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General Category => Applications (CPC and CPC-related) => Topic started by: DARKGATE on 20:56, 28 December 13

Title: project news screens for old games
Post by: DARKGATE on 20:56, 28 December 13
 :) Ok, start this my work, if all want this, my project is create new screens for old games with poor screen title.
When is ok i put the new image here, if someone can help me, better yet, write me, also with private message, i can look the saturday, of every week.

My first work will be "VICTORY ROAD", the original screen is poor.
Write title of games with poor screen, write here, thank you.
Title: Re: project news screens for old games
Post by: MacDeath on 21:19, 28 December 13
This is an activity we love here... it is called "Mockuping" and "retouching". ;)

CPCRULEZ &#9733 DEMOSCENE &#9733 DEMOSCENE GALLERY &#9733 STE'86 (STEVE DAY) (http://cpcrulez.fr/demoscene_GFX-demo-STE86-steve_day.htm)


You can find a lot in many topics, just I can't find them all.
You are more than welcome in the process, please post a lot, you will always find someone able to add such intro screen into a dump of the game.
At CPCpower you can find some games patched to have alternate intro-screen (often the case with PLUS patches).

Anyway, could you do something with Xybot then ?




(http://www.mobygames.com/images/shots/l/267650-ikari-warriors-ii-victory-road-atari-st-screenshot-the-title.png)
Title: Re: project news screens for old games
Post by: tastefulmrship on 12:37, 29 December 13
To start my stuffz off, here is my retouch of the MODE 1 Victory Road title screen (my MODE 0 work looks shyte and MacDeath's above is infinitly better) and an olde PacMania rework I did last year (there's also a rework of the MODE 1 screen as well, somewhere, but I prefer this one).



EDIT: I did do a MODE 0 VICTORY ROAD (based on the Amiga/Atari screen posted by MacDeath above) a while back, but it looked shyte as it needs a lot of work on the stipples! Attached after the HEWSON stuff, below.
Title: Re: project news screens for old games
Post by: MacDeath on 21:49, 29 December 13
This AtariST one is disgusting, lol... seems graphic artists couldn't do nothing with 320x200x16 at the time...
Title: Re: project news screens for old games
Post by: TFM on 06:00, 30 December 13
About Victory road.... imho I would suggest a complete redo. Because the way they hold the swords is against all martial arts practice. They hold arms in an total unnatural way. Looks like they break their bones or at least get crippled. Just hurts may sense of beauty. However - no doubt - the new screen is far better.


Now think about MODE 0 and swords crossing in a flat angle, that would be something ;-)

Title: Re: project news screens for old games
Post by: DARKGATE on 12:48, 01 January 14
 :)   GOOD YEAR guys, the screen of victory road  by atari st  is horrible, very good pacmania, and that reworked of original screen for AMSTRAD is better, but i want a new screen with MODE 0, i'm thinking and i have some of good ideas, hope in  the next weeks of january of post the images or beta images, wait advice.
The swords are a good idea, but in the 8bit computers versions are disappears in the game, Memory problems? I don't know.

I can put on the screen only firearms if you want, or put however the swords.
Title: Re: project news screens for old games
Post by: MacDeath on 00:19, 04 January 14
should redo it from the original...


Sadly couldn't find a decent one on the internet.


(http://cdn.wikimg.net/strategywiki/images/1/15/Dogosoken_ARC_flyer.jpg)


Perhaps this one...
Title: Re: project news screens for old games
Post by: DARKGATE on 15:02, 05 January 14
Quote from: MacDeath on 00:19, 04 January 14
should redo it from the original...


Sadly couldn't find a decent one on the internet.


(http://cdn.wikimg.net/strategywiki/images/1/15/Dogosoken_ARC_flyer.jpg)


Perhaps this one...
:) Yes, i know, i'm started with this image, but i will  put news elements, if this work don't is good i try to edit everything. 
Title: Re: project news screens for old games
Post by: Devilmarkus on 15:28, 05 January 14
Perhaps this one?

[attach=2]
Title: Re: project news screens for old games
Post by: tastefulmrship on 16:11, 05 January 14
Some olde projects... the SPY VS SPY single-filer and I found my Hewson reworks; CYBERNOID 2, URIDIUM (retouched MODE 1) and DevilMarkus's RANARAMA. They are attached in the .dsk file as single-file loaders.
Title: Re: project news screens for old games
Post by: Devilmarkus on 16:14, 05 January 14
Didn't see the Spy vs. Spy screen yet.
Very well done!
Like it ;)
Title: Re: project news screens for old games
Post by: tastefulmrship on 21:09, 05 January 14
Quote from: Devilmarkus on 16:14, 05 January 14
Didn't see the Spy vs. Spy screen yet.
Yeah, I found it a few days ago in one of my darker CPC directories and decided to overscan it, retouch it and Exomise it onto one file.

Here's a link to my Spellbound title screens - Converting a game to ROM - and LOTS of ROM files inside! (http://www.cpcwiki.eu/forum/games/how-to-convert-a-dsk-image-to-rom/msg69032/#msg69032)

And, finally for now, I thought I'd posted my C64 loading screen recolours, but I've just checked through my attachments and I cannot find them, so I'll post them here. They're not great, but some of them could serve as replacements for the CPC ones. RUN"VIEWC64S" to start, press any key to load next screen... they wrap to the beginning once you've seen all the screens.
Title: Re: project news screens for old games
Post by: Gryzor on 20:05, 06 January 14
Spy vs Spy is excellent!!
Title: Re: project news screens for old games
Post by: NiNxPe on 17:56, 07 January 14
A lot of new screens for old games found here :
http://www.cpc-power.com/index.php?page=detail&num=9934 (http://www.cpc-power.com/index.php?page=detail&num=9934)
http://www.cpc-power.com/index.php?page=detail&num=9935 (http://www.cpc-power.com/index.php?page=detail&num=9935)
http://www.cpc-power.com/index.php?page=detail&num=9936 (http://www.cpc-power.com/index.php?page=detail&num=9936)
http://www.cpc-power.com/index.php?page=detail&num=9943 (http://www.cpc-power.com/index.php?page=detail&num=9943)
http://www.cpc-power.com/index.php?page=detail&num=9997 (http://www.cpc-power.com/index.php?page=detail&num=9997)
http://www.cpc-power.com/index.php?page=detail&num=9998 (http://www.cpc-power.com/index.php?page=detail&num=9998)
http://www.cpc-power.com/index.php?page=detail&num=10316 (http://www.cpc-power.com/index.php?page=detail&num=10316)
http://www.cpc-power.com/index.php?page=detail&num=10317 (http://www.cpc-power.com/index.php?page=detail&num=10317)
http://www.cpc-power.com/index.php?page=detail&num=9608 (http://www.cpc-power.com/index.php?page=detail&num=9608)

(http://www.cpc-power.com/extra_lire_fichier.php?extra=cpcold&fiche=9934&slot=5&part=A&type=.png) (http://www.cpc-power.com/extra_lire_fichier.php?extra=cpcold&fiche=9935&slot=3&part=A&type=.png)
(http://www.cpc-power.com/extra_lire_fichier.php?extra=cpcold&fiche=9936&slot=5&part=A&type=.png) (http://www.cpc-power.com/extra_lire_fichier.php?extra=cpcold&fiche=9936&slot=1&part=A&type=.png)
(http://www.cpc-power.com/extra_lire_fichier.php?extra=cpcold&fiche=9997&slot=5&part=A&type=.png) (http://www.cpc-power.com/extra_lire_fichier.php?extra=cpcold&fiche=9997&slot=6&part=A&type=.png)
(http://www.cpc-power.com/extra_lire_fichier.php?extra=cpcold&fiche=9997&slot=3&part=A&type=.png) (http://www.cpc-power.com/extra_lire_fichier.php?extra=cpcold&fiche=9998&slot=1&part=A&type=.png)
(http://www.cpc-power.com/extra_lire_fichier.php?extra=cpcold&fiche=9998&slot=5&part=A&type=.png) (http://www.cpc-power.com/extra_lire_fichier.php?extra=cpcold&fiche=10316&slot=2&part=A&type=.png)
(http://www.cpc-power.com/extra_lire_fichier.php?extra=cpcold&fiche=10316&slot=3&part=A&type=.png) (http://www.cpc-power.com/extra_lire_fichier.php?extra=cpcold&fiche=10316&slot=4&part=A&type=.png)
(http://www.cpc-power.com/extra_lire_fichier.php?extra=cpcold&fiche=10317&slot=4&part=A&type=.png) ...
Title: Re: project news screens for old games
Post by: tastefulmrship on 15:00, 16 January 14
There was talk about MIDNIGHT RESISTANCE in another thread... so I thought I'd have a quick look and see if I could get something less blue, MODE 1 and obviously ripped from the Speccy! No prizes for guessing that I fecked it up... but here they are incase someone wants to spend a few seconds retouching them.

The top one is GiMPed from the Amiga screen and the bottom one is recoloured from the C64 screen.
Title: Re: project news screens for old games
Post by: robcfg on 15:45, 16 January 14
I really love the one converted from the amiga version sooooo much!...


Great work, sir!
Title: Re: project news screens for old games
Post by: TFM on 18:38, 16 January 14
Quote from: robcfg on 15:45, 16 January 14
I really love the one converted from the amiga version sooooo much!...


Yes, that's the better one, but how much colors does it use? I count nine, but may just miss the others.
Title: Re: project news screens for old games
Post by: tastefulmrship on 20:31, 16 January 14
Quote from: robcfg on 15:45, 16 January 14
I really love the one converted from the amiga version sooooo much!...
For those who want to keep the MODE 1 feel of the actual game... here's a MODE 1 version of the Amiga screen.
(GiMP patterned dither, then retouched a lot in MSPAINT)
Title: Re: project news screens for old games
Post by: Sykobee (Briggsy) on 10:56, 17 January 14
Quote from: TFM on 18:38, 16 January 14

Yes, that's the better one, but how much colors does it use? I count nine, but may just miss the others.


I count 15: white, pastel yellow, yellow, pink, red, dark red, orange, green, bright green, grey, cyan, blue, bright blue, pastel blue, black


There could be another green variant hiding in there too.  It's a very good conversion.
Title: Re: project news screens for old games
Post by: NiNxPe on 12:30, 17 January 14
A lot of CPC screens that you can see too in the MusicMan3512 Facebook Page :

https://fr-fr.facebook.com/MusicMan3512 (https://fr-fr.facebook.com/MusicMan3512)
Title: Re: project news screens for old games
Post by: arnoldemu on 14:14, 17 January 14
Quote from: NiNxPe on 12:30, 17 January 14
A lot of CPC screens that you can see too in the MusicMan3512 Facebook Page :

https://fr-fr.facebook.com/MusicMan3512‎ (https://fr-fr.facebook.com/MusicMan3512http://)
"page not found" error from facebook :(

Another way to see this page?
Title: Re: project news screens for old games
Post by: NiNxPe on 15:21, 17 January 14
Link is now ok or copy/paste URL
Title: Re: project news screens for old games
Post by: Gryzor on 16:45, 17 January 14
Some nice screens in there :)
Title: Re: project news screens for old games
Post by: NiNxPe on 18:24, 17 January 14
One of my Favorite :

[attachimg=1]
Title: Re: project news screens for old games
Post by: tastefulmrship on 01:08, 19 January 14
I've found a "useful" site with a whole whack of C64 loading screens... a few of them could be used for CPC screens.
I'm tempted to do another compilation disk at some point (work permitting), but here are a few I've had some time to look at this evening!




EDIT: Surprisingly, the most impressive of the four six ten was the one that took the least time to recolour. In all, I'd say it looks fecking amazing as a CPC screen! If I get a few minutes, I'll try to redo the NINJA MASSACRE .dsk file.


EDIT: I'll try to find some C64 screens that MusicMan3512 hasn't already converted! ^_^

Title: Re: project news screens for old games
Post by: tastefulmrship on 15:51, 19 January 14
Because you can only post 10 images/files per post, I'm gonna do a sneaky double-post despite it being against forum etiquette. But, seeing as I don't even know what etiquette means, I'm doing it anyway in blind ignorance of what I am doing wrong!



Title: Re: project news screens for old games
Post by: Gryzor on 19:26, 19 January 14
Etiquette: the customary code of polite behaviour in society or among members of a particular profession or group.


I think you're in the clear :)
Title: Re: project news screens for old games
Post by: tastefulmrship on 21:45, 23 January 14
One more little batch of recoloured C64 images.



EDIT: I will not mention here that the PUFFY'S SAGA screen looks suspiciously like the Amiga/AtariST screen for FLIMBO'S QUEST. Oh, there's a couple of recolours of the C64 and Amiga screens for that somewhere around here, too!
Title: Re: project news screens for old games
Post by: Gryzor on 22:44, 23 January 14
/me loves. I don't even remember half the titles...
Title: Re: project news screens for old games
Post by: NiNxPe on 12:46, 24 January 14
...and for the fun too : MusicMan's old to plus screens :

[attachimg=1]

[attachimg=2]

[attachimg=3]
Title: Re: project news screens for old games
Post by: TFM on 18:12, 24 January 14
They look worn out. CPC oG has the brighter colors.  :P
Title: Re: project news screens for old games
Post by: McKlain on 19:04, 24 January 14
The gryzor in-game screen looks like a NES game  :P
Title: Re: project news screens for old games
Post by: tastefulmrship on 13:18, 25 January 14
Quote from: Gryzor on 22:44, 23 January 14
I don't even remember half the titles...
I will confess that a lot of these screens are probably C64 only games and so never even made it to CPC. If, in future, someone wants to convert any of them, they can have a free, authentic-esque loading/title screen for it! ^_^


And so to another little batch of recolours. I might do one more batch after this one, as the screens that I have left are getting a little poor.
Title: Re: project news screens for old games
Post by: tastefulmrship on 20:36, 26 January 14
I forgot that I'd chucked a load of CPC recolour stuffz into PhotoBucket, too!
CPC Recolours Photos by tastefulmrship | Photobucket (http://s1099.photobucket.com/user/tastefulmrship/library/CPC%20Recolours?sort=2&page=1)

There are some others as well in other libraries, but that collection was the main batch of recolours I did a while back.
Title: Re: project news screens for old games
Post by: Gryzor on 12:09, 03 February 14
Winners don't use C64s... Had to lol at this :D
Title: Re: project news screens for old games
Post by: DARKGATE on 13:41, 22 February 14
 :( Hi guys, i'm sorry but the work on screen for VICTORY ROAD is broken for now, my real life give me time problems, the project is postpone, when i found a lot of time and complete the work, post here the new screen, excuse me, at the next time.  ;)
Title: Re: project news screens for old games
Post by: Gryzor on 18:54, 22 February 14
No problem mate, wishing you the best, we'll be here when you're back!
Title: Re: project news screens for old games
Post by: tastefulmrship on 06:09, 03 April 14
I got bored waiting for gigs of internet pr0n to download, so I recoloured a few more C64 screens.
There are still a load in my directory and my pr0n supplier just released gigs more... so...


Title: Re: project news screens for old games
Post by: tastefulmrship on 05:23, 04 April 14
10 more recolours... they are getting a little poor, now, but I'm trying to change the palettes up (slightly) to include non-C64 colours.


Title: Re: project news screens for old games
Post by: tastefulmrship on 00:04, 05 April 14
They're getting a bit crap now... and I'm struggling to find anything even worth recolouring.
Anyway, here's another small batch of title screens in CPC colours.

Title: Re: project news screens for old games
Post by: SyX on 15:59, 05 April 14
I feel is a shame only being able to see this picture in this thread. Could you make a nice slideshow for being able to see them in the real CPC?

It doesn't need to be something complex, only show one screen, load the next, transition fx and start again. It could be a nice little project for testing routines for making transitions (having 3 or 4 and select in random order).

And of course, if you need help with the code, i'm sure that me and others can improvise a few routines for helping. What do you think? ;)
Title: Re: project news screens for old games
Post by: ralferoo on 06:50, 06 April 14
Quote from: SyX on 15:59, 05 April 14
I feel is a shame only being able to see this picture in this thread. Could you make a nice slideshow for being able to see them in the real CPC?
If you wait a couple of couple of weeks (until after Revision basically), who knows what Santa The Easter Bunny might bring you... ;)
Title: Re: project news screens for old games
Post by: SyX on 17:26, 06 April 14
Quote from: ralferoo on 06:50, 06 April 14
If you wait a couple of couple of weeks (until after Revision basically), who knows what Santa The Easter Bunny might bring you... ;)
And don't forget my chocolate, Easter Bunny :P
Title: Re: project news screens for old games
Post by: Gryzor on 09:52, 15 April 14
I'm bashing on the Like button here.

Ooh Menace. One of the best box covers from the era, I think. I was stupid enough to actually butcher the box in order to put it on my bedroom wall...
Title: Re: project news screens for old games
Post by: tastefulmrship on 18:28, 05 November 14
I've finally spent a few minutes getting some of those great C64 pictures from the X-2014 Graphics Compo to the CPC palette. There were a few that were pretty obvious and some that needed a bit more thought. Anyway, enjoy (if you want...)

All original images can be viewed from CSDB - [CSDb] - X'2014 (24 - 26 October 2014) (http://csdb.dk/event/?id=2082)


Title: Re: project news screens for old games
Post by: tastefulmrship on 22:52, 05 November 14
And to finish this thread (for me), the few C64 game title screens I had left in my "working" directory.

EDIT: Ooops! Images were too small! ^_^
Title: Re: project news screens for old games
Post by: Gryzor on 19:14, 08 November 14
The colours, man!
Title: Re: project news screens for old games
Post by: tastefulmrship on 22:12, 13 December 14
I guess I am just a creature of habit. When pr0n takes too long to download, one's idle hands turn to pixels... and their inevitable recolouring!
This first batch is of PSYTRONIK games, so a big apology to STE as a lot of these are his original works.

Shall we?



Title: Re: project news screens for old games
Post by: tastefulmrship on 22:16, 13 December 14
And finally, before Chrimbo, a few little titles I had floating around in various directories. Yes, my boredom extends to checking old directories on HDs I thought were dead... and nearly are in some cases.

Anyway, less talk more pixels, no?



Title: Re: project news screens for old games
Post by: Carnivius on 11:27, 14 December 14
How odd.  I was really liking that Commando one and it hit me... it looks like I've unintentionally homaged it even though I never seen it before. 

Guy in center from waist up holding gun on right side of screen.  One half of background in reds, other half in blues, frickin' big 'COMMANDO' logo along the bottom?


(http://www.cpcwiki.eu/forum/applications/project-news-screens-for-old-games/?action=dlattach;attach=13412;image)

(http://fc01.deviantart.net/fs71/f/2014/181/7/d/cosmic_prison_commando___loading_screen_by_carnivius-d7n2egu.png)

It's giving the impression I created a futuristic sequel to the original Commando (when actually they're two completely different and unrelated games).
STE's background work is better.  He managed to fit actual scenes whereas I just did 'spacey crap' in the gaps.   I have been thinking of reowrking my image and making extra space on the sides though to make it a 320 width pic rather than 256 since the game itself is now 320 pixels wide but it would involve a loooootttt of rejigging composition stuff...  Although I would like to simply put a bit of distance between the two characters so that would help.


Was STE the best loading image artist?   Cos from what I've seen of his images he sure seems to be.  Often produces stunning work (and quite often to games you then get disappointed with cos the in-game art bydifferent artists looks nowhere near as good).
Title: Re: project news screens for old games
Post by: TotO on 11:50, 14 December 14
The best was Mark K. Jones.
But it should be you, the day you stop create mockups for working on real CPC games.  :-*
(understanding that making fake CPC games running on PC is worst than using CPC with RAM expansions)

By the way, amazing picture that remember me the Metroid Corruption cover.  8)
Title: Re: project news screens for old games
Post by: Carnivius on 11:54, 14 December 14
Quote from: TotO on 11:50, 14 December 14
The best was Mark K. Jones.
But it should be you, the day you stop create mockups for working on real CPC games.  :-*

Nah, those guys are better than me with loading screens (I much prefer doing sprites).  I'm having a hell of a time coming up with one for RoboCop: Prime (I really want to do something that isn't just a copy of a movie screenshot or poster.  I've been posing my action figures to try get some ideas  ;) ). 
And what mockups?  They are real playable games, they're just being developed on PC first cos that's what I know how make games on, I wouldn't have a clue how to code them on CPC.  That's up the real CPC coders once I'm done.  :)

Quote
(understanding that making fake CPC games running on PC is worst than using CPC with RAM expansions)

I don't even know what that means.   I'm using actual CPC games as guidelines (RoboCop Prime is mostly based on the original RoboCop game but if it was created for 128k and floppy disk)
Title: Re: project news screens for old games
Post by: TFM on 18:13, 15 December 14
He means that you write stuff that looks like CPC, but it runs only on the PC. And yes, why the PC? For writing a game on the PC I would use all it's power, as I use all the CPC's power to write games for the CPC.
I do understand that you learnt how to write stuff for the PC and not for the CPC, so you go for this platform. But there is just no gain for CPC users that way.  :-X
Title: Re: project news screens for old games
Post by: Gryzor on 18:58, 16 December 14
Wait - that's Comic Sans in the Holiday Cops screen? No wonder we had a server crash!!!

Lovely jobs, mate, thanks for sharing :)

As for the CPC-PC question... Seriously, again? This has been done to death before... It's because he *wants* to, period, let's not go into it again.
Title: Re: project news screens for old games
Post by: NiNxPe on 01:18, 07 February 16
[attachimg=1]

[attachimg=2]

[attachimg=3]

[attachimg=4]

[attachimg=5]
Title: Re: project news screens for old games
Post by: ZbyniuR on 22:03, 07 February 16
I never seen sooo many and sooo gorgeous pictures for Amstrad at once in one place.
Thank you for that  SuTeKH/Epyteor and NiNxPe. :)

Finger hurts me after continuous clicking to save. :D

Title: Re: project news screens for old games
Post by: Gryzor on 13:24, 08 February 16
Ooh I love Captain Blood...
Title: Re: project news screens for old games
Post by: NiNxPe on 17:14, 08 February 16
Some of screens could be integrated in .cpr converstion... ;)
Title: Re: project news screens for old games
Post by: dodogildo on 22:19, 08 February 16
Captain Blood is so cool.
I'm very much into doing some screens myself :)
I understand the easiest way is working on Photoshop with a special CPC index palette. On the other hand it would be more cool to work on actual CPC with Art Studio etc.. What do you suggest?


Planning to do my version of Commando, which is for some stupid reason one of my favorite games in almost all retro platforms, lol.
Title: Re: project news screens for old games
Post by: VincentGR on 00:02, 09 February 16
Quote from: dodogildo on 22:19, 08 February 16
Captain Blood is so cool.
I'm very much into doing some screens myself :)
I understand the easiest way is working on Photoshop with a special CPC index palette. On the other hand it would be more cool to work on actual CPC with Art Studio etc.. What do you suggest?


Planning to do my version of Commando, which is for some stupid reason one of my favorite games in almost all retro platforms, lol.

With photoshop you can make miracles on the cpc as they do to many demos nowdays also on C64.
But it looks "unnatural", I would go with art studio (need a mouse  :picard: ) for the original feeling  ;D
Title: Re: project news screens for old games
Post by: ||C|-|E|| on 00:11, 09 February 16
We use Photoshop for our adventure because Dani is a graphics artist that professionally employs this tool everyday. I just basically told him the limitations of the Mode 1, gave him the info about the color palette and he did the rest :). This approach works extremely well in his hands, but probably the feeling is better with Art Studio, as Vicent says  :D
Title: Re: project news screens for old games
Post by: NiNxPe on 02:28, 09 February 16
one more...

[attachimg=1]
Title: Re: project news screens for old games
Post by: dodogildo on 09:47, 09 February 16
Quote from: VincentGR on 00:02, 09 February 16
I would go with art studio (need a mouse  :picard: ) for the original feeling  ;D


That's the main reason I got myself @talrek (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1195) 's Dk'tronics mouse interface clone and found a Genius mouse :)
Let's get on work and see if this hunger for the "original feeling" will prove itself a torture or not, after using photoshop on all kind of workstations for almost 20 years :)

Title: Re: project news screens for old games
Post by: Ast on 10:13, 09 February 16
Try to use iMPdraw Instead of art studio. IMPdraw Will allow you to draw your pictures in fullscreen. (Mode 0 & Cpc old only for the moment)
Title: Re: project news screens for old games
Post by: gerald on 11:36, 09 February 16
Quote from: NiNxPe on 02:28, 09 February 16
one more...

[attachimg=1]
Why did you stretch it on the horizontal axis ?
It's more fat than wonder  ::)
Title: Re: project news screens for old games
Post by: TFM on 17:43, 11 February 16
Quote from: gerald on 11:36, 09 February 16
Why did you stretch it on the horizontal axis ?
It's more fat than wonder  ::)


Well, personally I never liked that pic of this two brats. The pic as the game need a complete redo on CPC. If somebody wants to do the GFX I can provide my Giana Sisters engine for it.
Title: Re: project news screens for old games
Post by: remax on 17:07, 14 February 16
Quote from: dodogildo on 22:19, 08 February 16
Captain Blood is so cool.


Would only need a bit of refactoring of the font :)
Title: Re: project news screens for old games
Post by: NiNxPe on 05:59, 12 June 16
A new one :
[attachimg=1]
Title: Re: project news screens for old games
Post by: TotO on 10:49, 12 June 16
Nice work. But may be too fast... You forget to recolor many pixels and some 1:1 to 2:1 ratio was not properly done.
You left a wrong black colour too, that made your picture able to look beter with 16 instead of 15.
About the cyan usage, it is not ok. Will look better using gray instead...  8)
Title: Re: project news screens for old games
Post by: TFM on 16:27, 13 June 16
Looks pretty good!  :)
Title: Re: project news screens for old games
Post by: ||C|-|E|| on 16:41, 13 June 16
I like it a lot, to be honest :D
Title: Re: project news screens for old games
Post by: NiNxPe on 02:32, 20 June 16
One in Overscan with Lucky Luke :

[attachimg=1]
Title: Re: project news screens for old games
Post by: Gryzor on 14:32, 21 June 16
Aw that's lovely :)
Title: Re: project news screens for old games
Post by: TotO on 15:00, 21 June 16
You don't plane to fix the Rygar picture problems?
About the palette you are using, it is not CPC OLD but PLUS.  ;D
Title: Re: project news screens for old games
Post by: NiNxPe on 15:03, 21 June 16
...to be sure have Old colors I save a bmp with ConvImgCPC in Old mode.
and finaly, save a .png
what's wrong TotO ?
Title: Re: project news screens for old games
Post by: NiNxPe on 15:24, 31 March 18
..it wasa long time...

Title: Re: project news screens for old games
Post by: Carnivius on 19:23, 31 March 18
Quote from: NiNxPe on 15:24, 31 March 18
..it wasa long time...

I had to zoom in to check this is original CPC palette and it is, via extremely heavy dither but it works, and I presume even more so on a CPC's CRT monitor. :)
Title: Re: project news screens for old games
Post by: NiNxPe on 04:26, 01 April 18
...in movie game category...
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