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Martine a cpc old / Plus tool to handle your images

Started by Sid_, 15:20, 24 January 20

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SkulleateR

Quote from: Sid_ on 10:18, 22 March 21
ok I tried to define the processor in the compilation command line (my bad).
This version may fix the problem : [size=78%]martine-0.28-arm-64bits.zip[/size]

Regards


Thx for your effort, but I get nearly the same errors like above . It writes a file, but it's not usable and has weird symbols in it. Is there a way to write an error log or something ?

Sid_

may you put the generated file in this post ?
The logs are printed in the console so, you may know what Martine is doing.

SkulleateR

I cannot even add the file to an archive, since it has illegal name. I can delete it, that's all ... but anyway, it's 0 Bytes so I doubt there is useful information in it ...


But I made a screenshot of the filename ...




Sid_

it's the archive content ?
What a hell GitHub has done.


SkulleateR

Nope, not inside the archive ... that one came up after I tried to start martine ...


SkulleateR

Same as before .... BUT !!!!!


I tested around a bit and after setting my console to root priviliges, I'll get : cannot execute binary file exec format error


SkulleateR


Sid_

may you do a test for me ?
Type in a terminal file /bin/ls and also on Martine executable.
If I do this on the Martine 64 bits archive I've got :



file martine
martine: ELF 64-bit LSB executable, x86-64, version 1 (SYSV), statically linked, Go BuildID=Q-xFG4f4o2N14jF87lQL/Rb23--2UcTLGrd6A46k_/ZK2-ShduUljgH0MWq3Pu/LHViCiFrSn4iOUaY23Mu, not stripped

ComSoft6128

Are there any Martine slideshows that I could record for YT?

Sid_

Quote from: Sid_ on 10:13, 27 March 21
may you do a test for me ?
Type in a terminal file /bin/ls and also on Martine executable.
If I do this on the Martine 64 bits archive I've got :



file martine
martine: ELF 64-bit LSB executable, x86-64, version 1 (SYSV), statically linked, Go BuildID=Q-xFG4f4o2N14jF87lQL/Rb23--2UcTLGrd6A46k_/ZK2-ShduUljgH0MWq3Pu/LHViCiFrSn4iOUaY23Mu, not stripped


My bad, the issue came from me and my makefile.
It is fixed and the correct archive can be found here [size=78%]martine-0.28-arm-64bits.zip[/size]




Thanks to find this issue.


Sid_

Quote from: ComSoft6128 on 10:36, 27 March 21
Are there any Martine slideshows that I could record for YT?
Well if you want I can send you dsk I've done. But it's one image per dsk.
Tell me and if you're ok I'll them to you.
Sid

ComSoft6128

Hi @Sid_ ,


Thanks for the reply. Best to wait until you have say 10 images on a .dsk and a display program/slideshow. I could probably use an existing slideshow but that is likely not to show the screens to best effect.

SkulleateR

Quote from: Sid_ on 11:27, 27 March 21

My bad, the issue came from me and my makefile.
It is fixed and the correct archive can be found here [size=78%]martine-0.28-arm-64bits.zip[/size]


Thanks to find this issue.


Thx , I will test later this evening :)

SkulleateR

@Sid_


Thanks for your work, works fine now on my Raspberry Pi 400 :)

Sid_

Thanks to you to point the issue.
I fixed the arm architecture for martine ^^.

Sid_

ZX0 cruncher is now added in Martine.
Check the url https://github.com/jeromelesaux/martine/releases/tag/v0.29 do update your cli.


To access to this cruncher add the option -z 5 to your command line.

Sid_

Hi all,
main version here :
- warn, some arguments are renamed (such as -w becomes -width, -h becomes -height, or -m becomes -mode)
- as I mentioned in another thread of this forum the tile map mode, which allow to analyze an image of a level game, and produce .imp and .til readable by tile tool from Impact. To use it apply the command line : martine -in a269_Bridge_Zone_Act_1-6.png -out level1-acte16 -width 8 -height 8 -tilemap -mode 0 -plus . where -in is the input level board image, -width and -height are the tile dimension you want and -tilemap which execute the analyze. To illustrate the output, check those videos :
https://youtu.be/fu5pog11QLY and
https://youtu.be/g70CeEehvMk
- and the possibility to create a delta packing animation from a gif file with the option -deltapacking. martine -mode 1 -in my file.gif -deltapacking -width 90 -height 100. This command line will produce an assembly code, compatible with rasm dialect.


The new version can be found here and enjoy this new version :
https://github.com/jeromelesaux/martine/releases/tag/v0.30


Sid

ajcasado

Hi,
Congrats to the devs for this awesome application.
I spent some time this afternoon making a new avatar from a Yoda figure and I had a lot of fun.
Thanks for your work!!
CPC 664

Empiezas a envejecer cuando dejas de aprender.
You start to get old when you stop learning.

Sid_

Quote from: ajcasado on 21:00, 03 October 21
Hi,
Congrats to the devs for this awesome application.
I spent some time this afternoon making a new avatar from a Yoda figure and I had a lot of fun.
Thanks for your work!!


Really, thank you for your return.
I did this tool, first for me and my team, but it's a real pleasure to share with others.
If you want some more features, feel free to ask.




m_dr_m

"Martine a cpc old / Plus tool "

Each time I see that I believe it runs on CPC.

Ast

Martine WORKS for Amstrad Cpc & Plus.
It's a Pc, Mac tool which did the job.
_____________________

Ast/iMP4CT. "By the power of Grayskull, i've the power"

http://amstradplus.forumforever.com/index.php
http://impdos.wikidot.com/
http://impdraw.wikidot.com/

All friends are welcome !

Sid_

Quick fix for tilemap.
the imp file export was bigger, it's now fixed.


Feel free to download this new version here :
https://github.com/jeromelesaux/martine/releases/tag/v0.31


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