Author Topic: X-Mass Application  (Read 33001 times)

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Offline Prodatron

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Re: X-Mass Application
« Reply #125 on: 18:36, 23 March 16 »
Great progress! You are really fast!

Fat 16 has his limit. Root can allow up to 512 files and Directory up to 64 files per directory, of course.

Sub directories are not limited, only the root is limited to 512 entries (files and subdirectories). For FAT12 this is 224.
The total amount of files/directories on a FAT16 partition is 65536 (due to the fact, that the FAT itself is limited to 65536 entries). So in theory a subdirectory could contain nearly this amount of entries.

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Offline Ast

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Re: X-Mass Application
« Reply #126 on: 19:29, 23 March 16 »
Great progress! You are really fast!

Sub directories are not limited, only the root is limited to 512 entries (files and subdirectories). For FAT12 this is 224.
The total amount of files/directories on a FAT16 partition is 65536 (due to the fact, that the FAT itself is limited to 65536 entries). So in theory a subdirectory could contain nearly this amount of entries.
I wanted to say 64 entries per sub-directory. ^^
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Offline gerald

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Re: X-Mass Application
« Reply #127 on: 22:02, 23 March 16 »
I wanted to say 64 entries per sub-directory. ^^
The only limit to the number of entry in a sub directory is the size of your partition. When your cluster is full, just allocate a new one and chain it.

Offline Prodatron

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Re: X-Mass Application
« Reply #128 on: 22:05, 23 March 16 »
I wanted to say 64 entries per sub-directory. ^^
A subdirectory can contain something above 65500 entries. More than 64 entries are not a problem at all :)
« Last Edit: 23:37, 23 March 16 by Prodatron »

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Offline TFM

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Re: X-Mass Application
« Reply #129 on: 22:34, 23 March 16 »
@Ast : Great to see how quick you advance!!! Really amazing!!!  :) :) :)
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Offline Ast

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Re: X-Mass Application
« Reply #130 on: 00:54, 27 March 16 »
Some news in Amstrad Plus forum. I precise that it's written in french so use your google translate for non french reader.


@TFM: i 'm working on this Rom all my free time and for me, it's not enough fast for me to propose you my work.
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Offline Ast

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Re: X-Mass Application
« Reply #131 on: 15:30, 31 March 16 »
I am still in work, looking at hidden bugs found by MadRam.
I know it's not enough fast but i do my best.
I hope sharing you iMPdos as soon as possible.

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Offline TotO

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Re: X-Mass Application
« Reply #132 on: 16:25, 31 March 16 »
A nice X-MASS application should be a SCUMM port.  8)
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Offline ||C|-|E||

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Re: X-Mass Application
« Reply #133 on: 18:38, 31 March 16 »
And, as I told somewhere else, if something like that existed, I would really try to make a cool point and click!!  :D :D

Offline Ast

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Re: X-Mass Application
« Reply #134 on: 19:06, 31 March 16 »
A good x-mass application Will allows that, believe it !!!
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Offline Ast

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Re: X-Mass Application
« Reply #135 on: 20:28, 31 March 16 »
I need help concerning the memory command.
When you do "memory &7fff" some bytes are modified in address XXXX.

I found some of them but I think one or more are missing... Who could help me ?

here are the address i found :

#ae5E-#ae5F, #b071-#b074, #B078-#B079
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Offline arnoldemu

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Re: X-Mass Application
« Reply #136 on: 21:47, 31 March 16 »
I need help concerning the memory command.
When you do "memory &7fff" some bytes are modified in address XXXX.

I found some of them but I think one or more are missing... Who could help me ?

here are the address i found :

#ae5E-#ae5F, #b071-#b074, #B078-#B079

http://cpctech.cpc-live.com/docs/firmware.pdf

It is in this doc. Address is different for basic v1.0.
« Last Edit: 21:50, 31 March 16 by arnoldemu »
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Offline Ast

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Re: X-Mass Application
« Reply #137 on: 21:55, 31 March 16 »
I already know it but thanks ^^

adresses i have written are, of course, valable on cpc 664 & 6128 (Old&Plus) only !
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Offline arnoldemu

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Re: X-Mass Application
« Reply #138 on: 21:58, 31 March 16 »
I already know it but thanks ^^

adresses i have written are, of course, valable on cpc 664 & 6128 (Old&Plus) only !
np. You can also look here:

http://cpctech.cpc-live.com/docs/basic.asm

it's the basic v1.1 disassembly I made. I have commented quite a bit.
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Offline Joseman

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Re: X-Mass Application
« Reply #139 on: 22:07, 31 March 16 »
And, as I told somewhere else, if something like that existed, I would really try to make a cool point and click!!  :D :D

This has been discussed in a lot of threads and year after year... but nothing really happens

We need this application, why not crowfunding this and pay someone to make such IDE for PC?

This is a LOT of job, i doubt that anybody will do this for free..








Offline TFM

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Re: X-Mass Application
« Reply #140 on: 22:35, 31 March 16 »
IMHO the question is not about money. IMHO it's about: How can do it AND has the time to do it?




But let's ask: Anybody out there who would volunteer for a nice bunch of cash?

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Offline khaz

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Re: X-Mass Application
« Reply #141 on: 23:25, 31 March 16 »
Why would the X-Mass be needed for SCUMM?

Offline Prodatron

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Re: X-Mass Application
« Reply #142 on: 23:44, 31 March 16 »
Because of all the tons of data, which have to been loaded between the scenes...

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Offline andycadley

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Re: X-Mass Application
« Reply #143 on: 00:41, 01 April 16 »
But let's ask: Anybody out there who would volunteer for a nice bunch of cash?
I suspect cash, unless it really is a lot, is probably less interesting than the sheer challenge of it.

Unfortunately there doesn't seem to be a lot of documentation on how SCUMM works, so it's not exactly obvious where one would start. Then there's the question of whether just cloning an early version of SCUMM is necessarily better than designing something from scratch.

Offline Audronic

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Re: X-Mass Application
« Reply #144 on: 00:43, 01 April 16 »
@Ast


Please have a look at the PM


Thanks   Ray
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Offline Ast

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Re: X-Mass Application
« Reply #145 on: 00:46, 01 April 16 »
Megachur had started the scumm adaptation some years ago. Maybe he will be interested by restarting this project... Who knows ?


At ray :  look at you emails... You will be happy. iMPdos is waiting for you.
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Re: X-Mass Application
« Reply #146 on: 02:32, 01 April 16 »
I guess that if this project saw the light it would be very interesting to support X-MEM as well. However, considering how fast X-MASS is, I guess that it should be possible to use it as RAM, right?

Offline TotO

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Re: X-Mass Application
« Reply #147 on: 04:44, 01 April 16 »
Because of all the tons of data, which have to been loaded between the scenes...
Yes. And because, that allow to make it working like the PC/Amiga/ST versions by using the same folders and files structure.
(should be a SymbOS application, using extra memory and audio features too)

I guess that if this project saw the light it would be very interesting to support X-MEM as well. However, considering how fast X-MASS is, I guess that it should be possible to use it as RAM, right?
Using the X-MEM only will require to store a game on the ROM side or having long floppies loading/unpack to fill the RAM.
On X-MASS, you can store more SCUMM games on folders and easilly create a new "Point and Click" by using files structure.
Better to not use the X-MASS as RAM (direct access), else you will finish to kill its flash memory with to much writes on it.

Megachur had started the scumm adaptation some years ago. Maybe he will be interested by restarting this project... Who knows ?
I know, as I have converted the Monkey Island fonts for his tests, years ago.
« Last Edit: 05:38, 01 April 16 by TotO »
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Offline Joseman

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Re: X-Mass Application
« Reply #148 on: 11:19, 01 April 16 »
Maybe  we should start a new  (and definitive) thread for the scumm subject?

Offline TotO

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Re: X-Mass Application
« Reply #149 on: 11:40, 01 April 16 »
I have nothing more to said about... It is just an X-MASS application idea.
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