Author Topic: Fonts for CP/M  (Read 3903 times)

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Offline ||C|-|E||

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Fonts for CP/M
« on: 13:04, 02 December 15 »
Hi guys!  :)

I am trying to find nice fonts for CP/M because I would like to change the default one in the adventure we are making. However, after searching here and there for quite a lot, I am still struggling to find fonts in a format that is readable by Setfont. I wonder if somebody has experience with this and can give me a hand  :) . The game is in Mode 1 and I would like to find a font similar to the Speccy one. Something that is a bit more spaced than the original Mode 1 font.

Thank you!  :D

Offline FloppySoftware

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Re: Fonts for CP/M
« Reply #1 on: 20:21, 02 December 15 »
AFAIK the PCW font is the same as the CPC one: 8x8 pixels, 8 bytes each character.
 
Anyway, there are some PCW fonts available on the net (search for LetaFont), and I have designed a couple for my own programs (Samaruc GUI, etc.).
 
I don't know what format has Setfont.
 
 
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Re: Fonts for CP/M
« Reply #2 on: 01:59, 03 December 15 »
Thank you! It actually works! So, what I did was to download the LetaFont package and, although I cannot use it with the CPC, Setfont accepts the fonts that come with it. There are a bunch of them and some are actually really nice :).

Offline FloppySoftware

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Re: Fonts for CP/M
« Reply #3 on: 09:23, 03 December 15 »
Have a look to this:

8x8 Pixel ROM Font Editor

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Re: Fonts for CP/M
« Reply #4 on: 12:20, 03 December 15 »
This tool seems to be very useful indeed! Thank you very much again! If not for the game, I will use it for sure for the little web page we plan to do for the adventure  :)

On the other hand, I put some font samples in the main post of the game. Do you have any particular preference? :)

New text adventure! [WIP]

Offline robcfg

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Re: Fonts for CP/M
« Reply #5 on: 12:56, 03 December 15 »
I'm all for Font 2!


The other's don't fit the ambient of the game well.

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Re: Fonts for CP/M
« Reply #6 on: 20:55, 03 December 15 »
Hello all,


Just tried this, yes, some of the fonts are quite good.


In case anyone's interested, I've sorted out a font I had that I quite like, and also created a matching file pair for the normal PCW system font, so you can re-set the font back again!


NB - in the transfer process, the .COM files have been renamed as .CPM - I'm told than some people have had NASTY things happen to their PC when they've tried to run a CP/M .COM file.  I must be lucky, all I've ever got is a HUNG computer!!


Geoff

Offline TFM

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Re: Fonts for CP/M
« Reply #7 on: 23:12, 03 December 15 »
Hi guys!  :)

I am trying to find nice fonts for CP/M because I would like to change the default one in the adventure we are making. However, after searching here and there for quite a lot, I am still struggling to find fonts in a format that is readable by Setfont. I wonder if somebody has experience with this and can give me a hand  :) . The game is in Mode 1 and I would like to find a font similar to the Speccy one. Something that is a bit more spaced than the original Mode 1 font.

Thank you!  :D


Hi! I got a setfont program with some fonts somewhere, but not at work here. I will either post here, or email me for it. Sorry - I'm at the wrong computer here.


TFM of FutureSoft
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Re: Fonts for CP/M
« Reply #8 on: 03:02, 04 December 15 »
Thank you!  :D

Offline ZbyniuR

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Re: Fonts for CP/M
« Reply #9 on: 18:15, 04 December 15 »
It's look like betwen codes 32 and 127, only 5 characters in PCW font look different than in CPC. :)

10 SYMBOL AFTER 32:SYMBOL 39,48,48,48:SYMBOL 48,56,108,206,214,230,108,56:SYMBOL 79,124,198,198,198,198,198,124:SYMBOL 81,124,198,198,198,218,204,118:SYMBOL 104,224,96,124,102,102,102,230:PRINT" '0OQh <- now look like in PCW"
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Offline MiguelSky

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Re: Fonts for CP/M
« Reply #10 on: 19:27, 04 December 15 »
Have a look to this:

8x8 Pixel ROM Font Editor
Set Font includes a nice font editor too :)

Offline TFM

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Re: Fonts for CP/M
« Reply #11 on: 19:39, 04 December 15 »
It's look like betwen codes 32 and 127, only 5 characters in PCW font look different than in CPC. :)

10 SYMBOL AFTER 32:SYMBOL 39,48,48,48:SYMBOL 48,56,108,206,214,230,108,56:SYMBOL 79,124,198,198,198,198,198,124:SYMBOL 81,124,198,198,198,218,204,118:SYMBOL 104,224,96,124,102,102,102,230:PRINT" '0OQh <- now look like in PCW"


Well, 32-127 are supposed to be ASCII codes. They should be identical.  :)
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Re: Fonts for CP/M
« Reply #12 on: 22:51, 04 December 15 »

NB - in the transfer process, the .COM files have been renamed as .CPM - I'm told than some people have had NASTY things happen to their PC when they've tried to run a CP/M .COM file.  I must be lucky, all I've ever got is a HUNG computer!!




Advise them to forward their complaints to Bill Gates of Microsoft! We shouldn't have to be renaming our files because of them!  :o
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Offline FloppySoftware

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Re: Fonts for CP/M
« Reply #13 on: 13:25, 05 December 15 »


Advise them to forward their complaints to Bill Gates of Microsoft! We shouldn't have to be renaming our files because of them!  :o

They even copied the filetype of commands. Nice people.
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