Started by fgbrain, 12:13, 09 October 11
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QuoteCroco Meeting 4 intro has two big sprites !
QuoteBalls in Zap't'Balls are huge, 50hz-animated with background.
QuoteFor number of sprites, I'm pretty sure that the Boules and Bits demo holds the CPC record.
Quote from: fgbrain on 12:50, 10 October 11So, my sprite (size) record remains http://www.cpc-power.com/cpcdemos/index.php?page=detail&num=1484 ?I cannot believe it!!!
Quote from: TFM/FS on 23:28, 10 October 11Now, how big is that sprite (pixel or bytes)?
Quote from: redbox on 16:04, 12 October 11I calculate it to be &fe6 bytes in size.
Quote from: redbox on 19:05, 12 October 11Good point - I think the screenshot I took must have been in false dimensions.
Quote from: fgbrain on 20:32, 13 October 11If you read the text it says: 118x41 pixels - in mode 0 its 2419 bytes.but its a shame really.. There are NO other suggestions? We can talk about games too, but I dont think we can find 50hz-sprites..
QuoteBut where is the gain in big sprites if they are not used for something? Just to show that they exist?
Quote from: fgbrain on 00:10, 15 October 11You have a point here, but then what's the purpose of demomaking afterall?
Quote from: fgbrain on 00:10, 15 October 11I think that if we optimize routines we can see better games as well..
Quote from: Axelay on 17:11, 15 October 11Found myself wondering how well the sub hunter scroll code would work on a single big 'sprite' at 50hz, so here's a rough little example I put together of it.
Quote from: fgbrain on 14:52, 16 October 11@axelayWell done, nice try!! Your routine is more capable than mine of this old Chaos 50 demo.Still, having read the intro text of Vectrix Part (Chain demo)...I just wonder about what EGS claims about sprites 'with a size of a fullscreen' are possible ? and HOW if answer is yes? (or perhaps not on 50hz..)
Quote from: Devilmarkus on 17:47, 15 October 11Thats looking cool!Would be nice to see the ASM sources...
Quote from: fgbrain on 14:52, 16 October 11Still, having read the intro text of Vectrix Part (Chain demo)...I just wonder about what EGS claims about sprites 'with a size of a fullscreen' are possible ? and HOW if answer is yes? (or perhaps not on 50hz..)
Quote from: Gryzor on 18:25, 16 October 11Heh, really nice!! Is there a reason why the bouncing sprite doesn't reach th edges of the screen?
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