Started by Trebmint, 11:05, 12 July 10
0 Members and 1 Guest are viewing this topic.
Quote from: TFM/FS on 02:47, 28 September 10You need very clear standarts for the plug ins
Quote from: Trebmint on 11:44, 28 September 10 This is very true. Mainly its about keeping code relocatable. Currently I have a very ordinary assembler, but I plan a number of syntax additions, like referencing global jump points or variables so limiting the plugins range of access. Plus commands to reference local vars to GUI objects like a slider or a dropdown. In theory it should be very simple to use once you get the hang of it. We'll have to see if the actual coding lives up to the plans though
Quote from: TFM/FS on 20:01, 29 September 10 Hmm, you talk about "relocatable code" and of GUI elements... do you plan to make the Game Creator for SOS? There you would have already GUI elements and since you have done SymStudion, you already know how to use SOS. I'm just curious
Quote from: jbaudrand on 12:21, 30 September 10I've starting wiith Laser manual too, it's defintely not for beginner, the manual from Sprites alive is better, haven't the time to workaround the demo yet... but I think the ability of printing the listing on the PC will make my life easier.
Quote from: redbox on 12:39, 30 September 10Z80 assembler really isn't that hard and it's great fun to program.Plus there's loads of online websites with source code and if you get stuck you can always ask on this forum as it's frequented by some extremely talented programmers (just look in the programming section).
Quote from: Trebmint on 21:49, 29 September 10 No as far as I know Symbos is dead until Jorn ressurrects it. The GUI is for the PC based application not the CPC side, and is designed to allow control for the user over the plugin. Effectively so you can add textbox, slider, dropdown, countbox etc which are all directly linked to z80 variable all via z80 assembler
Quote from: TFM/FS on 23:06, 30 September 10 Ok, very slowly (I'm 40!!! it takes it's time I understand a bit of your big picture :-)Now, I think your idea with the "plug ins" is really great. If I can contribute to the project I will do. Do you plan to use a own small "OS", like some games do? Hmm, probably it's the best thing to start from Amsdos/Basic, throw out the Firmware (get some bytes) and to have a own minor DOS, just good to load needed files. ... just thinking...
Quote from: TFM/FS on 07:03, 01 October 10There is one thing... that can't (at least not easy) be done with plug-ins. You need a kind of interrupt structure, to synchronise events with the Frame-Fly or f.e. with another interrupt. The more simple such a system is, the better it can be used. At least there should be options to call routines when INT0,1,2,3,4 and 5 are firing. So for example you can lock a scrolling plug in to INT0, a Color-switch plug-in to INT 1 and 3 and a music player to INT4 (there it doesn't disturb . ... just as an example... Another thing... it would be great if ALL Z80 registers can be used. (I don't dare to ask for the Z80 interrupt mode 2, this really would lead to far.... maybe not on the Plus
Page created in 0.067 seconds with 40 queries.