Author Topic: iMPdraw v2.0  (Read 16053 times)

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Offline Ast

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Re: iMPdraw v2.0
« Reply #75 on: 10:57, 27 November 19 »
Cool! Good work :)
Actually I was halfway into implementing the unlock/lock sequence, when I found that the best solution is to keep the CPC and CPC+ modes seperate. This using a .CPR/.BIN rom image and starting it with |CTR when wanting to use CPC+ mode roms on M4.
Ie. for one compatilibity with C4CPC.

I may change my mind again, but for now that would be the safe distribution form.


You mean, no change ?
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Offline Duke

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Re: iMPdraw v2.0
« Reply #76 on: 14:26, 27 November 19 »

You mean, no change ?
I think that is the overall best solution. Use .CPR / .BIN with the correct roms setup. Came to think of it M4 is the only hardware that does have CPC+ ROM mapping and also runs on classic CPC, so there is no best practice (yet). In |CTR mode all cartridge ROMS are disabled via ROMDIS and M4 owns the entire ROM space, in normal mode, they can co-exist but if M4 starts mapping roms according to RMR2 bit, I dont think cartridge games nor C4CPC can co-exist.

Offline Ast

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Re: iMPdraw v2.0
« Reply #77 on: 14:53, 27 November 19 »

 :picard:

1. With your first fixed, i have no problems! IMPdraw v2 runs perfectly and all the demos/games i’ve tested too.
2. With iMPdos i have no problems too.


Unfortunately, I won’t do any cartridge version for the moment...
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Offline Ast

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Re: iMPdraw v2.0
« Reply #78 on: 12:23, 07 February 20 »
iMPdraw v2 - 200206 - Piccolo Edition


-Help Added

https://youtu.be/IEY_rvlapZI

-M4 card compatibility with Duke's "spécial" firmware (will be available with roms)

What's News ?
  • [Hard Sprite Mode]
  • CTRL+ESC to access hard sprites mode in fullscreen mode
  • [Select Hard Sprites Mode]
  • Up/down/left/right : Select your sprite
    Return : Copy your selected sprite into memory
    C : Paste your copied sprite onto a new emplacement
    1, 2, 3, 4 : Select sprite 1-4 bank. Each bank displays 16 sprites. 4 banks=64 sprites.
    CTRL+L : Load sprite .spr file.
    CTRL+S : Save sprite .spr file.
    Esc : Back into Fullscreen Mode.

    Copy : Enter Hard Sprite Edition
  • [Hard Sprites Editor Mode]
  • Up/down/left/right : move your cursor.
    F0/F. : Select Current colour
    CTRL+F0/F. : Select 2nd colour
    F7/F4 : Inc/Dec Green (from current colour)
    F8/F5 : Inc/Dec Red
    F9/F6 : Inc/Dec Blue
    R : Rotate hard Sprite
    H : Horizontal Flip
    V : Vertical Flip
    I : Linguee
    Space : Put current colour pixel
    Enter : Put 2nd colour pixel
    DEL : Fill your selected sprite with colour 1& 2

    iMPdraw is now composed of 3 roms.... Stay connected.
« Last Edit: 12:29, 07 February 20 by Ast »
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Offline Ast

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Re: iMPdraw v2.0
« Reply #79 on: 13:45, 07 February 20 »
iMPdraw v2 - 200206 - Piccolo Edition


-Help Added

https://youtu.be/IEY_rvlapZI

-M4 card compatibility with Duke's "spécial" firmware (will be available with roms)

What's News ?
  • [Hard Sprite Mode]
  • CTRL+ESC to access hard sprites mode in fullscreen mode
  • [Select Hard Sprites Mode]
  • Up/down/left/right : Select your sprite
    Return : Copy your selected sprite into memory
    C : Paste your copied sprite onto a new emplacement
    1, 2, 3, 4 : Select sprite 1-4 bank. Each bank displays 16 sprites. 4 banks=64 sprites.
    CTRL+L : Load sprite .spr file.
    CTRL+S : Save sprite .spr file.
    Esc : Back into Fullscreen Mode.

    Copy : Enter Hard Sprite Edition
  • [Hard Sprites Editor Mode]
  • Up/down/left/right : move your cursor.
    F0/F. : Select Current colour
    CTRL+F0/F. : Select 2nd colour
    F7/F4 : Inc/Dec Green (from current colour)
    F8/F5 : Inc/Dec Red
    F9/F6 : Inc/Dec Blue
    R : Rotate hard Sprite
    H : Horizontal Flip
    V : Vertical Flip
    I : Linguee
    Space : Put current colour pixel
    Enter : Put 2nd colour pixel
    DEL : Fill your selected sprite with colour 1& 2

    iMPdraw is now composed of 3 roms.... Stay connected.


Oups, i forgot to tell you that RLE cruncher/decruncher has been coded by @cngsoft (Help page screen only!)
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Offline XeNoMoRPH

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Re: iMPdraw v2.0
« Reply #80 on: 20:47, 07 February 20 »
Quote
-M4 card compatibility with Duke's "spécial" firmware (will be available with roms)
Is it a new firmware that has not yet been published?  :o :o
your amstrad news source in spanish language : https://auamstrad.es

Offline Ast

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Re: iMPdraw v2.0
« Reply #81 on: 23:19, 07 February 20 »
Is it a new firmware that has not yet been published?  :o :o


It's just a patch that allows you to use AmstradPlus' features.
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Offline Ast

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Re: iMPdraw v2.0
« Reply #82 on: 16:15, 09 February 20 »
The lastest version (iMPdraw v2+iMPdos [Piccolo Edition]+M4rom (Asic edition)) is coming soon. iMPACT's members are in "beta testing" mode ^^


@kris are you ready ?



Stay tuned.
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Offline Ast

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Re: iMPdraw v2.0
« Reply #83 on: 12:16, 10 February 20 »
Added a new todo-list today to make hard sprite editor better!!
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Offline Ast

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Re: iMPdraw v2.0
« Reply #84 on: 18:45, 13 February 20 »

Here you can find the latest.

I'm thinking about publising this last one this week. Are you ready ?
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Offline Ast

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Re: iMPdraw v2.0
« Reply #85 on: 23:46, 21 February 20 »
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Offline Ast

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Re: iMPdraw v2.0
« Reply #86 on: 14:17, 10 March 20 »
Hi,


Sid/iMPact did iMPdraw's user guide translation.


http://orgams.wikidot.com/help-impdraw-english


Hope it could help you.
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Offline Ast

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Re: iMPdraw v2.0
« Reply #87 on: 22:10, 11 March 20 »
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Offline Ast

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Re: iMPdraw v2.0
« Reply #88 on: 19:09, 12 March 20 »
Keep your current drive (even after a reset) when you're playing with iMPdraw v2.



https://youtu.be/R7HDIU5g7Qs
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Offline Ast

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Re: iMPdraw v2.0
« Reply #89 on: 22:05, 19 March 20 »
Hi everyone,


I started and finished today iMPdraw wikidot website
I'm happy to think it will be easiest for you to find it now.


impdraw.wikidot.com

Have a good night!

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Offline Ast

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Re: iMPdraw v2.0
« Reply #90 on: 20:35, 21 March 20 »
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Re: iMPdraw v2.0
« Reply #91 on: 20:21, 23 March 20 »
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Offline Ast

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Re: iMPdraw v2.0
« Reply #92 on: 19:05, 22 May 20 »
Discover [Animation Mode]!



https://youtu.be/jiif0cYA5PQ



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Offline Ast

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Re: iMPdraw v2.0
« Reply #93 on: 23:31, 28 May 20 »
And now, catch and save your sprites ! It’s easy to do.
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Offline GUNHED

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Re: iMPdraw v2.0
« Reply #94 on: 00:26, 29 May 20 »
Catch the sprite? You tell that as if it would be that easy, it just jumped out of the Window!


More serious, great too see this application growing - especially because it's for the Plus!  :) :) :)
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Re: iMPdraw v2.0
« Reply #95 on: 10:38, 29 May 20 »
More serious, great too see this application growing - especially because it's for the Plus!  :) :) :)
Not only for plus but for Amstrad cpc and plus!
The purpose was to offer you a global solution. Do i touch the goal ?
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Offline GUNHED

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Re: iMPdraw v2.0
« Reply #96 on: 12:02, 29 May 20 »
Not only for plus but for Amstrad cpc and plus!
The purpose was to offer you a global solution. Do i touch the goal ?
Of course! Eventually on the real machine we now have all the software we ever did dream of! And what I really like is, that we do have it running an real CPCs/Plus! There was a trend to do everything on a PC. Well, if everything is done on a PC then the question is: Why to use a CPC at all?

Now since we have DOS for modern mass storage, new GFX programs, assemblers and so on... we CAN use our Plus / CPCs for everything - and I love that.  :) :) :) :) :) :) :) :) :) :) :) :)
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Re: iMPdraw v2.0
« Reply #97 on: 13:27, 01 June 20 »
Animation Mode accepts to save animation steps (.imp format)



https://www.youtube.com/watch?v=Tkccfk-YdXE&feature=share
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Offline Ast

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Re: iMPdraw v2.0
« Reply #98 on: 18:50, 01 June 20 »
Animation Mode ++ Catch the differents steps ++ Save your sprites/tiles/gfx...


Amazing ? IMPdraw can do it for you  :P



https://youtu.be/8MFiUMd4daM
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Offline Ast

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Re: iMPdraw v2.0
« Reply #99 on: 14:06, 15 June 20 »
New sector/memory edition on iMPdos.


I fixed the GUI and hunted some old bug.
Now, iMPdos is proposed in two versions 128 and 512.
It depends how much memory you have.
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