Started by BSC, 23:54, 26 March 14
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Quote from: BSC on 23:54, 26 March 14please throw your thoughts at me!
Quote from: arnoldemu on 11:25, 25 April 14Make a tune and submit it to a party like Revision
Quote from: arnoldemu on 11:24, 25 April 14I wish I could put this into a demo or game right now. But I don't have anything ready for it just yet.I will definitely use it.
Quote from: arnoldemu on 11:25, 25 April 14Another thought:Make a tune and submit it to a party like Revision Or does it require a standalone player for that rather than being played in a tracker?
Quote from: arnoldemu on 15:08, 25 April 14@BSC: Another thought:You have created a tracker which prooves SID sound is possible on a standard CPC. In fact, it's more than that, it's a SID-like sound but better because of the adjustable waveforms. And it's more than just a tune and a player, it's a full tracker so people can create tunes themselves. Not like a tech demo for example.In the near future I want to make a standalone player for it and use it in a game. It will probably be on a title screen.
Quote from: BSC on 22:36, 24 April 14Any thoughts to throw?
Quote from: Overflow on 19:43, 08 May 14About the core/engine itself: if there isn't any wish from end-users/composers, you could go on to get a fully usable player as a tech demo.
Quote from: Overflow on 19:43, 08 May 141) The first path is to emphasize on the sound only, i.e. designing your own music-disk, and adding some fancy fx during the songs. I may be someone to help you with optimizing the sid-engine and adding some constant-time fx. Not now and not soon, since I'm working on my own work first and exclusively. Then? we'll see.
Quote from: Overflow on 19:43, 08 May 142) The second path is demo-fx-oriented: let´s say a famous and talented coder wishes to integrate your sid-engine in his top-notch demo yet to be released. Great for motivation on the 2 sides. Many difficulties to solve, which includes synchronizing the screens and the songs so that sid-voices are switched on and off during all the demo (to allow heavy precalculation or trackloading or big fx which are not compatible with the sid-engine). Definitely not for me, the challenge is too high for a retired coder without ambition; better have a look towards the young generation.
Quote from: Overflow on 19:43, 08 May 14About the tech-demo and/or the sid-player: it has been years since some people work on such idea. See also New release of Sid playerThere are also (10 years?) old rumours about Madram working on a numerous channels sid-engine. I would suggest you contact him since he's back, to know a bit about his old work. We are all of the same family, you should try to ask.
Quote from: Overflow on 19:43, 08 May 14As an another extreme path to follow, there's something which could please the end-users/composers: change your mind and modify your tracker so that it is ctc-ay compatible. For composers: 6 channels! For you coder: much more easier way to out to the 2 ay-chips.
Quote from: BSC(...) And I guess I will be ready to continue on the tracker when you are done on your own work ;-)
Quote from: BSC(...) So, as it seems, I am still on my own with this thing and will be for the rest of the year (I bet).
Quote from: BSCI know about Madrams engine and I also contacted him on PnP, but he seems to be extremely busy (or offline or not interested or switched to Amiga) and hasn't replied yet.
Quote from: madram on 20:03, 20 June 16About the UI, I wish to make it data controlled, i.e. a generic engine and tables to describe screen display and interactions.But some parts may still be done separatly (e.g. X-MASS compatible file selector).
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