Started by Zik, 00:01, 22 June 21
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Quote from: XeNoMoRPH on 12:10, 22 June 21https://vimeo.com/566004595
Quote from: BSC on 22:48, 23 June 21I somehow know that bassdrum ..
Quote from: Kris on 18:36, 28 June 21What about samples and instruments import/creation ? any date ?
Quote from: zhulien on 04:46, 05 July 21any reason you don't support 512kb or even 4mb of RAM for samples?
Quote from: roudoudou on 09:24, 05 July 21DMA sample works only on first 64K
Quote from: zhulien on 10:41, 05 July 21That's a pitty... like video RAM... Then... for playback, are we best to have 48kb of SAMPLE ram, 16kb Video RAM and use the alternate 64kb for the game logic?What is the ROM behaviour? Do DMA samples work only from RAM or from ROM also?
Quote from: zhulien on 04:46, 05 July 21and in playback, any chance for an optional callback to be made to the application launching the tune so that... a DDR type game can be made? Perhaps the callback could be a special type of instruction as a fake channel?
Quote from: GUNHED on 17:03, 05 July 21Is thera a way to "convert" a song from the old BSCs soundtrakker to this Soundtracker DMA 2.0 ?
Quote from: zhulien on 10:41, 05 July 21That's a pitty... like video RAM...
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