Author Topic: M4 Player - Alpha [WIP]  (Read 2490 times)

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Offline GUNHED

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Re: M4 Player - Alpha [WIP]
« Reply #25 on: 19:41, 04 May 20 »
Yes, would be great to be able to use such movies in own productions too.  :)
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Offline rolek

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Re: M4 Player - Alpha [WIP]
« Reply #26 on: 20:55, 04 May 20 »
Hi Rolek,
nice program and cool speed of the movies! Also the colors a very good converted for mode 0.
Is there any chance to have a look a the file format of the movies (the *.vvv?) to create a own one?

I'll publish format specs, but I'm testing some improvements at the moment (probably will change the extension for something else, also).
All tested changes will change file structure, I'll add a double palette (mono/color), the possibility of changing mode during playing, and probably some information used by M4Player like miniature, etc.
New version of CPiC will be able to convert video files into this new format.


Offline rolek

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Re: M4 Player - Alpha [WIP]
« Reply #27 on: 21:00, 04 May 20 »
Yes, would be great to be able to use such movies in own productions too.  :)
Would be great if somebody will use it :) In this case, probably two format version will exists.
Full, with all informations needed by M4Player, and simple one with video frames only.


Offline GUNHED

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Re: M4 Player - Alpha [WIP]
« Reply #28 on: 22:27, 04 May 20 »
Thanks! I'm just thinking of that kind of games where you choose a direction and each time the player sees a small game. We have the hardware for that - and with your player the software too.  :)
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Offline rolek

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Re: M4 Player - Alpha [WIP]
« Reply #29 on: 22:53, 05 May 20 »
Thanks! I'm just thinking of that kind of games where you choose a direction and each time the player sees a small game. We have the hardware for that - and with your player the software too.  :)



I didn't want to say about it too early, but I'm already testing "interactive movies", even bought https://en.wikipedia.org/wiki/Creature_Shock for reference.
I'm still not sure about the final result but will share testing effects (when done).

Offline XeNoMoRPH

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Re: M4 Player - Alpha [WIP]
« Reply #30 on: 08:24, 02 June 20 »
your amstrad news source in spanish language : https://auamstrad.es

Online zhulien

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Re: M4 Player - Alpha [WIP]
« Reply #31 on: 13:25, 04 June 20 »
This is really good.  Please provide a playback routine that can be added to a ROM and other tools so it's easy for inclusion in games etc...


Any chance to try a green scale version?  As noted the CPC pallet is already 0 to 26 in levels from light to dark.  Such an option for people to create 2 versions of a video given we have massive storage now on CPC.


If you ask me, the full screen one even though only 7fps, is very close to a lot of MegaCD titles - I am imagining a port of Dragon's Lair or Road Avenger.
« Last Edit: 13:28, 04 June 20 by zhulien »

Offline GUNHED

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Re: M4 Player - Alpha [WIP]
« Reply #32 on: 16:09, 04 June 20 »
Any chance to try a green scale version?  As noted the CPC pallet is already 0 to 26 in levels from light to dark.  Such an option for people to create 2 versions of a video given we have massive storage now on CPC.
Good ideas, also usable for the monochrome scale of the Plus machines.
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Online zhulien

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Re: M4 Player - Alpha [WIP]
« Reply #33 on: 01:48, 05 June 20 »
I am thinking we can sync it to mp3 files played with the uart mp3 player. This means we can have full dragons lair audio too.