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CPCEPsprites RELEASE 0.0

Started by ssr86, 18:19, 31 October 14

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ssr86

A cpc/ep image to software sprite converter written in java. It's still very buggy (even the attached example has a bug somewhere). But I decided to release what I have... Sorry the chaotic writing...

Although still needs a lot of work, I hope that someone will find it useful.
I hope also that lack of instructions won't discourage from using it...
I'm very tired with this project...
But I'll be very happy to help with it's use.
I hope the attached example is at least somewhat helpful..

App removed until next release...

ssr86

#1
Release 0.01 - only a few minor changes... but I've written a "manual" of sorts (attached to this post). The manual is still unfinished and somewhat crude... At the moment it's more of a walkthrough all the available options... Much to be written and much to be done...and not that much time to spend on it.
I would really appreciate some feedback...

Prodatron

Wow, that looks very good! The huge amount of options and variations of sprite techniques is really impressive! Also nice to have the Enterprise included.

GRAPHICAL Z80 MULTITASKING OPERATING SYSTEM

sigh

Quote from: ssr86 on 07:09, 08 November 14
Release 0.01 - only a few minor changes... but I've written a "manual" of sorts (attached to this post). The manual is still unfinished and somewhat crude... At the moment it's more of a walkthrough all the available options... Much to be written and much to be done...and not that much time to spend on it.
I would really appreciate some feedback...

"generate code for flipping sprites" This sounds great!

I haven't tried the program yet and have only briefly skimmed the manual, but can you combine multisprites in this program and then convert it*?



*For instance - combine a torso, head, leg form a sprite sheet and then convert it.

ssr86

#4
Quote
I haven't tried the program yet and have only briefly skimmed the manual, but can you combine multisprites in this program and then convert it*?
At the moment the program supports only loading an image and converting it (after eventual resizing, trimming, shifting, fliping, etc) as a whole. So for sheets you could save every sprite from it to a separate image file and then convert the files one by one... Or "glue" the sprites into one big sprite and convert that.

What I'll try to implement in a near future (I hope) will be support for tilesheets - so for same sized sprites. Spritesheets with differnet sized sprites would be problematic, because you would have to somehow define the boundaries of sprites (but maybe these could be defined by using a few different transparent colors). A batch convert (of same sized sprites) option wouldn't be that hard to add too, I think...

Drawing sprites with flipping on the go isn't implemented ("to do list") - there's only flipping of the image (before converting it) that's supported at the moment :'( .

...

As the program is in a more or less "usable" (tests didn't go bad...although I tested only one sprite...) I'd like to finish the reason I started this project (a simple game for cpc/ep), so I won't be spending my entire free time on this for some time. So fixes and new functions will come slowly... Although surely I'll be fixing all the issues that I'll come across when working on that other project.  But if anyone has any suggestions then please write.

Quote
Wow, that looks very good! The huge amount of options and variations of sprite techniques is really impressive! Also nice to have the Enterprise included.
Thank you very much.

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