Started by ikonsgr, 09:17, 01 December 20
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Quote from: Gryzor on 09:49, 01 December 20So you can actually run games normally from their files (not dsk images) from the mass storage? At this price it's really good!!! How about compatibility?
Quote from: Gryzor on 09:49, 01 December 20At this price it's really good!!!
Quote from: Gryzor on 10:16, 01 December 20I did watch (most of) the presentation before rushing here to post, I didn't see anything about this last part, I now saw it's around the 2:30 mark!
Quote from: TotO on 10:38, 01 December 20The price of the CPC passion by not selling for the features.
Quote from: ikonsgr on 10:49, 01 December 20Well,if i had to consider the 100's and 100's of hours in the last many months, that took me to develop these features, then i should sell it for 100euros!
Quote from: krusty_benediction on 11:23, 01 December 20- have you planned to add a snapshot loading ability (I mainly test my developments by creating a snapshot sent to the CPC over wifi with the M4);
Quote from: krusty_benediction on 11:23, 01 December 20 have you planned to write an os agnostic PC tool (I mainly develop from Linux) or a kind of HTTP API as the M4; without that I could not automatize PC project construction and CPC test by typing a single line of command
Quote from: krusty_benediction on 11:23, 01 December 20For the FDC emulation stuff, does it also work when the dsk in on the PC and accessible over the WIFI connection ?
Quote from: ikonsgr on 13:12, 01 December 20I'm not sure if understand that correctly, you mean the ability to directly load a file from pc and place it anywhere in Amstrad's ram? This can be already done in a way, as you can directly load a binary file from pc and if you want to load a headerless file, you can do it as ascii (which are also supported) using either "openout" and "read #9" commands from basic or CAS_IN_OPEN and CAS_IN_CHAR from assemly. Of course this would be rather slow, but i think it would be rather easy to add another RSX command in order to load any file from PC and place it anywhere in RAM very fast and without restrictions!
Quote from: krusty_benediction on 13:14, 01 December 20No, I was literally talking of snapshots https://www.cpcwiki.eu/index.php/Snapshot.For example, M4 allows to do that xfer -y cpcip file.sna to load the snapsjot on cpc
Quote from: ikonsgr on 14:58, 01 December 20Well, to tell you the truth i never got involved with snapshots... What exactly you do with these files?
Quote from: krusty_benediction on 18:02, 01 December 20We specify the content of each memory byte as well as the content of crtc, z80 registers and some information for the gate array. So it is simply the state of a program when loaded in memory.It is really useful when you have not yet created the loader/linker of the program.For my case, I code each demo effect screen individually and test them in real time on CPC with snapshot send by the PC on the M4 that fill it in the CPC. Was doing the same when coding https://www.pouet.net/prod.php?which=87382For other guyz, I guess it is interesting to start a game at a specific point during the play
Quote from: GUNHED on 22:30, 01 December 20Can it actually simulate the Vortex F1-D FDC with different I/O addresses too?
Quote from: GUNHED on 22:30, 01 December 20Can we use X-DDOS instead of ParaDOS?
Quote from: ikonsgr on 22:47, 01 December 20We already discussed that, and i believe that Vortex will be directly supported too!Well, if you want to have amsdos and X-DDOS emulation, tell me which one of the X-DDOS ROM file you want, and i'll "custom" replace parados with it, for your boards! ;-)
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