Started by zhulien, 02:35, 06 September 21
0 Members and 1 Guest are viewing this topic.
Total Members Voted: 55
Quote from: HigashiJun on 05:32, 12 September 21Cone on, guys !Just 15 fellows ?
Quote from: roudoudou on 09:05, 12 September 21is there any software for V9990 since 5 years the card is used on CPC?
Quote from: Joseman on 09:15, 12 September 21Some cool projects are being made with quigs.And even the Symbos version that run this software hasn't been released (I think)Sure 30+ owners of the card will speed up thingsIt's a matter of time in my opinion.
Quote from: TotO on 11:01, 12 September 21@Joseman The V9990 was originally intended for the MSX3, but the machine was canceled. The first video card to use it appeared around 1992 and for almost 30 years you can count on the fingers of your hand the amount of projects carried out for the legitimate machine in its day. Even SymbOS is satisfied with a 16-color mode for "compatibility" which does not take advantage of its real specificities.Also, I doubt that it is on CPC that its use comes to life when the circuit is hardly available for some time.For fans of video game creation, there is the Mega Drive which costs less than the card, with a magnificent game library and very advanced development tools for beginners who want to have fun with its big sister Yamaha VDP.
Quote from: TotO on 20:41, 13 September 21Well... I agree since the begin that offering a common graphic solution for SymbOS allows to have universal applications on it. Now, I thing the V9990 is not the good choice compared to the V9938/58 VDP for that usage (opening all the MSX 1/2 games to our computer). Flappy Bird?
Quote from: Trebmint on 21:43, 13 September 21There's already hundreds of MSX2 games, so why bother?
Quote from: TotO on 23:32, 13 September 21They are around 100 games dedicated to the MSX2, but that is not the question... The question is about a common graphic chip for "universal" SymbOS programs on MSX/CPC and the best to acheive that is to use the MSX2 VDP because many great programs can be adapted to run on MSX1 and CPC in this way.
Quote from: Trebmint on 00:50, 14 September 21The hardware and software already exists. I don't see the point in stopping and starting to downgrade the specs.
Quote from: Joseman on 09:12, 12 September 21I want one, but i'm waiting for the price, because i'm a little short of money.
Quote from: zhulien on 05:37, 14 September 21USD $115 + shipping
Quote from: GUNHED on 04:16, 15 September 21But why move back to 9958?
Quote from: gflorez on 09:54, 15 September 21Because there is no such move back, the V9958 is already supported on SymbOS-MSX.Managing the same hardware on different computers is a mater of to known the Z80 ports where the device has been interfaced.But to have a V9958 hypothetically interfaced to a CPC does not mean automatic access to the MSX library of games, they would need to be converted one by one from scratch. One of the big reasons is: because the MSXs manage 8 bit ports(ignore the higher byte), and the CPCs manage full 16 bit ports. This detail alone forces to rewrite all port accesses. Also, 16 bit ports make the code a little slower than with 8 bits ports.
Page created in 0.142 seconds with 55 queries.