1987)<br> <br />
*Renegade (Imagine - 1987) --> Subway Vigilante <br> <br />
*Slap Fight (Probe / Imagine - 1987)<br> <br />
*Solar Warrior / Xain'd Sleena --&gt; Soldier Of Light (Animagic - 1989)<br> <br />
*Space Gun (Ocean - 1992) [CPC+]<br> <br />
*Space Invaders (Design Design - 1985)<br> <br />
*Super Space Invaders '91 --&gt; Super Space Invaders (Domark - 1991)<br><br />
*Tiger Heli --> Havoc<br />
<br />
== Tatsumi<br> ==<br />
<br />
*Buggy Boy (Elite - 1985)<br />
<br />
== Tecmo ==<br />
<br />
*[[Gemini Wing]] ([[Virgin Games]] - 1989) <br />
*[[Rygar]] ([[US Gold]] -1987) --> Vixen <br><br />
*Shadow Warriors (Ocean - 1990)<br> <br />
*[[Silkworm]] ([[Virgin Games]] - 1989) --> Fire --> Zone<br><br />
*Solomon's Key (Probe/US Gold - 1987)<br><br />
*Star Force --> Light Force<br><br />
<br />
== Tehkan ==<br />
<br />
*[[Bomb Jack]] ([[Elite Systems|Elite]] - 1986) <br />
*[[Bomb Jack II]] ([[Elite Systems|Elite]] - 1987)<br />
<br />
== Titus<br> ==<br />
<br />
*Fire &amp; Forget II (Titus - 1990)<br><br />
<br />
== Universal<br> ==<br />
<br />
*Mr. Do! --&gt; Fruity Frank (Kuma - 1984)<br> <br />
*Mr. Do's Wild Ride --&gt; Kong Strikes Back (Ocean - 1984)<br> <br />
*Space Panic --&gt; [[Roland goes Digging]] ([[Gem]]/[[Amsoft]] - 1984)<br />
<br />
== Video System ==<br />
<br />
*Pipe Dream --&gt; Pipe Mania (Empire - 1990) --> Pipe Crazy<br />
<br />
== Williams<br> ==<br />
<br />
*Defender --&gt; [[Defend or die]] ([[Alligata]]/[[Amsoft]] -1985) --> Gauntlet (Micropower) --> Guardian II <br><br />
*Joust (Quality - 1986)<br> <br />
*Narc (Ocean - 1990)<br> <br />
*Smash T.V. (Ocean - 1991)<br><br />
<br />
== Wood Place<br> ==<br />
<br />
*Deep, The (US Gold - 1989)<br> <br />
*Firetrap (Activision - 1987)<br><br />
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= Play these at Arcade version =<br />
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and compare with CPC version. <br />
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*[[Media:CPCfolderMAMEini.zip]]'''&nbsp; _cpc.ini''' file for a CPC complete ''Favorites'' folder list of original Arcade games of these ports.<br />
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Put in ''MAMEui32/Folders'' and play they. Then later go to your CPC system terminal (RetroWare or Emu) and tell us your preferences... Which version do you prefer?&nbsp;&nbsp;;-)<br> <br />
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<br />
238 aprox. MAMEd CPC games (''Pong'' &amp; ''Dragon's Lair'' not in MAME, see DICE &amp; DAPHNE)<br> <br />
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= Links<br> =<br />
<br />
[http://www.cpc-power.com/index.php?page=jeux&lenom=coin-op http://www.cpc-power.com/index.php?page=jeux&amp;lenom=coin-op]<br> <br />
<br />
[http://www.arcade-history.com/ http://www.arcade-history.com/]<br><br />
<br />
[http://www.arcade-museum.com http://www.arcade-museum.com]<br><br />
<br />
[http://www.tomheroes.com/Video%20Games%20FS/Arcade/arcadecon.htm http://www.tomheroes.com/Video%20Games%20FS/Arcade/arcadecon.htm]<br> <br />
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[[Category:Games|Games]] [[Category:Arcade_Port|Arcade_Port]] [[Category:Computer_and_video_game_companies|Computer_and_video_game_companies]]</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=Arcade_Ports&diff=70711Arcade Ports2011-11-20T13:22:52Z<p>RockRiver: /* Links */</p>
<hr />
<div>As is fitting for the golden age of arcade games, a large portion of the CPC range was made up of conversions of one classic coin-op or another. The major British based software houses of the time would bid for some of the biggest arcade games of the time and a number of key relationships between arcade game manufacturers and companies were established. <br />
<br />
The theory, of course, was that kids would develop a taste for these high spec games at their local arcade and consequently go home and pester mum and dad for either more money to play the game that little bit longer or demand a version that they could play at home - although a more expensive short term investment, buying the right arcade conversion could prove to be a better long term prospect for the prudent household! <br />
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= Technical aspect <br> =<br />
<br />
== Hardwares ==<br />
<br />
Arcade Cabinets and games were often a close combinaison between a game ROM and a Hardware especially designed around it and for it. <br />
<br />
While the main CPU were often quite common chips, the Video was generaly (if not always) based on a heavy use of Hardwired Sprites and Harwired Scrollings in a custom fashion. <br />
<br />
A good share of earlier 80's Arcade games were Z80 based. <br />
<br />
Example&nbsp;: <br />
<br />
*PacMan&nbsp;: it uses a single Z80 as CPU.<br />
<br />
*Namco 8-bit Galaxian arcade system board&nbsp;: also use a single Z80 CPU.<br />
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As Arcade games were to become the more and more complex, the number of CPU also increased. <br />
<br />
*The Namco 8-bit Galaga per example used three Z80 CPU (as main CPU, Video Co-CPU and Sound co-CPU)<br />
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*1942 (Capcom)&nbsp;: uses a Z80 as main CPU and a second Z80 to manage additionnal 2x AY8910 Sound processors.<br />
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*Black Tiger (Black Dragon) (Capcom) uses a Z80 as main CPU and a second Z80 as sound-CPU to manage the YM2203 soundchip.<br />
<br />
<br> '''As a result, the earlier Arcade Games/Systems are not especially more powerfull than an Amstrad CPC computer, but were Discrete Logic and Hardware based while a CPC is mostly Software based.''' <br />
<br />
<br> Later Arcade system were more often fit with 16bit CPU (68000 is a common example) yet some were still equipped with Z80 as co-CPU. <br />
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*Sega MegaDrive/Genesis is basically a downgraded arcade system, with a 68000 as main CPU and a Z80 as sound co-CPU. While the Z80 could mostly only used for sounds as a MegaDrive, it was also used to emulate Retro-Compatibility with SegaMaster System console (Z80 based system), provided the right cartridge adaptator.<br />
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== Gameplay ==<br />
<br />
Arcade systems and games were mostly centered around Hardwired Sprites and scrolls. <br />
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This make a good proportion of Shoot'hem Ups (vertical or horizontal), Platformers, Beat'hem Up/All. <br />
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And quite always action oriented games. Adventure and text based games (or even point and click) were not well represented genres and mostly typically Computer Games. <br />
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'''Custom Game controller''' could be used. <br />
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*'''Trackballs'''&nbsp;: Marble Madness kind of games.<br />
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*'''Circular Potentiometer&nbsp;:''' Arkanoid.<br />
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*'''Steering Wheel&nbsp;:''' OutRun and quite all Car-Games<br />
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*'''Joystick with in-built Circular Potentiometer&nbsp;:''' Forgotten Worlds or Midnight Resistance.<br />
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== Execution of the ports ==<br />
<br />
Being '''ROM''' based, Arcade games could be far heavier than what a home computer's RAM could handle. While a good 8bit sytem with 128K RAM and fast Disk Drive multiloading (=CPC6128) would be good enough to get accurate ports, the popularity of 64K RAM + Tape configuration (=CPC464 or ZX Spectrum) made accurate ports far more difficult. <br />
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It is quite well known that while many european ports weren't good/well done, some Japneses Cartridges ports done by the original manufacturer for the demanding Japanese market on Japanese computers would be considered great ports. Some '''MSX''' cartridge games had the honnor of such attention. <br />
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<br> Many Arcade Manufacturer saw in the port of their arcade Hits only a way to get some extra cash from the licenses and franchise. <br />
<br />
*Being mostly '''Japanese''', the Arcade Industry knew nothing about the European Home-Computer market and machines. <br />
<br />
*But '''American''' companies also knew nothing about the Amstrad CPC. <br />
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Arcade manufacturers actually had few interest to have Home-Computer ports being as good as the Arcade original, as peoples would then no more pay for Arcade and only play at home. <br />
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Also the success in Europe/Western World of software based machines such as Amstrad CPC, Atari ST, IBM compatibles (MS-DOS PC) or ZX spectrum would not ease the portage of such games. <br />
<br />
The Companies which bought the Licenses for the games often only wanted to use the Arcade's success as a good publicity to get fast selling games. They rarely tried to get actually good games but indeed fastly developped cheap games. <br />
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*Sometimes the original Manufacturer would supply Codes, Datas and/or Arcade cabinet to the porting company... This may lead to a good port.<br />
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*Other times the porting team would even have to go to the next arcade house and pay to play the original game to see how the game is (= no help from companies). Hence largely unaccurate ports ensues.<br />
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*It is also to notice that on the Amstrad CPC a lot of great arcade hits had the honnor to be hastly [[Speccy Port|Speccy Ported]].<br />
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= List by manufacturer<br> =<br />
<br />
The following games were ported onto the CPC (or inspired a similar game '''[*]''', based in the original idea) and have been split into groupings based on their original arcade developer or manufacturer&nbsp;: <br />
<br />
== Alpha Denshi<br> ==<br />
<br />
*Kyros --&gt; Desolator - Halls Of Kyros (US Gold - 1987)<br><br />
<br />
== Arcadia<br> ==<br />
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*Ninja Mission --&gt; Ninja (Mastertronic - 1987)<br> <br />
*Xenon (Melbourne House - 1988)<br><br />
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== Atari ==<br />
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*[[720º]] ([[US Gold]] - 1988) <br />
*[[APB]] ([[Domark]] - 1989) <br />
*Asteroids '''[*]''' Space Eggs (Your Computer) '''[*]''' Amstroids (Your Computer)<br> <br />
*Bad Lands (Domark - 1990) <br />
*Basketball --&gt; Basket Master '''[*]''' (Dinamic - 1987) <br />
*Batman &lt;-- Batman the movie (Ocean - 1989) * first on computer <br />
*Blasteroids (Image Works-Mirrorsoft - 1989) <br />
*Canyon Bomber --&gt; Blitz '''[*]''' (Sybex - 1984) / Bomber-Bombardero '''[*]''' (Amstrad Computer User/Amsoft - 1984)<br> <br />
*Centipede --&gt; Killapede (Players - 1986) --> Caterpede (Your Computer)<br> <br />
*Championship Sprint (Activision - 1988)<br> <br />
*Choplifter --> Army Moves (Dinamic) --> Fire! --> Protector<br />
*Crystal Castles (U.S.Gold - 1986)<br> <br />
*Cyberball (Domark - 1990)<br> <br />
*Empire Strikes Back, The (Domark - 1988) <br />
*Escape from the Planet of the Robot Monsters (Domark - 1990) <br> <br />
*Gauntlet (U.S.Gold - 1985) <br />
*Gauntlet II (US Gold - 1986)<br><br />
*[[Hard Drivin']] ([[Domark]] - 1989) <br />
*[[Hydra]] ([[Domark]] - 1991) <br />
*Indiana Jones and the Temple of Doom (US Gold - 1987)<br> <br />
*[[Klax]]/[[Klax ( Cartridge )]] ([[Domark]] - 1990) <br />
*Marble Madness (Melbourne House - 1986)<br> <br />
*Paperboy (Elite - 1986)<br> <br />
*Peter Pack-Rat (Firebird - 1988)<br> <br />
*[[Pit-Fighter]] ([[Domark]] - 1991) <br />
*Pong --&gt; TeleTenis (Rasidic/Amsoft - 1984) / Blip (Silverbird - 1988)<br> <br />
*Pong Double --&gt; Bat n' Ball (Design Design - 1985)<br> <br />
*[[Return of the Jedi]] ([[Domark]] - 1989) <br />
*Road Blasters (US Gold 1988)<br> <br />
*Road Runner (US Gold - 1985)<br> <br />
*[[Skull & Crossbones]] ([[Domark]] - 1989) <br />
*[[Star Wars]] ([[Domark]] - 1987) <br />
*S.T.U.N. Runner (Domark - 1991)<br> <br />
*Super Breakout --&gt; BustOut/Rebotes '''[*]''' (A.C.U./Amsoft - 1984) // Crack-Up '''[*]''' (Atlantis - 1989)<br> <br />
*Super Sprint (Activision - 1987)<br> <br />
*[[Tempest]] ([[Activision|Electric Dreams]] - 1987) <br />
*Tetris (Mirrorsoft 1987) --> Tetris (Frederic) --> Tetris 2 --> Tetris 95 --> Tetrix --> Perestroika --> Perestroika 2 --> Power Tetris<br> <br />
*[[Thunder Jaws]] ([[Domark]] - 1991) <br />
*[[Toobin']] ([[Domark]] - 1989) <br />
*[[Vindicators]] ([[Domark]] - 1989) <br />
*[[Xybots]] ([[Domark]] - 1989) <br />
*Vs. Atari RBI Baseball --&gt; Rbi Two Baseball (Tengen/Domark - 1991)<br><br />
<br />
== Bally Midway<br> ==<br />
<br />
*Discs of Tron --&gt; Disc (Loriciels - 1990)<br> <br />
*Rampage (Activision - 1987)<br> <br />
*Spy Hunter (Choice/Sega/Amsoft - 1986)<br> <br />
*Tapper (Choice/Sega/Amsoft - 1986)<br> <br />
*Tron (Cycles Race) --> Blokker (Your Computer) --> Zona 0 --> Tron<br><br />
*Xenophobe (Micro Style - 1989)<br><br />
<br />
== Bally Sente<br> ==<br />
<br />
*Trivial Pursuit --&gt; Trivial Pursuit Edition Genus '''[*]''' (Domark - 1986)<br><br />
<br />
== Capcom ==<br />
<br />
*[[1942]] ([[Elite]] - 1986) <br />
*[[1943]] ([[Probe]]/[[Go!]]/[[US Gold]]) - 1988) <br />
*Bionic Commando (Go! - 1988) <br />
*[[Black Tiger]] ([[Tiertex]] for [[US Gold]] - 1990) <br />
*[[Commando]] = Space Invasion ([[Elite Systems|Elite]] - 1986) <br />
*Dynasty Wars ([[Tiertex]] for US Gold - 1990)<br> <br />
*Final Fight (US Gold - 1991)<br> <br />
*Forgotten Worlds (US Gold - 1989)<br> <br />
*[[Ghosts 'n' Goblins]] ([[Elite Systems|Elite]] - 1986) --> Deadly Evil <br><br />
*[[Ghouls 'n' Ghosts]] ([[US Gold]] - 1989) <br />
*GunSmoke --&gt; GunSmoke / Desperado (Topo - 1987) --> Outlaw<br> <br />
*Last Duel ([[Tiertex]] for US Gold - 1989)<br> <br />
*Led Storm (Go! - 1988)<br> <br />
*Mercs (US Gold - 1991)<br> <br />
*Side Arms (Probe/Go! - 1987)<br> <br />
*Street Fighter ([[Tiertex]] for Go!/US Gold - 1988)<br> <br />
*Street Fighter II "The World Warrior" --&gt; Street Warriors (Kasumba - 1995)<br> <br />
*[[Strider]] ([[Tiertex]] for [[U.S. Gold]] - 1989) <br />
*Tiger Road (Probe/Go! - 1987)<br> <br />
*Trojan --> Metropolis (Topo Soft) --> Street Gang<br> <br />
*U.N. Squadron (US Gold - 1990)<br><br />
<br />
== Century ==<br />
<br />
*[[Hunchback]] ([[Ocean]]/[[Amsoft]] - 1984)<br />
<br />
== Cinematronics<br> ==<br />
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*Dragon's Lair (Software Projects - 1985)<br> <br />
*Dragon's Lair 2 "Escape From Singe's Castle" (Software Projects - 1987)<br><br />
<br />
== Daehyun<br> ==<br />
<br />
*Pipeline &lt;-- Pipeline/Oil Mania (DreamSoft/SoftIce - 1990) / SuperPipeline (II) (Taskset/Amsoft - 1985) * first on Computer<br><br />
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== Data East ==<br />
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*Breakthru (US Gold - 1986)<br> <br />
*Boulder Dash (Mirrorsoft - 1984) --> Boldeur --> Diamants de la Peur (les) --> Lost caves --> Rockford --> Splatch! <br><br />
*Burger Time (Hebdogiciel - 1985)<br> <br />
*[[Dragon Ninja]] ([[Ocean|Imagine]] - 1988) <br />
*Express Raider (US Gold - 1987)<br> <br />
*Firetrap (Activision - 1987)<br> <br />
*Karate Champ --&gt; The Way of the Exploding Fist '''[*]''' ( Melbourne House - 1985) / International Karate Plus - IK+ '''[*]''' (System 3 - 1988)<br> <br />
*[[Karnov]] ([[Activision]] -1988) <br />
*Lemmings (Psygnosis - 1991) *first on Computer<br> <br />
*Magical Drop / Chain Reaction (Mochilote/CpcMania - 2007)<br> <br />
*Midnight Resistance (Ocean - 1990)<br> <br />
*Real Ghostbusters (Activision - 1988)<br> <br />
*RoboCop "The Future of Law Enforcement" --&gt; Robocop ( Ocean - 1989)<br> <br />
*Shackled (US Gold - 1988)<br> <br />
*Sly Spy _ Secret Agent (Ocean - 1990)<br><br />
*Two Crude --> After the war<br />
<br />
== Exidy / First Star<br> ==<br />
<br />
*Boulder Dash (Mirrorsoft - 1984)<br> <br />
*Crash --&gt; Auto-Choc (CPC magazine - 1987)<br><br />
<br />
== Gottlieb / Premier ==<br />
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*Exterminator (Audiogenic - 1991)<br> <br />
*Q*Bert --&gt; Er*Bert (Microbyte - 1984) --> Englebert --> Screwball<br />
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== Irem ==<br />
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*Battle Chopper --&gt; Mr Heli (Firebird - 1988)<br> <br />
*[[Dragon Breed]] ([[Activision]] - 1989) <br />
*Kung-Fu Master (US Gold - 1986)<br> <br />
*Moon Patrol --&gt; Moon Buggy (Anirog - 1985)<br> <br />
*Ninja Spirit (Activision - 1990)<br> <br />
*[[R-Type]] (Activision/Electric Dreams - 1987) <br />
*Vigilante (US Gold - 1989) --> Freddy Hardest in South Manhattan<br><br />
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== Jaleco ==<br />
<br />
*Butasan ("Mr.Pig") --&gt; Psycho Pigs UXB (US Gold - 1988) *Jaleco licensed from NMK<br> <br />
*Cisco Heat (Image Works - 1991)<br> <br />
*P-47 _ The Phantom Fighter --&gt; P47 Thunderbolt (Firebird - 1989)<br> <br />
*Rod-Land (Storm Software - 1991)<br> <br />
*[[Saint Dragon]] ([[Storm Software]] - 1990)<br />
<br />
== Konami ==<br />
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*Asterix &lt;-- [[Asterix and the Magic Cauldron]] ([[Melbourne House]] - 1987) *first at Computer<br> <br />
*[[Combat School]] ([[Ocean]] -1987) --> Para Assault Curse<br> <br />
*Frogger --&gt; [[Froggy]] ([[R & B Marketing]] - 1985) / Frogger ([[Executioner]] - 2007) [cpc+]<br />
*[[Green Beret]] ([[Ocean|Imagine]] - 1986) <br />
*[[Gryzor]] ([[Ocean]] - 1987)<br> <br />
*Hyper Olympic=Track &amp; Field --&gt; [[Daley Thompson's Decathlon]] ([[Ocean]] - 1985) --> Daley Thompson's Olympic Challenge<br> <br />
*[[Hyper Sports]] ([[Ocean|Imagine]] - 1985) <br />
*[[Jackal]] ([[Konami]] - 1987) <br />
*[[Jail Break]] ([[Konami]] - 1986)<br> <br />
*Jungler --> Crazy Worm <br><br />
*Loco-Motion --&gt; [[Locomotion]] ([[Mastertronic]] - 1985) <br />
*[[Mikie]] ([[Ocean|Imagine]] - 1986) <br />
*[[Nemesis]] ([[Konami]] - 1987) <br />
*Nemesis 2 = [[Salamander]] ([[Imagine]] - 1988) <br />
*[[Ping-Pong]] ([[Ocean|Imagine]] - 1986) <br />
*Pooyan --&gt; [[Jungle Jane]] ([[Bug-Byte]] - 1986)<br> <br />
*[[Shao Lin's Road]] ([[The Edge]] - 1986)<br> <br />
*Sunset Riders --> Desperado 2 (Topo Soft)<br><br />
*Super Cobra --&gt; [[Killer Cobra]] ([[Mastertronic]] - 1987)<br> <br />
*[[Teenage Mutant Hero Turtles (2) - The Coin Op]] ([[Probe]]/[[ImageWorks]]-[[Mirrorsoft]] - 1991)<br> <br />
*[[Typhoon]] ([[Imagine]] - 1988)<br> <br />
*Wec Le Mans 24 --&gt; Wec Le Mans (Imagine - 1988) / Burnin' Rubber (Ocean - 1990) [*.cpr]<br> <br />
*[[Yie Ar Kung-Fu]] ([[Ocean|Imagine]] - 1985)<br />
<br />
== Leland ==<br />
<br />
*[[Ivan 'Ironman' Stewart's Super Off Road]] ([[Virgin Games]] - 1990) <br />
*[[John Elway's Quarterback]] ([[Virgin Games]] - 1990)<br />
<br />
== LiquidMedia / MegaNudge<br> ==<br />
<br />
*3D Pong / Curveball / 3D Spinball &lt;-- Room Ten (CRL - 1986) *first on Computer to web/flash/iPhone<br><br />
<br />
== Mitchell<br> ==<br />
<br />
*Pang (Ocean - 1990) [*.cpr] --> Zap t balls<br><br />
<br />
== Namco ==<br />
<br />
*[[Dragon Spirit]] ([[Consult software]] =[[Domark]] - 1989) <br />
*Metro Cross (Probe/US Gold - 1987)<br> <br />
*Motos (Mastertronic - 1987)<br> <br />
*[[Pac-Land]] ([[QuickSilva]] / [[Grandslam]] - 1989) <br />
*Pac-Man (T and T - 1986) --> Munch It --> Pac Ball 2 --> Pac Boy --> Pac-Man (J. Martin) --> Pac Man (T and T) --> Pac Girl --> Pac Man (Frederic Carbonero)<br> <br />
*[[Pac-Mania]] ([[Grandslam]] - 1988) <br />
*Pole Position / Pole Position II --&gt; 3D Grand Prix '''[*]''' (Amsoft - 1985) / Nigel Mansell's Grand Prix '''[*]''' (Martech - 1988)<br><br />
*Rally X --> Atomic Driver --> Rock N Roller<br><br />
*Rolling Thunder (US Gold - 1987)<br> <br />
*Soukoban / BoxyBoy --&gt; Soko-Ban (Ritter/Schick) / Balldozer (Erkens - 1991) / Soko Bam (CPC infos - 1993) / Small Games For Smart Minds (ESP - 2007)<br> <br />
*Vs. Atari RBI Baseball --&gt; Rbi Two Baseball (Tengen/Domark - 1991)<br> <br />
*Xevious (US Gold - 1986)<br><br />
<br />
== Nichibutsu<br> ==<br />
<br />
*Galivan - Cosmo Police (Ocean - 1986)<br> <br />
*Mag Max (Imagine - 1986)<br> <br />
*Moon Cresta (Incentive - 1986)<br><br />
<br />
== Nintendo ==<br />
<br />
*[[Donkey Kong]] ([[Ocean]] - 1987) --> Killer Gorilla <br><br />
*Mario Bros (Choice/Ocean - 1987)<br> <br />
*Punch-Out!! / Super Punch-Out!! --&gt; [[Frank Bruno's Boxing]] ([[Elite]] - 1985)<br> <br />
*Space Firebird --&gt; Star Firebirds (Insight - 1986)<br> <br />
*[[Addams Family, The]] ([[Ocean]] - 1992) *first at Computer, licensed later to Nintendo.<br><br />
<br />
== PopCap / Success<br> ==<br />
<br />
*Bejeweled! / Zookeeper --&gt; BeTiled! (CEZ - 2009) *web/flash/console to CPC<br><br />
<br />
== Rock-Ola<br> ==<br />
<br />
*Nibbler (Rainbow Arts - 1985)<br><br />
<br />
== Sega ==<br />
<br />
*[[Action Fighter]] ([[Firebird]] - 1989) <br />
*[[After Burner]] ([[Activision]] - 1988) <br />
*[[Alien Storm]] ([[US Gold]] - 1991) <br />
*[[Alien Syndrome]] ([[Ace]] - 1987) <br />
*[[Altered Beast]] (Activision - 1989) <br />
*Bank Panic --&gt; [[West Bank]] ([[Dinamic]] - 1985) <br />
*Bonanza Bros. (US Gold - 1991) <br />
*Buck Rogers --&gt; [[3D Fight]] ([[Loriciels]] - 1985)<br> <br />
*Columns (CEZ / ESP - 2004) <br />
*Crack Down (US Gold - 1990)<br> <br />
*Dynamite Düx (Activision - 1989)<br> <br />
*Enduro Racer (Activision - 1987)<br> <br />
*Eswat - Cyber Police (US Gold - 1990)<br> <br />
*G-Loc - Air Battle --&gt; G-Loc R360 (U.S.Gold - 1991)<br> <br />
*Galaxy Force (Activision - 1989)<br> <br />
*[[Golden Axe]] ([[Virgin Games]] - 1988) <br />
*Head On / Head On 2 --&gt; Auto-Choc (CPC magazine - 1987)<br><br />
*Hot-Rod (Activision - 1989)<br> <br />
*Line Of Fire (US Gold - 1990)<br> <br />
*Moonwalker (US Gold - 1990)<br> <br />
*Out Run (US Gold - 1987)<br> <br />
*Passing Shot (Image Works - 1988)<br> <br />
*Pengo --&gt; Troglo (Ace - 1986) / Mange Cailloux (Ubi - 1987) / Penggy (Chip - 1987)<br> <br />
*Power Drift (Activision - 1989)<br> <br />
*Quartet (Probe/Activision - 1987)<br> <br />
*[[Scramble Spirits]] ([[Grandslam]] - 1990) --> Killer Cobra <br><br />
*SDI "Strategic Defence Initiative" (Activision - 1988)<br> <br />
*Shadow Dancer [Shinobi II] (US Gold - 1991)<br> <br />
*[[Shinobi]] ([[Virgin Games]] - 1989) <br />
*Sonic Boom --&gt; Silent Shadow (Topo - 1988)<br> <br />
*[[Space Harrier]] ([[Elite Systems|Elite]] - 1986) <br />
*[[Space Harrier II]] ([[Grandslam]] - 1990) <br />
*Super Hang-On (Activision/Electric Dreams - 1986)<br> <br />
*Super Monaco Gp (US Gold - 1991)<br> <br />
*Super Wonderboy In Monster Land [Wonder Boy II ] (Activision - 1989)<br> <br />
*Thunder Blade (US Gold - 1988)<br> <br />
*Time Scanner (Activision - 1988) --> Score 3020<br> <br />
*Turbo Outrun (US Gold - 1989)<br> <br />
*Wonder Boy (Activision - 1987)<br> <br />
*Zaxxon --&gt; Zaxx (Chip - 1986)<br><br />
<br />
== Seibu Kaihatsu<br> ==<br />
<br />
*Empire City 1931 --&gt; Prohibition (Infogrames 1987)<br><br />
<br />
== Snk<br> ==<br />
<br />
*Fighting Soccer (Activision - 1989)<br> <br />
*Guerrilla War (Imagine - 1988)<br> <br />
*Ikari Warriors (Elite - 1986)<br><br />
*Prehistoric Isle in 1930 (1989) --> Prehistoric Island (R.Ortega/Dinamic -not released-Demo-) [http://www.fasebonus.net/index.php?option=com_content&view=article&id=164:prehistoric-island-demo-exclusiva&catid=35:2010]<br />
*Psycho Soldier (Imagine - 1988)<br> <br />
*T.A.N.K (Choice/Ocean - 1987)<br> <br />
*Victory Road (Imagine - 1988)<br><br />
<br />
== Sun Electronics<br> ==<br />
<br />
*Arabian --&gt; Tales Of The Arabian Nights (Interceptor - 1985)<br><br />
<br />
== Sunsoft<br> ==<br />
<br />
*Vs Platoon &lt;-- Platoon (Ocean - 1987) *first at Computer<br><br />
<br />
== Tad ==<br />
<br />
*Cabal (Ocean - 1989)<br />
<br />
== Taito / Technos ==<br />
<br />
*[[Arkanoid]] ([[Ocean]] - 1987) <br />
*Arkanoid (2) - Revenge of DOH (Imagine - 1988)<br> <br />
*[[Bubble Bobble]] ([[Firebird]] - 1987) --> Plumpy<br />
*Chase H.Q. (Ocean - 1989)<br> <br />
*[[Continental Circus]] ([[Virgin Games]] - 1989) <br />
*Double Dragon (Virgin Games - 1988)<br> <br />
*Double Dragon II (Virgin Games - 1989)<br> <br />
*Double Dragon 3 "The Rosetta Stone" (Storm - 1991)<br> <br />
*Elevator Action (Quicksilva - 1987)<br> <br />
*Flying Shark (Firebird - 1987)<br> <br />
*Great Gurianos (Elite Systems - 1987)<br> <br />
*Legend Of Kage, The (Imagine - 1986)<br> <br />
*NewZealand Story, The (Ocean - 1989)<br> <br />
*[[The Ninja Warriors|Ninja Warriors]] ([[Virgin Games]] - 1989) <br />
*Operation Thunderbolt (Ocean - 1989)<br> <br />
*Operation Wolf (Ocean - 1988)<br> <br />
*Plotting (Ocean - 1990)<br> <br />
*Puzznic (Ocean - 1990)<br> <br />
*Rainbow Islands "The Story of Bubble Bobble 2" --&gt; Rainbow Islands (Ocean - 1989)<br> <br />
*Rastan (Imagine - 1987)<br> <br />
*Renegade (Imagine - 1987) --> Subway Vigilante <br> <br />
*Slap Fight (Probe / Imagine - 1987)<br> <br />
*Solar Warrior / Xain'd Sleena --&gt; Soldier Of Light (Animagic - 1989)<br> <br />
*Space Gun (Ocean - 1992) [CPC+]<br> <br />
*Space Invaders (Design Design - 1985)<br> <br />
*Super Space Invaders '91 --&gt; Super Space Invaders (Domark - 1991)<br><br />
*Tiger Heli --> Havoc<br />
<br />
== Tatsumi<br> ==<br />
<br />
*Buggy Boy (Elite - 1985)<br />
<br />
== Tecmo ==<br />
<br />
*[[Gemini Wing]] ([[Virgin Games]] - 1989) <br />
*[[Rygar]] ([[US Gold]] -1987) --> Vixen <br><br />
*Shadow Warriors (Ocean - 1990)<br> <br />
*[[Silkworm]] ([[Virgin Games]] - 1989) --> Fire --> Zone<br><br />
*Solomon's Key (Probe/US Gold - 1987)<br><br />
*Star Force --> Light Force<br><br />
<br />
== Tehkan ==<br />
<br />
*[[Bomb Jack]] ([[Elite Systems|Elite]] - 1986) <br />
*[[Bomb Jack II]] ([[Elite Systems|Elite]] - 1987)<br />
<br />
== Titus<br> ==<br />
<br />
*Fire &amp; Forget II (Titus - 1990)<br><br />
<br />
== Universal<br> ==<br />
<br />
*Mr. Do! --&gt; Fruity Frank (Kuma - 1984)<br> <br />
*Mr. Do's Wild Ride --&gt; Kong Strikes Back (Ocean - 1984)<br> <br />
*Space Panic --&gt; [[Roland goes Digging]] ([[Gem]]/[[Amsoft]] - 1984)<br />
<br />
== Video System ==<br />
<br />
*Pipe Dream --&gt; Pipe Mania (Empire - 1990) --> Pipe Crazy<br />
<br />
== Williams<br> ==<br />
<br />
*Defender --&gt; [[Defend or die]] ([[Alligata]]/[[Amsoft]] -1985) --> Gauntlet (Micropower) --> Guardian II <br><br />
*Joust (Quality - 1986)<br> <br />
*Narc (Ocean - 1990)<br> <br />
*Smash T.V. (Ocean - 1991)<br><br />
<br />
== Wood Place<br> ==<br />
<br />
*Deep, The (US Gold - 1989)<br> <br />
*Firetrap (Activision - 1987)<br><br />
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= Play these at Arcade version =<br />
<br />
and compare with CPC version. <br />
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<br> <br />
<br />
*[[Media:CPCfolderMAMEini.zip]]'''&nbsp; _cpc.ini''' file for a CPC complete ''Favorites'' folder list of original Arcade games of these ports.<br />
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<br> <br />
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Put in ''MAMEui32/Folders'' and play they. Then later go to your CPC system terminal (RetroWare or Emu) and tell us your preferences... Which version do you prefer?&nbsp;&nbsp;;-)<br> <br />
<br />
<br> <br />
<br />
238 aprox. MAMEd CPC games (''Pong'' &amp; ''Dragon's Lair'' not in MAME, see DICE &amp; DAPHNE)<br> <br />
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= Links<br> =<br />
<br />
[http://www.cpc-power.com/index.php?page=jeux&lenom=coin-op http://www.cpc-power.com/index.php?page=jeux&amp;lenom=coin-op]<br> <br />
<br />
[http://www.arcade-history.com/ http://www.arcade-history.com/]<br><br />
<br />
[http://www.arcade-museum.com]<br><br />
<br />
[http://www.tomheroes.com/Video%20Games%20FS/Arcade/arcadecon.htm http://www.tomheroes.com/Video%20Games%20FS/Arcade/arcadecon.htm]<br> <br />
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[[Category:Games|Games]] [[Category:Arcade_Port|Arcade_Port]] [[Category:Computer_and_video_game_companies|Computer_and_video_game_companies]]</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=Arcade_Ports&diff=70710Arcade Ports2011-11-20T13:19:27Z<p>RockRiver: /* Snk */</p>
<hr />
<div>As is fitting for the golden age of arcade games, a large portion of the CPC range was made up of conversions of one classic coin-op or another. The major British based software houses of the time would bid for some of the biggest arcade games of the time and a number of key relationships between arcade game manufacturers and companies were established. <br />
<br />
The theory, of course, was that kids would develop a taste for these high spec games at their local arcade and consequently go home and pester mum and dad for either more money to play the game that little bit longer or demand a version that they could play at home - although a more expensive short term investment, buying the right arcade conversion could prove to be a better long term prospect for the prudent household! <br />
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<br />
= Technical aspect <br> =<br />
<br />
== Hardwares ==<br />
<br />
Arcade Cabinets and games were often a close combinaison between a game ROM and a Hardware especially designed around it and for it. <br />
<br />
While the main CPU were often quite common chips, the Video was generaly (if not always) based on a heavy use of Hardwired Sprites and Harwired Scrollings in a custom fashion. <br />
<br />
A good share of earlier 80's Arcade games were Z80 based. <br />
<br />
Example&nbsp;: <br />
<br />
*PacMan&nbsp;: it uses a single Z80 as CPU.<br />
<br />
*Namco 8-bit Galaxian arcade system board&nbsp;: also use a single Z80 CPU.<br />
<br />
As Arcade games were to become the more and more complex, the number of CPU also increased. <br />
<br />
*The Namco 8-bit Galaga per example used three Z80 CPU (as main CPU, Video Co-CPU and Sound co-CPU)<br />
<br />
*1942 (Capcom)&nbsp;: uses a Z80 as main CPU and a second Z80 to manage additionnal 2x AY8910 Sound processors.<br />
<br />
*Black Tiger (Black Dragon) (Capcom) uses a Z80 as main CPU and a second Z80 as sound-CPU to manage the YM2203 soundchip.<br />
<br />
<br> '''As a result, the earlier Arcade Games/Systems are not especially more powerfull than an Amstrad CPC computer, but were Discrete Logic and Hardware based while a CPC is mostly Software based.''' <br />
<br />
<br> Later Arcade system were more often fit with 16bit CPU (68000 is a common example) yet some were still equipped with Z80 as co-CPU. <br />
<br />
*Sega MegaDrive/Genesis is basically a downgraded arcade system, with a 68000 as main CPU and a Z80 as sound co-CPU. While the Z80 could mostly only used for sounds as a MegaDrive, it was also used to emulate Retro-Compatibility with SegaMaster System console (Z80 based system), provided the right cartridge adaptator.<br />
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<br> <br />
<br />
== Gameplay ==<br />
<br />
Arcade systems and games were mostly centered around Hardwired Sprites and scrolls. <br />
<br />
This make a good proportion of Shoot'hem Ups (vertical or horizontal), Platformers, Beat'hem Up/All. <br />
<br />
And quite always action oriented games. Adventure and text based games (or even point and click) were not well represented genres and mostly typically Computer Games. <br />
<br />
'''Custom Game controller''' could be used. <br />
<br />
*'''Trackballs'''&nbsp;: Marble Madness kind of games.<br />
<br />
*'''Circular Potentiometer&nbsp;:''' Arkanoid.<br />
<br />
*'''Steering Wheel&nbsp;:''' OutRun and quite all Car-Games<br />
<br />
*'''Joystick with in-built Circular Potentiometer&nbsp;:''' Forgotten Worlds or Midnight Resistance.<br />
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<br> <br />
<br />
== Execution of the ports ==<br />
<br />
Being '''ROM''' based, Arcade games could be far heavier than what a home computer's RAM could handle. While a good 8bit sytem with 128K RAM and fast Disk Drive multiloading (=CPC6128) would be good enough to get accurate ports, the popularity of 64K RAM + Tape configuration (=CPC464 or ZX Spectrum) made accurate ports far more difficult. <br />
<br />
It is quite well known that while many european ports weren't good/well done, some Japneses Cartridges ports done by the original manufacturer for the demanding Japanese market on Japanese computers would be considered great ports. Some '''MSX''' cartridge games had the honnor of such attention. <br />
<br />
<br> Many Arcade Manufacturer saw in the port of their arcade Hits only a way to get some extra cash from the licenses and franchise. <br />
<br />
*Being mostly '''Japanese''', the Arcade Industry knew nothing about the European Home-Computer market and machines. <br />
<br />
*But '''American''' companies also knew nothing about the Amstrad CPC. <br />
<br />
Arcade manufacturers actually had few interest to have Home-Computer ports being as good as the Arcade original, as peoples would then no more pay for Arcade and only play at home. <br />
<br />
Also the success in Europe/Western World of software based machines such as Amstrad CPC, Atari ST, IBM compatibles (MS-DOS PC) or ZX spectrum would not ease the portage of such games. <br />
<br />
The Companies which bought the Licenses for the games often only wanted to use the Arcade's success as a good publicity to get fast selling games. They rarely tried to get actually good games but indeed fastly developped cheap games. <br />
<br />
*Sometimes the original Manufacturer would supply Codes, Datas and/or Arcade cabinet to the porting company... This may lead to a good port.<br />
<br />
*Other times the porting team would even have to go to the next arcade house and pay to play the original game to see how the game is (= no help from companies). Hence largely unaccurate ports ensues.<br />
<br />
*It is also to notice that on the Amstrad CPC a lot of great arcade hits had the honnor to be hastly [[Speccy Port|Speccy Ported]].<br />
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= List by manufacturer<br> =<br />
<br />
The following games were ported onto the CPC (or inspired a similar game '''[*]''', based in the original idea) and have been split into groupings based on their original arcade developer or manufacturer&nbsp;: <br />
<br />
== Alpha Denshi<br> ==<br />
<br />
*Kyros --&gt; Desolator - Halls Of Kyros (US Gold - 1987)<br><br />
<br />
== Arcadia<br> ==<br />
<br />
*Ninja Mission --&gt; Ninja (Mastertronic - 1987)<br> <br />
*Xenon (Melbourne House - 1988)<br><br />
<br />
== Atari ==<br />
<br />
*[[720º]] ([[US Gold]] - 1988) <br />
*[[APB]] ([[Domark]] - 1989) <br />
*Asteroids '''[*]''' Space Eggs (Your Computer) '''[*]''' Amstroids (Your Computer)<br> <br />
*Bad Lands (Domark - 1990) <br />
*Basketball --&gt; Basket Master '''[*]''' (Dinamic - 1987) <br />
*Batman &lt;-- Batman the movie (Ocean - 1989) * first on computer <br />
*Blasteroids (Image Works-Mirrorsoft - 1989) <br />
*Canyon Bomber --&gt; Blitz '''[*]''' (Sybex - 1984) / Bomber-Bombardero '''[*]''' (Amstrad Computer User/Amsoft - 1984)<br> <br />
*Centipede --&gt; Killapede (Players - 1986) --> Caterpede (Your Computer)<br> <br />
*Championship Sprint (Activision - 1988)<br> <br />
*Choplifter --> Army Moves (Dinamic) --> Fire! --> Protector<br />
*Crystal Castles (U.S.Gold - 1986)<br> <br />
*Cyberball (Domark - 1990)<br> <br />
*Empire Strikes Back, The (Domark - 1988) <br />
*Escape from the Planet of the Robot Monsters (Domark - 1990) <br> <br />
*Gauntlet (U.S.Gold - 1985) <br />
*Gauntlet II (US Gold - 1986)<br><br />
*[[Hard Drivin']] ([[Domark]] - 1989) <br />
*[[Hydra]] ([[Domark]] - 1991) <br />
*Indiana Jones and the Temple of Doom (US Gold - 1987)<br> <br />
*[[Klax]]/[[Klax ( Cartridge )]] ([[Domark]] - 1990) <br />
*Marble Madness (Melbourne House - 1986)<br> <br />
*Paperboy (Elite - 1986)<br> <br />
*Peter Pack-Rat (Firebird - 1988)<br> <br />
*[[Pit-Fighter]] ([[Domark]] - 1991) <br />
*Pong --&gt; TeleTenis (Rasidic/Amsoft - 1984) / Blip (Silverbird - 1988)<br> <br />
*Pong Double --&gt; Bat n' Ball (Design Design - 1985)<br> <br />
*[[Return of the Jedi]] ([[Domark]] - 1989) <br />
*Road Blasters (US Gold 1988)<br> <br />
*Road Runner (US Gold - 1985)<br> <br />
*[[Skull & Crossbones]] ([[Domark]] - 1989) <br />
*[[Star Wars]] ([[Domark]] - 1987) <br />
*S.T.U.N. Runner (Domark - 1991)<br> <br />
*Super Breakout --&gt; BustOut/Rebotes '''[*]''' (A.C.U./Amsoft - 1984) // Crack-Up '''[*]''' (Atlantis - 1989)<br> <br />
*Super Sprint (Activision - 1987)<br> <br />
*[[Tempest]] ([[Activision|Electric Dreams]] - 1987) <br />
*Tetris (Mirrorsoft 1987) --> Tetris (Frederic) --> Tetris 2 --> Tetris 95 --> Tetrix --> Perestroika --> Perestroika 2 --> Power Tetris<br> <br />
*[[Thunder Jaws]] ([[Domark]] - 1991) <br />
*[[Toobin']] ([[Domark]] - 1989) <br />
*[[Vindicators]] ([[Domark]] - 1989) <br />
*[[Xybots]] ([[Domark]] - 1989) <br />
*Vs. Atari RBI Baseball --&gt; Rbi Two Baseball (Tengen/Domark - 1991)<br><br />
<br />
== Bally Midway<br> ==<br />
<br />
*Discs of Tron --&gt; Disc (Loriciels - 1990)<br> <br />
*Rampage (Activision - 1987)<br> <br />
*Spy Hunter (Choice/Sega/Amsoft - 1986)<br> <br />
*Tapper (Choice/Sega/Amsoft - 1986)<br> <br />
*Tron (Cycles Race) --> Blokker (Your Computer) --> Zona 0 --> Tron<br><br />
*Xenophobe (Micro Style - 1989)<br><br />
<br />
== Bally Sente<br> ==<br />
<br />
*Trivial Pursuit --&gt; Trivial Pursuit Edition Genus '''[*]''' (Domark - 1986)<br><br />
<br />
== Capcom ==<br />
<br />
*[[1942]] ([[Elite]] - 1986) <br />
*[[1943]] ([[Probe]]/[[Go!]]/[[US Gold]]) - 1988) <br />
*Bionic Commando (Go! - 1988) <br />
*[[Black Tiger]] ([[Tiertex]] for [[US Gold]] - 1990) <br />
*[[Commando]] = Space Invasion ([[Elite Systems|Elite]] - 1986) <br />
*Dynasty Wars ([[Tiertex]] for US Gold - 1990)<br> <br />
*Final Fight (US Gold - 1991)<br> <br />
*Forgotten Worlds (US Gold - 1989)<br> <br />
*[[Ghosts 'n' Goblins]] ([[Elite Systems|Elite]] - 1986) --> Deadly Evil <br><br />
*[[Ghouls 'n' Ghosts]] ([[US Gold]] - 1989) <br />
*GunSmoke --&gt; GunSmoke / Desperado (Topo - 1987) --> Outlaw<br> <br />
*Last Duel ([[Tiertex]] for US Gold - 1989)<br> <br />
*Led Storm (Go! - 1988)<br> <br />
*Mercs (US Gold - 1991)<br> <br />
*Side Arms (Probe/Go! - 1987)<br> <br />
*Street Fighter ([[Tiertex]] for Go!/US Gold - 1988)<br> <br />
*Street Fighter II "The World Warrior" --&gt; Street Warriors (Kasumba - 1995)<br> <br />
*[[Strider]] ([[Tiertex]] for [[U.S. Gold]] - 1989) <br />
*Tiger Road (Probe/Go! - 1987)<br> <br />
*Trojan --> Metropolis (Topo Soft) --> Street Gang<br> <br />
*U.N. Squadron (US Gold - 1990)<br><br />
<br />
== Century ==<br />
<br />
*[[Hunchback]] ([[Ocean]]/[[Amsoft]] - 1984)<br />
<br />
== Cinematronics<br> ==<br />
<br />
*Dragon's Lair (Software Projects - 1985)<br> <br />
*Dragon's Lair 2 "Escape From Singe's Castle" (Software Projects - 1987)<br><br />
<br />
== Daehyun<br> ==<br />
<br />
*Pipeline &lt;-- Pipeline/Oil Mania (DreamSoft/SoftIce - 1990) / SuperPipeline (II) (Taskset/Amsoft - 1985) * first on Computer<br><br />
<br />
== Data East ==<br />
<br />
*Breakthru (US Gold - 1986)<br> <br />
*Boulder Dash (Mirrorsoft - 1984) --> Boldeur --> Diamants de la Peur (les) --> Lost caves --> Rockford --> Splatch! <br><br />
*Burger Time (Hebdogiciel - 1985)<br> <br />
*[[Dragon Ninja]] ([[Ocean|Imagine]] - 1988) <br />
*Express Raider (US Gold - 1987)<br> <br />
*Firetrap (Activision - 1987)<br> <br />
*Karate Champ --&gt; The Way of the Exploding Fist '''[*]''' ( Melbourne House - 1985) / International Karate Plus - IK+ '''[*]''' (System 3 - 1988)<br> <br />
*[[Karnov]] ([[Activision]] -1988) <br />
*Lemmings (Psygnosis - 1991) *first on Computer<br> <br />
*Magical Drop / Chain Reaction (Mochilote/CpcMania - 2007)<br> <br />
*Midnight Resistance (Ocean - 1990)<br> <br />
*Real Ghostbusters (Activision - 1988)<br> <br />
*RoboCop "The Future of Law Enforcement" --&gt; Robocop ( Ocean - 1989)<br> <br />
*Shackled (US Gold - 1988)<br> <br />
*Sly Spy _ Secret Agent (Ocean - 1990)<br><br />
*Two Crude --> After the war<br />
<br />
== Exidy / First Star<br> ==<br />
<br />
*Boulder Dash (Mirrorsoft - 1984)<br> <br />
*Crash --&gt; Auto-Choc (CPC magazine - 1987)<br><br />
<br />
== Gottlieb / Premier ==<br />
<br />
*Exterminator (Audiogenic - 1991)<br> <br />
*Q*Bert --&gt; Er*Bert (Microbyte - 1984) --> Englebert --> Screwball<br />
<br />
== Irem ==<br />
<br />
*Battle Chopper --&gt; Mr Heli (Firebird - 1988)<br> <br />
*[[Dragon Breed]] ([[Activision]] - 1989) <br />
*Kung-Fu Master (US Gold - 1986)<br> <br />
*Moon Patrol --&gt; Moon Buggy (Anirog - 1985)<br> <br />
*Ninja Spirit (Activision - 1990)<br> <br />
*[[R-Type]] (Activision/Electric Dreams - 1987) <br />
*Vigilante (US Gold - 1989) --> Freddy Hardest in South Manhattan<br><br />
<br />
== Jaleco ==<br />
<br />
*Butasan ("Mr.Pig") --&gt; Psycho Pigs UXB (US Gold - 1988) *Jaleco licensed from NMK<br> <br />
*Cisco Heat (Image Works - 1991)<br> <br />
*P-47 _ The Phantom Fighter --&gt; P47 Thunderbolt (Firebird - 1989)<br> <br />
*Rod-Land (Storm Software - 1991)<br> <br />
*[[Saint Dragon]] ([[Storm Software]] - 1990)<br />
<br />
== Konami ==<br />
<br />
*Asterix &lt;-- [[Asterix and the Magic Cauldron]] ([[Melbourne House]] - 1987) *first at Computer<br> <br />
*[[Combat School]] ([[Ocean]] -1987) --> Para Assault Curse<br> <br />
*Frogger --&gt; [[Froggy]] ([[R & B Marketing]] - 1985) / Frogger ([[Executioner]] - 2007) [cpc+]<br />
*[[Green Beret]] ([[Ocean|Imagine]] - 1986) <br />
*[[Gryzor]] ([[Ocean]] - 1987)<br> <br />
*Hyper Olympic=Track &amp; Field --&gt; [[Daley Thompson's Decathlon]] ([[Ocean]] - 1985) --> Daley Thompson's Olympic Challenge<br> <br />
*[[Hyper Sports]] ([[Ocean|Imagine]] - 1985) <br />
*[[Jackal]] ([[Konami]] - 1987) <br />
*[[Jail Break]] ([[Konami]] - 1986)<br> <br />
*Jungler --> Crazy Worm <br><br />
*Loco-Motion --&gt; [[Locomotion]] ([[Mastertronic]] - 1985) <br />
*[[Mikie]] ([[Ocean|Imagine]] - 1986) <br />
*[[Nemesis]] ([[Konami]] - 1987) <br />
*Nemesis 2 = [[Salamander]] ([[Imagine]] - 1988) <br />
*[[Ping-Pong]] ([[Ocean|Imagine]] - 1986) <br />
*Pooyan --&gt; [[Jungle Jane]] ([[Bug-Byte]] - 1986)<br> <br />
*[[Shao Lin's Road]] ([[The Edge]] - 1986)<br> <br />
*Sunset Riders --> Desperado 2 (Topo Soft)<br><br />
*Super Cobra --&gt; [[Killer Cobra]] ([[Mastertronic]] - 1987)<br> <br />
*[[Teenage Mutant Hero Turtles (2) - The Coin Op]] ([[Probe]]/[[ImageWorks]]-[[Mirrorsoft]] - 1991)<br> <br />
*[[Typhoon]] ([[Imagine]] - 1988)<br> <br />
*Wec Le Mans 24 --&gt; Wec Le Mans (Imagine - 1988) / Burnin' Rubber (Ocean - 1990) [*.cpr]<br> <br />
*[[Yie Ar Kung-Fu]] ([[Ocean|Imagine]] - 1985)<br />
<br />
== Leland ==<br />
<br />
*[[Ivan 'Ironman' Stewart's Super Off Road]] ([[Virgin Games]] - 1990) <br />
*[[John Elway's Quarterback]] ([[Virgin Games]] - 1990)<br />
<br />
== LiquidMedia / MegaNudge<br> ==<br />
<br />
*3D Pong / Curveball / 3D Spinball &lt;-- Room Ten (CRL - 1986) *first on Computer to web/flash/iPhone<br><br />
<br />
== Mitchell<br> ==<br />
<br />
*Pang (Ocean - 1990) [*.cpr] --> Zap t balls<br><br />
<br />
== Namco ==<br />
<br />
*[[Dragon Spirit]] ([[Consult software]] =[[Domark]] - 1989) <br />
*Metro Cross (Probe/US Gold - 1987)<br> <br />
*Motos (Mastertronic - 1987)<br> <br />
*[[Pac-Land]] ([[QuickSilva]] / [[Grandslam]] - 1989) <br />
*Pac-Man (T and T - 1986) --> Munch It --> Pac Ball 2 --> Pac Boy --> Pac-Man (J. Martin) --> Pac Man (T and T) --> Pac Girl --> Pac Man (Frederic Carbonero)<br> <br />
*[[Pac-Mania]] ([[Grandslam]] - 1988) <br />
*Pole Position / Pole Position II --&gt; 3D Grand Prix '''[*]''' (Amsoft - 1985) / Nigel Mansell's Grand Prix '''[*]''' (Martech - 1988)<br><br />
*Rally X --> Atomic Driver --> Rock N Roller<br><br />
*Rolling Thunder (US Gold - 1987)<br> <br />
*Soukoban / BoxyBoy --&gt; Soko-Ban (Ritter/Schick) / Balldozer (Erkens - 1991) / Soko Bam (CPC infos - 1993) / Small Games For Smart Minds (ESP - 2007)<br> <br />
*Vs. Atari RBI Baseball --&gt; Rbi Two Baseball (Tengen/Domark - 1991)<br> <br />
*Xevious (US Gold - 1986)<br><br />
<br />
== Nichibutsu<br> ==<br />
<br />
*Galivan - Cosmo Police (Ocean - 1986)<br> <br />
*Mag Max (Imagine - 1986)<br> <br />
*Moon Cresta (Incentive - 1986)<br><br />
<br />
== Nintendo ==<br />
<br />
*[[Donkey Kong]] ([[Ocean]] - 1987) --> Killer Gorilla <br><br />
*Mario Bros (Choice/Ocean - 1987)<br> <br />
*Punch-Out!! / Super Punch-Out!! --&gt; [[Frank Bruno's Boxing]] ([[Elite]] - 1985)<br> <br />
*Space Firebird --&gt; Star Firebirds (Insight - 1986)<br> <br />
*[[Addams Family, The]] ([[Ocean]] - 1992) *first at Computer, licensed later to Nintendo.<br><br />
<br />
== PopCap / Success<br> ==<br />
<br />
*Bejeweled! / Zookeeper --&gt; BeTiled! (CEZ - 2009) *web/flash/console to CPC<br><br />
<br />
== Rock-Ola<br> ==<br />
<br />
*Nibbler (Rainbow Arts - 1985)<br><br />
<br />
== Sega ==<br />
<br />
*[[Action Fighter]] ([[Firebird]] - 1989) <br />
*[[After Burner]] ([[Activision]] - 1988) <br />
*[[Alien Storm]] ([[US Gold]] - 1991) <br />
*[[Alien Syndrome]] ([[Ace]] - 1987) <br />
*[[Altered Beast]] (Activision - 1989) <br />
*Bank Panic --&gt; [[West Bank]] ([[Dinamic]] - 1985) <br />
*Bonanza Bros. (US Gold - 1991) <br />
*Buck Rogers --&gt; [[3D Fight]] ([[Loriciels]] - 1985)<br> <br />
*Columns (CEZ / ESP - 2004) <br />
*Crack Down (US Gold - 1990)<br> <br />
*Dynamite Düx (Activision - 1989)<br> <br />
*Enduro Racer (Activision - 1987)<br> <br />
*Eswat - Cyber Police (US Gold - 1990)<br> <br />
*G-Loc - Air Battle --&gt; G-Loc R360 (U.S.Gold - 1991)<br> <br />
*Galaxy Force (Activision - 1989)<br> <br />
*[[Golden Axe]] ([[Virgin Games]] - 1988) <br />
*Head On / Head On 2 --&gt; Auto-Choc (CPC magazine - 1987)<br><br />
*Hot-Rod (Activision - 1989)<br> <br />
*Line Of Fire (US Gold - 1990)<br> <br />
*Moonwalker (US Gold - 1990)<br> <br />
*Out Run (US Gold - 1987)<br> <br />
*Passing Shot (Image Works - 1988)<br> <br />
*Pengo --&gt; Troglo (Ace - 1986) / Mange Cailloux (Ubi - 1987) / Penggy (Chip - 1987)<br> <br />
*Power Drift (Activision - 1989)<br> <br />
*Quartet (Probe/Activision - 1987)<br> <br />
*[[Scramble Spirits]] ([[Grandslam]] - 1990) --> Killer Cobra <br><br />
*SDI "Strategic Defence Initiative" (Activision - 1988)<br> <br />
*Shadow Dancer [Shinobi II] (US Gold - 1991)<br> <br />
*[[Shinobi]] ([[Virgin Games]] - 1989) <br />
*Sonic Boom --&gt; Silent Shadow (Topo - 1988)<br> <br />
*[[Space Harrier]] ([[Elite Systems|Elite]] - 1986) <br />
*[[Space Harrier II]] ([[Grandslam]] - 1990) <br />
*Super Hang-On (Activision/Electric Dreams - 1986)<br> <br />
*Super Monaco Gp (US Gold - 1991)<br> <br />
*Super Wonderboy In Monster Land [Wonder Boy II ] (Activision - 1989)<br> <br />
*Thunder Blade (US Gold - 1988)<br> <br />
*Time Scanner (Activision - 1988) --> Score 3020<br> <br />
*Turbo Outrun (US Gold - 1989)<br> <br />
*Wonder Boy (Activision - 1987)<br> <br />
*Zaxxon --&gt; Zaxx (Chip - 1986)<br><br />
<br />
== Seibu Kaihatsu<br> ==<br />
<br />
*Empire City 1931 --&gt; Prohibition (Infogrames 1987)<br><br />
<br />
== Snk<br> ==<br />
<br />
*Fighting Soccer (Activision - 1989)<br> <br />
*Guerrilla War (Imagine - 1988)<br> <br />
*Ikari Warriors (Elite - 1986)<br><br />
*Prehistoric Isle in 1930 (1989) --> Prehistoric Island (R.Ortega/Dinamic -not released-Demo-) [http://www.fasebonus.net/index.php?option=com_content&view=article&id=164:prehistoric-island-demo-exclusiva&catid=35:2010]<br />
*Psycho Soldier (Imagine - 1988)<br> <br />
*T.A.N.K (Choice/Ocean - 1987)<br> <br />
*Victory Road (Imagine - 1988)<br><br />
<br />
== Sun Electronics<br> ==<br />
<br />
*Arabian --&gt; Tales Of The Arabian Nights (Interceptor - 1985)<br><br />
<br />
== Sunsoft<br> ==<br />
<br />
*Vs Platoon &lt;-- Platoon (Ocean - 1987) *first at Computer<br><br />
<br />
== Tad ==<br />
<br />
*Cabal (Ocean - 1989)<br />
<br />
== Taito / Technos ==<br />
<br />
*[[Arkanoid]] ([[Ocean]] - 1987) <br />
*Arkanoid (2) - Revenge of DOH (Imagine - 1988)<br> <br />
*[[Bubble Bobble]] ([[Firebird]] - 1987) --> Plumpy<br />
*Chase H.Q. (Ocean - 1989)<br> <br />
*[[Continental Circus]] ([[Virgin Games]] - 1989) <br />
*Double Dragon (Virgin Games - 1988)<br> <br />
*Double Dragon II (Virgin Games - 1989)<br> <br />
*Double Dragon 3 "The Rosetta Stone" (Storm - 1991)<br> <br />
*Elevator Action (Quicksilva - 1987)<br> <br />
*Flying Shark (Firebird - 1987)<br> <br />
*Great Gurianos (Elite Systems - 1987)<br> <br />
*Legend Of Kage, The (Imagine - 1986)<br> <br />
*NewZealand Story, The (Ocean - 1989)<br> <br />
*[[The Ninja Warriors|Ninja Warriors]] ([[Virgin Games]] - 1989) <br />
*Operation Thunderbolt (Ocean - 1989)<br> <br />
*Operation Wolf (Ocean - 1988)<br> <br />
*Plotting (Ocean - 1990)<br> <br />
*Puzznic (Ocean - 1990)<br> <br />
*Rainbow Islands "The Story of Bubble Bobble 2" --&gt; Rainbow Islands (Ocean - 1989)<br> <br />
*Rastan (Imagine - 1987)<br> <br />
*Renegade (Imagine - 1987) --> Subway Vigilante <br> <br />
*Slap Fight (Probe / Imagine - 1987)<br> <br />
*Solar Warrior / Xain'd Sleena --&gt; Soldier Of Light (Animagic - 1989)<br> <br />
*Space Gun (Ocean - 1992) [CPC+]<br> <br />
*Space Invaders (Design Design - 1985)<br> <br />
*Super Space Invaders '91 --&gt; Super Space Invaders (Domark - 1991)<br><br />
*Tiger Heli --> Havoc<br />
<br />
== Tatsumi<br> ==<br />
<br />
*Buggy Boy (Elite - 1985)<br />
<br />
== Tecmo ==<br />
<br />
*[[Gemini Wing]] ([[Virgin Games]] - 1989) <br />
*[[Rygar]] ([[US Gold]] -1987) --> Vixen <br><br />
*Shadow Warriors (Ocean - 1990)<br> <br />
*[[Silkworm]] ([[Virgin Games]] - 1989) --> Fire --> Zone<br><br />
*Solomon's Key (Probe/US Gold - 1987)<br><br />
*Star Force --> Light Force<br><br />
<br />
== Tehkan ==<br />
<br />
*[[Bomb Jack]] ([[Elite Systems|Elite]] - 1986) <br />
*[[Bomb Jack II]] ([[Elite Systems|Elite]] - 1987)<br />
<br />
== Titus<br> ==<br />
<br />
*Fire &amp; Forget II (Titus - 1990)<br><br />
<br />
== Universal<br> ==<br />
<br />
*Mr. Do! --&gt; Fruity Frank (Kuma - 1984)<br> <br />
*Mr. Do's Wild Ride --&gt; Kong Strikes Back (Ocean - 1984)<br> <br />
*Space Panic --&gt; [[Roland goes Digging]] ([[Gem]]/[[Amsoft]] - 1984)<br />
<br />
== Video System ==<br />
<br />
*Pipe Dream --&gt; Pipe Mania (Empire - 1990) --> Pipe Crazy<br />
<br />
== Williams<br> ==<br />
<br />
*Defender --&gt; [[Defend or die]] ([[Alligata]]/[[Amsoft]] -1985) --> Gauntlet (Micropower) --> Guardian II <br><br />
*Joust (Quality - 1986)<br> <br />
*Narc (Ocean - 1990)<br> <br />
*Smash T.V. (Ocean - 1991)<br><br />
<br />
== Wood Place<br> ==<br />
<br />
*Deep, The (US Gold - 1989)<br> <br />
*Firetrap (Activision - 1987)<br><br />
<br />
<br> <br />
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<br />
= Play these at Arcade version =<br />
<br />
and compare with CPC version. <br />
<br />
<br> <br />
<br />
*[[Media:CPCfolderMAMEini.zip]]'''&nbsp; _cpc.ini''' file for a CPC complete ''Favorites'' folder list of original Arcade games of these ports.<br />
<br />
<br> <br />
<br />
Put in ''MAMEui32/Folders'' and play they. Then later go to your CPC system terminal (RetroWare or Emu) and tell us your preferences... Which version do you prefer?&nbsp;&nbsp;;-)<br> <br />
<br />
<br> <br />
<br />
238 aprox. MAMEd CPC games (''Pong'' &amp; ''Dragon's Lair'' not in MAME, see DICE &amp; DAPHNE)<br> <br />
<br />
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<br><br />
<br />
= Links<br> =<br />
<br />
[http://www.cpc-power.com/index.php?page=jeux&lenom=coin-op http://www.cpc-power.com/index.php?page=jeux&amp;lenom=coin-op]<br> <br />
<br />
[http://www.arcade-history.com/ http://www.arcade-history.com/]<br> <br />
<br />
[http://www.tomheroes.com/Video%20Games%20FS/Arcade/arcadecon.htm http://www.tomheroes.com/Video%20Games%20FS/Arcade/arcadecon.htm]<br> <br />
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[[Category:Games|Games]] [[Category:Arcade_Port|Arcade_Port]] [[Category:Computer_and_video_game_companies|Computer_and_video_game_companies]]</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=List_of_file_formats&diff=70671List of file formats2011-11-16T12:29:13Z<p>RockRiver: /* CPC file extensions */</p>
<hr />
<div>== CPC file extensions ==<br />
<br />
This list is a collection of file-extensions used on the Amstrad/Schneider CPC and CPC Plus computer range. It's not a collection of file-extensions used by PC systems for CPC related stuff. <br />
<br />
{| class="FCK__ShowTableBorders"<br />
|-<br />
| ''Extension'' <br />
| ''Explanations'' <br />
| ''Programs that use this extenstion''<br />
|-<br />
| $$$ <br />
| Temporary Amsdos file <br />
| [[Amsdos|amsdos]]<br />
|-<br />
| 128 <br />
| Soundtrakker 128KB music file <br />
| [[Soundtrakker|Soundtrakker]]<br />
|-<br />
| 64K <br />
| FutureOS Main-memory program <br />
| [[FutureOS|FutureOS]]<br />
|-<br />
| ACE <br />
| Packed Windows archive <br />
| [[ACE|ACE]]<br />
|-<br />
| ARC <br />
| CP/M, Xexor ARC File format <br />
| [[CP/M]], [[Format:Xexor ARC file format|Xexor ARC Format]]<br />
|-<br />
| ASC <br />
| ASCII text <br />
| <br />
|-<br />
| ASM <br />
| Assembler source code <br />
| ASM.COM<br />
|-<br />
| [[AYC]] <br />
| Derivate or converted YM music file <br />
| AYCplayers<br />
|-<br />
| BAK <br />
| Backup file <br />
| <br />
|-<br />
| BAS <br />
| Basic program <br />
| [[AMSDOS|AMSDOS]]<br />
|-<br />
| BAT <br />
| Batch-File <br />
| <br />
|-<br />
| BIN <br />
| binary file <br />
| [[AMSDOS|AMSDOS]]<br />
|-<br />
| CCP <br />
| Key definition for CP/M Plus <br />
| [[CP/M 3.0|CP/M 3.0]]<br />
|-<br />
| COM <br />
| Executable CP/M or [[SymbOS|SymbOS]]-SymShell program <br />
| [[CP/M|CP/M]], [[SymShell|SymShell]]<br />
|-<br />
| CUT <br />
| AMX Pagemaker Clipart <br />
| [[AMX Pagemaker|AMX Pagemaker]]<br />
|-<br />
| DD <br />
| Device driver for GSX (CP/M Plus) <br />
| [[CP/M 3.0|CP/M 3.0]]<br />
|-<br />
| DEU <br />
| DEU German text <br />
| <br />
|-<br />
| ENG <br />
| English text <br />
| <br />
|-<br />
| EXE <br />
| EXE Executable file, SymbOS <br />
| [[SymbOS|SymbOS]]<br />
|-<br />
| Fld <br />
| Map file of a game <br />
| [[GSED]]<br />
|-<br />
| FNT <br />
| Font of AMX Pagemaker <br />
| [[AMX Pagemaker|AMX Pagemaker]]<br />
|-<br />
| FRA <br />
| French text <br />
| <br />
|-<br />
| GEs <br />
| Set of Graphic-elements <br />
| [[GSED]]<br />
|-<br />
| H <br />
| C header <br />
| Small C i.e.<br />
|-<br />
| HED <br />
| Header/Icon definition for FutureOS <br />
| [[FutureOS|FutureOS]]<br />
|-<br />
| HGB <br />
| FutureOS Background Picture <br />
| [[FutureOS|FutureOS]]<br />
|-<br />
| HLP <br />
| Help file <br />
| CP/M and others<br />
|-<br />
| INF <br />
| AMX Pagemaker site <br />
| [[AMX Pagemaker|AMX Pagemaker]]<br />
|-<br />
| INS <br />
| Soundtrakker Instrument file <br />
| [[Soundtrakker|Soundtrakker]]<br />
|-<br />
| MAC <br />
| Makroassembler source code <br />
| MAC.COM<br />
|-<br />
| MAX <br />
| Maxam Source Code <br />
| [[Maxam|Maxam]]<br />
|-<br />
| MDL <br />
| Digitracker Module <br />
| [[Digitracker|Digitracker]]<br />
|-<br />
| MOD <br />
| Crown Protracker Module or Amiga MO$D File <br />
| <br />
|-<br />
| MP3 <br />
| MP3 Sound file <br />
| [[FuturePlayer|FuturePlayer]]<br />
|-<br />
| OBJ <br />
| Object Code <br />
| <br />
|-<br />
| OVL <br />
| Overlay parts of WordStar o.e. <br />
| <br />
|-<br />
| PA1 <br />
| AMX Pagemaker site (part 1) <br />
| [[AMX Pagemaker|AMX Pagemaker]]<br />
|-<br />
| PA2 <br />
| AMX Pagemaker site (part 2) <br />
| [[AMX Pagemaker|AMX Pagemaker]]<br />
|-<br />
| PA3 <br />
| AMX Pagemaker site (part 3) <br />
| [[AMX Pagemaker|AMX Pagemaker]]<br />
|-<br />
| PA4 <br />
| AMX Pagemaker site (part 4) <br />
| [[AMX Pagemaker|AMX Pagemaker]]<br />
|-<br />
| [[Format:Advanced OCP Art Studio File Formats|PAL]] <br />
| OCP Art Studio Palette <br />
| [[The OCP Art Studio|The OCP Art Studio]]<br />
|-<br />
| PAS <br />
| (Turbo-)Pascal source code <br />
| Turbo Pascal<br />
|-<br />
| PRV <br />
| AMX Pagemaker site (Preview) <br />
| AMX Pagemaker<br />
|-<br />
| PRL <br />
| page relocatable file <br />
| see also GSX<br />
|-<br />
| RAR <br />
| Packed Windows Archive <br />
| <br />
|-<br />
| ROM <br />
| Rom-File (16K) <br />
| diff. (Pseudo-)/(EP)ROM Manager<br />
|-<br />
| PT3 <br />
| Spectrum Protracker 3 Music <br />
| [[SymAmp|SymAmp]]<br />
|-<br />
| SAV <br />
| SymbOS screen saver <br />
| [[SymbOS|SymbOS]]<br />
|-<br />
| [[Format:Advanced OCP Art Studio File Formats|SCR]] <br />
| OCP Art Studio Screen <br />
| [[The OCP Art Studio|The OCP Art Studio]]<br />
|-<br />
| [[Format:SGX (SymbOS graphic files)|SGX]] <br />
| SymbOS graphic <br />
| [[SymbOS|SymbOS]]<br />
|-<br />
| SKM <br />
| compilated [[STarKos]] Module <br />
| [[SymAmp|SymAmp]]<br />
|-<br />
| SKR <br />
| Set of Scripts <br />
| <br />
|-<br />
| SKS <br />
| STarKos Module <br />
| [[STarKos|STarKos]]<br />
|-<br />
| SMC <br />
| Executable C Program for FutureOS <br />
| [[FutureOS|FutureOS]]<br />
|-<br />
| SND <br />
| Soundtrakker 64KB Music <br />
| [[Soundtrakker|Soundtrakker]]<br />
|-<br />
| Spr<br />
| Set of Sprites <br />
| [[FutureOS|FutureOS]]<br />
|-<br />
| ST2 <br />
| Compilated [[Soundtrakker|Soundtrakker]] 128 Module <br />
| [[SymAmp|SymAmp]]<br />
|-<br />
| SUB <br />
| Submit/Batch file (CP/M) <br />
| [[CP/M|CP/M]]<br />
|-<br />
| SYS <br />
| GSX file (CP/M) <br />
| [[CP/M|CP/M]]<br />
|-<br />
| TXT <br />
| ASCII text <br />
| <br />
|-<br />
| [[Format:VID (SymbOS video files)|VID]] <br />
| [[SymbOS|SymbOS]] video <br />
| [[SymPlay|SymPlay]]<br />
|-<br />
| [[Format:Advanced OCP Art Studio File Formats|WIN]] <br />
| OCP Art Studio Clip <br />
| [[The OCP Art Studio|The OCP Art Studio]]<br />
|-<br />
| WP <br />
| Key definition for WordStar <br />
| [[WordStar|WordStar]]<br />
|-<br />
| X16 <br />
| FutureOS Expansion RAM program <br />
| [[FutureOS|FutureOS]]<br />
|-<br />
| YM <br />
| YM Music file <br />
| YM-Player (PC) and emulators<br />
|}<br />
<br />
== PC / Emulator related file formats ==<br />
<br />
{| class="FCK__ShowTableBorders"<br />
|-<br />
| ''Extension'' <br />
| ''Explanations'' <br />
| ''Programs that use this extenstion''<br />
|-<br />
| [[Format:CDT tape image file format|CDT]] <br />
| Tape image file format <br />
| [[Arnold]],[[CaPriCe]], [[JavaCPC]], [[WinCPC]], [[WinApe]]<br />
|-<br />
| [[Format:CPR CPC Plus cartridge file format|CPR]] <br />
| CPC Plus cartridge file format <br />
| [[Arnold]],[[WinApe]]<br />
|-<br />
| [[Format:DSC disk image file format|DSC]] <br />
| Disc image <br />
| DSK-CPC<br />
|-<br />
| [[Format:DSK disk image file format|DSK]] <br />
| Disc image <br />
| [[Arnold]],[[CaPriCe]], [[JavaCPC]], [[SymSnap]], [[WinCPC]], [[WinApe]],DSK-CPC<br />
|-<br />
| [[Format:SNA snapshot file format|SNA]] <br />
| Machine snapshot image file format <br />
| [[Arnold]],[[CaPriCe]], [[JavaCPC]], [[SymSnap]], [[WinCPC]], [[WinApe]]<br />
|-<br />
| [[Format:TAP tape image file format|TAP]] <br />
| Emulator tape image <br />
| [[Roland javascript emulator|Roland]]<br />
|}<br />
<br />
[[Category:Definitions]]</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=AYC&diff=70670AYC2011-11-16T11:24:46Z<p>RockRiver: </p>
<hr />
<div>Generic Standard file in CPC music. Really is a compressed [[YM]] file.<br />
You can extract (rip) CPC music (or from another 8-16bit system) with your emulator to YM file and convert to AYC file to use it on CPC.<br />
The author of this great idea is [[Madram]] from [[Overlanders]].<br />
<br />
<br />
<br />
'''AYC players (inside CPC system)'''<br />
----<br />
- AYCplayer by OVL (MadRam & Beb = Overlanders) [Thanks to F-Key to preserve it]<br />
New font screen, a trick to pass the slow and weighty 16k screen...<br />
* [[Media:Aycplay.zip]] (zipped .DSK file)<br />
[[File:AYCplayer.PNG|275px|thumb|center|AYCplayer - CPC screen view]]<br />
<br />
----<br />
- Dual Module Player by Hermol<br />
<br />
- TsP The Soundtrackker Player by TomEtJerry<br />
<br />
<br />
<br />
<br />
<br />
<br />
'''YM to AYC utils'''<br />
----<br />
- CPC amsdos --> YM2AY (Kit ayc) by MadRam<br />
<br />
<br />
<br />
- PCwin --> YMcruncher by F-key<br />
<br />
<br />
<br />
'''ToDo'''<br />
----<br />
- There is only one PC command line util YMTOOL [ST-Sound<br />
Download] [http://leonard.oxg.free.fr/] to edit info inside YM files. It is needed a "windowed" version more easy and quick to use.<br />
<br />
- [[SymAmp]] don't read AYC files, sig! Any coder?</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=AYC&diff=70669AYC2011-11-16T11:11:01Z<p>RockRiver: </p>
<hr />
<div>Generic Standard file in CPC music. Really is a compressed [[YM]] file.<br />
You can extract (rip) CPC music (or from another 8-16bit system) with your emulator to YM file and convert to AYC file to use it on CPC.<br />
The author of this great idea is [[Madram]] from [[Overlanders]].<br />
<br />
<br />
<br />
'''AYC players (inside CPC system)'''<br />
----<br />
- AYCplayer by OVL (MadRam & Beb = Overlanders) [Thanks to F-Key to preserve it]<br />
New font screen, a trick to pass the slow and weighty 16k screen...<br />
* [[Media:Aycplay.zip]] (zipped .DSK file)<br />
[[File:AYCplayer.PNG|275px|thumb|center|AYCplayer - CPC screen view]]<br />
<br />
----<br />
- Dual Module Player by Hermol<br />
<br />
- TsP The Soundtrackker Player by TomEtJerry<br />
<br />
<br />
<br />
<br />
<br />
<br />
'''YM to AYC utils'''<br />
----<br />
- CPC amsdos --> YM2AY (Kit ayc) by MadRam<br />
<br />
<br />
<br />
- PCwin --> YMcruncher by F-key<br />
<br />
<br />
<br />
'''ToDo'''<br />
----<br />
- There is only one PC command line util to edit info inside YM files. It is needed a more easy and quick to use "windowed" version.<br />
<br />
- SymAmp don't read AYC files, sig! Any coder?</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=File:Aycplay.zip&diff=70668File:Aycplay.zip2011-11-16T11:09:56Z<p>RockRiver: zipped DSK "AYCplayer" file</p>
<hr />
<div>zipped DSK "AYCplayer" file</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=AYC&diff=70667AYC2011-11-16T11:02:23Z<p>RockRiver: </p>
<hr />
<div>Generic Standard file in CPC music. Really is a compressed [[YM]] file.<br />
You can extract (rip) CPC music (or from another 8-16bit system) with your emulator to YM file and convert to AYC file to use it on CPC.<br />
The author of this great idea is [[Madram]] from [[Overlanders]].<br />
<br />
<br />
<br />
'''AYC players (inside CPC system)'''<br />
----<br />
- AYCplayer by OVL (MadRam & Beb = Overlanders) [Thanks to F-Key to preserve it]<br />
New font screen, a trick to pass the slow and weighty 16k screen...<br />
<br />
DSK of AYCplayer [[media:Aycplay.rar]]<br />
[[File:AYCplayer.PNG|275px|thumb|center|AYCplayer - CPC screen view]]<br />
<br />
----<br />
- Dual Module Player by Hermol<br />
<br />
- TsP The Soundtrackker Player by TomEtJerry<br />
<br />
<br />
<br />
<br />
<br />
<br />
'''YM to AYC utils'''<br />
----<br />
- CPC amsdos --> YM2AY (Kit ayc) by MadRam<br />
<br />
<br />
<br />
- PCwin --> YMcruncher by F-key<br />
<br />
<br />
<br />
'''ToDo'''<br />
----<br />
- There is only one PC command line util to edit info inside YM files. It is needed a more easy and quick to use "windowed" version.<br />
<br />
- SymAmp don't read AYC files, sig! Any coder?</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=AYC&diff=70666AYC2011-11-16T11:01:02Z<p>RockRiver: </p>
<hr />
<div>Generic Standard file in CPC music. Really is a compressed [[YM]] file.<br />
You can extract (rip) CPC music (or from another 8-16bit system) with your emulator to YM file and convert it to AYC file to use it on CPC.<br />
The author of this great idea is [[Madram]] from [[Overlanders]].<br />
<br />
<br />
<br />
'''AYC players (inside CPC system)'''<br />
----<br />
- AYCplayer by OVL (MadRam & Beb = Overlanders) [Thanks to F-Key to preserve it]<br />
New font screen, a trick to pass the slow and weighty 16k screen...<br />
<br />
DSK of AYCplayer [[media:Aycplay.rar]]<br />
[[File:AYCplayer.PNG|275px|thumb|center|AYCplayer - CPC screen view]]<br />
<br />
----<br />
- Dual Module Player by Hermol<br />
<br />
- TsP The Soundtrackker Player by TomEtJerry<br />
<br />
<br />
<br />
<br />
<br />
<br />
'''YM to AYC utils'''<br />
----<br />
- CPC amsdos --> YM2AY (Kit ayc) by MadRam<br />
<br />
<br />
<br />
- PCwin --> YMcruncher by F-key<br />
<br />
<br />
<br />
'''ToDo'''<br />
----<br />
- There is only one PC command line util to edit info inside YM files. It is needed a more easy and quick to use "windowed" version.<br />
<br />
- SymAmp don't read AYC files, sig! Any coder?</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=AYC&diff=70665AYC2011-11-16T10:59:36Z<p>RockRiver: </p>
<hr />
<div>Generic Standard file in CPC music. Really is a compressed [[YM]] file.<br />
You can extract (rip) CPC music (or from another 8-16bit system) with your emulator to YM file and convert it to AYC file to use it on CPC.<br />
The author of this great idea is [[Madram]] from [[Overlanders]].<br />
<br />
<br />
<br />
'''AYC players (inside CPC system)'''<br />
----<br />
- AYCplayer by OVL (MadRam & Beb = Overlanders) [Thanks to F-Key to preserve it]<br />
New font screen, a trick to pass the slow and weighty 16k screen...<br />
<br />
DSK of AYCplayer [[media:Aycplay.rar]]<br />
[[File:AYCplayer.PNG|275px|thumb|center|AYCplayer - CPC screen view]]<br />
<br />
----<br />
- Dual Module Player by Hermol<br />
<br />
- TsP The Soundtrackker Player by TomEtJerry<br />
<br />
<br />
<br />
<br />
<br />
<br />
'''YM to AYC utils'''<br />
----<br />
- CPC amsdos --> YM2AY (AYkit) by MadRam<br />
<br />
<br />
<br />
- PCwin --> YMcruncher by F-key<br />
<br />
<br />
<br />
'''ToDo'''<br />
----<br />
- There is only one PC command line util to edit info inside YM files. It is needed a more easy and quick to use "windowed" version.<br />
<br />
- SymAmp don't read AYC files, sig! Any coder?</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=AYC&diff=70664AYC2011-11-16T10:58:21Z<p>RockRiver: </p>
<hr />
<div>Generic Standard file in CPC music. Really is a compressed [[YM]] file.<br />
You can extract (rip) CPC music (or from another 8-16bit system) with your emulator to YM file and convert it to AYC file to use it on CPC.<br />
The author of this great idea is [[Madram]] from [[Overlanders]].<br />
<br />
<br />
<br />
'''AYC players (inside CPC system)'''<br />
----<br />
- AYCplayer by OVL (MadRam & Beb = Overlanders) [Thanks to F-Key to preserve it]<br />
New font screen, a trick to pass the slow and weighty 16k screen...<br />
<br />
DSK of AYCplayer [[media:Aycplay.rar]]<br />
[[File:AYCplayer.PNG|275px|thumb|center|AYCplayer - CPC screen view]]<br />
<br />
----<br />
- Dual Module Player by Hermol<br />
<br />
- TsP The Soundtrackker Player by TomEtJerry<br />
<br />
<br />
<br />
<br />
<br />
<br />
'''YM to AYC utils'''<br />
----<br />
- CPC amsdos --> YM2AY by MadRam<br />
<br />
<br />
<br />
- PCwin --> YMcruncher by F-key<br />
<br />
<br />
<br />
'''ToDo'''<br />
----<br />
- There is only one PC command line util to edit info inside YM files. It is needed a more easy and quick to use "windowed" version.<br />
<br />
- SymAmp don't read AYC files, sig! Any coder?</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=Chip_Tune&diff=70663Chip Tune2011-11-16T10:52:56Z<p>RockRiver: /* Amstrad's limitations */</p>
<hr />
<div>(From Wikipedia:) ''A '''chiptune''', or chip music, is music written in sound formats where all the sounds are synthesized in real time by a computer or video game console sound chip, instead of using sample-based synthesis''<br />
<br />
<br />
Chip Tune is both a continuity from the haydays of music on old 80's personnal computer/consoles and a part of the retro-computer mouvement.<br />
<br />
It is also an underground electronic subgenre, or an inspiration in various musical performances.<br />
<br />
<br />
It started as most computers and consoles featured some sort of sound-chip.<br />
<br />
It also evolved as games often featured music and sound effects, thus spawning a generation of professionnal personnal computers musician.<br />
<br />
<br />
==AY-family scene==<br />
<br />
Amstrad 8 bit computers are part of the [[AY]]-family, along the ZX spectrum, most MSX and the Atari ST (which use a YM variant)<br />
<br />
It is also to note that many arcade systems or home consoles also included an AY-family chip, as it was cheap and easy.<br />
<br />
==Most used AY/YM computers==<br />
<br />
Many computers from the "AY/YM-family" included a MIDI port.<br />
<br />
Atari ST (with its YM) is notable for its built-in Midi port, enabling music programation with Q-Base and spawning an entire generation of electronic home-musicians thx to the power of the 16+ bit, and the fun of a decent GUI.<br />
<br />
<br />
The ZX Spectrum 128 and the amstrad's Spectrum range (+2 and +3) also feature a Midi compatible port thanks to their RS232/Midi port.<br />
Of course Amstrad's ZX spectrum +3 is a clever choice as it include Disk drive.<br />
<br />
<br />
<br />
MSX often featured such a Midi port, and were featuring a wide range of sound processors/co-processors :<br />
<br />
*MSX 1 : General Instrument AY-3-8910 soundchip<br />
<br />
*MSX2 : Yamaha YM2149 (PSG)<br />
<br />
*MSX2+ Optional sound chip: Yamaha YM2413 (OPLL) (MSX-Music)<br />
<br />
*MSX TurboR (3) :<br />
**Sound chip: Yamaha YM2149 (PSG)<br />
**Sound chip: Yamaha YM2413 (OPLL) (MSX-Music)<br />
**Sound chip: PCM<br />
**8-bit single channel (no DMA), 16 kHz max using BIOS routines.<br />
**Microphone built-in<br />
**Sound chip: MIDI in/out (FS-A1GT only)<br />
<br />
It is to notice that MSX computers were released in the USA as music machines instead of home-computers, thus were a niche in the American home computer market.<br />
<br />
==Amstrad's limitations==<br />
<br />
Compaired to ZX spectrum 128 specs, the amstrad clearly failed to impose itself on the AY-scene.<br />
<br />
*It lacks a built-in Midi Port.<br />
<br />
as a result, an external peripheral is needed, being somewhat less reliable than a directly built-in connector.<br />
<br />
*It has heavier graphics.<br />
<br />
the 10Ko differences in needed graphic RAM betwen Speccy and CPC makes a lot of difference.<br />
<br />
Of course you could manage a better Ram/CPU ressources by disabling the screen display, yet this can't allows the use of the computer as a direct Musical instrument/mixing station.<br />
<br />
(But, there are PLAYlist utils see AYCplayer -[[AYC]]-)<br />
<br />
*ZX spectrum 128 and +2 and +3 were all supplied with 128Ko Ram while CPC/Plus ranges still included 64ko Ram computers (464-664).<br />
<br />
Despite being quite cheap, the 464 couldn't compete.<br />
<br />
<br />
As a result, no Chip-Tune bands actually use an Amstrad computer for live performances (but the ZX spectrums from Amstrad...)<br />
<br />
This is somewhat of a shame, as the 6128+ would be a good machine for such purpose thanks to it's DMA channels and the possibility to put software on Cartridge/Rom.<br />
<br />
Also as most ChipTune bands also feature video projectionsfrom the used computer in Live-performance, the CPC would shine too thx to its somewhat better graphic ability.<br />
<br />
==Modern Tools==<br />
<br />
Soundtrakers inspired from 16 bit computers applications have become the easiest tools to compose and produce chiptunes on Amstrad CPC.<br />
<br />
{{#ev:youtube|GTIvkKZxKww|300}}<br />
Kellyon, a great song said to be composed on a CPC using the Starkos tracker from Targhan/Arkos. Courtesy of [[Sacrenouille]].<br />
<br />
==PLUS range==<br />
<br />
The [[AY]] inside the [[ASIC]] features DMA channels, enabling additionnal tricks and may compare betterly with SID from C64 or even 16 bit musics.<br />
<br />
The better exemple may be the [[Prehistorik 2]] intro music with its 16 bit flavour.<br />
<br />
Also the inclusion of sampled screams in [[Rick dangerous 128+]] is another modern exemple of what can be achieved.<br />
<br />
The modern Hacking or the ACID chip may enable better uses of the Extra PLUS capabilities in Sound field. Cartridge oriented Soundtrakkers with DMA managmentmay be Produced.<br />
<br />
==Godfathers of chiptunes on CPC==<br />
<br />
Most of the music programmers from the good old games we played still remain important influances on the scene.<br />
<br />
*Rob Hubbard<br />
*Ben Daglish, <br />
*Chris Hülsbeck<br />
*Tim Follin <br />
*Martin Galway<br />
*Jochen Hippel<br />
<br />
Despite being mostly C64/SID related, most of them also programed AY ports from their music.<br />
<br />
It is good to notice that some of those musicians/programmers actually perform live with other musician, playing their great game-musics<br />
http://en.wikipedia.org/wiki/SID80s<br />
<br />
{{#ev:youtube|oCoS9k-BKe8|300}}<br />
A compilation video of notable good musics on CPC.<br />
<br />
==Games Music Remakes==<br />
<br />
{{#ev:youtube|UJcCc76P6gU|300}}<br />
<br />
A video featuring remakes of good old Game's musics : Leisure Suit Larry (Amiga), Burnin' Rubber (Amstrad), Earth Shaker (Spectrum), Shao-Lynn's Road (Amstrad), Tai-Pan (Amstrad), Feud (Amstrad), Olli and Lisa III (Amstrad).<br />
<br />
Lots of Amstrad's tunes here...<br />
<br />
==TV Documentaries==<br />
<br />
{{#ev:youtube|mLHEj2boPLs|300}}<br />
<br />
==AY Chip-Tune Live performances==<br />
<br />
Many chiptune performances involve one or more retro-computers used alongside traditionnal musical instrument or mixing devices.<br />
<br />
Often a video retro-projector (pun) is used too to display video effectd and demos fitting with the music.<br />
<br />
<br />
Here some exemples of AY live performances.<br />
<br />
{{#ev:youtube|4ec57SO2KJU|300}}<br />
http://www.youtube.com/watch?v=4ec57SO2KJU<br />
{{#ev:youtube|f2y926Ew_HU|300}}<br />
http://www.youtube.com/watch?v=f2y926Ew_HU<br />
{{#ev:youtube|FJM39Jca2x8|300}}<br />
http://www.youtube.com/watch?v=FJM39Jca2x8<br />
<br />
==Other kind of ChipTune performances==<br />
<br />
<br />
*The following exemples are live performances of computer's game classics, yet played on more traditionnal instruments and mostly inspired by C64 versions (yet you may recognise the songs from CPC too...).<br />
<br />
{{#ev:youtube|DCPv2F4shug|300}}<br />
Deflektor<br />
<br />
http://www.youtube.com/watch?v=DCPv2F4shug<br />
<br />
<br />
<br />
{{#ev:youtube|8qUc6bTf0W0|300}}<br />
Commando<br />
<br />
http://www.youtube.com/watch?v=8qUc6bTf0W0<br />
<br />
This one is played by a "classical" orchestra, of very popular formula.<br />
<br />
*Nintendo's Game Boy<br />
<br />
Some cartridges and softwares allows to use most of Nintendo's portable consoles as live instrument or Remix effects generators.<br />
<br />
Because such consoles are cheap and easy to transport, having an in-built video display, and being iconic of the 8bit or digital era, this is quite popular.<br />
{{#ev:youtube|tYBHpN6gSTw|300}}<br />
http://www.youtube.com/watch?v=tYBHpN6gSTw<br />
<br />
It is to notice that even a Speak & Spell (Texas Instrument) or any good old retrogame featuring some sort of Sound processor can be turned into a digital instrument.<br />
<br />
This is called circuit bending.<br />
<br />
==Media impact and controversies==<br />
<br />
The so-called world famous Timbaland (American successful musical producer) was part of a controversy the day he was suited by a finnish Commodore-scener for having ripped entire parts of of one of his song into a Nelly furtado hit. I knew he was a talentless overrated robber.<br />
{{#ev:youtube|M4KX7SkDe4Q|300}}<br />
http://www.youtube.com/watch?v=M4KX7SkDe4Q<br />
<br />
It is also to note that the SID from C64 is a sought-after vintage electronical chip, and some less scrupulous peoples actually cannibalise C64 units to remove the Sid chip and put it into musical electronic effect racks or PC cards..<br />
{{#ev:youtube|lnTh4e0b-ic|300}}<br />
http://www.youtube.com/watch?v=lnTh4e0b-ic<br />
<br />
http://en.wikipedia.org/wiki/HardSID<br />
<br />
==Links==<br />
<br />
'''Amstrad CPC chiptune scener'''<br />
<br />
* [[Fela Borbone]] and his [[Mierdofón]]<br />
<br />
Wikipedia's pages :<br />
<br />
*http://en.wikipedia.org/wiki/Chiptunes<br />
<br />
*http://en.wikipedia.org/wiki/Circuit_bending<br />
<br />
*http://en.wikipedia.org/wiki/Electronic_music<br />
<br />
<br />
The de-facto Amstrad chiptune scene :<br />
<br />
*http://ay-riders.speccy.cz/<br />
<br />
*http://zxtunes.com/authors_list.php?&ln=eng<br />
<br />
Also check up the '''Category:Music and sound''' to learn more on the matter.<br />
<br />
<br />
Other Websites :<br />
<br />
*http://www.chiptune.com/<br />
<br />
*http://8bitcollective.com/search.php?s=amstrad<br />
<br />
[[Category:Music and sound|*]][[Category:CPC History]][[Category:Video contents]][[Category:Stub]]</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=List_of_file_formats&diff=70662List of file formats2011-11-16T10:47:11Z<p>RockRiver: </p>
<hr />
<div>== CPC file extensions ==<br />
<br />
This list is a collection of file-extensions used on the Amstrad/Schneider CPC and CPC Plus computer range. It's not a collection of file-extensions used by PC systems for CPC related stuff. <br />
<br />
{| class="FCK__ShowTableBorders"<br />
|-<br />
| ''Extension'' <br />
| ''Explanations'' <br />
| ''Programs that use this extenstion''<br />
|-<br />
| $$$ <br />
| Temporary Amsdos file <br />
| [[Amsdos|amsdos]]<br />
|-<br />
| 128 <br />
| Soundtrakker 128KB music file <br />
| [[Soundtrakker|Soundtrakker]]<br />
|-<br />
| 64K <br />
| FutureOS Main-memory program <br />
| [[FutureOS|FutureOS]]<br />
|-<br />
| ACE <br />
| Packed Windows archive <br />
| [[ACE|ACE]]<br />
|-<br />
| ARC <br />
| CP/M, Xexor ARC File format <br />
| [[CP/M]], [[Format:Xexor ARC file format|Xexor ARC Format]]<br />
|-<br />
| ASC <br />
| ASCII text <br />
| <br />
|-<br />
| ASM <br />
| Assembler source code <br />
| ASM.COM<br />
|-<br />
| [[AYC]] <br />
| Derivate or converted YM music file <br />
| <br />
|-<br />
| BAK <br />
| Backup file <br />
| <br />
|-<br />
| BAS <br />
| Basic program <br />
| [[AMSDOS|AMSDOS]]<br />
|-<br />
| BAT <br />
| Batch-File <br />
| <br />
|-<br />
| BIN <br />
| binary file <br />
| [[AMSDOS|AMSDOS]]<br />
|-<br />
| CCP <br />
| Key definition for CP/M Plus <br />
| [[CP/M 3.0|CP/M 3.0]]<br />
|-<br />
| COM <br />
| Executable CP/M or [[SymbOS|SymbOS]]-SymShell program <br />
| [[CP/M|CP/M]], [[SymShell|SymShell]]<br />
|-<br />
| CUT <br />
| AMX Pagemaker Clipart <br />
| [[AMX Pagemaker|AMX Pagemaker]]<br />
|-<br />
| DD <br />
| Device driver for GSX (CP/M Plus) <br />
| [[CP/M 3.0|CP/M 3.0]]<br />
|-<br />
| DEU <br />
| DEU German text <br />
| <br />
|-<br />
| ENG <br />
| English text <br />
| <br />
|-<br />
| EXE <br />
| EXE Executable file, SymbOS <br />
| [[SymbOS|SymbOS]]<br />
|-<br />
| Fld <br />
| Map file of a game <br />
| [[GSED]]<br />
|-<br />
| FNT <br />
| Font of AMX Pagemaker <br />
| [[AMX Pagemaker|AMX Pagemaker]]<br />
|-<br />
| FRA <br />
| French text <br />
| <br />
|-<br />
| GEs <br />
| Set of Graphic-elements <br />
| [[GSED]]<br />
|-<br />
| H <br />
| C header <br />
| Small C i.e.<br />
|-<br />
| HED <br />
| Header/Icon definition for FutureOS <br />
| [[FutureOS|FutureOS]]<br />
|-<br />
| HGB <br />
| FutureOS Background Picture <br />
| [[FutureOS|FutureOS]]<br />
|-<br />
| HLP <br />
| Help file <br />
| CP/M and others<br />
|-<br />
| INF <br />
| AMX Pagemaker site <br />
| [[AMX Pagemaker|AMX Pagemaker]]<br />
|-<br />
| INS <br />
| Soundtrakker Instrument file <br />
| [[Soundtrakker|Soundtrakker]]<br />
|-<br />
| MAC <br />
| Makroassembler source code <br />
| MAC.COM<br />
|-<br />
| MAX <br />
| Maxam Source Code <br />
| [[Maxam|Maxam]]<br />
|-<br />
| MDL <br />
| Digitracker Module <br />
| [[Digitracker|Digitracker]]<br />
|-<br />
| MOD <br />
| Crown Protracker Module or Amiga MO$D File <br />
| <br />
|-<br />
| MP3 <br />
| MP3 Sound file <br />
| [[FuturePlayer|FuturePlayer]]<br />
|-<br />
| OBJ <br />
| Object Code <br />
| <br />
|-<br />
| OVL <br />
| Overlay parts of WordStar o.e. <br />
| <br />
|-<br />
| PA1 <br />
| AMX Pagemaker site (part 1) <br />
| [[AMX Pagemaker|AMX Pagemaker]]<br />
|-<br />
| PA2 <br />
| AMX Pagemaker site (part 2) <br />
| [[AMX Pagemaker|AMX Pagemaker]]<br />
|-<br />
| PA3 <br />
| AMX Pagemaker site (part 3) <br />
| [[AMX Pagemaker|AMX Pagemaker]]<br />
|-<br />
| PA4 <br />
| AMX Pagemaker site (part 4) <br />
| [[AMX Pagemaker|AMX Pagemaker]]<br />
|-<br />
| [[Format:Advanced OCP Art Studio File Formats|PAL]] <br />
| OCP Art Studio Palette <br />
| [[The OCP Art Studio|The OCP Art Studio]]<br />
|-<br />
| PAS <br />
| (Turbo-)Pascal source code <br />
| Turbo Pascal<br />
|-<br />
| PRV <br />
| AMX Pagemaker site (Preview) <br />
| AMX Pagemaker<br />
|-<br />
| PRL <br />
| page relocatable file <br />
| see also GSX<br />
|-<br />
| RAR <br />
| Packed Windows Archive <br />
| <br />
|-<br />
| ROM <br />
| Rom-File (16K) <br />
| diff. (Pseudo-)/(EP)ROM Manager<br />
|-<br />
| PT3 <br />
| Spectrum Protracker 3 Music <br />
| [[SymAmp|SymAmp]]<br />
|-<br />
| SAV <br />
| SymbOS screen saver <br />
| [[SymbOS|SymbOS]]<br />
|-<br />
| [[Format:Advanced OCP Art Studio File Formats|SCR]] <br />
| OCP Art Studio Screen <br />
| [[The OCP Art Studio|The OCP Art Studio]]<br />
|-<br />
| [[Format:SGX (SymbOS graphic files)|SGX]] <br />
| SymbOS graphic <br />
| [[SymbOS|SymbOS]]<br />
|-<br />
| SKM <br />
| compilated [[STarKos]] Module <br />
| [[SymAmp|SymAmp]]<br />
|-<br />
| SKR <br />
| Set of Scripts <br />
| <br />
|-<br />
| SKS <br />
| STarKos Module <br />
| [[STarKos|STarKos]]<br />
|-<br />
| SMC <br />
| Executable C Program for FutureOS <br />
| [[FutureOS|FutureOS]]<br />
|-<br />
| SND <br />
| Soundtrakker 64KB Music <br />
| [[Soundtrakker|Soundtrakker]]<br />
|-<br />
| Spr<br />
| Set of Sprites <br />
| [[FutureOS|FutureOS]]<br />
|-<br />
| ST2 <br />
| Compilated [[Soundtrakker|Soundtrakker]] 128 Module <br />
| [[SymAmp|SymAmp]]<br />
|-<br />
| SUB <br />
| Submit/Batch file (CP/M) <br />
| [[CP/M|CP/M]]<br />
|-<br />
| SYS <br />
| GSX file (CP/M) <br />
| [[CP/M|CP/M]]<br />
|-<br />
| TXT <br />
| ASCII text <br />
| <br />
|-<br />
| [[Format:VID (SymbOS video files)|VID]] <br />
| [[SymbOS|SymbOS]] video <br />
| [[SymPlay|SymPlay]]<br />
|-<br />
| [[Format:Advanced OCP Art Studio File Formats|WIN]] <br />
| OCP Art Studio Clip <br />
| [[The OCP Art Studio|The OCP Art Studio]]<br />
|-<br />
| WP <br />
| Key definition for WordStar <br />
| [[WordStar|WordStar]]<br />
|-<br />
| X16 <br />
| FutureOS Expansion RAM program <br />
| [[FutureOS|FutureOS]]<br />
|-<br />
| YM <br />
| YM Music file <br />
| YM-Player and others<br />
|}<br />
<br />
== PC / Emulator related file formats ==<br />
<br />
{| class="FCK__ShowTableBorders"<br />
|-<br />
| ''Extension'' <br />
| ''Explanations'' <br />
| ''Programs that use this extenstion''<br />
|-<br />
| [[Format:CDT tape image file format|CDT]] <br />
| Tape image file format <br />
| [[Arnold]],[[CaPriCe]], [[JavaCPC]], [[WinCPC]], [[WinApe]]<br />
|-<br />
| [[Format:CPR CPC Plus cartridge file format|CPR]] <br />
| CPC Plus cartridge file format <br />
| [[Arnold]],[[WinApe]]<br />
|-<br />
| [[Format:DSC disk image file format|DSC]] <br />
| Disc image <br />
| DSK-CPC<br />
|-<br />
| [[Format:DSK disk image file format|DSK]] <br />
| Disc image <br />
| [[Arnold]],[[CaPriCe]], [[JavaCPC]], [[SymSnap]], [[WinCPC]], [[WinApe]],DSK-CPC<br />
|-<br />
| [[Format:SNA snapshot file format|SNA]] <br />
| Machine snapshot image file format <br />
| [[Arnold]],[[CaPriCe]], [[JavaCPC]], [[SymSnap]], [[WinCPC]], [[WinApe]]<br />
|-<br />
| [[Format:TAP tape image file format|TAP]] <br />
| Emulator tape image <br />
| [[Roland javascript emulator|Roland]]<br />
|}<br />
<br />
[[Category:Definitions]]</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=AYC&diff=70661AYC2011-11-16T10:44:20Z<p>RockRiver: </p>
<hr />
<div>Generic Standard file in CPC music. Really is a compressed [[YM]] file.<br />
You can extract (rip) CPC music (or from another 8-16bit system) with your emulator to YM file and convert it to AYC file to use it on CPC.<br />
The author of this great idea is [[Madram]] from [[Overlanders]].<br />
<br />
<br />
<br />
'''AYC players (inside CPC system)'''<br />
----<br />
- AYCplayer by OVL (MadRam & Beb = Overlanders) [Thanks to F-Key to preserve it]<br />
<br />
DSK of AYCplayer [[media:Aycplay.rar]]<br />
[[File:AYCplayer.PNG|275px|thumb|center|AYCplayer - CPC screen view]]<br />
<br />
----<br />
- Dual Module Player by Hermol<br />
<br />
- TsP The Soundtrackker Player by TomEtJerry<br />
<br />
<br />
<br />
<br />
<br />
<br />
'''YM to AYC utils'''<br />
----<br />
- CPC amsdos --> YM2AY by MadRam<br />
<br />
<br />
<br />
- PCwin --> YMcruncher by F-key<br />
<br />
<br />
<br />
'''ToDo'''<br />
----<br />
- There is only one PC command line util to edit info inside YM files. It is needed a more easy and quick to use "windowed" version.<br />
<br />
- SymAmp don't read AYC files, sig! Any coder?</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=AYC&diff=70660AYC2011-11-16T10:38:29Z<p>RockRiver: </p>
<hr />
<div>Generic Standard file in CPC music. Really is a compressed [[YM]] file.<br />
You can extract (rip) CPC music (or from another 8-16bit system) with your emulator to YM file and convert it to AYC file to use it on CPC.<br />
The author of this great idea is [[MadRam]] from [[Overlanders]].<br />
<br />
<br />
<br />
'''AYC players (inside CPC system)'''<br />
----<br />
- AYCplayer by OVL (MadRam & Ben = Overlanders) [Thanks to F-Key to preserve it]<br />
<br />
DSK of AYCplayer [[media:Aycplay.rar]]<br />
[[File:AYCplayer.PNG|275px|thumb|center|AYCplayer - CPC screen view]]<br />
<br />
----<br />
- Dual Module Player by Hermol<br />
<br />
- TsP The Soundtrackker Player by TomEtJerry<br />
<br />
<br />
<br />
<br />
<br />
<br />
'''YM to AYC utils'''<br />
----<br />
- CPC amsdos --> YM2AY by MadRam<br />
<br />
<br />
<br />
- PCwin --> YMcruncher by F-key<br />
<br />
<br />
<br />
'''ToDo'''<br />
----<br />
- There is only one PC command line util to edit info inside YM files. It is needed a more easy and quick to use "windowed" version.<br />
<br />
- SymAmp don't read AYC files, sig! Any coder?</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=AYC&diff=70659AYC2011-11-16T10:30:56Z<p>RockRiver: </p>
<hr />
<div>Generic Standard file in CPC music. Really is a compressed [[YM]] file.<br />
You can extract (rip) CPC music (or from another 8-16bit system) with your emulator to YM file and convert it to AYC file to use it on CPC.<br />
The author of this great idea is [[MadRam]] from [[Overlanders]].<br />
<br />
<br />
<br />
'''AYC players (inside CPC system)'''<br />
----<br />
- AYCplayer by OVL (MadRam & Ben = Overlanders) [Thanks to F-Key to preserve it]<br />
[[File:AYCplayer.PNG|275px|thumb|center|AYCplayer - CPC screen view]]<br />
<br />
----<br />
- Dual Module Player by Hermol<br />
<br />
- TsP The Soundtrackker Player by TomEtJerry<br />
<br />
<br />
<br />
<br />
<br />
<br />
'''YM to AYC utils'''<br />
----<br />
- CPC amsdos --> YM2AY by MadRam<br />
<br />
<br />
<br />
- PCwin --> YMcruncher by F-key<br />
<br />
<br />
<br />
'''ToDo'''<br />
----<br />
- There is only one PC command line util to edit info inside YM files. It is needed a more easy and quick to use "windowed" version.<br />
<br />
- SymAmp don't read AYC files, sig! Any coder?</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=File:Aycplay.rar&diff=70657File:Aycplay.rar2011-11-16T10:15:44Z<p>RockRiver: DSK of AYCplayer</p>
<hr />
<div>DSK of AYCplayer</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=File:AYCplayer.PNG&diff=70656File:AYCplayer.PNG2011-11-16T10:13:46Z<p>RockRiver: </p>
<hr />
<div></div>RockRiverhttps://www.cpcwiki.eu/index.php?title=AYC&diff=70655AYC2011-11-16T10:12:32Z<p>RockRiver: Created page with "Generic Standard file in CPC music. Really is a compressed YM file. You can extract (rip) CPC music (or from another 8-16bit system) with your emulator to YM file and convert..."</p>
<hr />
<div>Generic Standard file in CPC music. Really is a compressed [[YM]] file.<br />
You can extract (rip) CPC music (or from another 8-16bit system) with your emulator to YM file and convert it to AYC file to use it on CPC.<br />
The author of this great idea is [[MadRam]] from [[Overlanders]].<br />
<br />
<br />
<br />
'''AYC players (inside CPC system)'''<br />
----<br />
- AYCplayer by OVL (MadRam & Ben = Overlanders)<br />
<br />
<br />
<br />
<br />
- Dual Module Player by Hermol<br />
<br />
- TsP The Soundtrackker Player by TomEtJerry<br />
<br />
<br />
<br />
<br />
<br />
<br />
'''YM to AYC utils'''<br />
----<br />
- CPC amsdos --> YM2AY by MadRam<br />
<br />
<br />
<br />
- PCwin --> YMcruncher by F-key<br />
<br />
<br />
<br />
'''ToDo'''<br />
----<br />
- There is only one PC command line util to edit info inside YM files. It is needed a more easy and quick to use "windowed" version.<br />
<br />
- SymAmp don't read AYC files, sig! Any coder?</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=Arcade_Ports&diff=70640Arcade Ports2011-11-15T12:40:42Z<p>RockRiver: /* Konami */</p>
<hr />
<div>As is fitting for the golden age of arcade games, a large portion of the CPC range was made up of conversions of one classic coin-op or another. The major British based software houses of the time would bid for some of the biggest arcade games of the time and a number of key relationships between arcade game manufacturers and companies were established. <br />
<br />
The theory, of course, was that kids would develop a taste for these high spec games at their local arcade and consequently go home and pester mum and dad for either more money to play the game that little bit longer or demand a version that they could play at home - although a more expensive short term investment, buying the right arcade conversion could prove to be a better long term prospect for the prudent household! <br />
<br />
<br> <br />
<br />
<br> <br />
<br />
= Technical aspect <br> =<br />
<br />
== Hardwares ==<br />
<br />
Arcade Cabinets and games were often a close combinaison between a game ROM and a Hardware especially designed around it and for it. <br />
<br />
While the main CPU were often quite common chips, the Video was generaly (if not always) based on a heavy use of Hardwired Sprites and Harwired Scrollings in a custom fashion. <br />
<br />
A good share of earlier 80's Arcade games were Z80 based. <br />
<br />
Example&nbsp;: <br />
<br />
*PacMan&nbsp;: it uses a single Z80 as CPU.<br />
<br />
*Namco 8-bit Galaxian arcade system board&nbsp;: also use a single Z80 CPU.<br />
<br />
As Arcade games were to become the more and more complex, the number of CPU also increased. <br />
<br />
*The Namco 8-bit Galaga per example used three Z80 CPU (as main CPU, Video Co-CPU and Sound co-CPU)<br />
<br />
*1942 (Capcom)&nbsp;: uses a Z80 as main CPU and a second Z80 to manage additionnal 2x AY8910 Sound processors.<br />
<br />
*Black Tiger (Black Dragon) (Capcom) uses a Z80 as main CPU and a second Z80 as sound-CPU to manage the YM2203 soundchip.<br />
<br />
<br> '''As a result, the earlier Arcade Games/Systems are not especially more powerfull than an Amstrad CPC computer, but were Discrete Logic and Hardware based while a CPC is mostly Software based.''' <br />
<br />
<br> Later Arcade system were more often fit with 16bit CPU (68000 is a common example) yet some were still equipped with Z80 as co-CPU. <br />
<br />
*Sega MegaDrive/Genesis is basically a downgraded arcade system, with a 68000 as main CPU and a Z80 as sound co-CPU. While the Z80 could mostly only used for sounds as a MegaDrive, it was also used to emulate Retro-Compatibility with SegaMaster System console (Z80 based system), provided the right cartridge adaptator.<br />
<br />
<br> <br />
<br />
== Gameplay ==<br />
<br />
Arcade systems and games were mostly centered around Hardwired Sprites and scrolls. <br />
<br />
This make a good proportion of Shoot'hem Ups (vertical or horizontal), Platformers, Beat'hem Up/All. <br />
<br />
And quite always action oriented games. Adventure and text based games (or even point and click) were not well represented genres and mostly typically Computer Games. <br />
<br />
'''Custom Game controller''' could be used. <br />
<br />
*'''Trackballs'''&nbsp;: Marble Madness kind of games.<br />
<br />
*'''Circular Potentiometer&nbsp;:''' Arkanoid.<br />
<br />
*'''Steering Wheel&nbsp;:''' OutRun and quite all Car-Games<br />
<br />
*'''Joystick with in-built Circular Potentiometer&nbsp;:''' Forgotten Worlds or Midnight Resistance.<br />
<br />
<br> <br />
<br />
== Execution of the ports ==<br />
<br />
Being '''ROM''' based, Arcade games could be far heavier than what a home computer's RAM could handle. While a good 8bit sytem with 128K RAM and fast Disk Drive multiloading (=CPC6128) would be good enough to get accurate ports, the popularity of 64K RAM + Tape configuration (=CPC464 or ZX Spectrum) made accurate ports far more difficult. <br />
<br />
It is quite well known that while many european ports weren't good/well done, some Japneses Cartridges ports done by the original manufacturer for the demanding Japanese market on Japanese computers would be considered great ports. Some '''MSX''' cartridge games had the honnor of such attention. <br />
<br />
<br> Many Arcade Manufacturer saw in the port of their arcade Hits only a way to get some extra cash from the licenses and franchise. <br />
<br />
*Being mostly '''Japanese''', the Arcade Industry knew nothing about the European Home-Computer market and machines. <br />
<br />
*But '''American''' companies also knew nothing about the Amstrad CPC. <br />
<br />
Arcade manufacturers actually had few interest to have Home-Computer ports being as good as the Arcade original, as peoples would then no more pay for Arcade and only play at home. <br />
<br />
Also the success in Europe/Western World of software based machines such as Amstrad CPC, Atari ST, IBM compatibles (MS-DOS PC) or ZX spectrum would not ease the portage of such games. <br />
<br />
The Companies which bought the Licenses for the games often only wanted to use the Arcade's success as a good publicity to get fast selling games. They rarely tried to get actually good games but indeed fastly developped cheap games. <br />
<br />
*Sometimes the original Manufacturer would supply Codes, Datas and/or Arcade cabinet to the porting company... This may lead to a good port.<br />
<br />
*Other times the porting team would even have to go to the next arcade house and pay to play the original game to see how the game is (= no help from companies). Hence largely unaccurate ports ensues.<br />
<br />
*It is also to notice that on the Amstrad CPC a lot of great arcade hits had the honnor to be hastly [[Speccy Port|Speccy Ported]].<br />
<br />
<br> <br />
<br />
<br> <br />
<br />
<br><br />
<br />
= List by manufacturer<br> =<br />
<br />
The following games were ported onto the CPC (or inspired a similar game '''[*]''', based in the original idea) and have been split into groupings based on their original arcade developer or manufacturer&nbsp;: <br />
<br />
== Alpha Denshi<br> ==<br />
<br />
*Kyros --&gt; Desolator - Halls Of Kyros (US Gold - 1987)<br><br />
<br />
== Arcadia<br> ==<br />
<br />
*Ninja Mission --&gt; Ninja (Mastertronic - 1987)<br> <br />
*Xenon (Melbourne House - 1988)<br><br />
<br />
== Atari ==<br />
<br />
*[[720º]] ([[US Gold]] - 1988) <br />
*[[APB]] ([[Domark]] - 1989) <br />
*Asteroids '''[*]''' Space Eggs (Your Computer) '''[*]''' Amstroids (Your Computer)<br> <br />
*Bad Lands (Domark - 1990) <br />
*Basketball --&gt; Basket Master '''[*]''' (Dinamic - 1987) <br />
*Batman &lt;-- Batman the movie (Ocean - 1989) * first on computer <br />
*Blasteroids (Image Works-Mirrorsoft - 1989) <br />
*Canyon Bomber --&gt; Blitz '''[*]''' (Sybex - 1984) / Bomber-Bombardero '''[*]''' (Amstrad Computer User/Amsoft - 1984)<br> <br />
*Centipede --&gt; Killapede (Players - 1986) --> Caterpede (Your Computer)<br> <br />
*Championship Sprint (Activision - 1988)<br> <br />
*Choplifter --> Army Moves (Dinamic) --> Fire! --> Protector<br />
*Crystal Castles (U.S.Gold - 1986)<br> <br />
*Cyberball (Domark - 1990)<br> <br />
*Empire Strikes Back, The (Domark - 1988) <br />
*Escape from the Planet of the Robot Monsters (Domark - 1990) <br> <br />
*Gauntlet (U.S.Gold - 1985) <br />
*Gauntlet II (US Gold - 1986)<br><br />
*[[Hard Drivin']] ([[Domark]] - 1989) <br />
*[[Hydra]] ([[Domark]] - 1991) <br />
*Indiana Jones and the Temple of Doom (US Gold - 1987)<br> <br />
*[[Klax]]/[[Klax ( Cartridge )]] ([[Domark]] - 1990) <br />
*Marble Madness (Melbourne House - 1986)<br> <br />
*Paperboy (Elite - 1986)<br> <br />
*Peter Pack-Rat (Firebird - 1988)<br> <br />
*[[Pit-Fighter]] ([[Domark]] - 1991) <br />
*Pong --&gt; TeleTenis (Rasidic/Amsoft - 1984) / Blip (Silverbird - 1988)<br> <br />
*Pong Double --&gt; Bat n' Ball (Design Design - 1985)<br> <br />
*[[Return of the Jedi]] ([[Domark]] - 1989) <br />
*Road Blasters (US Gold 1988)<br> <br />
*Road Runner (US Gold - 1985)<br> <br />
*[[Skull & Crossbones]] ([[Domark]] - 1989) <br />
*[[Star Wars]] ([[Domark]] - 1987) <br />
*S.T.U.N. Runner (Domark - 1991)<br> <br />
*Super Breakout --&gt; BustOut/Rebotes '''[*]''' (A.C.U./Amsoft - 1984) // Crack-Up '''[*]''' (Atlantis - 1989)<br> <br />
*Super Sprint (Activision - 1987)<br> <br />
*[[Tempest]] ([[Activision|Electric Dreams]] - 1987) <br />
*Tetris (Mirrorsoft 1987) --> Tetris (Frederic) --> Tetris 2 --> Tetris 95 --> Tetrix --> Perestroika --> Perestroika 2 --> Power Tetris<br> <br />
*[[Thunder Jaws]] ([[Domark]] - 1991) <br />
*[[Toobin']] ([[Domark]] - 1989) <br />
*[[Vindicators]] ([[Domark]] - 1989) <br />
*[[Xybots]] ([[Domark]] - 1989) <br />
*Vs. Atari RBI Baseball --&gt; Rbi Two Baseball (Tengen/Domark - 1991)<br><br />
<br />
== Bally Midway<br> ==<br />
<br />
*Discs of Tron --&gt; Disc (Loriciels - 1990)<br> <br />
*Rampage (Activision - 1987)<br> <br />
*Spy Hunter (Choice/Sega/Amsoft - 1986)<br> <br />
*Tapper (Choice/Sega/Amsoft - 1986)<br> <br />
*Tron (Cycles Race) --> Blokker (Your Computer) --> Zona 0 --> Tron<br><br />
*Xenophobe (Micro Style - 1989)<br><br />
<br />
== Bally Sente<br> ==<br />
<br />
*Trivial Pursuit --&gt; Trivial Pursuit Edition Genus '''[*]''' (Domark - 1986)<br><br />
<br />
== Capcom ==<br />
<br />
*[[1942]] ([[Elite]] - 1986) <br />
*[[1943]] ([[Probe]]/[[Go!]]/[[US Gold]]) - 1988) <br />
*Bionic Commando (Go! - 1988) <br />
*[[Black Tiger]] ([[Tiertex]] for [[US Gold]] - 1990) <br />
*[[Commando]] = Space Invasion ([[Elite Systems|Elite]] - 1986) <br />
*Dynasty Wars ([[Tiertex]] for US Gold - 1990)<br> <br />
*Final Fight (US Gold - 1991)<br> <br />
*Forgotten Worlds (US Gold - 1989)<br> <br />
*[[Ghosts 'n' Goblins]] ([[Elite Systems|Elite]] - 1986) --> Deadly Evil <br><br />
*[[Ghouls 'n' Ghosts]] ([[US Gold]] - 1989) <br />
*GunSmoke --&gt; GunSmoke / Desperado (Topo - 1987) --> Outlaw<br> <br />
*Last Duel ([[Tiertex]] for US Gold - 1989)<br> <br />
*Led Storm (Go! - 1988)<br> <br />
*Mercs (US Gold - 1991)<br> <br />
*Side Arms (Probe/Go! - 1987)<br> <br />
*Street Fighter ([[Tiertex]] for Go!/US Gold - 1988)<br> <br />
*Street Fighter II "The World Warrior" --&gt; Street Warriors (Kasumba - 1995)<br> <br />
*[[Strider]] ([[Tiertex]] for [[U.S. Gold]] - 1989) <br />
*Tiger Road (Probe/Go! - 1987)<br> <br />
*Trojan --> Metropolis (Topo Soft) --> Street Gang<br> <br />
*U.N. Squadron (US Gold - 1990)<br><br />
<br />
== Century ==<br />
<br />
*[[Hunchback]] ([[Ocean]]/[[Amsoft]] - 1984)<br />
<br />
== Cinematronics<br> ==<br />
<br />
*Dragon's Lair (Software Projects - 1985)<br> <br />
*Dragon's Lair 2 "Escape From Singe's Castle" (Software Projects - 1987)<br><br />
<br />
== Daehyun<br> ==<br />
<br />
*Pipeline &lt;-- Pipeline/Oil Mania (DreamSoft/SoftIce - 1990) / SuperPipeline (II) (Taskset/Amsoft - 1985) * first on Computer<br><br />
<br />
== Data East ==<br />
<br />
*Breakthru (US Gold - 1986)<br> <br />
*Boulder Dash (Mirrorsoft - 1984) --> Boldeur --> Diamants de la Peur (les) --> Lost caves --> Rockford --> Splatch! <br><br />
*Burger Time (Hebdogiciel - 1985)<br> <br />
*[[Dragon Ninja]] ([[Ocean|Imagine]] - 1988) <br />
*Express Raider (US Gold - 1987)<br> <br />
*Firetrap (Activision - 1987)<br> <br />
*Karate Champ --&gt; The Way of the Exploding Fist '''[*]''' ( Melbourne House - 1985) / International Karate Plus - IK+ '''[*]''' (System 3 - 1988)<br> <br />
*[[Karnov]] ([[Activision]] -1988) <br />
*Lemmings (Psygnosis - 1991) *first on Computer<br> <br />
*Magical Drop / Chain Reaction (Mochilote/CpcMania - 2007)<br> <br />
*Midnight Resistance (Ocean - 1990)<br> <br />
*Real Ghostbusters (Activision - 1988)<br> <br />
*RoboCop "The Future of Law Enforcement" --&gt; Robocop ( Ocean - 1989)<br> <br />
*Shackled (US Gold - 1988)<br> <br />
*Sly Spy _ Secret Agent (Ocean - 1990)<br><br />
*Two Crude --> After the war<br />
<br />
== Exidy / First Star<br> ==<br />
<br />
*Boulder Dash (Mirrorsoft - 1984)<br> <br />
*Crash --&gt; Auto-Choc (CPC magazine - 1987)<br><br />
<br />
== Gottlieb / Premier ==<br />
<br />
*Exterminator (Audiogenic - 1991)<br> <br />
*Q*Bert --&gt; Er*Bert (Microbyte - 1984) --> Englebert --> Screwball<br />
<br />
== Irem ==<br />
<br />
*Battle Chopper --&gt; Mr Heli (Firebird - 1988)<br> <br />
*[[Dragon Breed]] ([[Activision]] - 1989) <br />
*Kung-Fu Master (US Gold - 1986)<br> <br />
*Moon Patrol --&gt; Moon Buggy (Anirog - 1985)<br> <br />
*Ninja Spirit (Activision - 1990)<br> <br />
*[[R-Type]] (Activision/Electric Dreams - 1987) <br />
*Vigilante (US Gold - 1989) --> Freddy Hardest in South Manhattan<br><br />
<br />
== Jaleco ==<br />
<br />
*Butasan ("Mr.Pig") --&gt; Psycho Pigs UXB (US Gold - 1988) *Jaleco licensed from NMK<br> <br />
*Cisco Heat (Image Works - 1991)<br> <br />
*P-47 _ The Phantom Fighter --&gt; P47 Thunderbolt (Firebird - 1989)<br> <br />
*Rod-Land (Storm Software - 1991)<br> <br />
*[[Saint Dragon]] ([[Storm Software]] - 1990)<br />
<br />
== Konami ==<br />
<br />
*Asterix &lt;-- [[Asterix and the Magic Cauldron]] ([[Melbourne House]] - 1987) *first at Computer<br> <br />
*[[Combat School]] ([[Ocean]] -1987) --> Para Assault Curse<br> <br />
*Frogger --&gt; [[Froggy]] ([[R & B Marketing]] - 1985) / Frogger ([[Executioner]] - 2007) [cpc+]<br />
*[[Green Beret]] ([[Ocean|Imagine]] - 1986) <br />
*[[Gryzor]] ([[Ocean]] - 1987)<br> <br />
*Hyper Olympic=Track &amp; Field --&gt; [[Daley Thompson's Decathlon]] ([[Ocean]] - 1985) --> Daley Thompson's Olympic Challenge<br> <br />
*[[Hyper Sports]] ([[Ocean|Imagine]] - 1985) <br />
*[[Jackal]] ([[Konami]] - 1987) <br />
*[[Jail Break]] ([[Konami]] - 1986)<br> <br />
*Jungler --> Crazy Worm <br><br />
*Loco-Motion --&gt; [[Locomotion]] ([[Mastertronic]] - 1985) <br />
*[[Mikie]] ([[Ocean|Imagine]] - 1986) <br />
*[[Nemesis]] ([[Konami]] - 1987) <br />
*Nemesis 2 = [[Salamander]] ([[Imagine]] - 1988) <br />
*[[Ping-Pong]] ([[Ocean|Imagine]] - 1986) <br />
*Pooyan --&gt; [[Jungle Jane]] ([[Bug-Byte]] - 1986)<br> <br />
*[[Shao Lin's Road]] ([[The Edge]] - 1986)<br> <br />
*Sunset Riders --> Desperado 2 (Topo Soft)<br><br />
*Super Cobra --&gt; [[Killer Cobra]] ([[Mastertronic]] - 1987)<br> <br />
*[[Teenage Mutant Hero Turtles (2) - The Coin Op]] ([[Probe]]/[[ImageWorks]]-[[Mirrorsoft]] - 1991)<br> <br />
*[[Typhoon]] ([[Imagine]] - 1988)<br> <br />
*Wec Le Mans 24 --&gt; Wec Le Mans (Imagine - 1988) / Burnin' Rubber (Ocean - 1990) [*.cpr]<br> <br />
*[[Yie Ar Kung-Fu]] ([[Ocean|Imagine]] - 1985)<br />
<br />
== Leland ==<br />
<br />
*[[Ivan 'Ironman' Stewart's Super Off Road]] ([[Virgin Games]] - 1990) <br />
*[[John Elway's Quarterback]] ([[Virgin Games]] - 1990)<br />
<br />
== LiquidMedia / MegaNudge<br> ==<br />
<br />
*3D Pong / Curveball / 3D Spinball &lt;-- Room Ten (CRL - 1986) *first on Computer to web/flash/iPhone<br><br />
<br />
== Mitchell<br> ==<br />
<br />
*Pang (Ocean - 1990) [*.cpr] --> Zap t balls<br><br />
<br />
== Namco ==<br />
<br />
*[[Dragon Spirit]] ([[Consult software]] =[[Domark]] - 1989) <br />
*Metro Cross (Probe/US Gold - 1987)<br> <br />
*Motos (Mastertronic - 1987)<br> <br />
*[[Pac-Land]] ([[QuickSilva]] / [[Grandslam]] - 1989) <br />
*Pac-Man (T and T - 1986) --> Munch It --> Pac Ball 2 --> Pac Boy --> Pac-Man (J. Martin) --> Pac Man (T and T) --> Pac Girl --> Pac Man (Frederic Carbonero)<br> <br />
*[[Pac-Mania]] ([[Grandslam]] - 1988) <br />
*Pole Position / Pole Position II --&gt; 3D Grand Prix '''[*]''' (Amsoft - 1985) / Nigel Mansell's Grand Prix '''[*]''' (Martech - 1988)<br><br />
*Rally X --> Atomic Driver --> Rock N Roller<br><br />
*Rolling Thunder (US Gold - 1987)<br> <br />
*Soukoban / BoxyBoy --&gt; Soko-Ban (Ritter/Schick) / Balldozer (Erkens - 1991) / Soko Bam (CPC infos - 1993) / Small Games For Smart Minds (ESP - 2007)<br> <br />
*Vs. Atari RBI Baseball --&gt; Rbi Two Baseball (Tengen/Domark - 1991)<br> <br />
*Xevious (US Gold - 1986)<br><br />
<br />
== Nichibutsu<br> ==<br />
<br />
*Galivan - Cosmo Police (Ocean - 1986)<br> <br />
*Mag Max (Imagine - 1986)<br> <br />
*Moon Cresta (Incentive - 1986)<br><br />
<br />
== Nintendo ==<br />
<br />
*[[Donkey Kong]] ([[Ocean]] - 1987) --> Killer Gorilla <br><br />
*Mario Bros (Choice/Ocean - 1987)<br> <br />
*Punch-Out!! / Super Punch-Out!! --&gt; [[Frank Bruno's Boxing]] ([[Elite]] - 1985)<br> <br />
*Space Firebird --&gt; Star Firebirds (Insight - 1986)<br> <br />
*[[Addams Family, The]] ([[Ocean]] - 1992) *first at Computer, licensed later to Nintendo.<br><br />
<br />
== PopCap / Success<br> ==<br />
<br />
*Bejeweled! / Zookeeper --&gt; BeTiled! (CEZ - 2009) *web/flash/console to CPC<br><br />
<br />
== Rock-Ola<br> ==<br />
<br />
*Nibbler (Rainbow Arts - 1985)<br><br />
<br />
== Sega ==<br />
<br />
*[[Action Fighter]] ([[Firebird]] - 1989) <br />
*[[After Burner]] ([[Activision]] - 1988) <br />
*[[Alien Storm]] ([[US Gold]] - 1991) <br />
*[[Alien Syndrome]] ([[Ace]] - 1987) <br />
*[[Altered Beast]] (Activision - 1989) <br />
*Bank Panic --&gt; [[West Bank]] ([[Dinamic]] - 1985) <br />
*Bonanza Bros. (US Gold - 1991) <br />
*Buck Rogers --&gt; [[3D Fight]] ([[Loriciels]] - 1985)<br> <br />
*Columns (CEZ / ESP - 2004) <br />
*Crack Down (US Gold - 1990)<br> <br />
*Dynamite Düx (Activision - 1989)<br> <br />
*Enduro Racer (Activision - 1987)<br> <br />
*Eswat - Cyber Police (US Gold - 1990)<br> <br />
*G-Loc - Air Battle --&gt; G-Loc R360 (U.S.Gold - 1991)<br> <br />
*Galaxy Force (Activision - 1989)<br> <br />
*[[Golden Axe]] ([[Virgin Games]] - 1988) <br />
*Head On / Head On 2 --&gt; Auto-Choc (CPC magazine - 1987)<br><br />
*Hot-Rod (Activision - 1989)<br> <br />
*Line Of Fire (US Gold - 1990)<br> <br />
*Moonwalker (US Gold - 1990)<br> <br />
*Out Run (US Gold - 1987)<br> <br />
*Passing Shot (Image Works - 1988)<br> <br />
*Pengo --&gt; Troglo (Ace - 1986) / Mange Cailloux (Ubi - 1987) / Penggy (Chip - 1987)<br> <br />
*Power Drift (Activision - 1989)<br> <br />
*Quartet (Probe/Activision - 1987)<br> <br />
*[[Scramble Spirits]] ([[Grandslam]] - 1990) --> Killer Cobra <br><br />
*SDI "Strategic Defence Initiative" (Activision - 1988)<br> <br />
*Shadow Dancer [Shinobi II] (US Gold - 1991)<br> <br />
*[[Shinobi]] ([[Virgin Games]] - 1989) <br />
*Sonic Boom --&gt; Silent Shadow (Topo - 1988)<br> <br />
*[[Space Harrier]] ([[Elite Systems|Elite]] - 1986) <br />
*[[Space Harrier II]] ([[Grandslam]] - 1990) <br />
*Super Hang-On (Activision/Electric Dreams - 1986)<br> <br />
*Super Monaco Gp (US Gold - 1991)<br> <br />
*Super Wonderboy In Monster Land [Wonder Boy II ] (Activision - 1989)<br> <br />
*Thunder Blade (US Gold - 1988)<br> <br />
*Time Scanner (Activision - 1988) --> Score 3020<br> <br />
*Turbo Outrun (US Gold - 1989)<br> <br />
*Wonder Boy (Activision - 1987)<br> <br />
*Zaxxon --&gt; Zaxx (Chip - 1986)<br><br />
<br />
== Seibu Kaihatsu<br> ==<br />
<br />
*Empire City 1931 --&gt; Prohibition (Infogrames 1987)<br><br />
<br />
== Snk<br> ==<br />
<br />
*Fighting Soccer (Activision - 1989)<br> <br />
*Guerrilla War (Imagine - 1988)<br> <br />
*Ikari Warriors (Elite - 1986)<br> <br />
*Psycho Soldier (Imagine - 1988)<br> <br />
*T.A.N.K (Choice/Ocean - 1987)<br> <br />
*Victory Road (Imagine - 1988)<br><br />
<br />
== Sun Electronics<br> ==<br />
<br />
*Arabian --&gt; Tales Of The Arabian Nights (Interceptor - 1985)<br><br />
<br />
== Sunsoft<br> ==<br />
<br />
*Vs Platoon &lt;-- Platoon (Ocean - 1987) *first at Computer<br><br />
<br />
== Tad ==<br />
<br />
*Cabal (Ocean - 1989)<br />
<br />
== Taito / Technos ==<br />
<br />
*[[Arkanoid]] ([[Ocean]] - 1987) <br />
*Arkanoid (2) - Revenge of DOH (Imagine - 1988)<br> <br />
*[[Bubble Bobble]] ([[Firebird]] - 1987) --> Plumpy<br />
*Chase H.Q. (Ocean - 1989)<br> <br />
*[[Continental Circus]] ([[Virgin Games]] - 1989) <br />
*Double Dragon (Virgin Games - 1988)<br> <br />
*Double Dragon II (Virgin Games - 1989)<br> <br />
*Double Dragon 3 "The Rosetta Stone" (Storm - 1991)<br> <br />
*Elevator Action (Quicksilva - 1987)<br> <br />
*Flying Shark (Firebird - 1987)<br> <br />
*Great Gurianos (Elite Systems - 1987)<br> <br />
*Legend Of Kage, The (Imagine - 1986)<br> <br />
*NewZealand Story, The (Ocean - 1989)<br> <br />
*[[The Ninja Warriors|Ninja Warriors]] ([[Virgin Games]] - 1989) <br />
*Operation Thunderbolt (Ocean - 1989)<br> <br />
*Operation Wolf (Ocean - 1988)<br> <br />
*Plotting (Ocean - 1990)<br> <br />
*Puzznic (Ocean - 1990)<br> <br />
*Rainbow Islands "The Story of Bubble Bobble 2" --&gt; Rainbow Islands (Ocean - 1989)<br> <br />
*Rastan (Imagine - 1987)<br> <br />
*Renegade (Imagine - 1987) --> Subway Vigilante <br> <br />
*Slap Fight (Probe / Imagine - 1987)<br> <br />
*Solar Warrior / Xain'd Sleena --&gt; Soldier Of Light (Animagic - 1989)<br> <br />
*Space Gun (Ocean - 1992) [CPC+]<br> <br />
*Space Invaders (Design Design - 1985)<br> <br />
*Super Space Invaders '91 --&gt; Super Space Invaders (Domark - 1991)<br><br />
*Tiger Heli --> Havoc<br />
<br />
== Tatsumi<br> ==<br />
<br />
*Buggy Boy (Elite - 1985)<br />
<br />
== Tecmo ==<br />
<br />
*[[Gemini Wing]] ([[Virgin Games]] - 1989) <br />
*[[Rygar]] ([[US Gold]] -1987) --> Vixen <br><br />
*Shadow Warriors (Ocean - 1990)<br> <br />
*[[Silkworm]] ([[Virgin Games]] - 1989) --> Fire --> Zone<br><br />
*Solomon's Key (Probe/US Gold - 1987)<br><br />
*Star Force --> Light Force<br><br />
<br />
== Tehkan ==<br />
<br />
*[[Bomb Jack]] ([[Elite Systems|Elite]] - 1986) <br />
*[[Bomb Jack II]] ([[Elite Systems|Elite]] - 1987)<br />
<br />
== Titus<br> ==<br />
<br />
*Fire &amp; Forget II (Titus - 1990)<br><br />
<br />
== Universal<br> ==<br />
<br />
*Mr. Do! --&gt; Fruity Frank (Kuma - 1984)<br> <br />
*Mr. Do's Wild Ride --&gt; Kong Strikes Back (Ocean - 1984)<br> <br />
*Space Panic --&gt; [[Roland goes Digging]] ([[Gem]]/[[Amsoft]] - 1984)<br />
<br />
== Video System ==<br />
<br />
*Pipe Dream --&gt; Pipe Mania (Empire - 1990) --> Pipe Crazy<br />
<br />
== Williams<br> ==<br />
<br />
*Defender --&gt; [[Defend or die]] ([[Alligata]]/[[Amsoft]] -1985) --> Gauntlet (Micropower) --> Guardian II <br><br />
*Joust (Quality - 1986)<br> <br />
*Narc (Ocean - 1990)<br> <br />
*Smash T.V. (Ocean - 1991)<br><br />
<br />
== Wood Place<br> ==<br />
<br />
*Deep, The (US Gold - 1989)<br> <br />
*Firetrap (Activision - 1987)<br><br />
<br />
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<br><br />
<br />
= Play these at Arcade version =<br />
<br />
and compare with CPC version. <br />
<br />
<br> <br />
<br />
*[[Media:CPCfolderMAMEini.zip]]'''&nbsp; _cpc.ini''' file for a CPC complete ''Favorites'' folder list of original Arcade games of these ports.<br />
<br />
<br> <br />
<br />
Put in ''MAMEui32/Folders'' and play they. Then later go to your CPC system terminal (RetroWare or Emu) and tell us your preferences... Which version do you prefer?&nbsp;&nbsp;;-)<br> <br />
<br />
<br> <br />
<br />
238 aprox. MAMEd CPC games (''Pong'' &amp; ''Dragon's Lair'' not in MAME, see DICE &amp; DAPHNE)<br> <br />
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<br />
= Links<br> =<br />
<br />
[http://www.cpc-power.com/index.php?page=jeux&lenom=coin-op http://www.cpc-power.com/index.php?page=jeux&amp;lenom=coin-op]<br> <br />
<br />
[http://www.arcade-history.com/ http://www.arcade-history.com/]<br> <br />
<br />
[http://www.tomheroes.com/Video%20Games%20FS/Arcade/arcadecon.htm http://www.tomheroes.com/Video%20Games%20FS/Arcade/arcadecon.htm]<br> <br />
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[[Category:Games|Games]] [[Category:Arcade_Port|Arcade_Port]] [[Category:Computer_and_video_game_companies|Computer_and_video_game_companies]]</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=Amsoft_SOFT_Numbers&diff=69635Amsoft SOFT Numbers2011-09-13T00:04:11Z<p>RockRiver: </p>
<hr />
<div>[[Category:CPC History]][[Category:Definitions]]<br />
SOFT Numbers used by [[AMSOFT]].<br />
<br />
{|{{Prettytable|width: 700px; font-size: 2em;}}<br />
|SOFT111 ||[[Teach Yourself Amstrad Basic - A Tutorial Guide - Part I]]<br />
|-<br />
|SOFT156 ||[[Teach Yourself Amstrad Basic - A Tutorial Guide - Part II: More Basic]]<br />
|-<br />
|SOFT157 ||The Concise CPC464 BASIC Specification<br />
|-<br />
|SOFT158 ||[[Soft158: The Complete CPC 464 OS Firmware Specification|The Concise CPC464 Firmware Specification]]<br />
|-<br />
|SOFT158A ||[[Soft158A: DDI-1 Firmware - The Complete CPC 464 DOS ROM Specification]]<br />
|-<br />
|SOFT159 ||A guide to CP/M (2.2)<br />
|-<br />
|SOFT160 ||Guide to Logo<br />
|-<br />
|SOFT925 ||Introducing Pascal<br />
|-<br />
|SOFT968 ||[[Soft968: CPC 464/664/6128 Firmware]]<br />
|-<br />
|SOFT971 ||Guide to CP/M Plus<br />
|-<br />
|SOFT981M ||[[:File:Amstrad Computer User8507 006.jpg|Amstrad Computer User T-Shirt]]<br />
|-<br />
|(SOFT-5001)||[[ACU Issue 01 (Aug/Sep 1984)|CPC464 User, Issue 1, Aug/Sep 1984]] (c) Amstrad/Amsoft (would have been SOFT-5001, but didn't have a printed SOFT number)<br />
|-<br />
|(SOFT-5002)||[[ACU Issue 2, 1984|CPC464 User, Issue 2, Oct/Nov 1984]] (c) Amstrad/Amsoft (would have been SOFT-5002, but didn't have a printed SOFT number)<br />
|-<br />
|SOFT-5003 ||[[ACU Issue 1, 1985|Amstrad CPC464 User, Issue 3, Jan/Feb 1985]] (c) Amstrad/Amsoft<br />
|-<br />
|SOFT-5004 ||[[ACU Issue 3, 1985|Amstrad CPC464 User, Issue 4, March 1985]] (c) Amstrad/Amsoft<br />
|-<br />
|... ||...<br />
|-<br />
|SOFT-5014 ||[[ACU Issue 1, 1986|Amstrad Computer User, Issue 14, January 1986]] (c) Amstrad/Amsoft<br />
|-<br />
|SOFT-5015 ||[[ACU Issue 2, 1986|Amstrad Computer User, Issue 15, February 1986]] (c) Amstrad Computer User (no longer published by AMSOFT, but this issue still has an Amsoft-style SOFT number)<br />
|-<br />
|}<br />
<br />
Note: Further SOFT numbers (for games/utilities) are found on the [[AMSOFT]] page.</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=Arcade_Ports&diff=67769Arcade Ports2011-05-02T14:59:18Z<p>RockRiver: </p>
<hr />
<div>As is fitting for the golden age of arcade games, a large portion of the CPC range was made up of conversions of one classic coin-op or another. The major British based software houses of the time would bid for some of the biggest arcade games of the time and a number of key relationships between arcade game manufacturers and companies were established. <br />
<br />
The theory, of course, was that kids would develop a taste for these high spec games at their local arcade and consequently go home and pester mum and dad for either more money to play the game that little bit longer or demand a version that they could play at home - although a more expensive short term investment, buying the right arcade conversion could prove to be a better long term prospect for the prudent household! <br />
<br />
<br> <br />
<br />
<br> <br />
<br />
= Technical aspect <br> =<br />
<br />
== Hardwares ==<br />
<br />
Arcade Cabinets and games were often a close combinaison between a game ROM and a Hardware especially designed around it and for it. <br />
<br />
While the main CPU were often quite common chips, the Video was generaly (if not always) based on a heavy use of Hardwired Sprites and Harwired Scrollings in a custom fashion. <br />
<br />
A good share of earlier 80's Arcade games were Z80 based. <br />
<br />
Example&nbsp;: <br />
<br />
*PacMan&nbsp;: it uses a single Z80 as CPU.<br />
<br />
*Namco 8-bit Galaxian arcade system board&nbsp;: also use a single Z80 CPU.<br />
<br />
As Arcade games were to become the more and more complex, the number of CPU also increased. <br />
<br />
*The Namco 8-bit Galaga per example used three Z80 CPU (as main CPU, Video Co-CPU and Sound co-CPU)<br />
<br />
*1942 (Capcom)&nbsp;: uses a Z80 as main CPU and a second Z80 to manage additionnal 2x AY8910 Sound processors.<br />
<br />
*Black Tiger (Black Dragon) (Capcom) uses a Z80 as main CPU and a second Z80 as sound-CPU to manage the YM2203 soundchip.<br />
<br />
<br> '''As a result, the earlier Arcade Games/Systems are not especially more powerfull than an Amstrad CPC computer, but were Discrete Logic and Hardware based while a CPC is mostly Software based.''' <br />
<br />
<br> Later Arcade system were more often fit with 16bit CPU (68000 is a common example) yet some were still equipped with Z80 as co-CPU. <br />
<br />
*Sega MegaDrive/Genesis is basically a downgraded arcade system, with a 68000 as main CPU and a Z80 as sound co-CPU. While the Z80 could mostly only used for sounds as a MegaDrive, it was also used to emulate Retro-Compatibility with SegaMaster System console (Z80 based system), provided the right cartridge adaptator.<br />
<br />
<br> <br />
<br />
== Gameplay ==<br />
<br />
Arcade systems and games were mostly centered around Hardwired Sprites and scrolls. <br />
<br />
This make a good proportion of Shoot'hem Ups (vertical or horizontal), Platformers, Beat'hem Up/All. <br />
<br />
And quite always action oriented games. Adventure and text based games (or even point and click) were not well represented genres and mostly typically Computer Games. <br />
<br />
'''Custom Game controller''' could be used. <br />
<br />
*'''Trackballs'''&nbsp;: Marble Madness kind of games.<br />
<br />
*'''Circular Potentiometer&nbsp;:''' Arkanoid.<br />
<br />
*'''Steering Wheel&nbsp;:''' OutRun and quite all Car-Games<br />
<br />
*'''Joystick with in-built Circular Potentiometer&nbsp;:''' Forgotten Worlds or Midnight Resistance.<br />
<br />
<br> <br />
<br />
== Execution of the ports ==<br />
<br />
Being '''ROM''' based, Arcade games could be far heavier than what a home computer's RAM could handle. While a good 8bit sytem with 128K RAM and fast Disk Drive multiloading (=CPC6128) would be good enough to get accurate ports, the popularity of 64K RAM + Tape configuration (=CPC464 or ZX Spectrum) made accurate ports far more difficult. <br />
<br />
It is quite well known that while many european ports weren't good/well done, some Japneses Cartridges ports done by the original manufacturer for the demanding Japanese market on Japanese computers would be considered great ports. Some '''MSX''' cartridge games had the honnor of such attention. <br />
<br />
<br> Many Arcade Manufacturer saw in the port of their arcade Hits only a way to get some extra cash from the licenses and franchise. <br />
<br />
*Being mostly '''Japanese''', the Arcade Industry knew nothing about the European Home-Computer market and machines. <br />
<br />
*But '''American''' companies also knew nothing about the Amstrad CPC. <br />
<br />
Arcade manufacturers actually had few interest to have Home-Computer ports being as good as the Arcade original, as peoples would then no more pay for Arcade and only play at home. <br />
<br />
Also the success in Europe/Western World of software based machines such as Amstrad CPC, Atari ST, IBM compatibles (MS-DOS PC) or ZX spectrum would not ease the portage of such games. <br />
<br />
The Companies which bought the Licenses for the games often only wanted to use the Arcade's success as a good publicity to get fast selling games. They rarely tried to get actually good games but indeed fastly developped cheap games. <br />
<br />
*Sometimes the original Manufacturer would supply Codes, Datas and/or Arcade cabinet to the porting company... This may lead to a good port.<br />
<br />
*Other times the porting team would even have to go to the next arcade house and pay to play the original game to see how the game is (= no help from companies). Hence largely unaccurate ports ensues.<br />
<br />
*It is also to notice that on the Amstrad CPC a lot of great arcade hits had the honnor to be hastly [[Speccy Port|Speccy Ported]].<br />
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<br> <br />
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<br> <br />
<br />
<br><br />
<br />
= List by manufacturer<br> =<br />
<br />
The following games were ported onto the CPC (or inspired a similar game '''[*]''', based in the original idea) and have been split into groupings based on their original arcade developer or manufacturer&nbsp;: <br />
<br />
== Alpha Denshi<br> ==<br />
<br />
*Kyros --&gt; Desolator - Halls Of Kyros (US Gold - 1987)<br><br />
<br />
== Arcadia<br> ==<br />
<br />
*Ninja Mission --&gt; Ninja (Mastertronic - 1987)<br> <br />
*Xenon (Melbourne House - 1988)<br><br />
<br />
== Atari ==<br />
<br />
*[[720º]] ([[US Gold]] - 1988) <br />
*[[APB]] ([[Domark]] - 1989) <br />
*Bad Lands (Domark - 1990) <br />
*Basketball --&gt; Basket Master '''[*]''' (Dinamic - 1987) <br />
*Batman &lt;-- Batman the movie (Ocean - 1989) * first on computer <br />
*Blasteroids (Image Works-Mirrorsoft - 1989) <br />
*Canyon Bomber --&gt; Blitz '''[*]''' (Sybex - 1984) / Bomber-Bombardero '''[*]''' (Amstrad Computer User/Amsoft - 1984)<br> <br />
*Centipede --&gt; Killapede (Players - 1986)<br> <br />
*Championship Sprint (Activision - 1988)<br> <br />
*Crystal Castles (U.S.Gold - 1986)<br> <br />
*Cyberball (Domark - 1990)<br> <br />
*Empire Strikes Back, The (Domark - 1988) <br />
*Escape from the Planet of the Robot Monsters (Domark - 1990) <br> <br />
*Gauntlet (U.S.Gold - 1985) <br />
*Gauntlet II (US Gold - 1986)<br><br />
<br />
*[[Hard Drivin']] ([[Domark]] - 1989) <br />
*[[Hydra]] ([[Domark]] - 1991) <br />
*Indiana Jones and the Temple of Doom (US Gold - 1987)<br> <br />
*[[Klax]]/[[Klax ( Cartridge )]] ([[Domark]] - 1990) <br />
*Marble Madness (Melbourne House - 1986)<br> <br />
*Paperboy (Elite - 1986)<br> <br />
*Peter Pack-Rat (Firebird - 1988)<br> <br />
*[[Pit-Fighter]] ([[Domark]] - 1991) <br />
*Pong --&gt; TeleTenis (Rasidic/Amsoft - 1984) / Blip (Silverbird - 1988)<br> <br />
*Pong Double --&gt; Bat n' Ball (Design Design - 1985)<br> <br />
*[[Return of the Jedi]] ([[Domark]] - 1989) <br />
*Road Blasters (US Gold 1988)<br> <br />
*Road Runner (US Gold - 1985)<br> <br />
*[[Skull & Crossbones]] ([[Domark]] - 1989) <br />
*[[Star Wars]] ([[Domark]] - 1987) <br />
*S.T.U.N. Runner (Domark - 1991)<br> <br />
*Super Breakout --&gt; BustOut/Rebotes '''[*]''' (A.C.U./Amsoft - 1984) // Crack-Up '''[*]''' (Atlantis - 1989)<br> <br />
*Super Sprint (Activision - 1987)<br> <br />
*[[Tempest]] ([[Activision|Electric Dreams]] - 1987) <br />
*[[Thunder Jaws]] ([[Domark]] - 1991) <br />
*[[Toobin']] ([[Domark]] - 1989) <br />
*[[Vindicators]] ([[Domark]] - 1989) <br />
*[[Xybots]] ([[Domark]] - 1989) <br />
*Vs. Atari RBI Baseball --&gt; Rbi Two Baseball (Tengen/Domark - 1991)<br><br />
<br />
== Bally Midway<br> ==<br />
<br />
*Discs of Tron --&gt; Disc (Loriciels - 1990)<br> <br />
*Rampage (Activision - 1987)<br> <br />
*Spy Hunter (Choice/Sega/Amsoft - 1986)<br> <br />
*Tapper (Choice/Sega/Amsoft - 1986)<br> <br />
*Xenophobe (Micro Style - 1989)<br><br />
<br />
== Bally Sente<br> ==<br />
<br />
*Trivial Pursuit --&gt; Trivial Pursuit Edition Genus '''[*]''' (Domark - 1986)<br><br />
<br />
== Capcom ==<br />
<br />
*[[1942]] ([[Elite]] - 1986) <br />
*[[1943]] ([[Probe]]/[[Go!]]/[[US Gold]]) - 1988) <br />
*Bionic Commando (Go! - 1988) <br />
*[[Black Tiger]] ([[Tiertex]] for [[US Gold]] - 1990) <br />
*[[Commando]] = Space Invasion ([[Elite Systems|Elite]] - 1986) <br />
*Dynasty Wars ([[Tiertex]] for US Gold - 1990)<br> <br />
*Final Fight (US Gold - 1991)<br> <br />
*Forgotten Worlds (US Gold - 1989)<br> <br />
*[[Ghosts 'n' Goblins]] ([[Elite Systems|Elite]] - 1986) <br />
*[[Ghouls 'n' Ghosts]] ([[US Gold]] - 1989) <br />
*GunSmoke --&gt; GunSmoke / Desperado (Topo - 1987)<br> <br />
*Last Duel ([[Tiertex]] for US Gold - 1989)<br> <br />
*Led Storm (Go! - 1988)<br> <br />
*Mercs (US Gold - 1991)<br> <br />
*Side Arms (Probe/Go! - 1987)<br> <br />
*Street Fighter ([[Tiertex]] for Go!/US Gold - 1988)<br> <br />
*Street Fighter II "The World Warrior" --&gt; Street Warriors (Kasumba - 1995)<br> <br />
*[[Strider]] ([[Tiertex]] for [[U.S. Gold]] - 1989) <br />
*Tiger Road (Probe/Go! - 1987)<br> <br />
*U.N. Squadron (US Gold - 1990)<br><br />
<br />
== Century ==<br />
<br />
*[[Hunchback]] ([[Ocean]]/[[Amsoft]] - 1984)<br />
<br />
== Cinematronics<br> ==<br />
<br />
*Dragon's Lair (Software Projects - 1985)<br> <br />
*Dragon's Lair 2 "Escape From Singe's Castle" (Software Projects - 1987)<br><br />
<br />
== Daehyun<br> ==<br />
<br />
*Pipeline &lt;-- Pipeline/Oil Mania (DreamSoft/SoftIce - 1990) / SuperPipeline (II) (Taskset/Amsoft - 1985) * first on Computer<br><br />
<br />
== Data East ==<br />
<br />
*Breakthru (US Gold - 1986)<br> <br />
*Boulder Dash (Mirrorsoft - 1984)<br><br />
*Burger Time (Hebdogiciel - 1985)<br> <br />
*[[Dragon Ninja]] ([[Ocean|Imagine]] - 1988) <br />
*Express Raider (US Gold - 1987)<br> <br />
*Firetrap (Activision - 1987)<br> <br />
*Karate Champ --&gt; The Way of the Exploding Fist '''[*]''' ( Melbourne House - 1985) / International Karate Plus - IK+ '''[*]''' (System 3 - 1988)<br> <br />
*[[Karnov]] ([[Activision]] -1988) <br />
*Lemmings (Psygnosis - 1991) *first on Computer<br> <br />
*Magical Drop / Chain Reaction (Mochilote/CpcMania - 2007)<br> <br />
*Midnight Resistance (Ocean - 1990)<br> <br />
*Real Ghostbusters (Activision - 1988)<br> <br />
*RoboCop "The Future of Law Enforcement" --&gt; Robocop ( Ocean - 1989)<br> <br />
*Shackled (US Gold - 1988)<br> <br />
*Sly Spy _ Secret Agent (Ocean - 1990)<br><br />
<br />
== Exidy / First Star<br> ==<br />
<br />
*Boulder Dash (Mirrorsoft - 1984)<br> <br />
*Crash --&gt; Auto-Choc (CPC magazine - 1987)<br><br />
<br />
== Gottlieb / Premier ==<br />
<br />
*Exterminator (Audiogenic - 1991)<br> <br />
*Q*Bert --&gt; Er*Bert (Microbyte - 1984)<br />
<br />
== Irem ==<br />
<br />
*Battle Chopper --&gt; Mr Heli (Firebird - 1988)<br> <br />
*[[Dragon Breed]] ([[Activision]] - 1989) <br />
*Kung-Fu Master (US Gold - 1986)<br> <br />
*Moon Patrol --&gt; Moon Buggy (Anirog - 1985)<br> <br />
*Ninja Spirit (Activision - 1990)<br> <br />
*[[R-Type]] (Activision/Electric Dreams - 1987) <br />
*Vigilante (US Gold - 1989)<br><br />
<br />
== Jaleco ==<br />
<br />
*Butasan ("Mr.Pig") --&gt; Psycho Pigs UXB (US Gold - 1988) *Jaleco licensed from NMK<br> <br />
*Cisco Heat (Image Works - 1991)<br> <br />
*P-47 _ The Phantom Fighter --&gt; P47 Thunderbolt (Firebird - 1989)<br> <br />
*Rod-Land (Storm Software - 1991)<br> <br />
*[[Saint Dragon]] ([[Storm Software]] - 1990)<br />
<br />
== Konami ==<br />
<br />
*Asterix &lt;-- [[Asterix and the Magic Cauldron]] ([[Melbourne House]] - 1987) *first at Computer<br> <br />
*[[Combat School]] ([[Ocean]] -1987)<br> <br />
*Frogger --&gt; [[Froggy]] ([[R & B Marketing]] - 1985)<br> <br />
*[[Green Beret]] ([[Ocean|Imagine]] - 1986) <br />
*[[Gryzor]] ([[Ocean]] - 1987)<br> <br />
*Hyper Olympic=Track &amp; Field --&gt; [[Daley Thompson's Decathlon]] ([[Ocean]] - 1985)<br> <br />
*[[Hyper Sports]] ([[Ocean|Imagine]] - 1985) <br />
*[[Jackal]] ([[Konami]] - 1987) <br />
*[[Jail Break]] ([[Konami]] - 1986)<br> <br />
*Loco-Motion --&gt; [[Locomotion]] ([[Mastertronic]] - 1985) <br />
*[[Mikie]] ([[Ocean|Imagine]] - 1986) <br />
*[[Nemesis]] ([[Konami]] - 1987) <br />
*Nemesis 2 = [[Salamander]] ([[Imagine]] - 1988) <br />
*[[Ping-Pong]] ([[Ocean|Imagine]] - 1986) <br />
*Pooyan --&gt; [[Jungle Jane]] ([[Bug-Byte]] - 1986)<br> <br />
*[[Shao Lin's Road]] ([[The Edge]] - 1986)<br> <br />
*Super Cobra --&gt; [[Killer Cobra]] ([[Mastertronic]] - 1987)<br> <br />
*[[Teenage Mutant Hero Turtles (2) - The Coin Op]] ([[Probe]]/[[ImageWorks]]-[[Mirrorsoft]] - 1991)<br> <br />
*[[Typhoon]] ([[Imagine]] - 1988)<br> <br />
*Wec Le Mans 24 --&gt; Wec Le Mans (Imagine - 1988) / Burnin' Rubber (Ocean - 1990) [*.cpr]<br> <br />
*[[Yie Ar Kung-Fu]] ([[Ocean|Imagine]] - 1985)<br />
<br />
== Leland ==<br />
<br />
*[[Ivan 'Ironman' Stewart's Super Off Road]] ([[Virgin Games]] - 1990) <br />
*[[John Elway's Quarterback]] ([[Virgin Games]] - 1990)<br />
<br />
== LiquidMedia / MegaNudge<br> ==<br />
<br />
*3D Pong / Curveball / 3D Spinball &lt;-- Room Ten (CRL - 1986) *first on Computer to web/flash/iPhone<br><br />
<br />
== Mitchell<br> ==<br />
<br />
*Pang (Ocean - 1990) [*.cpr]<br><br />
<br />
== Namco ==<br />
<br />
*[[Dragon Spirit]] ([[Consult software]] =[[Domark]] - 1989) <br />
*Metro Cross (Probe/US Gold - 1987)<br> <br />
*Motos (Mastertronic - 1987)<br> <br />
*[[Pac-Land]] ([[QuickSilva]] / [[Grandslam]] - 1989) <br />
*Pac-Man (T and T - 1986)<br> <br />
*[[Pac-Mania]] ([[Grandslam]] - 1988) <br />
*Pole Position / Pole Position II --&gt; 3D Grand Prix '''[*]''' (Amsoft - 1985) / Nigel Mansell's Grand Prix '''[*]''' (Martech - 1988)<br><br />
*Rolling Thunder (US Gold - 1987)<br> <br />
*Soukoban / BoxyBoy --&gt; Soko-Ban (Ritter/Schick) / Balldozer (Erkens - 1991) / Soko Bam (CPC infos - 1993) / Small Games For Smart Minds (ESP - 2007)<br> <br />
*Vs. Atari RBI Baseball --&gt; Rbi Two Baseball (Tengen/Domark - 1991)<br> <br />
*Xevious (US Gold - 1986)<br><br />
<br />
== Nichibutsu<br> ==<br />
<br />
*Galivan - Cosmo Police (Ocean - 1986)<br> <br />
*Mag Max (Imagine - 1986)<br> <br />
*Moon Cresta (Incentive - 1986)<br><br />
<br />
== Nintendo ==<br />
<br />
*[[Donkey Kong]] ([[Ocean]] - 1987) <br />
*Mario Bros (Choice/Ocean - 1987)<br> <br />
*Punch-Out!! / Super Punch-Out!! --&gt; [[Frank Bruno's Boxing]] ([[Elite]] - 1985)<br> <br />
*Space Firebird --&gt; Star Firebirds (Insight - 1986)<br> <br />
*[[Addams Family, The]] ([[Ocean]] - 1992) *first at Computer, licensed later to Nintendo.<br><br />
<br />
== PopCap / Success<br> ==<br />
<br />
*Bejeweled! / Zookeeper --&gt; BeTiled! (CEZ - 2009) *web/flash/console to CPC<br><br />
<br />
== Rock-Ola<br> ==<br />
<br />
*Nibbler (Rainbow Arts - 1985)<br><br />
<br />
== Sega ==<br />
<br />
*[[Action Fighter]] ([[Firebird]] - 1989) <br />
*[[After Burner]] ([[Activision]] - 1988) <br />
*[[Alien Storm]] ([[US Gold]] - 1991) <br />
*[[Alien Syndrome]] ([[Ace]] - 1987) <br />
*[[Altered Beast]] (Activision - 1989) <br />
*Bank Panic --&gt; [[West Bank]] ([[Dinamic]] - 1985) <br />
*Bonanza Bros. (US Gold - 1991) <br />
*Buck Rogers --&gt; [[3D Fight]] ([[Loriciels]] - 1985)<br> <br />
*Columns (CEZ / ESP - 2004) <br />
*Crack Down (US Gold - 1990)<br> <br />
*Dynamite Düx (Activision - 1989)<br> <br />
*Enduro Racer (Activision - 1987)<br> <br />
*Eswat - Cyber Police (US Gold - 1990)<br> <br />
*G-Loc - Air Battle --&gt; G-Loc R360 (U.S.Gold - 1991)<br> <br />
*Galaxy Force (Activision - 1989)<br> <br />
*[[Golden Axe]] ([[Virgin Games]] - 1988) <br />
*Head On / Head On 2 --&gt; Auto-Choc (CPC magazine - 1987)<br><br />
*Hot-Rod (Activision - 1989)<br> <br />
*Line Of Fire (US Gold - 1990)<br> <br />
*Moonwalker (US Gold - 1990)<br> <br />
*Out Run (US Gold - 1987)<br> <br />
*Passing Shot (Image Works - 1988)<br> <br />
*Pengo --&gt; Troglo (Ace - 1986) / Mange Cailloux (Ubi - 1987) / Penggy (Chip - 1987)<br> <br />
*Power Drift (Activision - 1989)<br> <br />
*Quartet (Probe/Activision - 1987)<br> <br />
*[[Scramble Spirits]] ([[Grandslam]] - 1990) <br />
*SDI "Strategic Defence Initiative" (Activision - 1988)<br> <br />
*Shadow Dancer [Shinobi II] (US Gold - 1991)<br> <br />
*[[Shinobi]] ([[Virgin Games]] - 1989) <br />
*Sonic Boom --&gt; Silent Shadow (Topo - 1988)<br> <br />
*[[Space Harrier]] ([[Elite Systems|Elite]] - 1986) <br />
*[[Space Harrier II]] ([[Grandslam]] - 1990) <br />
*Super Hang-On (Activision/Electric Dreams - 1986)<br> <br />
*Super Monaco Gp (US Gold - 1991)<br> <br />
*Super Wonderboy In Monster Land [Wonder Boy II ] (Activision - 1989)<br> <br />
*Thunder Blade (US Gold - 1988)<br> <br />
*Time Scanner (Activision - 1988)<br> <br />
*Turbo Outrun (US Gold - 1989)<br> <br />
*Wonder Boy (Activision - 1987)<br> <br />
*Zaxxon --&gt; Zaxx (Chip - 1986)<br><br />
<br />
== Seibu Kaihatsu<br> ==<br />
<br />
*Empire City 1931 --&gt; Prohibition (Infogrames 1987)<br><br />
<br />
== Snk<br> ==<br />
<br />
*Fighting Soccer (Activision - 1989)<br> <br />
*Guerrilla War (Imagine - 1988)<br> <br />
*Ikari Warriors (Elite - 1986)<br> <br />
*Psycho Soldier (Imagine - 1988)<br> <br />
*T.A.N.K (Choice/Ocean - 1987)<br> <br />
*Victory Road (Imagine - 1988)<br><br />
<br />
== Sun Electronics<br> ==<br />
<br />
*Arabian --&gt; Tales Of The Arabian Nights (Interceptor - 1985)<br><br />
<br />
== Sunsoft<br> ==<br />
<br />
*Vs Platoon &lt;-- Platoon (Ocean - 1987) *first at Computer<br><br />
<br />
== Tad ==<br />
<br />
*Cabal (Ocean - 1989)<br />
<br />
== Taito / Technos ==<br />
<br />
*[[Arkanoid]] ([[Ocean]] - 1987) <br />
*Arkanoid (2) - Revenge of DOH (Imagine - 1988)<br> <br />
*[[Bubble Bobble]] ([[Firebird]] - 1987) <br />
*Chase H.Q. (Ocean - 1989)<br> <br />
*[[Continental Circus]] ([[Virgin Games]] - 1989) <br />
*Double Dragon (Virgin Games - 1988)<br> <br />
*Double Dragon II (Virgin Games - 1989)<br> <br />
*Double Dragon 3 "The Rosetta Stone" (Storm - 1991)<br> <br />
*Elevator Action (Quicksilva - 1987)<br> <br />
*Flying Shark (Firebird - 1987)<br> <br />
*Great Gurianos (Elite Systems - 1987)<br> <br />
*Legend Of Kage, The (Imagine - 1986)<br> <br />
*NewZealand Story, The (Ocean - 1989)<br> <br />
*[[The Ninja Warriors|Ninja Warriors]] ([[Virgin Games]] - 1989) <br />
*Operation Thunderbolt (Ocean - 1989)<br> <br />
*Operation Wolf (Ocean - 1988)<br> <br />
*Plotting (Ocean - 1990)<br> <br />
*Puzznic (Ocean - 1990)<br> <br />
*Rainbow Islands "The Story of Bubble Bobble 2" --&gt; Rainbow Islands (Ocean - 1989)<br> <br />
*Rastan (Imagine - 1987)<br> <br />
*Renegade (Imagine - 1987)<br> <br />
*Slap Fight (Probe / Imagine - 1987)<br> <br />
*Solar Warrior / Xain'd Sleena --&gt; Soldier Of Light (Animagic - 1989)<br> <br />
*Space Gun (Ocean - 1992) [CPC+]<br> <br />
*Space Invaders (Design Design - 1985)<br> <br />
*Super Space Invaders '91 --&gt; Super Space Invaders (Domark - 1991)<br><br />
<br />
== Tatsumi<br> ==<br />
<br />
*Buggy Boy (Elite - 1985)<br />
<br />
== Tecmo ==<br />
<br />
*[[Gemini Wing]] ([[Virgin Games]] - 1989) <br />
*[[Rygar]] ([[US Gold]] -1987) <br />
*Shadow Warriors (Ocean - 1990)<br> <br />
*[[Silkworm]] ([[Virgin Games]] - 1989) <br />
*Solomon's Key (Probe/US Gold - 1987)<br><br />
<br />
== Tehkan ==<br />
<br />
*[[Bomb Jack]] ([[Elite Systems|Elite]] - 1986) <br />
*[[Bomb Jack II]] ([[Elite Systems|Elite]] - 1987)<br />
<br />
== Titus<br> ==<br />
<br />
*Fire &amp; Forget II (Titus - 1990)<br><br />
<br />
== Universal<br> ==<br />
<br />
*Mr. Do! --&gt; Fruity Frank (Kuma - 1984)<br> <br />
*Mr. Do's Wild Ride --&gt; Kong Strikes Back (Ocean - 1984)<br> <br />
*Space Panic --&gt; [[Roland goes Digging]] ([[Gem]]/[[Amsoft]] - 1984)<br />
<br />
== Video System ==<br />
<br />
*Pipe Dream --&gt; Pipe Mania (Empire - 1990)<br />
<br />
== Williams<br> ==<br />
<br />
*Defender --&gt; [[Defend or die]] ([[Alligata]]/[[Amsoft]] -1985) <br />
*Joust (Quality - 1986)<br> <br />
*Narc (Ocean - 1990)<br> <br />
*Smash T.V. (Ocean - 1991)<br><br />
<br />
== Wood Place<br> ==<br />
<br />
*Deep, The (US Gold - 1989)<br> <br />
*Firetrap (Activision - 1987)<br><br />
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= Play these at Arcade version =<br />
<br />
and compare with CPC version. <br />
<br />
<br> <br />
<br />
*[[Media:CPCfolderMAMEini.zip]]'''&nbsp; _cpc.ini''' file for a CPC complete ''Favorites'' folder list of original Arcade games of these ports.<br />
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<br> <br />
<br />
Put in ''MAMEui32/Folders'' and play they. Then later go to your CPC system terminal (RetroWare or Emu) and tell us your preferences... Which version do you prefer?&nbsp;&nbsp;;-)<br> <br />
<br />
<br> <br />
<br />
238 aprox. MAMEd CPC games (''Pong'' &amp; ''Dragon's Lair'' not in MAME, see DICE &amp; DAPHNE)<br> <br />
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= Links<br> =<br />
<br />
[http://www.cpc-power.com/index.php?page=jeux&lenom=coin-op http://www.cpc-power.com/index.php?page=jeux&amp;lenom=coin-op]<br> <br />
<br />
[http://www.arcade-history.com/ http://www.arcade-history.com/]<br> <br />
<br />
[http://www.tomheroes.com/Video%20Games%20FS/Arcade/arcadecon.htm http://www.tomheroes.com/Video%20Games%20FS/Arcade/arcadecon.htm]<br> <br />
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[[Category:Games|Games]] [[Category:Arcade_Port|Arcade_Port]] [[Category:Computer_and_video_game_companies|Computer_and_video_game_companies]]</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=Arcade_Ports&diff=67768Arcade Ports2011-05-02T14:54:59Z<p>RockRiver: /* Play these at Arcade version */</p>
<hr />
<div>As is fitting for the golden age of arcade games, a large portion of the CPC range was made up of conversions of one classic coin-op or another. The major British based software houses of the time would bid for some of the biggest arcade games of the time and a number of key relationships between arcade game manufacturers and companies were established. <br />
<br />
The theory, of course, was that kids would develop a taste for these high spec games at their local arcade and consequently go home and pester mum and dad for either more money to play the game that little bit longer or demand a version that they could play at home - although a more expensive short term investment, buying the right arcade conversion could prove to be a better long term prospect for the prudent household! <br />
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= Technical aspect <br> =<br />
<br />
== Hardwares ==<br />
<br />
Arcade Cabinets and games were often a close combinaison between a game ROM and a Hardware especially designed around it and for it. <br />
<br />
While the main CPU were often quite common chips, the Video was generaly (if not always) based on a heavy use of Hardwired Sprites and Harwired Scrollings in a custom fashion. <br />
<br />
A good share of earlier 80's Arcade games were Z80 based. <br />
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Example&nbsp;: <br />
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*PacMan&nbsp;: it uses a single Z80 as CPU.<br />
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*Namco 8-bit Galaxian arcade system board&nbsp;: also use a single Z80 CPU.<br />
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As Arcade games were to become the more and more complex, the number of CPU also increased. <br />
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*The Namco 8-bit Galaga per example used three Z80 CPU (as main CPU, Video Co-CPU and Sound co-CPU)<br />
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*1942 (Capcom)&nbsp;: uses a Z80 as main CPU and a second Z80 to manage additionnal 2x AY8910 Sound processors.<br />
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*Black Tiger (Black Dragon) (Capcom) uses a Z80 as main CPU and a second Z80 as sound-CPU to manage the YM2203 soundchip.<br />
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<br> '''As a result, the earlier Arcade Games/Systems are not especially more powerfull than an Amstrad CPC computer, but were Discrete Logic and Hardware based while a CPC is mostly Software based.''' <br />
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<br> Later Arcade system were more often fit with 16bit CPU (68000 is a common example) yet some were still equipped with Z80 as co-CPU. <br />
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*Sega MegaDrive/Genesis is basically a downgraded arcade system, with a 68000 as main CPU and a Z80 as sound co-CPU. While the Z80 could mostly only used for sounds as a MegaDrive, it was also used to emulate Retro-Compatibility with SegaMaster System console (Z80 based system), provided the right cartridge adaptator.<br />
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== Gameplay ==<br />
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Arcade systems and games were mostly centered around Hardwired Sprites and scrolls. <br />
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This make a good proportion of Shoot'hem Ups (vertical or horizontal), Platformers, Beat'hem Up/All. <br />
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And quite always action oriented games. Adventure and text based games (or even point and click) were not well represented genres and mostly typically Computer Games. <br />
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'''Custom Game controller''' could be used. <br />
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*'''Trackballs'''&nbsp;: Marble Madness kind of games.<br />
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*'''Circular Potentiometer&nbsp;:''' Arkanoid.<br />
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*'''Steering Wheel&nbsp;:''' OutRun and quite all Car-Games<br />
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*'''Joystick with in-built Circular Potentiometer&nbsp;:''' Forgotten Worlds or Midnight Resistance.<br />
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== Execution of the ports ==<br />
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Being '''ROM''' based, Arcade games could be far heavier than what a home computer's RAM could handle. While a good 8bit sytem with 128K RAM and fast Disk Drive multiloading (=CPC6128) would be good enough to get accurate ports, the popularity of 64K RAM + Tape configuration (=CPC464 or ZX Spectrum) made accurate ports far more difficult. <br />
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It is quite well known that while many european ports weren't good/well done, some Japneses Cartridges ports done by the original manufacturer for the demanding Japanese market on Japanese computers would be considered great ports. Some '''MSX''' cartridge games had the honnor of such attention. <br />
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<br> Many Arcade Manufacturer saw in the port of their arcade Hits only a way to get some extra cash from the licenses and franchise. <br />
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*Being mostly '''Japanese''', the Arcade Industry knew nothing about the European Home-Computer market and machines. <br />
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*But '''American''' companies also knew nothing about the Amstrad CPC. <br />
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Arcade manufacturers actually had few interest to have Home-Computer ports being as good as the Arcade original, as peoples would then no more pay for Arcade and only play at home. <br />
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Also the success in Europe/Western World of software based machines such as Amstrad CPC, Atari ST, IBM compatibles (MS-DOS PC) or ZX spectrum would not ease the portage of such games. <br />
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The Companies which bought the Licenses for the games often only wanted to use the Arcade's success as a good publicity to get fast selling games. They rarely tried to get actually good games but indeed fastly developped cheap games. <br />
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*Sometimes the original Manufacturer would supply Codes, Datas and/or Arcade cabinet to the porting company... This may lead to a good port.<br />
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*Other times the porting team would even have to go to the next arcade house and pay to play the original game to see how the game is (= no help from companies). Hence largely unaccurate ports ensues.<br />
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*It is also to notice that on the Amstrad CPC a lot of great arcade hits had the honnor to be hastly [[Speccy Port|Speccy Ported]].<br />
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= List by manufacturer<br> =<br />
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The following games were ported onto the CPC (or inspired a similar game '''[*]''', based in the original idea) and have been split into groupings based on their original arcade developer or manufacturer&nbsp;: <br />
<br />
== Alpha Denshi<br> ==<br />
<br />
*Kyros --&gt; Desolator - Halls Of Kyros (US Gold - 1987)<br><br />
<br />
== Arcadia<br> ==<br />
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*Ninja Mission --&gt; Ninja (Mastertronic - 1987)<br> <br />
*Xenon (Melbourne House - 1988)<br><br />
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== Atari ==<br />
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*[[720º]] ([[US Gold]] - 1988) <br />
*[[APB]] ([[Domark]] - 1989) <br />
*Bad Lands (Domark - 1990) <br />
*Basketball --&gt; Basket Master '''[*]''' (Dinamic - 1987) <br />
*Batman &lt;-- Batman the movie (Ocean - 1989) * first on computer <br />
*Blasteroids (Image Works-Mirrorsoft - 1989) <br />
*Canyon Bomber --&gt; Blitz '''[*]''' (Sybex - 1984) / Bomber-Bombardero '''[*]''' (Amstrad Computer User/Amsoft - 1984)<br> <br />
*Centipede --&gt; Killapede (Players - 1986)<br> <br />
*Championship Sprint (Activision - 1988)<br> <br />
*Crystal Castles (U.S.Gold - 1986)<br> <br />
*Cyberball (Domark - 1990)<br> <br />
*Empire Strikes Back, The (Domark - 1988) <br />
*Escape from the Planet of the Robot Monsters (Domark - 1990) <br> <br />
*Gauntlet (U.S.Gold - 1985) <br />
*Gauntlet II (US Gold - 1986)<br><br />
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*[[Hard Drivin']] ([[Domark]] - 1989) <br />
*[[Hydra]] ([[Domark]] - 1991) <br />
*Indiana Jones and the Temple of Doom (US Gold - 1987)<br> <br />
*[[Klax]]/[[Klax ( Cartridge )]] ([[Domark]] - 1990) <br />
*Marble Madness (Melbourne House - 1986)<br> <br />
*Paperboy (Elite - 1986)<br> <br />
*Peter Pack-Rat (Firebird - 1988)<br> <br />
*[[Pit-Fighter]] ([[Domark]] - 1991) <br />
*Pong --&gt; TeleTenis (Rasidic/Amsoft - 1984) / Blip (Silverbird - 1988)<br> <br />
*Pong Double --&gt; Bat n' Ball (Design Design - 1985)<br> <br />
*[[Return of the Jedi]] ([[Domark]] - 1989) <br />
*Road Blasters (US Gold 1988)<br> <br />
*Road Runner (US Gold - 1985)<br> <br />
*[[Skull & Crossbones]] ([[Domark]] - 1989) <br />
*[[Star Wars]] ([[Domark]] - 1987) <br />
*S.T.U.N. Runner (Domark - 1991)<br> <br />
*Super Breakout --&gt; BustOut/Rebotes '''[*]''' (A.C.U./Amsoft - 1984) // Crack-Up '''[*]''' (Atlantis - 1989)<br> <br />
*Super Sprint (Activision - 1987)<br> <br />
*[[Tempest]] ([[Activision|Electric Dreams]] - 1987) <br />
*[[Thunder Jaws]] ([[Domark]] - 1991) <br />
*[[Toobin']] ([[Domark]] - 1989) <br />
*[[Vindicators]] ([[Domark]] - 1989) <br />
*[[Xybots]] ([[Domark]] - 1989) <br />
*Vs. Atari RBI Baseball --&gt; Rbi Two Baseball (Tengen/Domark - 1991)<br><br />
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== Bally Midway<br> ==<br />
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*Discs of Tron --&gt; Disc (Loriciels - 1990)<br> <br />
*Rampage (Activision - 1987)<br> <br />
*Spy Hunter (Choice/Sega/Amsoft - 1986)<br> <br />
*Tapper (Choice/Sega/Amsoft - 1986)<br> <br />
*Xenophobe (Micro Style - 1989)<br><br />
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== Bally Sente<br> ==<br />
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*Trivial Pursuit --&gt; Trivial Pursuit Edition Genus '''[*]''' (Domark - 1986)<br><br />
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== Capcom ==<br />
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*[[1942]] ([[Elite]] - 1986) <br />
*[[1943]] ([[Probe]]/[[Go!]]/[[US Gold]]) - 1988) <br />
*Bionic Commando (Go! - 1988) <br />
*[[Black Tiger]] ([[Tiertex]] for [[US Gold]] - 1990) <br />
*[[Commando]] = Space Invasion ([[Elite Systems|Elite]] - 1986) <br />
*Dynasty Wars ([[Tiertex]] for US Gold - 1990)<br> <br />
*Final Fight (US Gold - 1991)<br> <br />
*Forgotten Worlds (US Gold - 1989)<br> <br />
*[[Ghosts 'n' Goblins]] ([[Elite Systems|Elite]] - 1986) <br />
*[[Ghouls 'n' Ghosts]] ([[US Gold]] - 1989) <br />
*GunSmoke --&gt; GunSmoke / Desperado (Topo - 1987)<br> <br />
*Last Duel ([[Tiertex]] for US Gold - 1989)<br> <br />
*Led Storm (Go! - 1988)<br> <br />
*Mercs (US Gold - 1991)<br> <br />
*Side Arms (Probe/Go! - 1987)<br> <br />
*Street Fighter ([[Tiertex]] for Go!/US Gold - 1988)<br> <br />
*Street Fighter II "The World Warrior" --&gt; Street Warriors (Kasumba - 1995)<br> <br />
*[[Strider]] ([[Tiertex]] for [[U.S. Gold]] - 1989) <br />
*Tiger Road (Probe/Go! - 1987)<br> <br />
*U.N. Squadron (US Gold - 1990)<br><br />
<br />
== Century ==<br />
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*[[Hunchback]] ([[Ocean]]/[[Amsoft]] - 1984)<br />
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== Cinematronics<br> ==<br />
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*Dragon's Lair (Software Projects - 1985)<br> <br />
*Dragon's Lair 2 "Escape From Singe's Castle" (Software Projects - 1987)<br><br />
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== Daehyun<br> ==<br />
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*Pipeline &lt;-- Pipeline/Oil Mania (DreamSoft/SoftIce - 1990) / SuperPipeline (II) (Taskset/Amsoft - 1985) * first on Computer<br><br />
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== Data East ==<br />
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*Breakthru (US Gold - 1986)<br> <br />
*Boulder Dash (Mirrorsoft - 1984)<br><br />
*Burger Time (Hebdogiciel - 1985)<br> <br />
*[[Dragon Ninja]] ([[Ocean|Imagine]] - 1988) <br />
*Express Raider (US Gold - 1987)<br> <br />
*Firetrap (Activision - 1987)<br> <br />
*Karate Champ --&gt; The Way of the Exploding Fist '''[*]''' ( Melbourne House - 1985) / International Karate Plus - IK+ '''[*]''' (System 3 - 1988)<br> <br />
*[[Karnov]] ([[Activision]] -1988) <br />
*Lemmings (Psygnosis - 1991) *first on Computer<br> <br />
*Magical Drop / Chain Reaction (Mochilote/CpcMania - 2007)<br> <br />
*Midnight Resistance (Ocean - 1990)<br> <br />
*Real Ghostbusters (Activision - 1988)<br> <br />
*RoboCop "The Future of Law Enforcement" --&gt; Robocop ( Ocean - 1989)<br> <br />
*Shackled (US Gold - 1988)<br> <br />
*Sly Spy _ Secret Agent (Ocean - 1990)<br><br />
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== Exidy / First Star<br> ==<br />
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*Boulder Dash (Mirrorsoft - 1984)<br> <br />
*Crash --&gt; Auto-Choc (CPC magazine - 1987)<br><br />
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== Gottlieb / Premier ==<br />
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*Exterminator (Audiogenic - 1991)<br> <br />
*Q*Bert --&gt; Er*Bert (Microbyte - 1984)<br />
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== Irem ==<br />
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*Battle Chopper --&gt; Mr Heli (Firebird - 1988)<br> <br />
*[[Dragon Breed]] ([[Activision]] - 1989) <br />
*Kung-Fu Master (US Gold - 1986)<br> <br />
*Moon Patrol --&gt; Moon Buggy (Anirog - 1985)<br> <br />
*Ninja Spirit (Activision - 1990)<br> <br />
*[[R-Type]] (Activision/Electric Dreams - 1987) <br />
*Vigilante (US Gold - 1989)<br><br />
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== Jaleco ==<br />
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*Butasan ("Mr.Pig") --&gt; Psycho Pigs UXB (US Gold - 1988) *Jaleco licensed from NMK<br> <br />
*Cisco Heat (Image Works - 1991)<br> <br />
*P-47 _ The Phantom Fighter --&gt; P47 Thunderbolt (Firebird - 1989)<br> <br />
*Rod-Land (Storm Software - 1991)<br> <br />
*[[Saint Dragon]] ([[Storm Software]] - 1990)<br />
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== Konami ==<br />
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*Asterix &lt;-- [[Asterix and the Magic Cauldron]] ([[Melbourne House]] - 1987) *first at Computer<br> <br />
*[[Combat School]] ([[Ocean]] -1987)<br> <br />
*Frogger --&gt; [[Froggy]] ([[R & B Marketing]] - 1985)<br> <br />
*[[Green Beret]] ([[Ocean|Imagine]] - 1986) <br />
*[[Gryzor]] ([[Ocean]] - 1987)<br> <br />
*Hyper Olympic=Track &amp; Field --&gt; [[Daley Thompson's Decathlon]] ([[Ocean]] - 1985)<br> <br />
*[[Hyper Sports]] ([[Ocean|Imagine]] - 1985) <br />
*[[Jackal]] ([[Konami]] - 1987) <br />
*[[Jail Break]] ([[Konami]] - 1986)<br> <br />
*Loco-Motion --&gt; [[Locomotion]] ([[Mastertronic]] - 1985) <br />
*[[Mikie]] ([[Ocean|Imagine]] - 1986) <br />
*[[Nemesis]] ([[Konami]] - 1987) <br />
*Nemesis 2 = [[Salamander]] ([[Imagine]] - 1988) <br />
*[[Ping-Pong]] ([[Ocean|Imagine]] - 1986) <br />
*Pooyan --&gt; [[Jungle Jane]] ([[Bug-Byte]] - 1986)<br> <br />
*[[Shao Lin's Road]] ([[The Edge]] - 1986)<br> <br />
*Super Cobra --&gt; [[Killer Cobra]] ([[Mastertronic]] - 1987)<br> <br />
*[[Teenage Mutant Hero Turtles (2) - The Coin Op]] ([[Probe]]/[[ImageWorks]]-[[Mirrorsoft]] - 1991)<br> <br />
*[[Typhoon]] ([[Imagine]] - 1988)<br> <br />
*Wec Le Mans 24 --&gt; Wec Le Mans (Imagine - 1988) / Burnin' Rubber (Ocean - 1990) [*.cpr]<br> <br />
*[[Yie Ar Kung-Fu]] ([[Ocean|Imagine]] - 1985)<br />
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== Leland ==<br />
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*[[Ivan 'Ironman' Stewart's Super Off Road]] ([[Virgin Games]] - 1990) <br />
*[[John Elway's Quarterback]] ([[Virgin Games]] - 1990)<br />
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== LiquidMedia / MegaNudge<br> ==<br />
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*3D Pong / Curveball / 3D Spinball &lt;-- Room Ten (CRL - 1986) *first on Computer to web/flash/iPhone<br><br />
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== Mitchell<br> ==<br />
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*Pang (Ocean - 1990) [*.cpr]<br><br />
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== Namco ==<br />
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*[[Dragon Spirit]] ([[Consult software]] =[[Domark]] - 1989) <br />
*Metro Cross (Probe/US Gold - 1987)<br> <br />
*Motos (Mastertronic - 1987)<br> <br />
*[[Pac-Land]] ([[QuickSilva]] / [[Grandslam]] - 1989) <br />
*Pac-Man (T and T - 1986)<br> <br />
*[[Pac-Mania]] ([[Grandslam]] - 1988) <br />
*Pole Position / Pole Position II --&gt; 3D Grand Prix '''[*]''' (Amsoft - 1985) / Nigel Mansell's Grand Prix '''[*]''' (Martech - 1988)<br><br />
*Rolling Thunder (US Gold - 1987)<br> <br />
*Soukoban / BoxyBoy --&gt; Soko-Ban (Ritter/Schick) / Balldozer (Erkens - 1991) / Soko Bam (CPC infos - 1993) / Small Games For Smart Minds (ESP - 2007)<br> <br />
*Vs. Atari RBI Baseball --&gt; Rbi Two Baseball (Tengen/Domark - 1991)<br> <br />
*Xevious (US Gold - 1986)<br><br />
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== Nichibutsu<br> ==<br />
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*Galivan - Cosmo Police (Ocean - 1986)<br> <br />
*Mag Max (Imagine - 1986)<br> <br />
*Moon Cresta (Incentive - 1986)<br><br />
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== Nintendo ==<br />
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*[[Donkey Kong]] ([[Ocean]] - 1987) <br />
*Mario Bros (Choice/Ocean - 1987)<br> <br />
*Punch-Out!! / Super Punch-Out!! --&gt; [[Frank Bruno's Boxing]] ([[Elite]] - 1985)<br> <br />
*Space Firebird --&gt; Star Firebirds (Insight - 1986)<br> <br />
*[[Addams Family, The]] ([[Ocean]] - 1992) *first at Computer, licensed later to Nintendo.<br><br />
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== PopCap / Success<br> ==<br />
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*Bejeweled! / Zookeeper --&gt; BeTiled! (CEZ - 2009) *web/flash/console to CPC<br><br />
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== Rock-Ola<br> ==<br />
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*Nibbler (Rainbow Arts - 1985)<br><br />
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== Sega ==<br />
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*[[Action Fighter]] ([[Firebird]] - 1989) <br />
*[[After Burner]] ([[Activision]] - 1988) <br />
*[[Alien Storm]] ([[US Gold]] - 1991) <br />
*[[Alien Syndrome]] ([[Ace]] - 1987) <br />
*[[Altered Beast]] (Activision - 1989) <br />
*Bank Panic --&gt; [[West Bank]] ([[Dinamic]] - 1985) <br />
*Bonanza Bros. (US Gold - 1991) <br />
*Buck Rogers --&gt; [[3D Fight]] ([[Loriciels]] - 1985)<br> <br />
*Columns (CEZ / ESP - 2004) <br />
*Crack Down (US Gold - 1990)<br> <br />
*Dynamite Düx (Activision - 1989)<br> <br />
*Enduro Racer (Activision - 1987)<br> <br />
*Eswat - Cyber Police (US Gold - 1990)<br> <br />
*G-Loc - Air Battle --&gt; G-Loc R360 (U.S.Gold - 1991)<br> <br />
*Galaxy Force (Activision - 1989)<br> <br />
*[[Golden Axe]] ([[Virgin Games]] - 1988) <br />
*Head On / Head On 2 --&gt; Auto-Choc (CPC magazine - 1987)<br><br />
*Hot-Rod (Activision - 1989)<br> <br />
*Line Of Fire (US Gold - 1990)<br> <br />
*Moonwalker (US Gold - 1990)<br> <br />
*Out Run (US Gold - 1987)<br> <br />
*Passing Shot (Image Works - 1988)<br> <br />
*Pengo --&gt; Troglo (Ace - 1986) / Mange Cailloux (Ubi - 1987) / Penggy (Chip - 1987)<br> <br />
*Power Drift (Activision - 1989)<br> <br />
*Quartet (Probe/Activision - 1987)<br> <br />
*[[Scramble Spirits]] ([[Grandslam]] - 1990) <br />
*SDI "Strategic Defence Initiative" (Activision - 1988)<br> <br />
*Shadow Dancer [Shinobi II] (US Gold - 1991)<br> <br />
*[[Shinobi]] ([[Virgin Games]] - 1989) <br />
*Sonic Boom --&gt; Silent Shadow (Topo - 1988)<br> <br />
*[[Space Harrier]] ([[Elite Systems|Elite]] - 1986) <br />
*[[Space Harrier II]] ([[Grandslam]] - 1990) <br />
*Super Hang-On (Activision/Electric Dreams - 1986)<br> <br />
*Super Monaco Gp (US Gold - 1991)<br> <br />
*Super Wonderboy In Monster Land [Wonder Boy II ] (Activision - 1989)<br> <br />
*Thunder Blade (US Gold - 1988)<br> <br />
*Time Scanner (Activision - 1988)<br> <br />
*Turbo Outrun (US Gold - 1989)<br> <br />
*Wonder Boy (Activision - 1987)<br> <br />
*Zaxxon --&gt; Zaxx (Chip - 1986)<br><br />
<br />
== Seibu Kaihatsu<br> ==<br />
<br />
*Empire City 1931 --&gt; Prohibition (Infogrames 1987)<br><br />
<br />
== Snk<br> ==<br />
<br />
*Fighting Soccer (Activision - 1989)<br> <br />
*Guerrilla War (Imagine - 1988)<br> <br />
*Ikari Warriors (Elite - 1986)<br> <br />
*Psycho Soldier (Imagine - 1988)<br> <br />
*T.A.N.K (Choice/Ocean - 1987)<br> <br />
*Victory Road (Imagine - 1988)<br><br />
<br />
== Sun Electronics<br> ==<br />
<br />
*Arabian --&gt; Tales Of The Arabian Nights (Interceptor - 1985)<br><br />
<br />
== Sunsoft<br> ==<br />
<br />
*Vs Platoon &lt;-- Platoon (Ocean - 1987) *first at Computer<br><br />
<br />
== Tad ==<br />
<br />
*Cabal (Ocean - 1989)<br />
<br />
== Taito / Technos ==<br />
<br />
*[[Arkanoid]] ([[Ocean]] - 1987) <br />
*Arkanoid (2) - Revenge of DOH (Imagine - 1988)<br> <br />
*[[Bubble Bobble]] ([[Firebird]] - 1987) <br />
*Chase H.Q. (Ocean - 1989)<br> <br />
*[[Continental Circus]] ([[Virgin Games]] - 1989) <br />
*Double Dragon (Virgin Games - 1988)<br> <br />
*Double Dragon II (Virgin Games - 1989)<br> <br />
*Double Dragon 3 "The Rosetta Stone" (Storm - 1991)<br> <br />
*Elevator Action (Quicksilva - 1987)<br> <br />
*Flying Shark (Firebird - 1987)<br> <br />
*Great Gurianos (Elite Systems - 1987)<br> <br />
*Legend Of Kage, The (Imagine - 1986)<br> <br />
*NewZealand Story, The (Ocean - 1989)<br> <br />
*[[The Ninja Warriors|Ninja Warriors]] ([[Virgin Games]] - 1989) <br />
*Operation Thunderbolt (Ocean - 1989)<br> <br />
*Operation Wolf (Ocean - 1988)<br> <br />
*Plotting (Ocean - 1990)<br> <br />
*Puzznic (Ocean - 1990)<br> <br />
*Rainbow Islands "The Story of Bubble Bobble 2" --&gt; Rainbow Islands (Ocean - 1989)<br> <br />
*Rastan (Imagine - 1987)<br> <br />
*Renegade (Imagine - 1987)<br> <br />
*Slap Fight (Probe / Imagine - 1987)<br> <br />
*Solar Warrior / Xain'd Sleena --&gt; Soldier Of Light (Animagic - 1989)<br> <br />
*Space Gun (Ocean - 1992) [CPC+]<br> <br />
*Space Invaders (Design Design - 1985)<br> <br />
*Super Space Invaders '91 --&gt; Super Space Invaders (Domark - 1991)<br><br />
<br />
== Tatsumi<br> ==<br />
<br />
*Buggy Boy (Elite - 1985)<br />
<br />
== Tecmo ==<br />
<br />
*[[Gemini Wing]] ([[Virgin Games]] - 1989) <br />
*[[Rygar]] ([[US Gold]] -1987) <br />
*Shadow Warriors (Ocean - 1990)<br> <br />
*[[Silkworm]] ([[Virgin Games]] - 1989) <br />
*Solomon's Key (Probe/US Gold - 1987)<br><br />
<br />
== Tehkan ==<br />
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*[[Bomb Jack]] ([[Elite Systems|Elite]] - 1986) <br />
*[[Bomb Jack II]] ([[Elite Systems|Elite]] - 1987)<br />
<br />
== Titus<br> ==<br />
<br />
*Fire &amp; Forget II (Titus - 1990)<br><br />
<br />
== Universal<br> ==<br />
<br />
*Mr. Do! --&gt; Fruity Frank (Kuma - 1984)<br> <br />
*Mr. Do's Wild Ride --&gt; Kong Strikes Back (Ocean - 1984)<br> <br />
*Space Panic --&gt; [[Roland goes Digging]] ([[Gem]]/[[Amsoft]] - 1984)<br />
<br />
== Video System ==<br />
<br />
*Pipe Dream --&gt; Pipe Mania (Empire - 1990)<br />
<br />
== Williams<br> ==<br />
<br />
*Defender --&gt; [[Defend or die]] ([[Alligata]]/[[Amsoft]] -1985) <br />
*Joust (Quality - 1986)<br> <br />
*Narc (Ocean - 1990)<br> <br />
*Smash T.V. (Ocean - 1991)<br><br />
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== Wood Place<br> ==<br />
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*Deep, The (US Gold - 1989)<br> <br />
*Firetrap (Activision - 1987)<br><br />
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= Play these at Arcade version =<br />
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and compare with CPC version. <br />
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*[[Media:CPCfolderMAMEini.zip]]'''&nbsp; _cpc.ini''' file for a CPC complete ''Favorites'' folder list of original Arcade games of these ports.<br />
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Put in ''MAMEui32/Folders'' and play they. Then later go to your CPC system terminal (RetroWare or Emu) and tell us your preferences... Wich version do you prefer?&nbsp; ;-)<br> <br />
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238 aprox. MAMEd CPC games (''Pong'' &amp; ''Dragon's Lair'' not in MAME, see DICE &amp; DAPHNE)<br> <br />
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= Links<br> =<br />
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[http://www.cpc-power.com/index.php?page=jeux&lenom=coin-op http://www.cpc-power.com/index.php?page=jeux&amp;lenom=coin-op]<br> <br />
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[http://www.arcade-history.com/ http://www.arcade-history.com/]<br> <br />
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[http://www.tomheroes.com/Video%20Games%20FS/Arcade/arcadecon.htm http://www.tomheroes.com/Video%20Games%20FS/Arcade/arcadecon.htm]<br> <br />
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[[Category:Games|Games]] [[Category:Arcade_Port|Arcade_Port]] [[Category:Computer_and_video_game_companies|Computer_and_video_game_companies]]</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=Arcade_Ports&diff=67764Arcade Ports2011-05-02T12:27:52Z<p>RockRiver: </p>
<hr />
<div>As is fitting for the golden age of arcade games, a large portion of the CPC range was made up of conversions of one classic coin-op or another. The major British based software houses of the time would bid for some of the biggest arcade games of the time and a number of key relationships between arcade game manufacturers and companies were established. <br />
<br />
The theory, of course, was that kids would develop a taste for these high spec games at their local arcade and consequently go home and pester mum and dad for either more money to play the game that little bit longer or demand a version that they could play at home - although a more expensive short term investment, buying the right arcade conversion could prove to be a better long term prospect for the prudent household! <br />
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= Technical aspect <br> =<br />
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== Hardwares ==<br />
<br />
Arcade Cabinets and games were often a close combinaison between a game ROM and a Hardware especially designed around it and for it. <br />
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While the main CPU were often quite common chips, the Video was generaly (if not always) based on a heavy use of Hardwired Sprites and Harwired Scrollings in a custom fashion. <br />
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A good share of earlier 80's Arcade games were Z80 based. <br />
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Example&nbsp;: <br />
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*PacMan&nbsp;: it uses a single Z80 as CPU.<br />
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*Namco 8-bit Galaxian arcade system board&nbsp;: also use a single Z80 CPU.<br />
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As Arcade games were to become the more and more complex, the number of CPU also increased. <br />
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*The Namco 8-bit Galaga per example used three Z80 CPU (as main CPU, Video Co-CPU and Sound co-CPU)<br />
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*1942 (Capcom)&nbsp;: uses a Z80 as main CPU and a second Z80 to manage additionnal 2x AY8910 Sound processors.<br />
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*Black Tiger (Black Dragon) (Capcom) uses a Z80 as main CPU and a second Z80 as sound-CPU to manage the YM2203 soundchip.<br />
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<br> '''As a result, the earlier Arcade Games/Systems are not especially more powerfull than an Amstrad CPC computer, but were Discrete Logic and Hardware based while a CPC is mostly Software based.''' <br />
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<br> Later Arcade system were more often fit with 16bit CPU (68000 is a common example) yet some were still equipped with Z80 as co-CPU. <br />
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*Sega MegaDrive/Genesis is basically a downgraded arcade system, with a 68000 as main CPU and a Z80 as sound co-CPU. While the Z80 could mostly only used for sounds as a MegaDrive, it was also used to emulate Retro-Compatibility with SegaMaster System console (Z80 based system), provided the right cartridge adaptator.<br />
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== Gameplay ==<br />
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Arcade systems and games were mostly centered around Hardwired Sprites and scrolls. <br />
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This make a good proportion of Shoot'hem Ups (vertical or horizontal), Platformers, Beat'hem Up/All. <br />
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And quite always action oriented games. Adventure and text based games (or even point and click) were not well represented genres and mostly typically Computer Games. <br />
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'''Custom Game controller''' could be used. <br />
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*'''Trackballs'''&nbsp;: Marble Madness kind of games.<br />
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*'''Circular Potentiometer&nbsp;:''' Arkanoid.<br />
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*'''Steering Wheel&nbsp;:''' OutRun and quite all Car-Games<br />
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*'''Joystick with in-built Circular Potentiometer&nbsp;:''' Forgotten Worlds or Midnight Resistance.<br />
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== Execution of the ports ==<br />
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Being '''ROM''' based, Arcade games could be far heavier than what a home computer's RAM could handle. While a good 8bit sytem with 128K RAM and fast Disk Drive multiloading (=CPC6128) would be good enough to get accurate ports, the popularity of 64K RAM + Tape configuration (=CPC464 or ZX Spectrum) made accurate ports far more difficult. <br />
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It is quite well known that while many european ports weren't good/well done, some Japneses Cartridges ports done by the original manufacturer for the demanding Japanese market on Japanese computers would be considered great ports. Some '''MSX''' cartridge games had the honnor of such attention. <br />
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<br> Many Arcade Manufacturer saw in the port of their arcade Hits only a way to get some extra cash from the licenses and franchise. Being mostly '''Japanese''', the Arcade Industry knew nothing about the European Home-Computer market and machines. <br />
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But '''American''' companies also knew nothing about the Amstrad CPC. <br />
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And they actually had few interest to have Home-Computer ports being as good as the Arcade original, as peoples would then no more pay for Arcade and only play at home. <br />
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Also the success in Europe/Western World of software based machines such as Amstrad CPC, Atari ST, IBM compatibles (MS-DOS PC) or ZX spectrum would not ease the portage of such games. <br />
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The Companies which bought the Licenses for the games often only wanted to use the Arcade's success as a good publicity to get fast selling games. They rarely tried to get actually good games but indeed fastly developped cheap games. <br />
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*Sometimes the original Manufacturer would supply Codes, Datas and/or Arcade cabinet to the porting company... This may lead to a good port.<br />
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*Other times the porting team would even have to go to the next arcade house and pay to play the original game to see how the game is (= no help from companies). Hence largely unaccurate ports ensues.<br />
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*It is also to notice that on the Amstrad CPC a lot of great arcade hits had the honnor to be hastly [[Speccy Port|Speccy Ported]].<br />
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= List by manufacturer<br> =<br />
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The following games were ported onto the CPC (or inspired a similar game '''[*]''', based in the original idea) and have been split into groupings based on their original arcade developer or manufacturer&nbsp;: <br />
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== Alpha Denshi<br> ==<br />
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*Kyros --&gt; Desolator - Halls Of Kyros (US Gold - 1987)<br><br />
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== Arcadia<br> ==<br />
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*Ninja Mission --&gt; Ninja (Mastertronic - 1987)<br> <br />
*Xenon (Melbourne House - 1988)<br><br />
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== Atari ==<br />
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*[[720º]] ([[US Gold]] - 1988) <br />
*[[APB]] ([[Domark]] - 1989) <br />
*Bad Lands (Domark - 1990) <br />
*Basketball --&gt; Basket Master '''[*]''' (Dinamic - 1987) <br />
*Batman &lt;-- Batman the movie (Ocean - 1989) * first on computer <br />
*Blasteroids (Image Works-Mirrorsoft - 1989) <br />
*Canyon Bomber --&gt; Blitz '''[*]''' (Sybex - 1984) / Bomber-Bombardero '''[*]''' (Amstrad Computer User/Amsoft - 1984)<br> <br />
*Centipede --&gt; Killapede (Players - 1986)<br> <br />
*Championship Sprint (Activision - 1988)<br> <br />
*Crystal Castles (U.S.Gold - 1986)<br> <br />
*Cyberball (Domark - 1990)<br> <br />
*Empire Strikes Back, The (Domark - 1988) <br />
*Escape from the Planet of the Robot Monsters (Domark - 1990) <br> <br />
*Gauntlet (U.S.Gold - 1985) <br />
*Gauntlet II (US Gold - 1986)<br><br />
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*[[Hard Drivin']] ([[Domark]] - 1989) <br />
*[[Hydra]] ([[Domark]] - 1991) <br />
*Indiana Jones and the Temple of Doom (US Gold - 1987)<br> <br />
*[[Klax]]/[[Klax ( Cartridge )]] ([[Domark]] - 1990) <br />
*Marble Madness (Melbourne House - 1986)<br> <br />
*Paperboy (Elite - 1986)<br> <br />
*Peter Pack-Rat (Firebird - 1988)<br> <br />
*[[Pit-Fighter]] ([[Domark]] - 1991) <br />
*Pong --&gt; TeleTenis (Rasidic/Amsoft - 1984) / Blip (Silverbird - 1988)<br> <br />
*Pong Double --&gt; Bat n' Ball (Design Design - 1985)<br> <br />
*[[Return of the Jedi]] ([[Domark]] - 1989) <br />
*Road Blasters (US Gold 1988)<br> <br />
*Road Runner (US Gold - 1985)<br> <br />
*[[Skull & Crossbones]] ([[Domark]] - 1989) <br />
*[[Star Wars]] ([[Domark]] - 1987) <br />
*S.T.U.N. Runner (Domark - 1991)<br> <br />
*Super Breakout --&gt; BustOut/Rebotes '''[*]''' (A.C.U./Amsoft - 1984) // Crack-Up '''[*]''' (Atlantis - 1989)<br> <br />
*Super Sprint (Activision - 1987)<br> <br />
*[[Tempest]] ([[Activision|Electric Dreams]] - 1987) <br />
*[[Thunder Jaws]] ([[Domark]] - 1991) <br />
*[[Toobin']] ([[Domark]] - 1989) <br />
*[[Vindicators]] ([[Domark]] - 1989) <br />
*[[Xybots]] ([[Domark]] - 1989) <br />
*Vs. Atari RBI Baseball --&gt; Rbi Two Baseball (Tengen/Domark - 1991)<br><br />
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== Bally Midway<br> ==<br />
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*Discs of Tron --&gt; Disc (Loriciels - 1990)<br> <br />
*Rampage (Activision - 1987)<br> <br />
*Spy Hunter (Choice/Sega/Amsoft - 1986)<br> <br />
*Tapper (Choice/Sega/Amsoft - 1986)<br> <br />
*Xenophobe (Micro Style - 1989)<br><br />
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== Bally Sente<br> ==<br />
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*Trivial Pursuit --&gt; Trivial Pursuit Edition Genus '''[*]''' (Domark - 1986)<br><br />
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== Capcom ==<br />
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*[[1942]] ([[Elite]] - 1986) <br />
*[[1943]] ([[Probe]]/[[Go!]]/[[US Gold]]) - 1988) <br />
*Bionic Commando (Go! - 1988) <br />
*[[Black Tiger]] ([[Tiertex]] for [[US Gold]] - 1990) <br />
*[[Commando]] = Space Invasion ([[Elite Systems|Elite]] - 1986) <br />
*Dynasty Wars ([[Tiertex]] for US Gold - 1990)<br> <br />
*Final Fight (US Gold - 1991)<br> <br />
*Forgotten Worlds (US Gold - 1989)<br> <br />
*[[Ghosts 'n' Goblins]] ([[Elite Systems|Elite]] - 1986) <br />
*[[Ghouls 'n' Ghosts]] ([[US Gold]] - 1989) <br />
*GunSmoke --&gt; GunSmoke / Desperado (Topo - 1987)<br> <br />
*Last Duel ([[Tiertex]] for US Gold - 1989)<br> <br />
*Led Storm (Go! - 1988)<br> <br />
*Mercs (US Gold - 1991)<br> <br />
*Side Arms (Probe/Go! - 1987)<br> <br />
*Street Fighter ([[Tiertex]] for Go!/US Gold - 1988)<br> <br />
*Street Fighter II "The World Warrior" --&gt; Street Warriors (Kasumba - 1995)<br> <br />
*[[Strider]] ([[Tiertex]] for [[U.S. Gold]] - 1989) <br />
*Tiger Road (Probe/Go! - 1987)<br> <br />
*U.N. Squadron (US Gold - 1990)<br><br />
<br />
== Century ==<br />
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*[[Hunchback]] ([[Ocean]]/[[Amsoft]] - 1984)<br />
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== Cinematronics<br> ==<br />
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*Dragon's Lair (Software Projects - 1985)<br> <br />
*Dragon's Lair 2 "Escape From Singe's Castle" (Software Projects - 1987)<br><br />
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== Daehyun<br> ==<br />
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*Pipeline &lt;-- Pipeline/Oil Mania (DreamSoft/SoftIce - 1990) / SuperPipeline (II) (Taskset/Amsoft - 1985) * first on Computer<br><br />
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== Data East ==<br />
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*Breakthru (US Gold - 1986)<br> <br />
*Boulder Dash (Mirrorsoft - 1984)<br><br />
*Burger Time (Hebdogiciel - 1985)<br> <br />
*[[Dragon Ninja]] ([[Ocean|Imagine]] - 1988) <br />
*Express Raider (US Gold - 1987)<br> <br />
*Firetrap (Activision - 1987)<br> <br />
*Karate Champ --&gt; The Way of the Exploding Fist '''[*]''' ( Melbourne House - 1985) / International Karate Plus - IK+ '''[*]''' (System 3 - 1988)<br> <br />
*[[Karnov]] ([[Activision]] -1988) <br />
*Lemmings (Psygnosis - 1991) *first on Computer<br> <br />
*Magical Drop / Chain Reaction (Mochilote/CpcMania - 2007)<br> <br />
*Midnight Resistance (Ocean - 1990)<br> <br />
*Real Ghostbusters (Activision - 1988)<br> <br />
*RoboCop "The Future of Law Enforcement" --&gt; Robocop ( Ocean - 1989)<br> <br />
*Shackled (US Gold - 1988)<br> <br />
*Sly Spy _ Secret Agent (Ocean - 1990)<br><br />
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== Exidy / First Star<br> ==<br />
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*Boulder Dash (Mirrorsoft - 1984)<br> <br />
*Crash --&gt; Auto-Choc (CPC magazine - 1987)<br><br />
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== Gottlieb / Premier ==<br />
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*Exterminator (Audiogenic - 1991)<br> <br />
*Q*Bert --&gt; Er*Bert (Microbyte - 1984)<br />
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== Irem ==<br />
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*Battle Chopper --&gt; Mr Heli (Firebird - 1988)<br> <br />
*[[Dragon Breed]] ([[Activision]] - 1989) <br />
*Kung-Fu Master (US Gold - 1986)<br> <br />
*Moon Patrol --&gt; Moon Buggy (Anirog - 1985)<br> <br />
*Ninja Spirit (Activision - 1990)<br> <br />
*[[R-Type]] (Activision/Electric Dreams - 1987) <br />
*Vigilante (US Gold - 1989)<br><br />
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== Jaleco ==<br />
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*Butasan ("Mr.Pig") --&gt; Psycho Pigs UXB (US Gold - 1988) *Jaleco licensed from NMK<br> <br />
*Cisco Heat (Image Works - 1991)<br> <br />
*P-47 _ The Phantom Fighter --&gt; P47 Thunderbolt (Firebird - 1989)<br> <br />
*Rod-Land (Storm Software - 1991)<br> <br />
*[[Saint Dragon]] ([[Storm Software]] - 1990)<br />
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== Konami ==<br />
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*Asterix &lt;-- [[Asterix and the Magic Cauldron]] ([[Melbourne House]] - 1987) *first at Computer<br> <br />
*[[Combat School]] ([[Ocean]] -1987)<br> <br />
*Frogger --&gt; [[Froggy]] ([[R & B Marketing]] - 1985)<br> <br />
*[[Green Beret]] ([[Ocean|Imagine]] - 1986) <br />
*[[Gryzor]] ([[Ocean]] - 1987)<br> <br />
*Hyper Olympic=Track &amp; Field --&gt; [[Daley Thompson's Decathlon]] ([[Ocean]] - 1985)<br> <br />
*[[Hyper Sports]] ([[Ocean|Imagine]] - 1985) <br />
*[[Jackal]] ([[Konami]] - 1987) <br />
*[[Jail Break]] ([[Konami]] - 1986)<br> <br />
*Loco-Motion --&gt; [[Locomotion]] ([[Mastertronic]] - 1985) <br />
*[[Mikie]] ([[Ocean|Imagine]] - 1986) <br />
*[[Nemesis]] ([[Konami]] - 1987) <br />
*Nemesis 2 = [[Salamander]] ([[Imagine]] - 1988) <br />
*[[Ping-Pong]] ([[Ocean|Imagine]] - 1986) <br />
*Pooyan --&gt; [[Jungle Jane]] ([[Bug-Byte]] - 1986)<br> <br />
*[[Shao Lin's Road]] ([[The Edge]] - 1986)<br> <br />
*Super Cobra --&gt; [[Killer Cobra]] ([[Mastertronic]] - 1987)<br> <br />
*[[Teenage Mutant Hero Turtles (2) - The Coin Op]] ([[Probe]]/[[ImageWorks]]-[[Mirrorsoft]] - 1991)<br> <br />
*[[Typhoon]] ([[Imagine]] - 1988)<br> <br />
*Wec Le Mans 24 --&gt; Wec Le Mans (Imagine - 1988) / Burnin' Rubber (Ocean - 1990) [*.cpr]<br> <br />
*[[Yie Ar Kung-Fu]] ([[Ocean|Imagine]] - 1985)<br />
<br />
== Leland ==<br />
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*[[Ivan 'Ironman' Stewart's Super Off Road]] ([[Virgin Games]] - 1990) <br />
*[[John Elway's Quarterback]] ([[Virgin Games]] - 1990)<br />
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== LiquidMedia / MegaNudge<br> ==<br />
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*3D Pong / Curveball / 3D Spinball &lt;-- Room Ten (CRL - 1986) *first on Computer to web/flash/iPhone<br><br />
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== Mitchell<br> ==<br />
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*Pang (Ocean - 1990) [*.cpr]<br><br />
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== Namco ==<br />
<br />
*[[Dragon Spirit]] ([[Consult software]] =[[Domark]] - 1989) <br />
*Metro Cross (Probe/US Gold - 1987)<br> <br />
*Motos (Mastertronic - 1987)<br> <br />
*[[Pac-Land]] ([[QuickSilva]] / [[Grandslam]] - 1989) <br />
*Pac-Man (T and T - 1986)<br> <br />
*[[Pac-Mania]] ([[Grandslam]] - 1988) <br />
*Pole Position / Pole Position II --&gt; 3D Grand Prix '''[*]''' (Amsoft - 1985) / Nigel Mansell's Grand Prix '''[*]''' (Martech - 1988)<br><br />
*Rolling Thunder (US Gold - 1987)<br> <br />
*Soukoban / BoxyBoy --&gt; Soko-Ban (Ritter/Schick) / Balldozer (Erkens - 1991) / Soko Bam (CPC infos - 1993) / Small Games For Smart Minds (ESP - 2007)<br> <br />
*Vs. Atari RBI Baseball --&gt; Rbi Two Baseball (Tengen/Domark - 1991)<br> <br />
*Xevious (US Gold - 1986)<br><br />
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== Nichibutsu<br> ==<br />
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*Galivan - Cosmo Police (Ocean - 1986)<br> <br />
*Mag Max (Imagine - 1986)<br> <br />
*Moon Cresta (Incentive - 1986)<br><br />
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== Nintendo ==<br />
<br />
*[[Donkey Kong]] ([[Ocean]] - 1987) <br />
*Mario Bros (Choice/Ocean - 1987)<br> <br />
*Punch-Out!! / Super Punch-Out!! --&gt; [[Frank Bruno's Boxing]] ([[Elite]] - 1985)<br> <br />
*Space Firebird --&gt; Star Firebirds (Insight - 1986)<br> <br />
*[[Addams Family, The]] ([[Ocean]] - 1992) *first at Computer, licensed later to Nintendo.<br><br />
<br />
== PopCap / Success<br> ==<br />
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*Bejeweled! / Zookeeper --&gt; BeTiled! (CEZ - 2009) *web/flash/console to CPC<br><br />
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== Rock-Ola<br> ==<br />
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*Nibbler (Rainbow Arts - 1985)<br><br />
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== Sega ==<br />
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*[[Action Fighter]] ([[Firebird]] - 1989) <br />
*[[After Burner]] ([[Activision]] - 1988) <br />
*[[Alien Storm]] ([[US Gold]] - 1991) <br />
*[[Alien Syndrome]] ([[Ace]] - 1987) <br />
*[[Altered Beast]] (Activision - 1989) <br />
*Bank Panic --&gt; [[West Bank]] ([[Dinamic]] - 1985) <br />
*Bonanza Bros. (US Gold - 1991) <br />
*Buck Rogers --&gt; [[3D Fight]] ([[Loriciels]] - 1985)<br> <br />
*Columns (CEZ / ESP - 2004) <br />
*Crack Down (US Gold - 1990)<br> <br />
*Dynamite Düx (Activision - 1989)<br> <br />
*Enduro Racer (Activision - 1987)<br> <br />
*Eswat - Cyber Police (US Gold - 1990)<br> <br />
*G-Loc - Air Battle --&gt; G-Loc R360 (U.S.Gold - 1991)<br> <br />
*Galaxy Force (Activision - 1989)<br> <br />
*[[Golden Axe]] ([[Virgin Games]] - 1988) <br />
*Head On / Head On 2 --&gt; Auto-Choc (CPC magazine - 1987)<br><br />
*Hot-Rod (Activision - 1989)<br> <br />
*Line Of Fire (US Gold - 1990)<br> <br />
*Moonwalker (US Gold - 1990)<br> <br />
*Out Run (US Gold - 1987)<br> <br />
*Passing Shot (Image Works - 1988)<br> <br />
*Pengo --&gt; Troglo (Ace - 1986) / Mange Cailloux (Ubi - 1987) / Penggy (Chip - 1987)<br> <br />
*Power Drift (Activision - 1989)<br> <br />
*Quartet (Probe/Activision - 1987)<br> <br />
*[[Scramble Spirits]] ([[Grandslam]] - 1990) <br />
*SDI "Strategic Defence Initiative" (Activision - 1988)<br> <br />
*Shadow Dancer [Shinobi II] (US Gold - 1991)<br> <br />
*[[Shinobi]] ([[Virgin Games]] - 1989) <br />
*Sonic Boom --&gt; Silent Shadow (Topo - 1988)<br> <br />
*[[Space Harrier]] ([[Elite Systems|Elite]] - 1986) <br />
*[[Space Harrier II]] ([[Grandslam]] - 1990) <br />
*Super Hang-On (Activision/Electric Dreams - 1986)<br> <br />
*Super Monaco Gp (US Gold - 1991)<br> <br />
*Super Wonderboy In Monster Land [Wonder Boy II ] (Activision - 1989)<br> <br />
*Thunder Blade (US Gold - 1988)<br> <br />
*Time Scanner (Activision - 1988)<br> <br />
*Turbo Outrun (US Gold - 1989)<br> <br />
*Wonder Boy (Activision - 1987)<br> <br />
*Zaxxon --&gt; Zaxx (Chip - 1986)<br><br />
<br />
== Seibu Kaihatsu<br> ==<br />
<br />
*Empire City 1931 --&gt; Prohibition (Infogrames 1987)<br><br />
<br />
== Snk<br> ==<br />
<br />
*Fighting Soccer (Activision - 1989)<br> <br />
*Guerrilla War (Imagine - 1988)<br> <br />
*Ikari Warriors (Elite - 1986)<br> <br />
*Psycho Soldier (Imagine - 1988)<br> <br />
*T.A.N.K (Choice/Ocean - 1987)<br> <br />
*Victory Road (Imagine - 1988)<br><br />
<br />
== Sun Electronics<br> ==<br />
<br />
*Arabian --&gt; Tales Of The Arabian Nights (Interceptor - 1985)<br><br />
<br />
== Sunsoft<br> ==<br />
<br />
*Vs Platoon &lt;-- Platoon (Ocean - 1987) *first at Computer<br><br />
<br />
== Tad ==<br />
<br />
*Cabal (Ocean - 1989)<br />
<br />
== Taito / Technos ==<br />
<br />
*[[Arkanoid]] ([[Ocean]] - 1987) <br />
*Arkanoid (2) - Revenge of DOH (Imagine - 1988)<br> <br />
*[[Bubble Bobble]] ([[Firebird]] - 1987) <br />
*Chase H.Q. (Ocean - 1989)<br> <br />
*[[Continental Circus]] ([[Virgin Games]] - 1989) <br />
*Double Dragon (Virgin Games - 1988)<br> <br />
*Double Dragon II (Virgin Games - 1989)<br> <br />
*Double Dragon 3 "The Rosetta Stone" (Storm - 1991)<br> <br />
*Elevator Action (Quicksilva - 1987)<br> <br />
*Flying Shark (Firebird - 1987)<br> <br />
*Great Gurianos (Elite Systems - 1987)<br> <br />
*Legend Of Kage, The (Imagine - 1986)<br> <br />
*NewZealand Story, The (Ocean - 1989)<br> <br />
*[[The Ninja Warriors|Ninja Warriors]] ([[Virgin Games]] - 1989) <br />
*Operation Thunderbolt (Ocean - 1989)<br> <br />
*Operation Wolf (Ocean - 1988)<br> <br />
*Plotting (Ocean - 1990)<br> <br />
*Puzznic (Ocean - 1990)<br> <br />
*Rainbow Islands "The Story of Bubble Bobble 2" --&gt; Rainbow Islands (Ocean - 1989)<br> <br />
*Rastan (Imagine - 1987)<br> <br />
*Renegade (Imagine - 1987)<br> <br />
*Slap Fight (Probe / Imagine - 1987)<br> <br />
*Solar Warrior / Xain'd Sleena --&gt; Soldier Of Light (Animagic - 1989)<br> <br />
*Space Gun (Ocean - 1992) [CPC+]<br> <br />
*Space Invaders (Design Design - 1985)<br> <br />
*Super Space Invaders '91 --&gt; Super Space Invaders (Domark - 1991)<br><br />
<br />
== Tatsumi<br> ==<br />
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*Buggy Boy (Elite - 1985)<br />
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== Tecmo ==<br />
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*[[Gemini Wing]] ([[Virgin Games]] - 1989) <br />
*[[Rygar]] ([[US Gold]] -1987) <br />
*Shadow Warriors (Ocean - 1990)<br> <br />
*[[Silkworm]] ([[Virgin Games]] - 1989) <br />
*Solomon's Key (Probe/US Gold - 1987)<br><br />
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== Tehkan ==<br />
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*[[Bomb Jack]] ([[Elite Systems|Elite]] - 1986) <br />
*[[Bomb Jack II]] ([[Elite Systems|Elite]] - 1987)<br />
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== Titus<br> ==<br />
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*Fire &amp; Forget II (Titus - 1990)<br><br />
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== Universal<br> ==<br />
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*Mr. Do! --&gt; Fruity Frank (Kuma - 1984)<br> <br />
*Mr. Do's Wild Ride --&gt; Kong Strikes Back (Ocean - 1984)<br> <br />
*Space Panic --&gt; [[Roland goes Digging]] ([[Gem]]/[[Amsoft]] - 1984)<br />
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== Video System ==<br />
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*Pipe Dream --&gt; Pipe Mania (Empire - 1990)<br />
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== Williams<br> ==<br />
<br />
*Defender --&gt; [[Defend or die]] ([[Alligata]]/[[Amsoft]] -1985) <br />
*Joust (Quality - 1986)<br> <br />
*Narc (Ocean - 1990)<br> <br />
*Smash T.V. (Ocean - 1991)<br><br />
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== Wood Place<br> ==<br />
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*Deep, The (US Gold - 1989)<br> <br />
*Firetrap (Activision - 1987)<br><br />
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= Play these at Arcade version =<br />
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and compare with CPC version. <br />
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*[[Media:CPCfolderMAMEini.zip]]'''&nbsp; _cpc.ini''' file for a CPC complete ''Favorites'' folder list of original Arcade games of these ports.<br />
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Put in ''MAMEui32/Folders'' and play they. Then later go to your CPC system terminal (RetroWare or Emu) and tell us your preferences...&nbsp;;-)<br> <br />
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238 aprox. MAMEd CPC games (''Pong'' &amp; ''Dragon's Lair'' not in MAME, see DICE &amp; DAPHNE)<br> <br />
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= Links<br> =<br />
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[http://www.cpc-power.com/index.php?page=jeux&lenom=coin-op http://www.cpc-power.com/index.php?page=jeux&amp;lenom=coin-op]<br> <br />
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[http://www.arcade-history.com/ http://www.arcade-history.com/]<br> <br />
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[http://www.tomheroes.com/Video%20Games%20FS/Arcade/arcadecon.htm http://www.tomheroes.com/Video%20Games%20FS/Arcade/arcadecon.htm]<br> <br />
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[[Category:Games|Games]] [[Category:Arcade_Port|Arcade_Port]] [[Category:Computer_and_video_game_companies|Computer_and_video_game_companies]]</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=Arcade_Ports&diff=67763Arcade Ports2011-05-02T12:23:35Z<p>RockRiver: </p>
<hr />
<div>As is fitting for the golden age of arcade games, a large portion of the CPC range was made up of conversions of one classic coin-op or another. The major British based software houses of the time would bid for some of the biggest arcade games of the time and a number of key relationships between arcade game manufacturers and companies were established. <br />
<br />
The theory, of course, was that kids would develop a taste for these high spec games at their local arcade and consequently go home and pester mum and dad for either more money to play the game that little bit longer or demand a version that they could play at home - although a more expensive short term investment, buying the right arcade conversion could prove to be a better long term prospect for the prudent household! <br />
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= Technical aspect <br> =<br />
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== Hardwares ==<br />
<br />
Arcade Cabinets and games were often a close combinaison between a game ROM and a Hardware especially designed around it and for it. <br />
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While the main CPU were often quite common chips, the Video was generaly (if not always) based on a heavy use of Hardwired Sprites and Harwired Scrollings in a custom fashion. <br />
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A good share of earlier 80's Arcade games were Z80 based. <br />
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Example&nbsp;: <br />
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*PacMan&nbsp;: it uses a single Z80 as CPU.<br />
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*Namco 8-bit Galaxian arcade system board&nbsp;: also use a single Z80 CPU.<br />
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As Arcade games were to become the more and more complex, the number of CPU also increased. <br />
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*The Namco 8-bit Galaga per example used three Z80 CPU (as main CPU, Video Co-CPU and Sound co-CPU)<br />
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*1942 (Capcom)&nbsp;: uses a Z80 as main CPU and a second Z80 to manage additionnal 2x AY8910 Sound processors.<br />
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*Black Tiger (Black Dragon) (Capcom) uses a Z80 as main CPU and a second Z80 as sound-CPU to manage the YM2203 soundchip.<br />
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<br> '''As a result, the earlier Arcade Games/Systems are not especially more powerfull than an Amstrad CPC computer, but were Discrete Logic and Hardware based while a CPC is mostly Software based.''' <br />
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<br> Later Arcade system were more often fit with 16bit CPU (68000 is a common example) yet some were still equipped with Z80 as co-CPU. <br />
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*Sega MegaDrive/Genesis is basically a downgraded arcade system, with a 68000 as main CPU and a Z80 as sound co-CPU. While the Z80 could mostly only used for sounds as a MegaDrive, it was also used to emulate Retro-Compatibility with SegaMaster System console (Z80 based system), provided the right cartridge adaptator.<br />
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== Gameplay ==<br />
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Arcade systems and games were mostly centered around Hardwired Sprites and scrolls. <br />
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This make a good proportion of Shoot'hem Ups (vertical or horizontal), Platformers, Beat'hem Up/All. <br />
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And quite always action oriented games. Adventure and text based games (or even point and click) were not well represented genres and mostly typically Computer Games. <br />
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'''Custom Game controller''' could be used. <br />
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*'''Trackballs'''&nbsp;: Marble Madness kind of games.<br />
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*'''Circular Potentiometer&nbsp;:''' Arkanoid.<br />
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*'''Steering Wheel&nbsp;:''' OutRun and quite all Car-Games<br />
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*'''Joystick with in-built Circular Potentiometer&nbsp;:''' Forgotten Worlds or Midnight Resistance.<br />
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== Execution of the ports ==<br />
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Being '''ROM''' based, Arcade games could be far heavier than what a home computer's RAM could handle. While a good 8bit sytem with 128K RAM and fast Disk Drive multiloading (=CPC6128) would be good enough to get accurate ports, the popularity of 64K RAM + Tape configuration (=CPC464 or ZX Spectrum) made accurate ports far more difficult. <br />
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It is quite well known that while many european ports weren't good/well done, some Japneses Cartridges ports done by the original manufacturer for the demanding Japanese market on Japanese computers would be considered great ports. Some '''MSX''' cartridge games had the honnor of such attention. <br />
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<br> Many Arcade Manufacturer saw in the port of their arcade Hits only a way to get some extra cash from the licenses and franchise. Being mostly '''Japanese''', the Arcade Industry knew nothing about the European Home-Computer market and machines. <br />
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But '''American''' companies also knew nothing about the Amstrad CPC. <br />
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And they actually had few interest to have Home-Computer ports being as good as the Arcade original, as peoples would then no more pay for Arcade and only play at home. <br />
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Also the success in Europe/Western World of software based machines such as Amstrad CPC, Atari ST, IBM compatibles (MS-DOS PC) or ZX spectrum would not ease the portage of such games. <br />
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The Companies which bought the Licenses for the games often only wanted to use the Arcade's success as a good publicity to get fast selling games. They rarely tried to get actually good games but indeed fastly developped cheap games. <br />
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*Sometimes the original Manufacturer would supply Codes, Datas and/or Arcade cabinet to the porting company... This may lead to a good port.<br />
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*Other times the porting team would even have to go to the next arcade house and pay to play the original game to see how the game is (= no help from companies). Hence largely unaccurate ports ensues.<br />
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*It is also to notice that on the Amstrad CPC a lot of great arcade hits had the honnor to be hastly [[Speccy Port|Speccy Ported]].<br />
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= List by manufacturer<br> =<br />
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The following games were ported onto the CPC (or inspired a similar game '''[*]''', based in the original idea) and have been split into groupings based on their original arcade developer or manufacturer&nbsp;: <br />
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== Alpha Denshi<br> ==<br />
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*Kyros --&gt; Desolator - Halls Of Kyros (US Gold - 1987)<br><br />
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== Arcadia<br> ==<br />
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*Ninja Mission --&gt; Ninja (Mastertronic - 1987)<br> <br />
*Xenon (Melbourne House - 1988)<br><br />
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== Atari ==<br />
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*[[720º]] ([[US Gold]] - 1988) <br />
*[[APB]] ([[Domark]] - 1989) <br />
*Bad Lands (Domark - 1990) <br />
*Basketball --&gt; Basket Master '''[*]''' (Dinamic - 1987) <br />
*Batman &lt;-- Batman the movie (Ocean - 1989) * first on computer <br />
*Blasteroids (Image Works-Mirrorsoft - 1989) <br />
*Canyon Bomber --&gt; Blitz '''[*]''' (Sybex - 1984) / Bomber-Bombardero '''[*]''' (Amstrad Computer User/Amsoft - 1984)<br> <br />
*Centipede --&gt; Killapede (Players - 1986)<br> <br />
*Championship Sprint (Activision - 1988)<br> <br />
*Crystal Castles (U.S.Gold - 1986)<br> <br />
*Cyberball (Domark - 1990)<br> <br />
*Empire Strikes Back, The (Domark - 1988) <br />
*Escape from the Planet of the Robot Monsters (Domark - 1990) <br> <br />
*Gauntlet (U.S.Gold - 1985) <br />
*Gauntlet II (US Gold - 1986)<br><br />
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*[[Hard Drivin']] ([[Domark]] - 1989) <br />
*[[Hydra]] ([[Domark]] - 1991) <br />
*Indiana Jones and the Temple of Doom (US Gold - 1987)<br> <br />
*[[Klax]]/[[Klax ( Cartridge )]] ([[Domark]] - 1990) <br />
*Marble Madness (Melbourne House - 1986)<br> <br />
*Paperboy (Elite - 1986)<br> <br />
*Peter Pack-Rat (Firebird - 1988)<br> <br />
*[[Pit-Fighter]] ([[Domark]] - 1991) <br />
*Pong --&gt; TeleTenis (Rasidic/Amsoft - 1984) / Blip (Silverbird - 1988)<br> <br />
*Pong Double --&gt; Bat n' Ball (Design Design - 1985)<br> <br />
*[[Return of the Jedi]] ([[Domark]] - 1989) <br />
*Road Blasters (US Gold 1988)<br> <br />
*Road Runner (US Gold - 1985)<br> <br />
*[[Skull & Crossbones]] ([[Domark]] - 1989) <br />
*[[Star Wars]] ([[Domark]] - 1987) <br />
*S.T.U.N. Runner (Domark - 1991)<br> <br />
*Super Breakout --&gt; BustOut/Rebotes '''[*]''' (A.C.U./Amsoft - 1984) // Crack-Up '''[*]''' (Atlantis - 1989)<br> <br />
*Super Sprint (Activision - 1987)<br> <br />
*[[Tempest]] ([[Activision|Electric Dreams]] - 1987) <br />
*[[Thunder Jaws]] ([[Domark]] - 1991) <br />
*[[Toobin']] ([[Domark]] - 1989) <br />
*[[Vindicators]] ([[Domark]] - 1989) <br />
*[[Xybots]] ([[Domark]] - 1989) <br />
*Vs. Atari RBI Baseball --&gt; Rbi Two Baseball (Tengen/Domark - 1991)<br><br />
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== Bally Midway<br> ==<br />
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*Discs of Tron --&gt; Disc (Loriciels - 1990)<br> <br />
*Rampage (Activision - 1987)<br> <br />
*Spy Hunter (Choice/Sega/Amsoft - 1986)<br> <br />
*Tapper (Choice/Sega/Amsoft - 1986)<br> <br />
*Xenophobe (Micro Style - 1989)<br><br />
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== Bally Sente<br> ==<br />
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*Trivial Pursuit --&gt; Trivial Pursuit Edition Genus '''[*]''' (Domark - 1986)<br><br />
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== Capcom ==<br />
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*[[1942]] ([[Elite]] - 1986) <br />
*[[1943]] ([[Probe]]/[[Go!]]/[[US Gold]]) - 1988) <br />
*Bionic Commando (Go! - 1988) <br />
*[[Black Tiger]] ([[Tiertex]] for [[US Gold]] - 1990) <br />
*[[Commando]] = Space Invasion ([[Elite Systems|Elite]] - 1986) <br />
*Dynasty Wars ([[Tiertex]] for US Gold - 1990)<br> <br />
*Final Fight (US Gold - 1991)<br> <br />
*Forgotten Worlds (US Gold - 1989)<br> <br />
*[[Ghosts 'n' Goblins]] ([[Elite Systems|Elite]] - 1986) <br />
*[[Ghouls 'n' Ghosts]] ([[US Gold]] - 1989) <br />
*GunSmoke --&gt; GunSmoke / Desperado (Topo - 1987)<br> <br />
*Last Duel ([[Tiertex]] for US Gold - 1989)<br> <br />
*Led Storm (Go! - 1988)<br> <br />
*Mercs (US Gold - 1991)<br> <br />
*Side Arms (Probe/Go! - 1987)<br> <br />
*Street Fighter ([[Tiertex]] for Go!/US Gold - 1988)<br> <br />
*Street Fighter II "The World Warrior" --&gt; Street Warriors (Kasumba - 1995)<br> <br />
*[[Strider]] ([[Tiertex]] for [[U.S. Gold]] - 1989) <br />
*Tiger Road (Probe/Go! - 1987)<br> <br />
*U.N. Squadron (US Gold - 1990)<br><br />
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== Century ==<br />
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*[[Hunchback]] ([[Ocean]]/[[Amsoft]] - 1984)<br />
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== Cinematronics<br> ==<br />
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*Dragon's Lair (Software Projects - 1985)<br> <br />
*Dragon's Lair 2 "Escape From Singe's Castle" (Software Projects - 1987)<br><br />
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== Daehyun<br> ==<br />
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*Pipeline &lt;-- Pipeline/Oil Mania (DreamSoft/SoftIce - 1990) / SuperPipeline (II) (Taskset/Amsoft - 1985) * first on Computer<br><br />
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== Data East ==<br />
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*Breakthru (US Gold - 1986)<br> <br />
*Boulder Dash (Mirrorsoft - 1984)<br><br />
*Burger Time (Hebdogiciel - 1985)<br> <br />
*[[Dragon Ninja]] ([[Ocean|Imagine]] - 1988) <br />
*Express Raider (US Gold - 1987)<br> <br />
*Firetrap (Activision - 1987)<br> <br />
*Karate Champ --&gt; The Way of the Exploding Fist '''[*]''' ( Melbourne House - 1985) / International Karate Plus - IK+ '''[*]''' (System 3 - 1988)<br> <br />
*[[Karnov]] ([[Activision]] -1988) <br />
*Lemmings (Psygnosis - 1991) *first on Computer<br> <br />
*Magical Drop / Chain Reaction (Mochilote/CpcMania - 2007)<br> <br />
*Midnight Resistance (Ocean - 1990)<br> <br />
*Real Ghostbusters (Activision - 1988)<br> <br />
*RoboCop "The Future of Law Enforcement" --&gt; Robocop ( Ocean - 1989)<br> <br />
*Shackled (US Gold - 1988)<br> <br />
*Sly Spy _ Secret Agent (Ocean - 1990)<br><br />
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== Exidy / First Star<br> ==<br />
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*Boulder Dash (Mirrorsoft - 1984)<br> <br />
*Crash --&gt; Auto-Choc (CPC magazine - 1987)<br><br />
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== Gottlieb / Premier ==<br />
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*Exterminator (Audiogenic - 1991)<br> <br />
*Q*Bert --&gt; Er*Bert (Microbyte - 1984)<br />
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== Irem ==<br />
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*Battle Chopper --&gt; Mr Heli (Firebird - 1988)<br> <br />
*[[Dragon Breed]] ([[Activision]] - 1989) <br />
*Kung-Fu Master (US Gold - 1986)<br> <br />
*Moon Patrol --&gt; Moon Buggy (Anirog - 1985)<br> <br />
*Ninja Spirit (Activision - 1990)<br> <br />
*[[R-Type]] (Activision/Electric Dreams - 1987) <br />
*Vigilante (US Gold - 1989)<br><br />
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== Jaleco ==<br />
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*Butasan ("Mr.Pig") --&gt; Psycho Pigs UXB (US Gold - 1988) *Jaleco licensed from NMK<br> <br />
*Cisco Heat (Image Works - 1991)<br> <br />
*P-47 _ The Phantom Fighter --&gt; P47 Thunderbolt (Firebird - 1989)<br> <br />
*Rod-Land (Storm Software - 1991)<br> <br />
*[[Saint Dragon]] ([[Storm Software]] - 1990)<br />
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== Konami ==<br />
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*Asterix &lt;-- [[Asterix and the Magic Cauldron]] ([[Melbourne House]] - 1987) *first at Computer<br> <br />
*[[Combat School]] ([[Ocean]] -1987)<br> <br />
*Frogger --&gt; [[Froggy]] ([[R & B Marketing]] - 1985)<br> <br />
*[[Green Beret]] ([[Ocean|Imagine]] - 1986) <br />
*[[Gryzor]] ([[Ocean]] - 1987)<br> <br />
*Hyper Olympic=Track &amp; Field --&gt; [[Daley Thompson's Decathlon]] ([[Ocean]] - 1985)<br> <br />
*[[Hyper Sports]] ([[Ocean|Imagine]] - 1985) <br />
*[[Jackal]] ([[Konami]] - 1987) <br />
*[[Jail Break]] ([[Konami]] - 1986)<br> <br />
*Loco-Motion --&gt; [[Locomotion]] ([[Mastertronic]] - 1985) <br />
*[[Mikie]] ([[Ocean|Imagine]] - 1986) <br />
*[[Nemesis]] ([[Konami]] - 1987) <br />
*Nemesis 2 = [[Salamander]] ([[Imagine]] - 1988) <br />
*[[Ping-Pong]] ([[Ocean|Imagine]] - 1986) <br />
*Pooyan --&gt; [[Jungle Jane]] ([[Bug-Byte]] - 1986)<br> <br />
*[[Shao Lin's Road]] ([[The Edge]] - 1986)<br> <br />
*Super Cobra --&gt; [[Killer Cobra]] ([[Mastertronic]] - 1987)<br> <br />
*[[Teenage Mutant Hero Turtles (2) - The Coin Op]] ([[Probe]]/[[ImageWorks]]-[[Mirrorsoft]] - 1991)<br> <br />
*[[Typhoon]] ([[Imagine]] - 1988)<br> <br />
*Wec Le Mans 24 --&gt; Wec Le Mans (Imagine - 1988) / Burnin' Rubber (Ocean - 1990) [*.cpr]<br> <br />
*[[Yie Ar Kung-Fu]] ([[Ocean|Imagine]] - 1985)<br />
<br />
== Leland ==<br />
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*[[Ivan 'Ironman' Stewart's Super Off Road]] ([[Virgin Games]] - 1990) <br />
*[[John Elway's Quarterback]] ([[Virgin Games]] - 1990)<br />
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== LiquidMedia / MegaNudge<br> ==<br />
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*3D Pong / Curveball / 3D Spinball &lt;-- Room Ten (CRL - 1986) *first on Computer to web/flash/iPhone<br><br />
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== Mitchell<br> ==<br />
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*Pang (Ocean - 1990) [*.cpr]<br><br />
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== Namco ==<br />
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*[[Dragon Spirit]] ([[Consult software]] =[[Domark]] - 1989) <br />
*Metro Cross (Probe/US Gold - 1987)<br> <br />
*Motos (Mastertronic - 1987)<br> <br />
*[[Pac-Land]] ([[QuickSilva]] / [[Grandslam]] - 1989) <br />
*Pac-Man (T and T - 1986)<br> <br />
*[[Pac-Mania]] ([[Grandslam]] - 1988) <br />
*Pole Position / Pole Position II --&gt; 3D Grand Prix '''[*]''' (Amsoft - 1985) / Nigel Mansell's Grand Prix '''[*]''' (Martech - 1988)<br><br />
*Rolling Thunder (US Gold - 1987)<br> <br />
*Soukoban / BoxyBoy --&gt; Soko-Ban (Ritter/Schick) / Balldozer (Erkens - 1991) / Soko Bam (CPC infos - 1993) / Small Games For Smart Minds (ESP - 2007)<br> <br />
*Vs. Atari RBI Baseball --&gt; Rbi Two Baseball (Tengen/Domark - 1991)<br> <br />
*Xevious (US Gold - 1986)<br><br />
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== Nichibutsu<br> ==<br />
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*Galivan - Cosmo Police (Ocean - 1986)<br> <br />
*Mag Max (Imagine - 1986)<br> <br />
*Moon Cresta (Incentive - 1986)<br><br />
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== Nintendo ==<br />
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*[[Donkey Kong]] ([[Ocean]] - 1987) <br />
*Mario Bros (Choice/Ocean - 1987)<br> <br />
*Punch-Out!! / Super Punch-Out!! --&gt; [[Frank Bruno's Boxing]] ([[Elite]] - 1985)<br> <br />
*Space Firebird --&gt; Star Firebirds (Insight - 1986)<br> <br />
*[[Addams Family, The]] ([[Ocean]] - 1992) *first at Computer, licensed later to Nintendo.<br><br />
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== PopCap / Success<br> ==<br />
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*Bejeweled! / Zookeeper --&gt; BeTiled! (CEZ - 2009) *web/flash/console to CPC<br><br />
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== Rock-Ola<br> ==<br />
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*Nibbler (Rainbow Arts - 1985)<br><br />
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== Sega ==<br />
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*[[Action Fighter]] ([[Firebird]] - 1989) <br />
*[[After Burner]] ([[Activision]] - 1988) <br />
*[[Alien Storm]] ([[US Gold]] - 1991) <br />
*[[Alien Syndrome]] ([[Ace]] - 1987) <br />
*[[Altered Beast]] (Activision - 1989) <br />
*Bank Panic --&gt; [[West Bank]] ([[Dinamic]] - 1985) <br />
*Bonanza Bros. (US Gold - 1991) <br />
*Buck Rogers --&gt; [[3D Fight]] ([[Loriciels]] - 1985)<br> <br />
*Columns (CEZ / ESP - 2004) <br />
*Crack Down (US Gold - 1990)<br> <br />
*Dynamite Düx (Activision - 1989)<br> <br />
*Enduro Racer (Activision - 1987)<br> <br />
*Eswat - Cyber Police (US Gold - 1990)<br> <br />
*G-Loc - Air Battle --&gt; G-Loc R360 (U.S.Gold - 1991)<br> <br />
*Galaxy Force (Activision - 1989)<br> <br />
*[[Golden Axe]] ([[Virgin Games]] - 1988) <br />
*Head On / Head On 2 --&gt; Auto-Choc (CPC magazine - 1987)<br><br />
*Hot-Rod (Activision - 1989)<br> <br />
*Line Of Fire (US Gold - 1990)<br> <br />
*Moonwalker (US Gold - 1990)<br> <br />
*Out Run (US Gold - 1987)<br> <br />
*Passing Shot (Image Works - 1988)<br> <br />
*Pengo --&gt; Troglo (Ace - 1986) / Mange Cailloux (Ubi - 1987) / Penggy (Chip - 1987)<br> <br />
*Power Drift (Activision - 1989)<br> <br />
*Quartet (Probe/Activision - 1987)<br> <br />
*[[Scramble Spirits]] ([[Grandslam]] - 1990) <br />
*SDI "Strategic Defence Initiative" (Activision - 1988)<br> <br />
*Shadow Dancer [Shinobi II] (US Gold - 1991)<br> <br />
*[[Shinobi]] ([[Virgin Games]] - 1989) <br />
*Sonic Boom --&gt; Silent Shadow (Topo - 1988)<br> <br />
*[[Space Harrier]] ([[Elite Systems|Elite]] - 1986) <br />
*[[Space Harrier II]] ([[Grandslam]] - 1990) <br />
*Super Hang-On (Activision/Electric Dreams - 1986)<br> <br />
*Super Monaco Gp (US Gold - 1991)<br> <br />
*Super Wonderboy In Monster Land [Wonder Boy II ] (Activision - 1989)<br> <br />
*Thunder Blade (US Gold - 1988)<br> <br />
*Time Scanner (Activision - 1988)<br> <br />
*Turbo Outrun (US Gold - 1989)<br> <br />
*Wonder Boy (Activision - 1987)<br> <br />
*Zaxxon --&gt; Zaxx (Chip - 1986)<br><br />
<br />
== Seibu Kaihatsu<br> ==<br />
<br />
*Empire City 1931 --&gt; Prohibition (Infogrames 1987)<br><br />
<br />
== Snk<br> ==<br />
<br />
*Fighting Soccer (Activision - 1989)<br> <br />
*Guerrilla War (Imagine - 1988)<br> <br />
*Ikari Warriors (Elite - 1986)<br> <br />
*Psycho Soldier (Imagine - 1988)<br> <br />
*T.A.N.K (Choice/Ocean - 1987)<br> <br />
*Victory Road (Imagine - 1988)<br><br />
<br />
== Sun Electronics<br> ==<br />
<br />
*Arabian --&gt; Tales Of The Arabian Nights (Interceptor - 1985)<br><br />
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== Sunsoft<br> ==<br />
<br />
*Vs Platoon &lt;-- Platoon (Ocean - 1987) *first at Computer<br><br />
<br />
== Tad ==<br />
<br />
*Cabal (Ocean - 1989)<br />
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== Taito / Technos ==<br />
<br />
*[[Arkanoid]] ([[Ocean]] - 1987) <br />
*Arkanoid (2) - Revenge of DOH (Imagine - 1988)<br> <br />
*[[Bubble Bobble]] ([[Firebird]] - 1987) <br />
*Chase H.Q. (Ocean - 1989)<br> <br />
*[[Continental Circus]] ([[Virgin Games]] - 1989) <br />
*Double Dragon (Virgin Games - 1988)<br> <br />
*Double Dragon II (Virgin Games - 1989)<br> <br />
*Double Dragon 3 "The Rosetta Stone" (Storm - 1991)<br> <br />
*Elevator Action (Quicksilva - 1987)<br> <br />
*Flying Shark (Firebird - 1987)<br> <br />
*Great Gurianos (Elite Systems - 1987)<br> <br />
*Legend Of Kage, The (Imagine - 1986)<br> <br />
*NewZealand Story, The (Ocean - 1989)<br> <br />
*[[The Ninja Warriors|Ninja Warriors]] ([[Virgin Games]] - 1989) <br />
*Operation Thunderbolt (Ocean - 1989)<br> <br />
*Operation Wolf (Ocean - 1988)<br> <br />
*Plotting (Ocean - 1990)<br> <br />
*Puzznic (Ocean - 1990)<br> <br />
*Rainbow Islands "The Story of Bubble Bobble 2" --&gt; Rainbow Islands (Ocean - 1989)<br> <br />
*Rastan (Imagine - 1987)<br> <br />
*Renegade (Imagine - 1987)<br> <br />
*Slap Fight (Probe / Imagine - 1987)<br> <br />
*Solar Warrior / Xain'd Sleena --&gt; Soldier Of Light (Animagic - 1989)<br> <br />
*Space Gun (Ocean - 1992) [CPC+]<br> <br />
*Space Invaders (Design Design - 1985)<br> <br />
*Super Space Invaders '91 --&gt; Super Space Invaders (Domark - 1991)<br><br />
<br />
== Tatsumi<br> ==<br />
<br />
*Buggy Boy (Elite - 1985)<br />
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== Tecmo ==<br />
<br />
*[[Gemini Wing]] ([[Virgin Games]] - 1989) <br />
*[[Rygar]] ([[US Gold]] -1987) <br />
*Shadow Warriors (Ocean - 1990)<br> <br />
*[[Silkworm]] ([[Virgin Games]] - 1989) <br />
*Solomon's Key (Probe/US Gold - 1987)<br><br />
<br />
== Tehkan ==<br />
<br />
*[[Bomb Jack]] ([[Elite Systems|Elite]] - 1986) <br />
*[[Bomb Jack II]] ([[Elite Systems|Elite]] - 1987)<br />
<br />
== Titus<br> ==<br />
<br />
*Fire &amp; Forget II (Titus - 1990)<br><br />
<br />
== Universal<br> ==<br />
<br />
*Mr. Do! --&gt; Fruity Frank (Kuma - 1984)<br> <br />
*Mr. Do's Wild Ride --&gt; Kong Strikes Back (Ocean - 1984)<br> <br />
*Space Panic --&gt; [[Roland goes Digging]] ([[Gem]]/[[Amsoft]] - 1984)<br />
<br />
== Video System ==<br />
<br />
*Pipe Dream --&gt; Pipe Mania (Empire - 1990)<br />
<br />
== Williams<br> ==<br />
<br />
*Defender --&gt; [[Defend or die]] ([[Alligata]]/[[Amsoft]] -1985) <br />
*Joust (Quality - 1986)<br> <br />
*Narc (Ocean - 1990)<br> <br />
*Smash T.V. (Ocean - 1991)<br><br />
<br />
== Wood Place<br> ==<br />
<br />
*Deep, The (US Gold - 1989)<br> <br />
*Firetrap (Activision - 1987)<br><br />
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= Play these at Arcade version =<br />
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and compare with CPC version. <br />
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*[[CPCfolderMAMEini.zip]]'''&nbsp; _cpc.ini''' file for a CPC complete ''Favorites'' folder list of original Arcade games of these ports.<br />
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Put in ''MAMEui32/Folders'' and play they. Then later go to your CPC system terminal (RetroWare or Emu) and tell us your preferences...&nbsp;;-)<br> <br />
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238 aprox. MAMEd CPC games (''Pong'' &amp; ''Dragon's Lair'' not in MAME, see DICE &amp; DAPHNE)<br> <br />
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= Links<br> =<br />
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[http://www.cpc-power.com/index.php?page=jeux&lenom=coin-op http://www.cpc-power.com/index.php?page=jeux&amp;lenom=coin-op]<br> <br />
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[http://www.arcade-history.com/ http://www.arcade-history.com/]<br> <br />
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[http://www.tomheroes.com/Video%20Games%20FS/Arcade/arcadecon.htm http://www.tomheroes.com/Video%20Games%20FS/Arcade/arcadecon.htm]<br> <br />
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[[Category:Games|Games]] [[Category:Arcade_Port|Arcade_Port]] [[Category:Computer_and_video_game_companies|Computer_and_video_game_companies]]</div>RockRiverhttps://www.cpcwiki.eu/index.php?title=Arcade_Ports&diff=67762Arcade Ports2011-05-02T12:17:13Z<p>RockRiver: /* Play these at Arcade version */</p>
<hr />
<div>As is fitting for the golden age of arcade games, a large portion of the CPC range was made up of conversions of one classic coin-op or another. The major British based software houses of the time would bid for some of the biggest arcade games of the time and a number of key relationships between arcade game manufacturers and companies were established. <br />
<br />
The theory, of course, was that kids would develop a taste for these high spec games at their local arcade and consequently go home and pester mum and dad for either more money to play the game that little bit longer or demand a version that they could play at home - although a more expensive short term investment, buying the right arcade conversion could prove to be a better long term prospect for the prudent household! <br />
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= Technical aspect <br> =<br />
<br />
== Hardwares ==<br />
<br />
Arcade Cabinets and games were often a close combinaison between a game ROM and a Hardware especially designed around it and for it. <br />
<br />
While the main CPU were often quite common chips, the Video was generaly (if not always) based on a heavy use of Hardwired Sprites and Harwired Scrollings in a custom fashion. <br />
<br />
A good share of earlier 80's Arcade games were Z80 based. <br />
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Example&nbsp;: <br />
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*PacMan&nbsp;: it uses a single Z80 as CPU.<br />
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*Namco 8-bit Galaxian arcade system board&nbsp;: also use a single Z80 CPU.<br />
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As Arcade games were to become the more and more complex, the number of CPU also increased. <br />
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*The Namco 8-bit Galaga per example used three Z80 CPU (as main CPU, Video Co-CPU and Sound co-CPU)<br />
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*1942 (Capcom)&nbsp;: uses a Z80 as main CPU and a second Z80 to manage additionnal 2x AY8910 Sound processors.<br />
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*Black Tiger (Black Dragon) (Capcom) uses a Z80 as main CPU and a second Z80 as sound-CPU to manage the YM2203 soundchip.<br />
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<br> '''As a result, the earlier Arcade Games/Systems are not especially more powerfull than an Amstrad CPC computer, but were Discrete Logic and Hardware based while a CPC is mostly Software based.''' <br />
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<br> Later Arcade system were more often fit with 16bit CPU (68000 is a common example) yet some were still equipped with Z80 as co-CPU. <br />
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*Sega MegaDrive/Genesis is basically a downgraded arcade system, with a 68000 as main CPU and a Z80 as sound co-CPU. While the Z80 could mostly only used for sounds as a MegaDrive, it was also used to emulate Retro-Compatibility with SegaMaster System console (Z80 based system), provided the right cartridge adaptator.<br />
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== Gameplay ==<br />
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Arcade systems and games were mostly centered around Hardwired Sprites and scrolls. <br />
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This make a good proportion of Shoot'hem Ups (vertical or horizontal), Platformers, Beat'hem Up/All. <br />
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And quite always action oriented games. Adventure and text based games (or even point and click) were not well represented genres and mostly typically Computer Games. <br />
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'''Custom Game controller''' could be used. <br />
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*'''Trackballs'''&nbsp;: Marble Madness kind of games.<br />
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*'''Circular Potentiometer&nbsp;:''' Arkanoid.<br />
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*'''Steering Wheel&nbsp;:''' OutRun and quite all Car-Games<br />
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*'''Joystick with in-built Circular Potentiometer&nbsp;:''' Forgotten Worlds or Midnight Resistance.<br />
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== Execution of the ports ==<br />
<br />
Being '''ROM''' based, Arcade games could be far heavier than what a home computer's RAM could handle. While a good 8bit sytem with 128K RAM and fast Disk Drive multiloading (=CPC6128) would be good enough to get accurate ports, the popularity of 64K RAM + Tape configuration (=CPC464 or ZX Spectrum) made accurate ports far more difficult. <br />
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It is quite well known that while many european ports weren't good/well done, some Japneses Cartridges ports done by the original manufacturer for the demanding Japanese market on Japanese computers would be considered great ports. Some '''MSX''' cartridge games had the honnor of such attention. <br />
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<br> Many Arcade Manufacturer saw in the port of their arcade Hits only a way to get some extra cash from the licenses and franchise. Being mostly '''Japanese''', the Arcade Industry knew nothing about the European Home-Computer market and machines. <br />
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But '''American''' companies also knew nothing about the Amstrad CPC. <br />
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And they actually had few interest to have Home-Computer ports being as good as the Arcade original, as peoples would then no more pay for Arcade and only play at home. <br />
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Also the success in Europe/Western World of software based machines such as Amstrad CPC, Atari ST, IBM compatibles (MS-DOS PC) or ZX spectrum would not ease the portage of such games. <br />
<br />
The Companies which bought the Licenses for the games often only wanted to use the Arcade's success as a good publicity to get fast selling games. They rarely tried to get actually good games but indeed fastly developped cheap games. <br />
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*Sometimes the original Manufacturer would supply Codes, Datas and/or Arcade cabinet to the porting company... This may lead to a good port.<br />
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*Other times the porting team would even have to go to the next arcade house and pay to play the original game to see how the game is (= no help from companies). Hence largely unaccurate ports ensues.<br />
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*It is also to notice that on the Amstrad CPC a lot of great arcade hits had the honnor to be hastly [[Speccy Port|Speccy Ported]].<br />
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= List by manufacturer<br> =<br />
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The following games were ported onto the CPC (or inspired a similar game '''[*]''', based in the original idea) and have been split into groupings based on their original arcade developer or manufacturer&nbsp;: <br />
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== Alpha Denshi<br> ==<br />
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*Kyros --&gt; Desolator - Halls Of Kyros (US Gold - 1987)<br><br />
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== Arcadia<br> ==<br />
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*Ninja Mission --&gt; Ninja (Mastertronic - 1987)<br> <br />
*Xenon (Melbourne House - 1988)<br><br />
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== Atari ==<br />
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*[[720º]] ([[US Gold]] - 1988) <br />
*[[APB]] ([[Domark]] - 1989) <br />
*Bad Lands (Domark - 1990) <br />
*Basketball --&gt; Basket Master '''[*]''' (Dinamic - 1987) <br />
*Batman &lt;-- Batman the movie (Ocean - 1989) * first on computer <br />
*Blasteroids (Image Works-Mirrorsoft - 1989) <br />
*Canyon Bomber --&gt; Blitz '''[*]''' (Sybex - 1984) / Bomber-Bombardero '''[*]''' (Amstrad Computer User/Amsoft - 1984)<br> <br />
*Centipede --&gt; Killapede (Players - 1986)<br> <br />
*Championship Sprint (Activision - 1988)<br> <br />
*Crystal Castles (U.S.Gold - 1986)<br> <br />
*Cyberball (Domark - 1990)<br> <br />
*Empire Strikes Back, The (Domark - 1988) <br />
*Escape from the Planet of the Robot Monsters (Domark - 1990) <br> <br />
*Gauntlet (U.S.Gold - 1985) <br />
*Gauntlet II (US Gold - 1986)<br><br />
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*[[Hard Drivin']] ([[Domark]] - 1989) <br />
*[[Hydra]] ([[Domark]] - 1991) <br />
*Indiana Jones and the Temple of Doom (US Gold - 1987)<br> <br />
*[[Klax]]/[[Klax ( Cartridge )]] ([[Domark]] - 1990) <br />
*Marble Madness (Melbourne House - 1986)<br> <br />
*Paperboy (Elite - 1986)<br> <br />
*Peter Pack-Rat (Firebird - 1988)<br> <br />
*[[Pit-Fighter]] ([[Domark]] - 1991) <br />
*Pong --&gt; TeleTenis (Rasidic/Amsoft - 1984) / Blip (Silverbird - 1988)<br> <br />
*Pong Double --&gt; Bat n' Ball (Design Design - 1985)<br> <br />
*[[Return of the Jedi]] ([[Domark]] - 1989) <br />
*Road Blasters (US Gold 1988)<br> <br />
*Road Runner (US Gold - 1985)<br> <br />
*[[Skull & Crossbones]] ([[Domark]] - 1989) <br />
*[[Star Wars]] ([[Domark]] - 1987) <br />
*S.T.U.N. Runner (Domark - 1991)<br> <br />
*Super Breakout --&gt; BustOut/Rebotes '''[*]''' (A.C.U./Amsoft - 1984) // Crack-Up '''[*]''' (Atlantis - 1989)<br> <br />
*Super Sprint (Activision - 1987)<br> <br />
*[[Tempest]] ([[Activision|Electric Dreams]] - 1987) <br />
*[[Thunder Jaws]] ([[Domark]] - 1991) <br />
*[[Toobin']] ([[Domark]] - 1989) <br />
*[[Vindicators]] ([[Domark]] - 1989) <br />
*[[Xybots]] ([[Domark]] - 1989) <br />
*Vs. Atari RBI Baseball --&gt; Rbi Two Baseball (Tengen/Domark - 1991)<br><br />
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== Bally Midway<br> ==<br />
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*Discs of Tron --&gt; Disc (Loriciels - 1990)<br> <br />
*Rampage (Activision - 1987)<br> <br />
*Spy Hunter (Choice/Sega/Amsoft - 1986)<br> <br />
*Tapper (Choice/Sega/Amsoft - 1986)<br> <br />
*Xenophobe (Micro Style - 1989)<br><br />
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== Bally Sente<br> ==<br />
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*Trivial Pursuit --&gt; Trivial Pursuit Edition Genus '''[*]''' (Domark - 1986)<br><br />
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== Capcom ==<br />
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*[[1942]] ([[Elite]] - 1986) <br />
*[[1943]] ([[Probe]]/[[Go!]]/[[US Gold]]) - 1988) <br />
*Bionic Commando (Go! - 1988) <br />
*[[Black Tiger]] ([[Tiertex]] for [[US Gold]] - 1990) <br />
*[[Commando]] = Space Invasion ([[Elite Systems|Elite]] - 1986) <br />
*Dynasty Wars ([[Tiertex]] for US Gold - 1990)<br> <br />
*Final Fight (US Gold - 1991)<br> <br />
*Forgotten Worlds (US Gold - 1989)<br> <br />
*[[Ghosts 'n' Goblins]] ([[Elite Systems|Elite]] - 1986) <br />
*[[Ghouls 'n' Ghosts]] ([[US Gold]] - 1989) <br />
*GunSmoke --&gt; GunSmoke / Desperado (Topo - 1987)<br> <br />
*Last Duel ([[Tiertex]] for US Gold - 1989)<br> <br />
*Led Storm (Go! - 1988)<br> <br />
*Mercs (US Gold - 1991)<br> <br />
*Side Arms (Probe/Go! - 1987)<br> <br />
*Street Fighter ([[Tiertex]] for Go!/US Gold - 1988)<br> <br />
*Street Fighter II "The World Warrior" --&gt; Street Warriors (Kasumba - 1995)<br> <br />
*[[Strider]] ([[Tiertex]] for [[U.S. Gold]] - 1989) <br />
*Tiger Road (Probe/Go! - 1987)<br> <br />
*U.N. Squadron (US Gold - 1990)<br><br />
<br />
== Century ==<br />
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*[[Hunchback]] ([[Ocean]]/[[Amsoft]] - 1984)<br />
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== Cinematronics<br> ==<br />
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*Dragon's Lair (Software Projects - 1985)<br> <br />
*Dragon's Lair 2 "Escape From Singe's Castle" (Software Projects - 1987)<br><br />
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== Daehyun<br> ==<br />
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*Pipeline &lt;-- Pipeline/Oil Mania (DreamSoft/SoftIce - 1990) / SuperPipeline (II) (Taskset/Amsoft - 1985) * first on Computer<br><br />
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== Data East ==<br />
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*Breakthru (US Gold - 1986)<br> <br />
*Boulder Dash (Mirrorsoft - 1984)<br><br />
*Burger Time (Hebdogiciel - 1985)<br> <br />
*[[Dragon Ninja]] ([[Ocean|Imagine]] - 1988) <br />
*Express Raider (US Gold - 1987)<br> <br />
*Firetrap (Activision - 1987)<br> <br />
*Karate Champ --&gt; The Way of the Exploding Fist '''[*]''' ( Melbourne House - 1985) / International Karate Plus - IK+ '''[*]''' (System 3 - 1988)<br> <br />
*[[Karnov]] ([[Activision]] -1988) <br />
*Lemmings (Psygnosis - 1991) *first on Computer<br> <br />
*Magical Drop / Chain Reaction (Mochilote/CpcMania - 2007)<br> <br />
*Midnight Resistance (Ocean - 1990)<br> <br />
*Real Ghostbusters (Activision - 1988)<br> <br />
*RoboCop "The Future of Law Enforcement" --&gt; Robocop ( Ocean - 1989)<br> <br />
*Shackled (US Gold - 1988)<br> <br />
*Sly Spy _ Secret Agent (Ocean - 1990)<br><br />
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== Exidy / First Star<br> ==<br />
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*Boulder Dash (Mirrorsoft - 1984)<br> <br />
*Crash --&gt; Auto-Choc (CPC magazine - 1987)<br><br />
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== Gottlieb / Premier ==<br />
<br />
*Exterminator (Audiogenic - 1991)<br> <br />
*Q*Bert --&gt; Er*Bert (Microbyte - 1984)<br />
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== Irem ==<br />
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*Battle Chopper --&gt; Mr Heli (Firebird - 1988)<br> <br />
*[[Dragon Breed]] ([[Activision]] - 1989) <br />
*Kung-Fu Master (US Gold - 1986)<br> <br />
*Moon Patrol --&gt; Moon Buggy (Anirog - 1985)<br> <br />
*Ninja Spirit (Activision - 1990)<br> <br />
*[[R-Type]] (Activision/Electric Dreams - 1987) <br />
*Vigilante (US Gold - 1989)<br><br />
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== Jaleco ==<br />
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*Butasan ("Mr.Pig") --&gt; Psycho Pigs UXB (US Gold - 1988) *Jaleco licensed from NMK<br> <br />
*Cisco Heat (Image Works - 1991)<br> <br />
*P-47 _ The Phantom Fighter --&gt; P47 Thunderbolt (Firebird - 1989)<br> <br />
*Rod-Land (Storm Software - 1991)<br> <br />
*[[Saint Dragon]] ([[Storm Software]] - 1990)<br />
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== Konami ==<br />
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*Asterix &lt;-- [[Asterix and the Magic Cauldron]] ([[Melbourne House]] - 1987) *first at Computer<br> <br />
*[[Combat School]] ([[Ocean]] -1987)<br> <br />
*Frogger --&gt; [[Froggy]] ([[R & B Marketing]] - 1985)<br> <br />
*[[Green Beret]] ([[Ocean|Imagine]] - 1986) <br />
*[[Gryzor]] ([[Ocean]] - 1987)<br> <br />
*Hyper Olympic=Track &amp; Field --&gt; [[Daley Thompson's Decathlon]] ([[Ocean]] - 1985)<br> <br />
*[[Hyper Sports]] ([[Ocean|Imagine]] - 1985) <br />
*[[Jackal]] ([[Konami]] - 1987) <br />
*[[Jail Break]] ([[Konami]] - 1986)<br> <br />
*Loco-Motion --&gt; [[Locomotion]] ([[Mastertronic]] - 1985) <br />
*[[Mikie]] ([[Ocean|Imagine]] - 1986) <br />
*[[Nemesis]] ([[Konami]] - 1987) <br />
*Nemesis 2 = [[Salamander]] ([[Imagine]] - 1988) <br />
*[[Ping-Pong]] ([[Ocean|Imagine]] - 1986) <br />
*Pooyan --&gt; [[Jungle Jane]] ([[Bug-Byte]] - 1986)<br> <br />
*[[Shao Lin's Road]] ([[The Edge]] - 1986)<br> <br />
*Super Cobra --&gt; [[Killer Cobra]] ([[Mastertronic]] - 1987)<br> <br />
*[[Teenage Mutant Hero Turtles (2) - The Coin Op]] ([[Probe]]/[[ImageWorks]]-[[Mirrorsoft]] - 1991)<br> <br />
*[[Typhoon]] ([[Imagine]] - 1988)<br> <br />
*Wec Le Mans 24 --&gt; Wec Le Mans (Imagine - 1988) / Burnin' Rubber (Ocean - 1990) [*.cpr]<br> <br />
*[[Yie Ar Kung-Fu]] ([[Ocean|Imagine]] - 1985)<br />
<br />
== Leland ==<br />
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*[[Ivan 'Ironman' Stewart's Super Off Road]] ([[Virgin Games]] - 1990) <br />
*[[John Elway's Quarterback]] ([[Virgin Games]] - 1990)<br />
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== LiquidMedia / MegaNudge<br> ==<br />
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*3D Pong / Curveball / 3D Spinball &lt;-- Room Ten (CRL - 1986) *first on Computer to web/flash/iPhone<br><br />
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== Mitchell<br> ==<br />
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*Pang (Ocean - 1990) [*.cpr]<br><br />
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== Namco ==<br />
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*[[Dragon Spirit]] ([[Consult software]] =[[Domark]] - 1989) <br />
*Metro Cross (Probe/US Gold - 1987)<br> <br />
*Motos (Mastertronic - 1987)<br> <br />
*[[Pac-Land]] ([[QuickSilva]] / [[Grandslam]] - 1989) <br />
*Pac-Man (T and T - 1986)<br> <br />
*[[Pac-Mania]] ([[Grandslam]] - 1988) <br />
*Pole Position / Pole Position II --&gt; 3D Grand Prix '''[*]''' (Amsoft - 1985) / Nigel Mansell's Grand Prix '''[*]''' (Martech - 1988)<br><br />
*Rolling Thunder (US Gold - 1987)<br> <br />
*Soukoban / BoxyBoy --&gt; Soko-Ban (Ritter/Schick) / Balldozer (Erkens - 1991) / Soko Bam (CPC infos - 1993) / Small Games For Smart Minds (ESP - 2007)<br> <br />
*Vs. Atari RBI Baseball --&gt; Rbi Two Baseball (Tengen/Domark - 1991)<br> <br />
*Xevious (US Gold - 1986)<br><br />
<br />
== Nichibutsu<br> ==<br />
<br />
*Galivan - Cosmo Police (Ocean - 1986)<br> <br />
*Mag Max (Imagine - 1986)<br> <br />
*Moon Cresta (Incentive - 1986)<br><br />
<br />
== Nintendo ==<br />
<br />
*[[Donkey Kong]] ([[Ocean]] - 1987) <br />
*Mario Bros (Choice/Ocean - 1987)<br> <br />
*Punch-Out!! / Super Punch-Out!! --&gt; [[Frank Bruno's Boxing]] ([[Elite]] - 1985)<br> <br />
*Space Firebird --&gt; Star Firebirds (Insight - 1986)<br> <br />
*[[Addams Family, The]] ([[Ocean]] - 1992) *first at Computer, licensed later to Nintendo.<br><br />
<br />
== PopCap / Success<br> ==<br />
<br />
*Bejeweled! / Zookeeper --&gt; BeTiled! (CEZ - 2009) *web/flash/console to CPC<br><br />
<br />
== Rock-Ola<br> ==<br />
<br />
*Nibbler (Rainbow Arts - 1985)<br><br />
<br />
== Sega ==<br />
<br />
*[[Action Fighter]] ([[Firebird]] - 1989) <br />
*[[After Burner]] ([[Activision]] - 1988) <br />
*[[Alien Storm]] ([[US Gold]] - 1991) <br />
*[[Alien Syndrome]] ([[Ace]] - 1987) <br />
*[[Altered Beast]] (Activision - 1989) <br />
*Bank Panic --&gt; [[West Bank]] ([[Dinamic]] - 1985) <br />
*Bonanza Bros. (US Gold - 1991) <br />
*Buck Rogers --&gt; [[3D Fight]] ([[Loriciels]] - 1985)<br> <br />
*Columns (CEZ / ESP - 2004) <br />
*Crack Down (US Gold - 1990)<br> <br />
*Dynamite Düx (Activision - 1989)<br> <br />
*Enduro Racer (Activision - 1987)<br> <br />
*Eswat - Cyber Police (US Gold - 1990)<br> <br />
*G-Loc - Air Battle --&gt; G-Loc R360 (U.S.Gold - 1991)<br> <br />
*Galaxy Force (Activision - 1989)<br> <br />
*[[Golden Axe]] ([[Virgin Games]] - 1988) <br />
*Head On / Head On 2 --&gt; Auto-Choc (CPC magazine - 1987)<br><br />
*Hot-Rod (Activision - 1989)<br> <br />
*Line Of Fire (US Gold - 1990)<br> <br />
*Moonwalker (US Gold - 1990)<br> <br />
*Out Run (US Gold - 1987)<br> <br />
*Passing Shot (Image Works - 1988)<br> <br />
*Pengo --&gt; Troglo (Ace - 1986) / Mange Cailloux (Ubi - 1987) / Penggy (Chip - 1987)<br> <br />
*Power Drift (Activision - 1989)<br> <br />
*Quartet (Probe/Activision - 1987)<br> <br />
*[[Scramble Spirits]] ([[Grandslam]] - 1990) <br />
*SDI "Strategic Defence Initiative" (Activision - 1988)<br> <br />
*Shadow Dancer [Shinobi II] (US Gold - 1991)<br> <br />
*[[Shinobi]] ([[Virgin Games]] - 1989) <br />
*Sonic Boom --&gt; Silent Shadow (Topo - 1988)<br> <br />
*[[Space Harrier]] ([[Elite Systems|Elite]] - 1986) <br />
*[[Space Harrier II]] ([[Grandslam]] - 1990) <br />
*Super Hang-On (Activision/Electric Dreams - 1986)<br> <br />
*Super Monaco Gp (US Gold - 1991)<br> <br />
*Super Wonderboy In Monster Land [Wonder Boy II ] (Activision - 1989)<br> <br />
*Thunder Blade (US Gold - 1988)<br> <br />
*Time Scanner (Activision - 1988)<br> <br />
*Turbo Outrun (US Gold - 1989)<br> <br />
*Wonder Boy (Activision - 1987)<br> <br />
*Zaxxon --&gt; Zaxx (Chip - 1986)<br><br />
<br />
== Seibu Kaihatsu<br> ==<br />
<br />
*Empire City 1931 --&gt; Prohibition (Infogrames 1987)<br><br />
<br />
== Snk<br> ==<br />
<br />
*Fighting Soccer (Activision - 1989)<br> <br />
*Guerrilla War (Imagine - 1988)<br> <br />
*Ikari Warriors (Elite - 1986)<br> <br />
*Psycho Soldier (Imagine - 1988)<br> <br />
*T.A.N.K (Choice/Ocean - 1987)<br> <br />
*Victory Road (Imagine - 1988)<br><br />
<br />
== Sun Electronics<br> ==<br />
<br />
*Arabian --&gt; Tales Of The Arabian Nights (Interceptor - 1985)<br><br />
<br />
== Sunsoft<br> ==<br />
<br />
*Vs Platoon &lt;-- Platoon (Ocean - 1987) *first at Computer<br><br />
<br />
== Tad ==<br />
<br />
*Cabal (Ocean - 1989)<br />
<br />
== Taito / Technos ==<br />
<br />
*[[Arkanoid]] ([[Ocean]] - 1987) <br />
*Arkanoid (2) - Revenge of DOH (Imagine - 1988)<br> <br />
*[[Bubble Bobble]] ([[Firebird]] - 1987) <br />
*Chase H.Q. (Ocean - 1989)<br> <br />
*[[Continental Circus]] ([[Virgin Games]] - 1989) <br />
*Double Dragon (Virgin Games - 1988)<br> <br />
*Double Dragon II (Virgin Games - 1989)<br> <br />
*Double Dragon 3 "The Rosetta Stone" (Storm - 1991)<br> <br />
*Elevator Action (Quicksilva - 1987)<br> <br />
*Flying Shark (Firebird - 1987)<br> <br />
*Great Gurianos (Elite Systems - 1987)<br> <br />
*Legend Of Kage, The (Imagine - 1986)<br> <br />
*NewZealand Story, The (Ocean - 1989)<br> <br />
*[[The Ninja Warriors|Ninja Warriors]] ([[Virgin Games]] - 1989) <br />
*Operation Thunderbolt (Ocean - 1989)<br> <br />
*Operation Wolf (Ocean - 1988)<br> <br />
*Plotting (Ocean - 1990)<br> <br />
*Puzznic (Ocean - 1990)<br> <br />
*Rainbow Islands "The Story of Bubble Bobble 2" --&gt; Rainbow Islands (Ocean - 1989)<br> <br />
*Rastan (Imagine - 1987)<br> <br />
*Renegade (Imagine - 1987)<br> <br />
*Slap Fight (Probe / Imagine - 1987)<br> <br />
*Solar Warrior / Xain'd Sleena --&gt; Soldier Of Light (Animagic - 1989)<br> <br />
*Space Gun (Ocean - 1992) [CPC+]<br> <br />
*Space Invaders (Design Design - 1985)<br> <br />
*Super Space Invaders '91 --&gt; Super Space Invaders (Domark - 1991)<br><br />
<br />
== Tatsumi<br> ==<br />
<br />
*Buggy Boy (Elite - 1985)<br />
<br />
== Tecmo ==<br />
<br />
*[[Gemini Wing]] ([[Virgin Games]] - 1989) <br />
*[[Rygar]] ([[US Gold]] -1987) <br />
*Shadow Warriors (Ocean - 1990)<br> <br />
*[[Silkworm]] ([[Virgin Games]] - 1989) <br />
*Solomon's Key (Probe/US Gold - 1987)<br><br />
<br />
== Tehkan ==<br />
<br />
*[[Bomb Jack]] ([[Elite Systems|Elite]] - 1986) <br />
*[[Bomb Jack II]] ([[Elite Systems|Elite]] - 1987)<br />
<br />
== Titus<br> ==<br />
<br />
*Fire &amp; Forget II (Titus - 1990)<br><br />
<br />
== Universal<br> ==<br />
<br />
*Mr. Do! --&gt; Fruity Frank (Kuma - 1984)<br> <br />
*Mr. Do's Wild Ride --&gt; Kong Strikes Back (Ocean - 1984)<br> <br />
*Space Panic --&gt; [[Roland goes Digging]] ([[Gem]]/[[Amsoft]] - 1984)<br />
<br />
== Video System ==<br />
<br />
*Pipe Dream --&gt; Pipe Mania (Empire - 1990)<br />
<br />
== Williams<br> ==<br />
<br />
*Defender --&gt; [[Defend or die]] ([[Alligata]]/[[Amsoft]] -1985) <br />
*Joust (Quality - 1986)<br> <br />
*Narc (Ocean - 1990)<br> <br />
*Smash T.V. (Ocean - 1991)<br><br />
<br />
== Wood Place<br> ==<br />
<br />
*Deep, The (US Gold - 1989)<br> <br />
*Firetrap (Activision - 1987)<br><br />
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= Play these at Arcade version =<br />
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and compare with CPC version. <br />
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*[[Media:CPCfolderMAMEini.zip]]'''&nbsp; _cpc.ini''' file for a CPC complete ''Favorites'' folder list of original Arcade games of these ports.<br />
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Put in ''MAMEui32/Folders'' and play they. Then later go to your CPC system terminal (RetroWare or Emu) and tell us your preferences... ;-)<br> <br />
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<br> <br />
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238 aprox. MAMEd CPC games (''Pong'' &amp; ''Dragon's Lair'' not in MAME, see DICE &amp; DAPHNE)<br> <br />
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= Links<br> =<br />
<br />
[http://www.cpc-power.com/index.php?page=jeux&lenom=coin-op http://www.cpc-power.com/index.php?page=jeux&amp;lenom=coin-op]<br> <br />
<br />
[http://www.arcade-history.com/ http://www.arcade-history.com/]<br> <br />
<br />
[http://www.tomheroes.com/Video%20Games%20FS/Arcade/arcadecon.htm http://www.tomheroes.com/Video%20Games%20FS/Arcade/arcadecon.htm]<br> <br />
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[[Category:Games|Games]] [[Category:Arcade_Port|Arcade_Port]] [[Category:Computer_and_video_game_companies|Computer_and_video_game_companies]]</div>RockRiver