Author Topic: USB game controllers and mice  (Read 30356 times)

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Offline GUNHED

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Re: USB game controllers and mice
« Reply #150 on: 16:26, 14 July 20 »
Sorry, but the signals stay switched on for a time still way too long (1 second).


Please load FutureOS into your M4 card and move the mouse arrow. Then compare to version 1.0.6 (or more early). It's easy to see. Good luck!

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Offline genesis8

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Re: USB game controllers and mice
« Reply #151 on: 22:54, 19 July 20 »
A french site was talking about another electronic device to do the same thing than the imperium, so I wrote a message about this cpcwiki thread.
https://www.minimachines.net/actu/mouster-91143/
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Offline Gryzor

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Re: USB game controllers and mice
« Reply #152 on: 14:46, 20 July 20 »
A french site was talking about another electronic device to do the same thing than the imperium, so I wrote a message about this cpcwiki thread.
https://www.minimachines.net/actu/mouster-91143/

MouSTer looks nice, but aren't there USB solutions for the ST and the Amiga already?

Offline Duke

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Re: USB game controllers and mice
« Reply #153 on: 15:02, 20 July 20 »
MouSTer looks nice, but aren't there USB solutions for the ST and the Amiga already?

I think there is lots of PS/2 "USB" adapters, but true USB only recently.

Offline Gryzor

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Re: USB game controllers and mice
« Reply #154 on: 15:06, 20 July 20 »
Ah, ok. Is there an advantage though?

Offline Duke

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Re: USB game controllers and mice
« Reply #155 on: 15:08, 20 July 20 »
Ah, ok. Is there an advantage though?
Yes, many modern USB mouse do not support PS/2 mode. And of course you cant use USB gamepads either when you only have PS/2 interface.

Offline Gryzor

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Re: USB game controllers and mice
« Reply #156 on: 15:12, 20 July 20 »
Learn something new every day! Thanks! :)

Offline Duke

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Re: USB game controllers and mice
« Reply #157 on: 23:33, 20 July 20 »
Sorry, but the signals stay switched on for a time still way too long (1 second).


Please load FutureOS into your M4 card and move the mouse arrow. Then compare to version 1.0.6 (or more early). It's easy to see. Good luck!

Thanks @GUNHED , tested and working as it should again !

For anyone using mouse mode, please upgrade to v1.1.6 from here:
https://imperium.spinpoint.org

Look under "Firmware Downloads"

Offline GUNHED

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Re: USB game controllers and mice
« Reply #158 on: 10:59, 22 July 20 »
Good news: It works.

Addition: If I move the mouse slowly, then the device doesn't send a signal, so no move on screen.
http://futureos.de --> Get the revolutionary FutureOS (Recent update: 2021.01.24)
http://futureos.cpc-live.com/files/LambdaSpeak_RSX_by_TFM.zip --> Get the RSX-ROM for LambdaSpeak :-) (Updated: 2021.04.07)

Offline Duke

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Re: USB game controllers and mice
« Reply #159 on: 16:39, 31 December 20 »
No update, just some showing off..

Whenever I managed to build an Imperium Solo (non debug version) for myself, it wouldn't be many days before it was shipped out to a customer (build new one or send out existing? - it's like not doing your homework!).
Today I decided to spoil myself and integrated 2 Imperium Solos to my 6128 Plus, so I cannot (easily) ship them to a customer :)

A few pics if anyone is interested.

 My 6128+ had a "tape" socket mod when I purchased it many moons ago, this was removed (I don't like tapes!), but there was a DIN socket hole in the case from this, which I re-used for the dual USB connector, that's why the hole is not a perfect fit square!

There is room for pinheaders next to each joystick port, the pinout, if not documented elsewhere:
 
PIN
JP01
JP02
1
GND
GND
2
UP
UP
3
FIRE 2
FIRE 2
4
DOWN
DOWN
5
FIRE 1
FIRE 1
6
LEFT
LEFT
7
COM
COM2
8
RIGHT
RIGHT
9
COM2
N/C


Happy new year.
« Last Edit: 22:21, 31 December 20 by Duke »

Offline Gryzor

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Re: USB game controllers and mice
« Reply #160 on: 18:03, 31 December 20 »
Oh, can you sell me a 6128+ with two Solo integrated? 😀

Offline Duke

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Re: USB game controllers and mice
« Reply #161 on: 22:20, 31 December 20 »
Oh, can you sell me a 6128+ with two Solo integrated? 😀
Noooooooo!  >:(     :D

Offline Kristof

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Re: USB game controllers and mice
« Reply #162 on: 17:24, 09 January 21 »
Hi Duke,
Nice piece of hardware. I'm looking for one for my CD32.

Offline genesis8

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Re: USB game controllers and mice
« Reply #163 on: 19:36, 09 January 21 »
Can I use the photos on my web site ?
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Offline Skunkfish

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Re: USB game controllers and mice
« Reply #164 on: 20:56, 09 January 21 »
First CPC with USB ports built-in?!  :o
So are the regular joystick ports still usable with this mod? (I mean, not at the same time as a USB controller/mouse - that would be mad!)
An expanding array of hardware available at www.cpcstore.co.uk (and issue 3 of CPC Fanzine!)

Offline Duke

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Re: USB game controllers and mice
« Reply #165 on: 08:30, 10 January 21 »
Can I use the photos on my web site ?
Of course.
I attached another one with two wireless pads connected if any use.

First CPC with USB ports built-in?!  :o So are the regular joystick ports still usable with this mod? (I mean, not at the same time as a USB controller/mouse - that would be mad!)
The regular Joystick ports still work yes and they also work simultaneously with the USB controllers.
« Last Edit: 08:34, 10 January 21 by Duke »

Offline GUNHED

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Re: USB game controllers and mice
« Reply #166 on: 14:45, 10 January 21 »
Nice! That's a real plus  ;)
http://futureos.de --> Get the revolutionary FutureOS (Recent update: 2021.01.24)
http://futureos.cpc-live.com/files/LambdaSpeak_RSX_by_TFM.zip --> Get the RSX-ROM for LambdaSpeak :-) (Updated: 2021.04.07)

Offline ajcasado

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Re: USB game controllers and mice
« Reply #167 on: 15:12, 02 February 21 »
Hi Duke,
I'm very happy with the pair of imperiums solos you sold me, they work great with a custom 14 diodes Y cable (http://www.cpcwiki.eu/index.php/File:Joystick.jpg).

I have a suggestion, may be someone else or you have also think about it, but it could be useful to have a mode in which the readings from the analog sticks or triggers are converted in a proportional PWM pulse sequence to drive the CPC joystick port to achieve some kind of pseudo analog response in games that can take profit from this kind of control (i.e. simulation games or driving games,).

Sometimes I play this kind of games using "manual PWM :P "  and it work well.